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[GTAIV|REL] A l i c e


Alexander Blade
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I Think Alice Must be Updated, If I Use More Than 2 Same Script(Almost Same)

It Will Crash Or Native.in*(* : don know,So much) Error

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Alexander Blade
Alexander: Could you implement some sort of script disabling? Now it loads all files in Alice folder. Maybe if extension is not .lua dont load.

it loads only *.lua files

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Alexander Blade

2aceship

mask is *.lua so luas is the same biggrin.gif

ok , fixed

 

also can u give me the links to those 2 scripts ?

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Two Scripts?

up there

only chage get weapon from22 to 23 and tried working

but the fourth are error 24 i just finish mythird weapon and the fourth spawner was error, any ideas ? when i use the other to spawn my weapon, it works.

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Well I have to hand it to Alexander, boy this thing is pretty stable !

 

Yes I can get it to crash, but that's more to messy scripting then anything else.

 

Been playing for 5 hours with about 9 scripts, doing various things, and the game keeps on running, and the scripts work without problems.

 

Thanks !

 

 

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What 5 Hours? What Program Did You Use? Membooster?

No, I mean I have been playing GTAIV for straight 5 hours smile.gif

 

 

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Hi everybody.

 

I've some problems with your Mod : I've put all the files in the "Copy" file in my "Grand Theft Auto IV" file (In both "Programmes" and "Programmes (x68)").

 

But when I launch the game, when the "black window files checking" appear, I've a Microsoft Windows problem :

 

http://www.imagup.com/imgs/1230356543.html (In English : "Grand Theft Auto IV stopped to work")

 

I've found that the problem comes from the "binkw32.dll" file : When I start the game with the original : It works. With the file of the Mod : I've the screenshot problem.

 

What can I do to fix it ?

 

Thanks for awnsers !

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Hey, new script thing so I figured I'll ask the same question I did in the weapons.xml thread ^^

Can we use Alice to make a suppressed gun?

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WARNING: I have what is very likely to be two really stupid questions. You have been warned.

 

1) Any progress/luck with the models? Just curious as to what kind of bug you are getting. Are you trying to get them from peds/vehicles.ide, or trying the "hashes" aru decompiled using the latest edition of SparkIV?

 

2) Assuming we can get THAT working, how, using the LUA scripting, would we use things like CREATE_CAR or CREATE_CHAR, where a handle (pointer?) would be required near the end of those natives? Not sure if you're involved, but we've started tearing apart the sco files thanks to aru's SparkIV (0.5.0); see the General IV Topic in Mission Coding for details.

 

Thanks! And sorry for my (possible, VERY possible) stupid questions. Me and ASM have never quite gotten along. wink.gif

I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets

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WARNING: I have what is very likely to be two really stupid questions. You have been warned.

 

1) Any progress/luck with the models? Just curious as to what kind of bug you are getting. Are you trying to get them from peds/vehicles.ide, or trying the "hashes" aru decompiled using the latest edition of SparkIV?

 

2) Assuming we can get THAT working, how, using the LUA scripting, would we use things like CREATE_CAR or CREATE_CHAR, where a handle (pointer?) would be required near the end of those natives? Not sure if you're involved, but we've started tearing apart the sco files thanks to aru's SparkIV (0.5.0); see the General IV Topic in Mission Coding for details.

 

Thanks! And sorry for my (possible, VERY possible) stupid questions. Me and ASM have never quite gotten along. wink.gif

Those are valid questions, don't put yourself down!

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2) Assuming we can get THAT working, how, using the LUA scripting, would we use things like CREATE_CAR or CREATE_CHAR, where a handle (pointer?) would be required near the end of those natives?

 

Using your definition in the other topic I'd assume the usage would be like this:

 

 

-- CREATE_CHAR(PedType, Model, X, Y, Z, LocalHandle, Bool)local lPedHandlePushInt(PedType)PushInt(Model)PushFloat(X)PushFloat(Y)PushFloat(Z)PushVarPtr()PushInt(Bool)CallNative("CREATE_CHAR")lPedHandle = GetIntParam(6)

 

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Converted the Hexdecimal table into usable decimal for everyone's convenience:

 

 

1  	left mouse button2  right mouse button3  control-break processing4  middle mouse button8  backspace key9  tab key18  clear key19  enter key22  shift key23  ctrl key24  alt key25  pause key32  caps lock key39  esc key50  spacebar51  page up key52  page down key53  end key54  home key55  left arrow key56  up arrow key57  right arrow key64  down arrow key65  select key66  print key67  execute key68  print screen key69  ins key70  del key71  help key72  0 key73  1 key80  2 key81  3 key82  4 key83  5 key84  6 key85  7 key86  8 key87  9 key101 a key102 b key103 c key104 d key105 e key112 f key113 g key114 h key115	i key116 j key117 k key118 l key119 m key120 n key121	o key128 p key129	q key130 r key131 s key132	t key133 u key134 v key135 w key136 x key137 y key144 z key150 numeric keypad 0 key151 numeric keypad 1 key152 numeric keypad 2 key153 numeric keypad 3 key256 numeric keypad 4 key257 numeric keypad 5 key258	numeric keypad 6 key259 numeric keypad 7 key260 numeric keypad 8 key261 numeric keypad 9 key262 multiply key263 add key264 separator key265 subtract key272 decimal key273 divide key274 f1 key275 f2 key276 f3 key277 f4 key278 f5 key279	f6 key280 f7 key281 f8 key288 f9 key289 f10 key290 f11 key291 f12 key324 num lock key325 scroll lock key352 left shift key353 right shift key354 left control key355 right control key

 

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Alexander Blade
WARNING: I have what is very likely to be two really stupid questions. You have been warned.

 

1) Any progress/luck with the models? Just curious as to what kind of bug you are getting. Are you trying to get them from peds/vehicles.ide, or trying the "hashes" aru decompiled using the latest edition of SparkIV?

 

2) Assuming we can get THAT working, how, using the LUA scripting, would we use things like CREATE_CAR or CREATE_CHAR, where a handle (pointer?) would be required near the end of those natives? Not sure if you're involved, but we've started tearing apart the sco files thanks to aru's SparkIV (0.5.0); see the General IV Topic in Mission Coding for details.

 

Thanks! And sorry for my (possible, VERY possible) stupid questions. Me and ASM have never quite gotten along. wink.gif

1) bug is coupled with game threading or somwthing like this , so i can't call for a load model because i'll have no specail data or wtf in my thread

2) don't know ... at first we must load the model biggrin.gif

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Hi everybody.

 

I've some problems with your Mod : I've put all the files in the "Copy" file in my "Grand Theft Auto IV" file (In both "Programmes" and "Programmes (x68)").

 

But when I launch the game, when the "black window files checking" appear, I've a Microsoft Windows problem :

 

http://www.imagup.com/imgs/1230356543.html (In English : "Grand Theft Auto IV stopped to work")

 

I've found that the problem comes from the "binkw32.dll" file : When I start the game with the original : It works. With the file of the Mod : I've the screenshot problem.

 

What can I do to fix it ?

 

Thanks for awnsers !

run this game as administrator,right click on the launchgtaiv.exe and then run as administrator.

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Hey everybody !

I found something AWESOME.

 

Somebody was talking about a hancock mod, well, it already exists.

 

 

You have to take the megajump mod from the page 8,

keep tab pressed, and jump, and each time you touch the ground, or a building,

press jump again : niko will jump higher and faster in another direction. It's a sort of bug,

But with some training you can easily do something great.

 

I played this for half an hour straight biggrin.gif

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hancock flying wasn't like that, that was first script, of course there was a bug and that made my niko fly away from the city

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@ sjaak327

 

Can you tell what you use for Scripts??

Sure, nothing fancy, a god on/off script, a weapons script, set health, set armor, clearwanted, the origianl savme script, and a edited superman, where the ony thing left is the never tired option.

 

No crashes whatsoever.

 

Been trying to add money, in various ways, but using add_score or set_char_money doesn't work.

 

Edit: thanks to dualcore, I also was able to use ADD_SCORE, was pushing the wrong parm.

 

to add 100.000 to the current money:

 

function AddMoney()

PushInt(PLAYER_ID)

PushInt(100000)

CallNative("ADD_SCORE")

end

 

 

Edited by sjaak327
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mine is Superman,4 Toogleable Weapon Spawn And Crash Tooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Much

 

What script Are you Using Especialy What Weapon,Whose?

 

Please Pm me The Script, My Gta Wont Hold THis lLonger

 

 

 

////////////EDIT\\\\\\\\\\\\\It Works Now, If You Want To Play WithOut Crash , Don'T Edit Your Script Too Much.

Or YouCan Backup And Create New Or Copy With Another Name,I don Know Why But ,Skaaj ,Can you Give Me The Health And Armor Script?

I am Tired Of Invincible, No Exploding Gas Stunt, Steam Works,And Another My Weapon

Ha3

Edited by aceship
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Can someone edit the superman script that you still go in the air if you shoot whith a rocket louncer. But you cant die.

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for health:

 

function SetHealth()

PushInt(PLAYER_CHAR)

PushInt(200)

CallNative("SET_CHAR_HEALTH")

 

200 is max health, 100 is zero, below 100 and nico dies, you can of course also set the 200 higher to have more health.

 

For Armor,

 

function SetArmour()

PushInt(PLAYER_CHAR)

PushInt(200)

CallNative("ADD_ARMOUR_TO_CHAR")

 

This will add to current armor, if you have zero, and use 200 this will max out the blue ring on your hud, pressing whatever key you choose mulitple times, will add more armor, which takes longer to lower.

 

 

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Already Build it Thought But Thanks

 

Edit: Already Made 6 Weapon Ha3

They Are Especialy Made By Me And Original,No Idea Where I Have That Idea Thought

Edited by aceship
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Already Build it Thought But Thanks

 

Edit: Already Made 6 Weapon Ha3

They Are Especialy Made By Me And Original,No Idea Where I Have That Idea Thought

Nice , but when you do this , you can put it with superman.lua script ?

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It Can Be, But Your Script Will Be Looooonnggg And Make It Dificult And I mAke A New Weapon Again

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