Lucian04 Posted December 21, 2008 Share Posted December 21, 2008 Hey there fellow modders. I'm modding my weapons to fit my needs (more hollywood-esque, but not totally unrealistic) and I'm having problems with the Glock. I want to edit the firing rate so that it acts more like a Glock 18c Automatic and less like a standard semi-automatic. Here is a screen of what I changed: I have done everything short of changing the Pistol's slot to the SMG slot. Help would be very much appreciated Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/ Share on other sites More sharing options...
rebel_36 Posted December 21, 2008 Share Posted December 21, 2008 i think the glock anim prevents you from using the <rates firerate="1.8" blindfirerate="1.8"/> settings. i wish they made the anims a bit more controllable, like in the last games Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793673 Share on other sites More sharing options...
Lucian04 Posted December 21, 2008 Author Share Posted December 21, 2008 I got the Glock to fire in Full Auto while Standing/Crouching/Aiming/Driving.. But when it comes to Blind Fire, it still shoots like your standard semi-auto glock. Does anyone know what affects fire rates while in Blind Fire Mode? </weapon> - <weapon type="PISTOL"> - <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="24" ammomax="1500" timebetweenshots="45"> <damage base="25" networkplayermod="3.0" networkpedmod="1.0" /> <physics force="50.0" /> <reload time="2000" fasttime="2000" crouchtime="2000" /> - <aiming accuracy="0.5"> <offset x="0.15" y="1.0" z="0.55" /> <crouchedoffset x="0.2" y="1.0" z="0.05" /> <reticule standing="0.65" ducked="0.55" scale="0.3" /> </aiming> <pickup regentime="120000" ammoonstreet="30" /> - <controller> <rumble duration="110" intensity="0.02" /> </controller> - <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data> - <assets model="w_glock"> <anim group="gun@uzi" meleegroup1="firearm_core" /> - <effects> <muzzle fx="muz_pistol_small" /> <shell fx="weap_ejected_pistol" /> </effects> </assets> Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793804 Share on other sites More sharing options...
rebel_36 Posted December 21, 2008 Share Posted December 21, 2008 try adding the line which i posted above, that should do the trick. youll still be limited in the ROF though, youd need to use the gun@mp5k anim for the rates firerate="1.8" to work, unless you can find a way around it and increase the rof on the uzi or pistol anims which i havent managed to do Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793837 Share on other sites More sharing options...
Lucian04 Posted December 21, 2008 Author Share Posted December 21, 2008 try adding the line which i posted above, that should do the trick. youll still be limited in the ROF though, youd need to use the gun@mp5k anim for the rates firerate="1.8" to work, unless you can find a way around it and increase the rof on the uzi or pistol anims which i havent managed to do Where would I place "<rates firerate="1.8" blindfirerate="1.8"/>" in there? Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793855 Share on other sites More sharing options...
rebel_36 Posted December 21, 2008 Share Posted December 21, 2008 look at the ak or m4 for reference, right under the anims Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793861 Share on other sites More sharing options...
Lucian04 Posted December 21, 2008 Author Share Posted December 21, 2008 look at the ak or m4 for reference, right under the anims Thanks, I'll report back with my results Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793864 Share on other sites More sharing options...
Lucian04 Posted December 22, 2008 Author Share Posted December 22, 2008 </weapon>- <weapon type="PISTOL"> - <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="24" ammomax="1500" timebetweenshots="45"> <rates firerate="1.8" blindfirerate="1.8"/> <<<-- This is where I added the line. <damage base="25" networkplayermod="3.0" networkpedmod="1.0" /> <physics force="50.0" /> <reload time="2000" fasttime="2000" crouchtime="2000" /> - <aiming accuracy="0.5"> <offset x="0.15" y="1.0" z="0.55" /> <crouchedoffset x="0.2" y="1.0" z="0.05" /> <reticule standing="0.65" ducked="0.55" scale="0.3" /> </aiming> <pickup regentime="120000" ammoonstreet="30" /> - <controller> <rumble duration="110" intensity="0.02" /> </controller> - <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data> - <assets model="w_glock"> <anim group="gun@uzi" meleegroup1="firearm_core" /> - <effects> <muzzle fx="muz_pistol_small" /> <shell fx="weap_ejected_pistol" /> </effects> </assets> I added your line just past the "timebetweenshots" line. It did not work with the standard SMG animations and I'm not in the mood to use awkward MP5 animations with a pistol. I will deal for now until someone figures out how to modify fire rates while in blind fire. Link to comment https://gtaforums.com/topic/386410-how-can-i-make-the-glock-automatic/#findComment-1058793882 Share on other sites More sharing options...
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