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Converting Endorphin anims to GTA


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When i click pic8 i see this: "404" (without quotes). Please put correct links because I'm STUCK there and i can't do any thing sad.gif(((((

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  • 2 weeks later...

I have the GTA4's Diabolus bike for SA, but this bike using the old wayfarer.ifp of SA, here is the image ingame


user posted image


CAn someone please make the new animation for this bike, or teach me how to do with endorphin, like that :


user posted image


Please. this bike I've been searching for over 1 year suicidal.gif

I really love it cryani.gif


Big thanks !

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  • 2 weeks later...

Can somebody make video of converting endorphin to gta sa by using tutorial because I am from Bosnia and I cant understand some things,so with video It would be alot Easier.Thanks for video in advance.

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  • 1 month later...

Sorry for answering an old post! First of all, this is not a request topic or an animation showroom but the ONLY way to ask if there are some misunderstandings related to my tutorial.


I found somewhere on youtube.com a video which demonstrates step by step what it's necessary to do. Follow the first post for updates (at point 8). wink.gif

Edited by Wesser
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  • 2 months later...
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So.. How many bones GTA IV, needs then? biggrin.gif 36... ? smile.gif Anyways I have an idea, what I am not going to tell you, right now, but it works 99.99999999999999999999999999999% sure lol.gif And remember to take cookies! cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifwink.gif (Wesser)

And nice work ^ smile.gif Very nice work, you really fixed that animation, to get it look more realistic! smile.gificon14.gifcookie.gifcookie.gifcookie.gif


-D5 Driver xmas.gif

Edited by D5 Driver
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  • 1 month later...


Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button (if it isn't really exact, choose "Closest Name"). Where "Transforms" doesn't exist, select "World Transforms" instead.

Someone please explain this. I'm totally lost.



Edited by kal-el5676
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  • 4 weeks later...

kal-el5676, I updated my tutorial to make it presumably more clear, so take a look at the first post!


indra p, that occurs only while importing a .bvh/.csm animation, because of ragdoll engine which requires to keep feet on the ground. To solve this little problem, just compare the IDLE_stance animation with yours and move the "Normal" bone to fit the feet like in original anim.


I'm sorry if I'm rarely active in this section, so sometimes I can miss some of your posts here. confused.gif

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  • 1 month later...
Wesser , can you make a video ? Will be more easy to understand..I am romanian and i don't understand the English very good , please can you make a video tutorial ? I will be grateful..we will be grateful. Thanks
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  • 4 weeks later...
  • 2 years later...

Nice tutor man! smile.gif

I have post question about this, and no one reply sad.gif

how does Ragdoll is working?

Edited by Gian_Yagami
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Could you write your question in such a better way?

who? me? confused.gif

how to Ragdoll work.. I mean, like explain script

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  • 2 months later...
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  • 3 years later...

4 years bump, let's revive this tutorial.


All files and images are broken, please fix it, many people would like to be able to convert such animations. In fact, apparently this tutorial is also for other animations and not just Endorphin, right? Me and others I know would love to learn how this.

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Time passes inexorably but we still hang around here, working for the cause. This topic brings back lots of memories and deserves a bit of a refresh. On those grounds, all links has been fixed.

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  • 1 year later...

hello I am very interested I feel I will never get the importing to san andreas done please please how do you merge bones I don't get it there no button or anything to merge bones I go to merge in 3ds max then it pulls up bones and everything please help thanks I really need it!

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  • 2 months later...

Hi, sorry for bad grammar, so i have a problem with importing .fbx animation into endorphin, i can't select any root node for some reason. I tried it on version 2.5.2. For some reason i can import default fbx animations from endorphin resources folder without problem, it only happens with some random fbx animations i found on internet, they work fine in 3ds max tho. Any ideas how to fix it?



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  • 4 months later...
On 1/21/2009 at 7:55 PM, gta-fixed said:

the only what gta sa is missing is physics

i will wait for the freefall IV with physic body biggrin.gif

yo,after ten years,it is made i mean the one where niko  does something with his legs like riding a bicycle

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