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Car Hits Not Doing Enough Damag


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It seems in GTA 4 players are super human, I regulary plow into enemy players at very high speeds in the Ferrari and they get knocked down for a second or two then get up. How come they don't die? I often have to run them over 3 or 4 times before they finally fusk off. Its stupid I wish R* would fix it.

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Have you noticed that when you shoot someone point blank in multiplayer, it still takes time for their health to go down? The same reason applies here. Your Xbox needs to send a message to the GTA IV server, which sends a message to the other player's Xbox to say they got hit. It might take 1 second-5 seconds.

Also lag is the main cause of this...

 

Even with a good connection if you see a player on your screen there's every chance to the server they are maybe a few feet away from where you see them. This is why sometimes players don't die when you hit them at top speed in an vehicle.

 

Even though on your screen you hit them square they were in actual fact a few feet ahead and the server didn't update their movements on your screen. So in reality you most likely sped right by them instead.

 

The main sign is if you watch them after they are hit, if they just appear back on their feet and you don't see the standing up animation you actually missed them.

 

 

My advice is to drift into them as the vehicle is a bigger vector from the side so even with lag you have a better chance to hit them.

 

 

If the player has spawn protection too they won't take damage from you hitting them.

Also lag is the main cause of this...

 

Even with a good connection if you see a player on your screen there's every chance to the server they are maybe a few feet away from where you see them. This is why sometimes players don't die when you hit them at top speed in an vehicle.

 

Even though on your screen you hit them square they were in actual fact a few feet ahead and the server didn't update their movements on your screen. So in reality you most likely sped right by them instead.

 

The main sign is if you watch them after they are hit, if they just appear back on their feet and you don't see the standing up animation you actually missed them.

 

 

My advice is to drift into them as the vehicle is a bigger vector from the side so even with lag you have a better chance to hit them.

 

 

If the player has spawn protection too they won't take damage from you hitting them.

No they go down but they dont die. They take damage but not enough, the problem is it takes a few hits by which time they can shoot you dead.

I've had that issue as well and I am not so quick to blame it on lag. I have a friend who plays online with me from time to time and we were experimenting with cars and running each other over. Several times we would let our characters stand in the center of a road long enough to know that any lag in movement of the player had caught up along with allowing time to get up to speed. It seemed that more often than not at high speeds a head on collision did little but flip the player in the air taking a small amount of health. Now we all know that in real life, no matter how fast or slow you're going your head is going to slam into a part of the car, be it the hood or the roof....at high speeds the blunt trauma alone would be more than enough to kill a person. I think it's just junk programming half the time, not always lag.

 

I've had that issue as well and I am not so quick to blame it on lag.  I have a friend who plays online with me from time to time and we were experimenting with cars and running each other over.  Several times we would let our characters stand in the center of a road long enough to know that any lag in movement of the player had caught up along with allowing time to get up to speed.  It seemed that more often than not at high speeds a head on collision did little but flip the player in the air taking a small amount of health.  Now we all know that in real life, no matter how fast or slow you're going your head is going to slam into a part of the car, be it the hood or the roof....at high speeds the blunt trauma alone would be more than enough to kill a person.  I think it's just junk programming half the time, not always lag.

Yes, quite right! I've examined this myself, and I've noticed that speed has little to do with whether or not you'll die on impact. Head trauma seems to be the main factor here.

I've had that issue as well and I am not so quick to blame it on lag.  I have a friend who plays online with me from time to time and we were experimenting with cars and running each other over.  Several times we would let our characters stand in the center of a road long enough to know that any lag in movement of the player had caught up along with allowing time to get up to speed.  It seemed that more often than not at high speeds a head on collision did little but flip the player in the air taking a small amount of health.  Now we all know that in real life, no matter how fast or slow you're going your head is going to slam into a part of the car, be it the hood or the roof....at high speeds the blunt trauma alone would be more than enough to kill a person.  I think it's just junk programming half the time, not always lag.

Yes, quite right! I've examined this myself, and I've noticed that speed has little to do with whether or not you'll die on impact. Head trauma seems to be the main factor here.

I've actually found its got nothing to do with speed either but rather whether they slide under your car and thus get run over. Weird as it is but I've found at faster speeds they seem to bounce off your car which does send them flying but does rather small damage, where as medium speed they seem to get dragged under the car and it kills them straight away.

I've had that issue as well and I am not so quick to blame it on lag.  I have a friend who plays online with me from time to time and we were experimenting with cars and running each other over.  Several times we would let our characters stand in the center of a road long enough to know that any lag in movement of the player had caught up along with allowing time to get up to speed.  It seemed that more often than not at high speeds a head on collision did little but flip the player in the air taking a small amount of health.  Now we all know that in real life, no matter how fast or slow you're going your head is going to slam into a part of the car, be it the hood or the roof....at high speeds the blunt trauma alone would be more than enough to kill a person.  I think it's just junk programming half the time, not always lag.

Yes, quite right! I've examined this myself, and I've noticed that speed has little to do with whether or not you'll die on impact. Head trauma seems to be the main factor here.

I've actually found its got nothing to do with speed either but rather whether they slide under your car and thus get run over. Weird as it is but I've found at faster speeds they seem to bounce off your car which does send them flying but does rather small damage, where as medium speed they seem to get dragged under the car and it kills them straight away.

Yes, it's severe physical trauma that kills.

It seems in GTA 4 players are super human, I regulary plow into enemy players at very high speeds in the Ferrari and they get knocked down for a second or two then get up. How come they don't die? I often have to run them over 3 or 4 times before they finally fusk off. Its stupid I wish R* would fix it.

Same here.

 

Yesterday in Free Mode. Some dude in a Turismo came driving fast at me and his car hit me and I died, no surprise he was driving really fast. I do the same do another person same speed and hit the person, He just gets hit and looses health, doesnt even die. Annoying.

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