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[GTAIV|REL] A l i c e


Alexander Blade
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Nick the Newb
Alice Ultimate for 1.0.4.0. only works sometimes, more often than not it doesn't work at all confused.gif

God D*mn it, Niko can't go Bullet Time no more. F*ck!

 

Please make 1.0.4.0 Lua Alice, this C++ crap is teh fail...literally.

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wow, i see mad people biggrin.gif be patient, mommy's babies. 'Alice .lua' one is gonna release soon or later.

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It is definately being on worked on, .net scripthook only took as long because Hazard X Was trying to do too much but was to busy to do it all

So this will not take as long as that one I think

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I dont know if anyone noticed, but with the lua examples. You can remove the Wait() functions and change the code a little and it works almost flawlessly for button presses.

 

 

PLAYER_ID, PLAYER_CHAR, GRAV = 0 function WaitForPlayerPoolCreation() while (IsPlayerPoolCreated() == 0) do endendfunction WaitForValidPlayer() PLAYER_CHAR = 0   repeat      PLAYER_ID = _GET_PLAYER_ID()  if (PLAYER_ID >= 0) then    while true do      if _IS_PLAYER_PLAYING(PLAYER_ID) == 1      then break         end    end          local p = {}    _GET_PLAYER_CHAR(PLAYER_ID, p)    PLAYER_CHAR = p.a    if (PLAYER_CHAR <= 0) then    end    end    until (PLAYER_CHAR > 0)  end	 function GiveWeapon(Num) WaitForValidPlayer() if _HAS_CHAR_GOT_WEAPON(PLAYER_CHAR, Num) == 1    then _SET_CHAR_AMMO(PLAYER_CHAR, Num, 30000)   else _GIVE_WEAPON_TO_CHAR(PLAYER_CHAR, Num, 30000, 0) end	end	function SetPlayerProperties() _SET_PLAYER_INVINCIBLE(PLAYER_ID, true) _SET_PLAYER_NEVER_GETS_TIRED(PLAYER_ID, true) _SET_PLAYER_FAST_RELOAD(PLAYER_ID, true) _ENABLE_MAX_AMMO_CAP(false) GiveWeapon(2) GiveWeapon(5) GiveWeapon(9) GiveWeapon(11) GiveWeapon(13) GiveWeapon(14) GiveWeapon(16) GiveWeapon(18)endfunction SetPlayerProperties2() _SET_PLAYER_INVINCIBLE(PLAYER_ID, false) _SET_PLAYER_NEVER_GETS_TIRED(PLAYER_ID, false) _SET_PLAYER_FAST_RELOAD(PLAYER_ID, false) _ENABLE_MAX_AMMO_CAP(true)endfunction ToggleGravity()if (GRAV == 1)thenGRAV = 0elseGRAV = 1endPushInt(GRAV)CallNative("SET_GRAVITY_OFF")Wait(1000)endfunction main() Wait(1000) while true doWaitForPlayerPoolCreation()WaitForValidPlayer() if (IsKeyPressed(116) == 1)then SetPlayerProperties()endif (IsKeyPressed(117) == 1)then SetPlayerProperties2()endif (IsKeyPressed(17) == 1 )then if (IsKeyPressed(32) == 1) then 	PushInt(PLAYER_CHAR) 	PushFloat(0) 	PushFloat(0) 	PushFloat(100) 	CallNative("SET_CHAR_VELOCITY") 	Wait(1000) endendif (IsKeyPressed(118) == 1 )then ToggleGravity()end end	end-- startmain();

 

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How can we compile the .dpr files to make them .ext files?

 

I wana make my own mods! By the way alice ultimate is working to a degree but kinda lags some times or dosent recognise that you have pressed keys + the superman mod works ok now

 

dozingoff.gif

Edited by Creon5
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Alexander Blade

Updated !

PLZ read all new documentation !

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Updated !

PLZ read all new documentation !

ahhhhh alex ummmm.................Alice doesn't work for me (even the superman.lua) like it doesn't even know it is there it is just..................blank!! mercie_blink.gifdontgetit.gifdontgetit.gifsuicidal.gif because i was having alot of fun with HazardX's grabscript in a heli until i jumped out.........cryani.gif.....soo u think you can fix it up a little colgate.gif

Edited by Demon101
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Alexander Blade

show me alice.log , asilog.txt

what files u'd copied ?

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show me alice.log , asilog.txt

what files u'd copied ?

i haved PM'ed you and i have copied what was in the copy folder

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Is it just me or are the links broken? tounge.gif

 

And is there a way to use .lua scripts in the latest 1.0.4 patch? because i get a xnet error on start up when tryint to run .lua scripts.

 

Alice ultimate .ext scripts work fine, but i have no idea how to create the .ext files! Wheres this SDK program lol?

Edited by Creon5
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Nach_Scratch

page web no found :$

 

www.alexander.sannybuilder.com

 

sorry my bad english

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Nick the Newb

Hey guys, i got this slow motion code for Alice, but when i use it w/ Alice 0.8, it says "SYNTAX/LOGGIC ERROR !!!"

 

Did something in Alice change? Can someone correct the slomotion code for me so it'd work?

 

 

PLAYER_ID, PLAYER_INDEX, PLAYER_CHAR, SAVEDONE = 0SPEEDF = 1.0function InitScript()-- blah-blah-blahWait(10000)endfunction WaitForPlayerPoolCreation()while (IsPlayerPoolCreated() == 0) do  Wait(2000)endendfunction WaitForValidPlayer()PLAYER_CHAR = 0repeat  CallNative("GET_PLAYER_ID")PLAYER_ID = GetIntResult()if (PLAYER_ID >= 0) then PushInt(PLAYER_ID) CallNative("CONVERT_INT_TO_PLAYERINDEX") PLAYER_INDEX = GetIntResult() PushInt(PLAYER_INDEX)    PushVarPtr() CallNative("GET_PLAYER_CHAR") PLAYER_CHAR = GetIntParam(1) if (PLAYER_CHAR <= 0) then   Wait(1000) end  enduntil (PLAYER_CHAR > 0)  endfunction SetTimeScale()if (SPEEDF == 1.0) thenSPEEDF = 0.4elseif (SPEEDF == 0.4) thenSPEEDF = 1.0endPushFloat(SPEEDF)CallNative("SET_TIME_SCALE")endfunction main()InitScript()while true do  if (IsKeyPressed(71) == 1) then WaitForPlayerPoolCreation()    WaitForValidPlayer()    if (IsKeyPressed(71) == 1) then   SetTimeScale()   Wait(200) end  end  Wait(100)endend-- startmain();

 

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Sry, but Alice doesnt work for me.

Its like there wasnt Alice, nothing happens, even not Superman.luia or Superman .ext.

Anyone knows whats wrong?

 

Edit: Could it be that your Website is down?

Edited by Jistaaaa
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Alexander Blade

turnoff dep and uac

show me ur asilog.txt and alice.log

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same problem here, vista x64 sp2, any other tips ? disabling dep and uac is not acceptable, it looks like alice is not loading scripts at all or crashes without notice shortly after the main .exe, did you ever test it on 64bit platform?

 

asilog.txt (no alice.log file exists):

 

// -- GTA IV ASI LOADER LOG -- //

//-- © Alexander Blade 2008 -- //

C:\Windows\system32\dsound.dll is loaded, address 0x75C50000

Hooking dsound proc named "DirectSoundCreate"

"DirectSoundCreate" hooked, address 0x75C67A61

Hooking dsound proc named "DirectSoundEnumerateA"

"DirectSoundEnumerateA" hooked, address 0x75C78A34

Hooking dsound proc named "DirectSoundEnumerateW"

"DirectSoundEnumerateW" hooked, address 0x75C78A51

Hooking dsound proc named "DllCanUnloadNow"

"DllCanUnloadNow" hooked, address 0x75C7C6D3

Hooking dsound proc named "DllGetClassObject"

"DllGetClassObject" hooked, address 0x75C686D4

Hooking dsound proc named "DirectSoundCaptureCreate"

"DirectSoundCaptureCreate" hooked, address 0x75C78364

Hooking dsound proc named "DirectSoundCaptureEnumerateA"

"DirectSoundCaptureEnumerateA" hooked, address 0x75C78A6E

Hooking dsound proc named "DirectSoundCaptureEnumerateW"

"DirectSoundCaptureEnumerateW" hooked, address 0x75C78A8B

Hooking dsound proc named "GetDeviceID"

"GetDeviceID" hooked, address 0x75C78200

Hooking dsound proc named "DirectSoundFullDuplexCreate"

"DirectSoundFullDuplexCreate" hooked, address 0x75C784CC

Hooking dsound proc named "DirectSoundCreate8"

"DirectSoundCreate8" hooked, address 0x75C56D48

Hooking dsound proc named "DirectSoundCaptureCreate8"

"DirectSoundCaptureCreate8" hooked, address 0x75C78412

Loading ASI C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\Alice.asi

ASI loaded : C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\Alice.asi, Address 0x00000000

 

it worked fine on 0.3.2 and gta 1.3

Edited by iNemo
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I get the same last two lines in my asilog.txt:

 

Loading ASI E:\Games\Rockstar Games\Grand Theft Auto IV\Alice.asi

ASI loaded : E:\Games\Rockstar Games\Grand Theft Auto IV\Alice.asi, Address 0x00000000

 

I'm running Vista 32-bit with UAC turned completely off and my account is setup as an administrator. It's almost like it doesn't know what directory to load the .ext files from. I'm trying to run NetKicker for 1.04 which is located here on my system: E:\Games\Rockstar Games\Grand Theft Auto IV\Alice\NetKicker.ext.

 

 

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Same issue here, Vista x64, and GTA doesnt seem to recognize the superman LUA script in the Alice folder.

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Nick the Newb

I don't get what you guys are doing. It works fine for me. GTA 4 v1.0.4. Superman script works fine, but my awesome bullet time script ran into a syntax error?

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Doesn't work script for parke cars.

 

GTA IV 1.0.4.0, Alice 0.8, ASIloader 1.0.2.0b

Here is log:

asilog

Loading ASI D:\GAMES\Grand Theft Auto IV\Alice.asi

ASI loaded : D:\GAMES\Grand Theft Auto IV\Alice.asi, Address 0x00000000

Loading ASI D:\GAMES\Grand Theft Auto IV\FileCheckFix.asi

ASI loaded : D:\GAMES\Grand Theft Auto IV\FileCheckFix.asi, Address 0x00490000

Loading ASI D:\GAMES\Grand Theft Auto IV\inGameTrainer.asi

ASI loaded : D:\GAMES\Grand Theft Auto IV\inGameTrainer.asi, Address 0x645C0000

 

Here is code, which not works:

PLAYER_ID, PLAYER_CHAR = 0

 

function WaitForPlayerPoolCreation()

while (IsPlayerPoolCreated() == 0) do

Wait(2000)

end

end

 

function WaitForValidPlayer()

PLAYER_CHAR = 0

repeat

PLAYER_ID = _GET_PLAYER_ID()

if (PLAYER_ID >= 0) then

while true do

if _IS_PLAYER_PLAYING(PLAYER_ID) == 0

then Wait(1000)

else break

end

end

local p = {}

_GET_PLAYER_CHAR(PLAYER_ID, p)

PLAYER_CHAR = p.a

if (PLAYER_CHAR <= 0) then

Wait(1000)

end

end

until (PLAYER_CHAR > 0)

end

 

function SkorproParkedCarsPack1(CarName_01, CarName_02, CarName_03, CarName_04)

-- CarName_01

local hash_01 = GET_HASH_KEY(CarName_01)

REQUEST_MODEL(hash_01)

while HAS_MODEL_LOADED(hash_01) == 0 do Wait(100) end

local CarVar_01 = {}

Wait(500)

CREATE_CAR_GENERATOR(f(-473.00), f(1510.29), f(20.00), f(0.0), f(1.0), f(0.0), hash_01, 120, 113, 113, 0, 1, 0, 0, CarVar_01)

intCarVar_01 = CarVar_01.a

SWITCH_CAR_GENERATOR(intCarVar_01, 1000)

MARK_MODEL_AS_NO_LONGER_NEEDED(hash_01)

Wait(100)

MARK_CAR_AS_NO_LONGER_NEEDED(CarVar_01)

<some code deleted due to the thing, that it is the same as previous>

end

 

function main()

PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING","Parked Cars by SKORPRO",7000,1)

CLEAR_AREA_OF_CARS(f(-500.37), f(1510.254), f(20.02), f(30.0))

Wait(500)

SkorproParkedCarsPack1("FACTION", "POLMAV", "ANNIHILATOR", "ROM")

Wait(1000)

SkorproParkedCarsPack2("STALLION", "FEROCI", "MERIT", "SULTANRS")

Wait(1000)

SkorproParkedCarsPack3("NRG900", "SENTINEL", "ROMERO", "ROMERO")

Wait(1000)

while true do

WaitForPlayerPoolCreation()

WaitForValidPlayer()

Wait(1000)

end

end

 

-- start

main();

 

 

Aloce.log is absent.

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ups, does Alice work on your 1.0.0.4 version with any script?

I've tested "Car Spawner.lua" from examples - it doesn't work. mad.gif

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Nick the Newb

What did you guys do wrong? I have it working? What's going on? Why doesn't it work for you? I have the latest .asi loader + scripthook if that helps.

 

help me with my bullet time error plz.

 

superman mod works b/c i get the ak-47 w/ 9999 bullets.

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soo alex did you find what was wrong with the alice????.......because i really want to use the superman.lua colgate.gif

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What did you guys do wrong? I have it working? What's going on? Why doesn't it work for you? I have the latest .asi loader + scripthook if that helps.

 

help me with my bullet time error plz.

 

superman mod works b/c i get the ak-47 w/ 9999 bullets.

on version 1.0.0.4 ?

I used xliveless-0.97b as asi loader and

got an "Alice ERROR" message which says:" sorry the version is not supported"

scripthook is another theme

Edited by ZAZ
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Sry, I´ve doesnt got Time to play up now, I will PM you with the two files tomorrow.

Edited by Jistaaaa
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I just could not get Alice to work at all, I followed the tutorial step by step but no cigar, I tried to run it as administrator and no luck there either I'm not really sure what else to try I've made sure everything is there and checked the Asilog file which states the script has been loaded when in actual fact I go to use it in-game and it does'nt respond, nothing happens basically. I'm currently running Windows Vista Basic 64-bit if that's the problem but I doubt it is.

 

Is anyone else having similar problems, please let me know so I know it's not just myself.

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