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[GTAIV|REL] A l i c e


Alexander Blade
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Hi, I'm new to the whole ALICE scene.

I want to make my own mods but I'm already stuck on the very first part of scripting.

 

Welcome Xfuryion,

only PRINT_STRING_WITH_LITERAL_STRING_NOW allows to insert a custom string

 

function SayHello()PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING","Hello World!",1000,1)endfunction main()Wait(1000)while true do  if (IsKeyPressed(18) == 1)-- alt key  then    --Wait(100) this would be unfavorable    if (IsKeyPressed(97) == 1) then SayHello() end-- num1  end  Wait(10)-- a wait in the loop is important, but 1000 is to muchendend-- startmain();

 

the addon string.format allows to print script values

 

local intri = {}GET_KEY_FOR_CHAR_IN_ROOM(PLAYER_CHAR, intri)local x = {}  local y = {}  local z = {}GET_CHAR_COORDINATES(PLAYER_CHAR, x, y, z)GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(PLAYER_CHAR, itof(0.00), itof(0.00), itof(0.00), x, y, z)PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string.format(" X: %f Y: %f Z: %f room: %s", x.b, y.b, z.b, intri.a), 1000, 1)

 

 

read here

some basic information and script examples

3 simple script examples

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Thanks for the welcome ZAZ.

 

And thanks for your help, it works now.

One question, this shows the text in the bottom of the screen. Is there a way to print a custom help string in the top left corner?

 

Thanks in advance

 

Xfuryion

 

 

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Is there a way to print a custom help string in the top left corner?

 

No, I don't know any.

I have just tested some other print natives which need gxt entries

 

PRINT_HELP("CP_SLEEP_H2")Wait(1000)CLEAR_HELP()Wait(1000)LOAD_ADDITIONAL_TEXT("MTUT", 0)PRINT_HELP("MTUT_SGGOD1")Wait(2000)CLEAR_HELP()PRINT("WD_USE", 5000, 3)Wait(5000)CLEAR_PRINTS()PRINT_HELP_FOREVER("MTUT_LEAVE2")Wait(1000)CLEAR_HELP()Wait(1000)repeatSET_TEXT_SCALE(itof(0.5), itof(0.6))DISPLAY_TEXT(itof(0.10), itof(0.05), "WD_USE")Wait(10)until (IsKeyPressed(84) == 1)--key_press TWait(1000)LOAD_TEXT_FONT(6)repeatSET_TEXT_SCALE(itof(0.5), itof(0.6))DISPLAY_TEXT_WITH_NUMBER(itof(0.10), itof(0.15), "NUMBER", 555)Wait(10)until (IsKeyPressed(84) == 1)Wait(1000)repeatSET_TEXT_SCALE(itof(0.5), itof(0.6))DISPLAY_TEXT_WITH_FLOAT(itof(0.10), itof(0.15), "atm_03", itof(5.35))Wait(10)until (IsKeyPressed(84) == 1)Wait(1000)

 

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function VariabeleTest() local Variable = 0 if (Variable == 0) then   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Variable is 0", 2500, 1)   Variable = 1 end if (Variable == 1) then   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Variable is 1", 2500, 1)   Variable = 0 endend

 

 

What is wrong with this code?

It prints "Variable is 1". Why does it print 1 and not 0?

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function VariabeleTest() local Variable = 0 if (Variable == 0) then   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Variable is 0", 2500, 1)   Variable = 1 end if (Variable == 1) then   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Variable is 1", 2500, 1)   Variable = 0 endend

 

 

What is wrong with this code?

It prints "Variable is 1". Why does it print 1 and not 0?

hehe, it prints both, first Variable is 0, then Variable is 1 but the second print command overwrites imediately the first one

put a wait 3000 between the if checks to see what i mean

 

function VariabeleTest() local Variable = 0 if (Variable == 0) then   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Variable is 0", 2500, 1)   Variable = 1 endWait(3000) if (Variable == 1) then   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Variable is 1", 2500, 1)   Variable = 0 endend

 

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Hmm, interesting.

What I want to make is a sort of a trainer.

If I enable godmode it sets GodModeEnabled to 1.

If It´s already is enabled then disable it and set to 0.

 

You know what I mean?

 

By the way is there somewhere a reference what the native functions do or the correct parameters of it?

If I see a native function, I don't which parameters they need, if the parameter is a integer, a string, etc.

 

If I knew this, I would come alot further. wink.gif

 

But thanks anyway.

 

Xfuryion

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Hmm, interesting.

What I want to make is a sort of a trainer.

If I enable godmode it sets GodModeEnabled to 1.

If It´s already is enabled then disable it and set to 0.

Consider that the native SET_PLAYER_CONTROL(PLAY_ID, 0) and then SET_PLAYER_CONTROL(PLAY_ID, 1) eliminate the godemode

 

SET_PLAYER_INVINCIBLE(PLAYER_ID, true)Wait(1000)SET_PLAYER_CONTROL(PLAY_ID, 0)Wait(1000)SET_PLAYER_CONTROL(PLAY_ID, 1)--now player isn't invincible

 

 

 

By the way is there somewhere a reference what the native functions do or the correct parameters of it?

If I see a native function, I don't which parameters they need, if the parameter is a integer, a string, etc.

 

If I knew this, I would come alot further. wink.gif

 

But thanks anyway.

 

Xfuryion

I think you know this page: Native_function

spaceeinstein posted something about IS_CONTROL_PRESSED : click

 

Well, I allways look into the mission scripts with OpenIV to know how many params a native have and which content it needs.

It's very similar to the GTASA opcodes and it's parameter. But I'm to lacy to add docs at Native_function page.

 

I saw that the natives are not translated from OpenIV after 5.patch, also not from spark

I'm glad to have extracted ca. 50 scripts in the past

 

I uploaded the extracted mission scripts. Note: I extracted not all scripts, maybe the half and saved it with lua extension because i used a lua editor

GTA4-Missionscripts(2.upload)

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F.S.M., I've remembered where I saw how to kill the phone scripts:

 

Very handy. This:

 

TerminateAllScriptsWithThisName("spcellphone");TerminateAllScriptsWithThisName("spcellphonecalling");TerminateAllScriptsWithThisName("spcellphonedebug");TerminateAllScriptsWithThisName("spcellphoneendcall");TerminateAllScriptsWithThisName("spcellphonemain");TerminateAllScriptsWithThisName("spcellphonenetwork");TerminateAllScriptsWithThisName("spcellphonetutorial");

 

Turns off that damn cell phone. lol.gif

Save the following as NoPhone.lua in your Alice folder:

 

-- DISABLE PHONEfunction main() Wait(1000) while true do   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphone")   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphonecalling")   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphonedebug")   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphoneendcall")   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphonemain")   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphonenetwork")   TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("spcellphonetutorial")   Wait(1000) endendmain();

and see if that does what you're looking for. From the limited testing I've done, it appears to disable the phone completely, which may be more than you want. Also, I don't know how to make it so you can turn the phone back on so I haven't made it activated/deactivated by a keypress; if you want to play the game with the phone, you'll need to rename the script with a different extension or move it out of your Alice folder.

So maybe the freidns's calls (and the important calls as well) would be gone if I'd just use "TerminateAllScriptsWithThisName("spcellphonecalling");" ?

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So maybe the freidns's calls (and the important calls as well) would be gone if I'd just use "TerminateAllScriptsWithThisName("spcellphonecalling");"  ?

Possibly. All I can suggest is to try different combinations of those commands until you find one that has the effect you're looking for.

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  • 2 weeks later...

Hey i am using version GTA 4 1.0.2.0 and it is not working for me, i cant update it to any other version because in all other version i get sound loop error, also in the readme it says it supports 1.0.2.1, but i have never seen a 1.0.2.1? could someone give me a link to that

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My game sits at load screen after I sign into live and wont even go into the game any further. It's like it's doing a infinite loop on the loading screen.

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Is there any site or page with mods made specially for Alice? Because I haven't seen many so far...

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Alexander Blade

new patch is coming, i'll hope i'll find some time to update my tools =)

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I can't wait till you update your stuff!

 

I want to try out this new patch biggrin.gif

 

I hope they didn't mess stuff up lol.

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IT doesn't work. I have the v1.0.4.0 patch installed and i have the latest asi loader and it still doesn't work, the game acts like there is nothing changed, i have only simple native trainer setup and it works, but all other alice scripts, won't work. if someone can send me full instructions, i will be happy.

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IT doesn't work. I have the v1.0.4.0 patch installed and i have the latest asi loader and it still doesn't work, the game acts like there is nothing changed, i have only simple native trainer setup and it works, but all other alice scripts, won't work. if someone can send me full instructions, i will be happy.

i have the ragdoll script and the dancing script installed in eflc... working perfectly

(but i used the yassil loader, alice loader didn't work for me)

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IT doesn't work. I have the v1.0.4.0 patch installed and i have the latest asi loader and it still doesn't work, the game acts like there is nothing changed, i have only simple native trainer setup and it works, but all other alice scripts, won't work. if someone can send me full instructions, i will be happy.

i have the ragdoll script and the dancing script installed in eflc... working perfectly

(but i used the yassil loader, alice loader didn't work for me)

There is no way for me to enjoy any script mods for this game, there are no changes in game.

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IT doesn't work. I have the v1.0.4.0 patch installed and i have the latest asi loader and it still doesn't work, the game acts like there is nothing changed, i have only simple native trainer setup and it works, but all other alice scripts, won't work. if someone can send me full instructions, i will be happy.

i have the ragdoll script and the dancing script installed in eflc... working perfectly

(but i used the yassil loader, alice loader didn't work for me)

There is no way for me to enjoy any script mods for this game, there are no changes in game.

Ok it looks like i forgot to put all files to folder, omg.

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Hi folks!

Here is my small "contribution" to ALICE smile.gif

 

Bomb Mod v1.0 & Special Parked Cars v1.2 (for GTA 4 v1.0.0.4)

 

Have fun...

 

 

Bomb Mod:

 

 

In Heli:

Press F4 to throw down a barrel bomb!

 

On foot or in car:

Press F4 to place a bomb. Press F4 again to detonate it...

 

 

 

------------------------------------------------------------------------------------------------------ Bomb Mod V1.0 by Skorpro-- -- If you want to use/modify this script/function, just do it! But note that is my work  -- My regards to Alexander Blade (Alice) !!  --   ----------------------------------------------------------------------------------------------------function BombType(xc, yc, zc, typ, breit_var, hoch_var, abstand, zeit_zw_exp)hoch_var = hoch_var * abstandbreit_var = breit_var * abstandzeit_zw_exp = zeit_zw_exp + 20DELETE_OBJECT(bomb)for hoch = 0, hoch_var, abstand do-- start position zc = zc + hoch ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))-- start position end for breit = 4, breit_var, 4 do  xc = xc - breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  yc = yc + breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  xc = xc + breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  xc = xc + breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  yc = yc - breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  yc = yc - breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  xc = xc - breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  xc = xc - breit  Wait(zeit_zw_exp)  ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))  yc = yc + breit  xc = xc + breit  Wait(zeit_zw_exp) endendWait(zeit_zw_exp)endfunction SpawnBomb()if (IsKeyPressed(115) == 1) then -- F4 local p = {}  GET_PLAYER_CHAR(GET_PLAYER_ID(), p) PLAYER_CHAR = p.a if PLAYER_CHAR <= 0 then return end if (IS_CHAR_IN_ANY_HELI(PLAYER_CHAR) == 1) then    local BombHash = GET_HASH_KEY("bm_beerkeg1hi")   REQUEST_MODEL(BombHash)   while HAS_MODEL_LOADED(BombHash) == 0 do Wait(100) end     x = {}  y = {}  z = {}  zground = {}   GET_CHAR_COORDINATES(PLAYER_CHAR, x, y, z)   GET_GROUND_Z_FOR_3D_COORD(x.b, y.b, z.b, zground)   GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(PLAYER_CHAR, 0.5, -2.1, -2.1, x, y, z)   bomb = {}   CREATE_OBJECT(BombHash, x.b, y.b, z.b, bomb, 1)   SET_OBJECT_HEALTH(bomb.a, 100.0)   SET_OBJECT_ROTATION(bomb.a, itof(90.0), 0, 0)   Wait(25)   z.b = z.b - zground.b   repeat   Wait(27)   z.b = z.b - 1   SLIDE_OBJECT(bomb.a, x.b, y.b, z.b, itof(0.0), itof(0.0), itof(3.0), 1)   until z.b <= zground.b    ----   BombType(x.b, y.b, zground.b, 4, 5, 2, 3, 0)   ---- elseif eb == 0 then   local BombHash2 = GET_HASH_KEY("ec_bomb_ne")   REQUEST_MODEL(BombHash2)   while HAS_MODEL_LOADED(BombHash2) == 0 do Wait(100) end     a = {}  b = {}  c = {}  cground = {}   GET_CHAR_COORDINATES(PLAYER_CHAR, a, b, c)   GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(PLAYER_CHAR, 0.0, 0.9, 0.0, a, b, c)    GET_GROUND_Z_FOR_3D_COORD(a.b, b.b, c.b, cground)   bomb = {}   CREATE_OBJECT(BombHash2, a.b, b.b, cground.b, bomb, 1)   SET_OBJECT_HEALTH(bomb.a, 1000.0)   SET_OBJECT_ONLY_DAMAGED_BY_PLAYER(bomb.a, 1)   FREEZE_OBJECT_POSITION(bomb.a, 1)   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Press F4 for detonation", 2000, 1)   Wait(2000)   eb = 1 elseif eb == 1 then  ----  BombType(a.b, b.b, cground.b, 4, 4, 2, 2, 0)  ----  eb = 0 endendWait(1000)endfunction main()eb = 0Wait(1000) while true do   SpawnBomb() end Wait(100)	end-- startmain();

 

 

Function explanation:

 

BombType(x coord, y coord, z coord, type of bomb, width (how many expl.), height (how many expl.), distance between explosions, time between explosions)

 

 

 

Special Parked Cars V1.2 (Tuned gang cars!):

 

Creates 14 gang cars, 2 bikes:

4 cars at the save house in Manhattan (Algonquin)

10 cars & 2 bikes at the save house in Bronx (Bohan)

 

 

 

------------------------------------------------------------------------------------------------------ Special Parked Cars V1.2 by Skorpro --        -- If you want to use/modify this script/function, just do it! But note that is my work  -- Hint: Use "inGame Trainer v1.9.0" by Awwu to find and save the coords you want! -- My regards to Alexander Blade (Alice) & Awwu (Trainer) !!   -- ----------------------------------------------------------------------------------------------------function SkorproCarsExtras(CarVar, SCE_01, SCE_02, SCE_03, SCE_04, SCE_05, SCE_06, SCE_07, SCE_08) TURN_OFF_VEHICLE_EXTRA(CarVar, 1, SCE_01) TURN_OFF_VEHICLE_EXTRA(CarVar, 2, SCE_02) TURN_OFF_VEHICLE_EXTRA(CarVar, 3, SCE_03) TURN_OFF_VEHICLE_EXTRA(CarVar, 4, SCE_04) TURN_OFF_VEHICLE_EXTRA(CarVar, 5, SCE_05) TURN_OFF_VEHICLE_EXTRA(CarVar, 6, SCE_06) TURN_OFF_VEHICLE_EXTRA(CarVar, 7, SCE_07) TURN_OFF_VEHICLE_EXTRA(CarVar, 8, SCE_08)endfunction SkorproSpecialCars(CarName, X, Y, Z, A, Col_01, Col_02, SCol_01, SCol_02, Extra, Protection) local CarHash = GET_HASH_KEY(CarName) REQUEST_MODEL(CarHash) while HAS_MODEL_LOADED(CarHash) == 0 do Wait(100) end local SpecCarVar = {} Wait(500) CREATE_CAR(CarHash, itof(X), itof(Y), itof(Z), SpecCarVar, true) SET_CAR_ON_GROUND_PROPERLY(SpecCarVar.a) A = A + 0.01 SET_CAR_HEADING(SpecCarVar.a, A) CHANGE_CAR_COLOUR(SpecCarVar.a, Col_01, Col_02) SET_EXTRA_CAR_COLOURS(SpecCarVar.a, SCol_01, SCol_02) SET_VEH_HAS_STRONG_AXLES(SpecCarVar.a, 1) FIX_CAR(SpecCarVar.a) SET_VEHICLE_DIRT_LEVEL(SpecCarVar.a, 0.0) WASH_VEHICLE_TEXTURES(SpecCarVar.a,255)---- Protection Start if Protection == 1 then   SET_CAR_PROOFS(SpecCarVar.a, 1, 1, 1, 1, 1)   SET_CAR_CAN_BE_DAMAGED(SpecCarVar.a, 0)   SET_CAN_BURST_CAR_TYRES(SpecCarVar.a, 0)   SET_CAR_HEALTH(SpecCarVar.a, 99999.0)   SET_CAR_CAN_BE_VISIBLY_DAMAGED(SpecCarVar.a, 0)  elseif Protection == 0 then   Wait(100) end---- Protection End---- Car Extras Data --> Don't change it!  if Extra == 1 then    if CarName == "oracle" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 0, 0, 0, 0, 0)    elseif CarName == "futo" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 0, 0, 0, 0, 0)    elseif CarName == "schafter" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0)    elseif CarName == "pmp600" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 1)    elseif CarName == "sentinel" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 1)    elseif CarName == "zombieb" then      SkorproCarsExtras(SpecCarVar.a, 1, 0, 1, 1, 1, 1, 0, 1)    elseif CarName == "sultan" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 1)    elseif CarName == "sultanrs" then      SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 1, 1, 1, 1)    elseif CarName == "nrg900" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 1, 0, 1)    elseif CarName == "moonbeam" then      SkorproCarsExtras(SpecCarVar.a, 1, 0, 1, 0, 1, 0, 0, 0)    elseif CarName == "intruder" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0)    elseif CarName == "primo" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0)    elseif CarName == "df8" then      SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 1, 1, 1, 1)    elseif CarName == "feroci" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0)    elseif CarName == "hakumai" then      SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 0, 0, 0, 1)    elseif CarName == "huntley" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 1, 0, 1, 1)    elseif CarName == "landstalker" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 1, 0, 1)    elseif CarName == "rebla" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0)    elseif CarName == "uranus" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0)    elseif CarName == "pres" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 1, 1, 1)    elseif CarName == "patriot" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 1, 1)    elseif CarName == "voodoo" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 1, 1)    elseif CarName == "cavalcade" then      SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 0, 0, 1, 1)    elseif CarName == "e109" then      SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 1, 1)    end  elseif Extra == 0 then   end  ---- Car Extras End MARK_MODEL_AS_NO_LONGER_NEEDED(CarHash) Wait(1000)endfunction main()PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING","Special Parked Cars v1.2 by SKORPRO",7000,1)Wait(1000)---- Explanation: SkorproSpecialCars("Car Name", X Coord, Y Coord, Z Coord, Angle (in degree), .....-- ..... 1st Color, 2nd Color, 1st Special Color, 2nd Special Color, Car Extras on=1/off=0, Protection on=1/off=0)---- manhattan save houseSkorproSpecialCars("oracle", 131.0244, 845.2913, 14.5143, 0, 0, 0, 91, 0, 1, 1)SkorproSpecialCars("pmp600", 130.8457, 854.5657, 14.5123, 0, 0, 0, 90, 0, 1, 0)SkorproSpecialCars("schafter", 130.9592, 860.8705, 14.5090, 0, 0, 0, 63, 0, 1, 0)SkorproSpecialCars("sentinel", 131.0879, 868.0031, 14.5119, 0, 132, 0, 0, 0, 1, 0)-- bronx save house rightSkorproSpecialCars("huntley", 589.6863, 1410.6073, 10.6916, 0, 133, 133, 132, 3, 1, 1)SkorproSpecialCars("e109", 589.7500, 1416.6050, 10.7462, 0, 0, 57, 91, 0, 1, 0)SkorproSpecialCars("cavalcade", 589.7842, 1422.5769, 10.7555, 0, 0, 0, 0, 0, 1, 0)SkorproSpecialCars("intruder", 589.7894, 1428.6733, 10.7771, 0, 0, 0, 84, 0, 1, 0)-- bronx save house leftSkorproSpecialCars("futo", 580.4723, 1390.7906, 10.6305, 0, 0, 34, 7, 0, 1, 0)SkorproSpecialCars("sultanrs", 580.4180, 1397.4384, 10.6553, 0, 0, 127, 1, 127, 1, 0)SkorproSpecialCars("sultan", 580.4691, 1404.0323, 10.6856, 0, 74, 0, 128, 127, 1, 0)SkorproSpecialCars("feroci", 580.4748, 1410.5072, 10.7122, 0, 0, 0, 119, 0, 1, 0)SkorproSpecialCars("pres", 580.4613, 1416.9669, 10.7347, 0, 37, 0, 131, 0, 1, 0)SkorproSpecialCars("moonbeam", 580.4237, 1423.5829, 10.7590, 0, 0, 0, 0, 0, 1, 0)-- bronx save house left bikesSkorproSpecialCars("nrg900", 580.3323, 1427.6818, 10.5079, 270, 38, 38, 124, 0, 1, 0)SkorproSpecialCars("zombieb", 580.2459, 1430.2871, 10.4752, 270, 0, 31, 0, 29, 1, 0)while true do Wait(100)	endend-- startmain();

 

 

Function explanation:

 

SkorproSpecialCars("Car Name", X Coord, Y Coord, Z Coord, Angle (in degree), 1st Color, 2nd Color, 1st Special Color, 2nd Special Color, ......Car Extras on=1/off=0, Protection on=1/off=0)

 

 

 

My regards & thx to Alexander Blade, ZAZ, Black-Sector, aru, Awwu

 

 

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[...]

function BombType(xc, yc, zc, typ, breit_var, hoch_var, abstand, zeit_zw_exp)

hoch_var = hoch_var * abstand

breit_var = breit_var * abstand

[...]

Man könnte meinen, du sprichst Deutsch wink.gif

 

 

P.S.: Any comment on a new version of ALICE fpr Patch #6 or Episodes of Liberty City? Pleaseeeeee =)

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nice mod man, i have it for normal gta iv and works perfect but it doesnt work on EFLC so i instaled in the EFLC folder but still doesnt work, isnt alice compactible with eflc?

 

 

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nice mod man, i have it for normal gta iv and works perfect but it doesnt work on EFLC so i instaled in the EFLC folder but still doesnt work, isnt alice compactible with eflc?

his alice to gta4, it works with the version of patch6?

can you give me a download link?

because I have version 0.9.0 and I get the message:

only supported in version 1.0.2.1, 1.0.3.0, 1.0.3.1, 1.0.4.0 and 1.0.0.4.

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He's working on the new patch.

 

Look a few posts back.

where? which page? posted by who?

I've looked at all my dear friend, and found nothing related to an update to patch 6 ...

I have version 0.9.0 and I get a message here, saying it only works on archaic patch ...

you could give me a link to download the update, since you are sure it works in patch 6?

thanks ...

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He's working on the new patch.

 

Look a few posts back.

where? which page? posted by who?

I've looked at all my dear friend, and found nothing related to an update to patch 6 ...

I have version 0.9.0 and I get a message here, saying it only works on archaic patch ...

you could give me a link to download the update, since you are sure it works in patch 6?

thanks ...

I not sure Rebel4055 was saying that Alice is working with patch 6. I think he meant that Alexander Blade has said (here) that he is working on updating Alice for the new patch.

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