Vicolaships Posted July 17, 2009 Share Posted July 17, 2009 (edited) Works perfectly ! Love you guy Thanks a lot > ! Original tutorial by Wesser ! < Ce tutoriel est à la porté d'un utilisateur de 3DS max confirmé, il est plus que conseillé d'avoir déjà pratiqué sous ce logiciel 1. Matériel requis: Endorphin (version complète) 3DS max 9 Scripts KAM's L'archive du tutoriel (cliquez pour télécharger) 2. Exporation de l'animation sous Endorphin: Une fois votre animation terminée cliquez sur File > Export > Choisissez le format CSM, je vais appeler mon animation skate.csm, cliquez sur enregistrer et entrez un scale de 25.9. Vous pouvez fermer endorphin. 3. Importation de l'animation sous 3DS max: Ouvrez tout d'abord le fichier biped.max fournis dans l'archive, puis grâce au menu déroulant choisissez les éléments biped (1), puis dans l'onglet Motion (2) chargez votre animation (3), vous devrez alors choisir le bon type d'extension pour le voir apparaitre (4), une fois l'animation chargé une nouvelle fenêtre s'ouvre assurez vous que la conversion soit sur No Key Reduction (5), choisissez les images a importer si vous désirez modifier (6) puis validez (7). Votre animation est chargée mais le personnage est déformé, pour le remettre correctement cliquez sur le bouton Figure Mod (1); puis ouvrez le fichier player.fig (2 et 3). Votre CJ est maintenant de nouveau bien proportionné. Cliquez maintenant sur File > Save Animation (biped doit toujours est séléctionné), je vais appeler l'animation skate.xaf Cliquez sur File puis Reset (n'enregistrez pas les modifications au fichier). Allez ensuite dans l'onglet Utilities (1) pour lancer le script DFF (2), importez (3) le fichier player.dff (4 et 5). Une fois ceci fait faites File > Load Animation, choisissez d'un simple clic votre animation (1)(ici skate.xaf), cliquez sur Get Mapping (2), choisissez Config.xmm (3) et chargez le (4). Cliquez ensuite sur Load Motion (5). Votre animation est chargée et vous pouvez désormais la contempler ! > ! Original tutorial by Wesser ! < Edited July 19, 2009 by Vicolaships Link to comment Share on other sites More sharing options...
Wesser Posted July 19, 2009 Author Share Posted July 19, 2009 Thanks Vicolaships for your work. You are making my tutorial readable by each users with different languages. French version added at the first post. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
magicsl33 Posted July 20, 2009 Share Posted July 20, 2009 (edited) vicolaships thanks alot i can make it in russian,greek,latvian if anybody want i have one problem i dont understand what i need to pres in edit mapping can anybody explain? Edited July 20, 2009 by magicsl33 Link to comment Share on other sites More sharing options...
Vicolaships Posted July 20, 2009 Share Posted July 20, 2009 vicolashipsthanks alot i can make it in russian,greek,latvian if anybody want i have one problem i dont understand what i need to pres in edit mapping can anybody explain? I have the simplest method Just replace this part of the tutorial with my new one: Select all objects\bones except "Skin_Mesh" and go to File->Load Animation. Mark your saved anim and click on "Edit Mapping" button. Now deselect some options placed on the botom of the new window like this. Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button. After all, click on "Save Mapping As" and type "Jump and dive" as the file name and then to "Load Motion" Select all objects\bones except "Skin_Mesh" and go to File->Select the anim file and click on "Get Mapping" (see picture, number 2) : Select the config.xmm file (in this archive) , click on Load mapping and then Load Motion. Link to comment Share on other sites More sharing options...
magicsl33 Posted July 20, 2009 Share Posted July 20, 2009 vicolashipsthanks alot i can make it in russian,greek,latvian if anybody want i have one problem i dont understand what i need to pres in edit mapping can anybody explain? I have the simplest method Just replace this part of the tutorial with my new one: Select all objects\bones except "Skin_Mesh" and go to File->Load Animation. Mark your saved anim and click on "Edit Mapping" button. Now deselect some options placed on the botom of the new window like this. Select all the bones that have the same name, one by one, from left to right, by leaving the ones that aren't placed in both ways; then click on "Exact Name" button. After all, click on "Save Mapping As" and type "Jump and dive" as the file name and then to "Load Motion" Select all objects\bones except "Skin_Mesh" and go to File->Select the anim file and click on "Get Mapping" (see picture, number 2) : Select the config.xmm file (in this archive) , click on Load mapping and then Load Motion. man thanks alot it works Link to comment Share on other sites More sharing options...
Wesser Posted July 21, 2009 Author Share Posted July 21, 2009 Oh, if you can help me to translate this tutorial in other languages, do it if you can. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
bull.04 Posted July 29, 2009 Share Posted July 29, 2009 I get this when i try to replace an animation: runtime error: array index must be a positive number. got: -1.0 I really need help with this. Its a death animation i made. But everytime i click it it just gives me that error Link to comment Share on other sites More sharing options...
bull.04 Posted July 29, 2009 Share Posted July 29, 2009 Nevermind peeps, got it working! I also uploaded a video to youtube here it is: Link to comment Share on other sites More sharing options...
noelgamo Posted July 29, 2009 Share Posted July 29, 2009 ROTATE YOUR CHARACTER 185 so he's facing the right way but great job. Link to comment Share on other sites More sharing options...
bull.04 Posted July 29, 2009 Share Posted July 29, 2009 Hey thanks man. I made an update for the last one in which i fixed all those nasty backwards anims. I got 10 anims packed in in one night. FWOOH! I'm pooped but im looking forward to doing alot more anims maybe even the entire thing but ill think about it. Anyways heres the link to the video: Link to comment Share on other sites More sharing options...
cattoaster Posted July 29, 2009 Share Posted July 29, 2009 Hey thanks man. I made an update for the last one in which i fixed all those nasty backwards anims. I got 10 anims packed in in one night. FWOOH! I'm pooped but im looking forward to doing alot more anims maybe even the entire thing but ill think about it. Anyways heres the link to the video: nice work man, pat yourself on the back Link to comment Share on other sites More sharing options...
Wesser Posted July 30, 2009 Author Share Posted July 30, 2009 Added your video link at the first page in "Unattached videos". 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
magicsl33 Posted July 30, 2009 Share Posted July 30, 2009 wesser watch my anim Link to comment Share on other sites More sharing options...
noelgamo Posted July 30, 2009 Share Posted July 30, 2009 LOL SIA Link to comment Share on other sites More sharing options...
bull.04 Posted July 30, 2009 Share Posted July 30, 2009 I gotta question for the key mapping on the animations. Should I do all the body parts exposed world transform or transform? Link to comment Share on other sites More sharing options...
magicsl33 Posted July 30, 2009 Share Posted July 30, 2009 (edited) LOL SIA What Edited July 30, 2009 by magicsl33 Link to comment Share on other sites More sharing options...
Wesser Posted July 31, 2009 Author Share Posted July 31, 2009 (edited) wesser watch my anim Oh, really funny! Added yours too. I gotta question for the key mapping on the animations. Should I do all the body parts exposed world transform or transform? You can even not deselect those options (I mean these). Mine was only a raccomandation. However, deselect all of them without "Transforms" and its "x" and "y" ones, so do the same steps for all animated bones by clicking on "Exact Name" (if the name isn't really exact, choose "Closest Name") and where "Transforms" does not exist, select "World transforms" instead. Edit: I changed it a bit. Edited July 31, 2009 by Wesser 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
bull.04 Posted August 1, 2009 Share Posted August 1, 2009 Hey thanks. I just wanted to know because my anims swing side to side. But i fixed that. But guess what? With just my luck i encountered another problem. Now the legs are slightly forward with every animation! I need to fix this cause I'm planning on releasing a downloadable version for everyone. I dont want everyone have swinging and leg forward anims. PLEASE HELP! Link to comment Share on other sites More sharing options...
Wesser Posted August 1, 2009 Author Share Posted August 1, 2009 I didn't get your problem properly, so make a pic. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
bull.04 Posted August 2, 2009 Share Posted August 2, 2009 This is what it looks like. The legs are supposed to be normal forward but they are slightly forward. I made the maps exactly the way you said and it does this. It doesn't rock side to side though. PLEASE HELP! Link to comment Share on other sites More sharing options...
Wesser Posted August 2, 2009 Author Share Posted August 2, 2009 Does it look ok on biped skeleton before merging on sa one? 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
bull.04 Posted August 2, 2009 Share Posted August 2, 2009 Wait, nevermind. Legs are forward still Link to comment Share on other sites More sharing options...
.SlA Posted August 2, 2009 Share Posted August 2, 2009 There's not need to make another tutorial for vc. It works for all gta games. What you need to do is to change only the bones that you want to merge the anim. hey wesser where can i change the bones? thanks Link to comment Share on other sites More sharing options...
SmoothCrimminal Posted August 2, 2009 Share Posted August 2, 2009 helo wesser i want to convert endorphin animations to vc and gta3 i understand your tutorial but where can i select bones for vc and gta3? Link to comment Share on other sites More sharing options...
Wesser Posted August 2, 2009 Author Share Posted August 2, 2009 I cannot think on what does this will be different on gta3 or vc. SA skeleton uses the same bones name but only thier number is different (24). So, what's up? If you find it different, pm me a gta3\vc model and I'll see them. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
Basejumper Posted August 11, 2009 Share Posted August 11, 2009 good tutorial but i have got problems with this and my english is bad. okey, first i export it from endophin as FBX and import it in 3ds max but how i can convert it to a charakte?? i have only in 3ds max the animation without charackter. and how i can make a cleo mod with this animation, i know only with ped.ifp's but i want to make a CLEO mod. i create animations but with 3ds max and this isn't so realistic javascript:emoticon then endorphin. here is a video of my mod can someone help me with my problem?? Link to comment Share on other sites More sharing options...
Wesser Posted August 11, 2009 Author Share Posted August 11, 2009 If you exported the anim as .fbx you should try to import it in 3dsmax, save its animation and then load it to sa biped. I don't think it's a good idea using .fbx. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
DaRkMiLlEnIuM Posted October 23, 2009 Share Posted October 23, 2009 (edited) Everything is going fine so far but what .fig file? There is no .fig in that .rar and I wasn't able to save the biped thingy as a .fig. What do I do? ( Sorry for the 2 month old bump ) EDIT: I found the player.fig in the Completed folder but when I open it, it says "This file is obsolete please re-save it" but something still changes. I don't know if it actually did what it was supposed to do or not. EDIT2: I guess it didn't do anything since I tried continuing the tutorial and it still didn't work... Edited October 23, 2009 by DaRkMiLlEnIuM Link to comment Share on other sites More sharing options...
coin-god Posted October 23, 2009 Share Posted October 23, 2009 So in "biped" group click on pic5 to save the figure transforms (write "player" as the file name Thats what you have to do to save the FIG file. And then be able to open it. Link to comment Share on other sites More sharing options...
CrazyDude69 Posted February 6, 2010 Share Posted February 6, 2010 (edited) Hi everyone one, i have one problem, when i use .csm to bipped skin, my skin animating right, every part of skin is moving and rotating, then i save that animation, and load it when i selecting player.dff, and when i loaded that, my skin moves, but hands, legs and other parts don't rotating, you can see that on my video: YouTube **FIXED** Edited February 6, 2010 by CrazyDude69 Link to comment Share on other sites More sharing options...