l911 Posted January 30, 2009 Share Posted January 30, 2009 Cool!!! Its posible to make normal animations like: Jump, Die, fight...??? Link to comment Share on other sites More sharing options...
coin-god Posted January 30, 2009 Share Posted January 30, 2009 Cool!!!Its posible to make normal animations like: Jump, Die, fight... Yeah. Im messing around and the results are just great. Link to comment Share on other sites More sharing options...
l911 Posted January 30, 2009 Share Posted January 30, 2009 Can you make animations and post download link? Link to comment Share on other sites More sharing options...
Garfield 2 Posted February 1, 2009 Share Posted February 1, 2009 The modding for SA would be amazing now. enbseries, etc. They can make SA look better than GTA IV now! If there was a IV to SA conversion Animations needed: Walk Run Sprint Jump Climb over the fence/wall fall of a motorbike more less that's it? Link to comment Share on other sites More sharing options...
Low_tuning Posted February 3, 2009 Share Posted February 3, 2009 This is just amazing Link to comment Share on other sites More sharing options...
Freakorama Posted February 4, 2009 Share Posted February 4, 2009 Why does everybody seem to think doing this will give the old GTA games physics and rag doll like IV? All it does is give you rag doll looking canned animations. but still very good tutorial Link to comment Share on other sites More sharing options...
_Rob_ Posted February 7, 2009 Share Posted February 7, 2009 coin, i can see why god i in your name now, i cant wait for all the important animations to be replaced Link to comment Share on other sites More sharing options...
coin-god Posted February 7, 2009 Share Posted February 7, 2009 Why does everybody seem to think doing this will give the old GTA games physics and rag doll like IV? All it does is give you rag doll looking canned animations. but still very good tutorial I think that was already mentioned anyway. Link to comment Share on other sites More sharing options...
lorand Posted February 8, 2009 Share Posted February 8, 2009 this is big and should be stickyed Link to comment Share on other sites More sharing options...
hakanefe43 Posted February 9, 2009 Share Posted February 9, 2009 omg its very nice ! Link to comment Share on other sites More sharing options...
Function-X- Posted February 9, 2009 Share Posted February 9, 2009 Come on guys please do something with this awesome tutorial. We really need a new ped.ifp Link to comment Share on other sites More sharing options...
_Rob_ Posted February 9, 2009 Share Posted February 9, 2009 Come on guys please do something with this awesome tutorial.We really need a new ped.ifp seconded Link to comment Share on other sites More sharing options...
Wesser Posted February 9, 2009 Author Share Posted February 9, 2009 We made something for the Biohazard mod by using this method. I can't make new ones for sa because I'm working on that. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
coin-god Posted February 9, 2009 Share Posted February 9, 2009 We made something for the Biohazard mod by using this method. I can't make new ones for sa because I'm working on that. Wess, you should add my video to your first post Link to comment Share on other sites More sharing options...
Wesser Posted February 10, 2009 Author Share Posted February 10, 2009 Added coin-god's video. See the first post. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
Function-X- Posted February 11, 2009 Share Posted February 11, 2009 We made something for the Biohazard mod by using this method. I can't make new ones for sa because I'm working on that. Nice, is it released ? or we have to wait till Biohazard complete ? animators is kinda rare, or no body seem to care anymore, but this is really awesome and was missing in SA for a long time ... you guys are our only hope for now and anyway you don't have to change all the anims now, just a couple of the important stuff like the jump, climb, death anims... and keep the rest as WIP Link to comment Share on other sites More sharing options...
Freakorama Posted February 14, 2009 Share Posted February 14, 2009 Heres me testing is out in Vice City: Thanks to wesser for the tutorial and to coin-god for helping me. Link to comment Share on other sites More sharing options...
Wesser Posted February 14, 2009 Author Share Posted February 14, 2009 Thanks, don't worry about your appreciate! I couldn't show this tutorial too to make our mod different from the others, but this is useful to make other anims (I mean not like ours to make the actor walking as a zombie). I didn't remember to get an award by creating a tutorial to make some particular stuff, but now it takes me to receive it. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
_Rob_ Posted February 14, 2009 Share Posted February 14, 2009 Heres me testing is out in Vice City: Thanks to wesser for the tutorial and to coin-god for helping me. looks sweet Link to comment Share on other sites More sharing options...
hakanefe43 Posted February 14, 2009 Share Posted February 14, 2009 please make animation gta san andreas gta 4 jump death pleasa im sorry.. Link to comment Share on other sites More sharing options...
coin-god Posted February 14, 2009 Share Posted February 14, 2009 Futu looks awesome I made some anims like that for zombies too. Still have to finish them. I almsot finish to replace the falling anim. Including Fall + Hit Ground + Get Up Link to comment Share on other sites More sharing options...
Freakorama Posted February 14, 2009 Share Posted February 14, 2009 You should add to the tutorial that you need to rotate the endorphin guy 180o before you do anything else otherwise when you put it in gta he faces the wrong way. Also i've noticed that when I do convert the anim to VC when the animation plays their legs seem to grow and their spine compacts could you make some kind of thing i don't know that will make the proportions correct for vice city? Link to comment Share on other sites More sharing options...
Wesser Posted February 15, 2009 Author Share Posted February 15, 2009 You should wait until my pc is available to install something program that I should have to do what you want. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
Freakorama Posted February 15, 2009 Share Posted February 15, 2009 You should wait until my pc is available to install something program that I should have to do what you want. Cool, Thanks! Link to comment Share on other sites More sharing options...
i_speel_good Posted February 15, 2009 Share Posted February 15, 2009 There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin? Link to comment Share on other sites More sharing options...
Labiloute Posted February 15, 2009 Share Posted February 15, 2009 If i use the 2.7.1LE version can it work ? Link to comment Share on other sites More sharing options...
Freakorama Posted February 15, 2009 Share Posted February 15, 2009 If i use the 2.7.1LE version can it work ? Learning edition is unable to export animations. Link to comment Share on other sites More sharing options...
coin-god Posted February 16, 2009 Share Posted February 16, 2009 There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin? The file is saved with MAX 9/7 i tihnk, you may need a recent version of 3D MAX. Link to comment Share on other sites More sharing options...
i_speel_good Posted February 16, 2009 Share Posted February 16, 2009 There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin? The file is saved with MAX 9/7 i tihnk, you may need a recent version of 3D MAX. I'm using Max 8, and I don't get an error about the version, so I presume it was saved in Max 7. Let me rephrase that, the file does open but I get lots of warnings and most sh*t goes wrong. Link to comment Share on other sites More sharing options...
coin-god Posted February 16, 2009 Share Posted February 16, 2009 There seems to be an error when I open the biped.max and when I do other stuff - am I missing some DFF plugin? The file is saved with MAX 9/7 i tihnk, you may need a recent version of 3D MAX. I'm using Max 8, and I don't get an error about the version, so I presume it was saved in Max 7. Let me rephrase that, the file does open but I get lots of warnings and most sh*t goes wrong. Maybe you would like to exaplin what they say? Link to comment Share on other sites More sharing options...