Automan Posted December 20, 2008 Share Posted December 20, 2008 I have two types of conflict with Cleo/Sanny Builder: First, hardware: There is a conflict with the USB mouse (the PS/2 port no longer works, because the mother board ASUS A8V has burned ...), the sensitivity of the mouse is always set to maximum, and aims only looking up or down: http://it.youtube.com/watch?v=Aphxeoar7h8 The second, software: When it spawn the actor, the red sphere area is destroyed: http://it.youtube.com/watch?v=cudsN2aJXdA It may depend on whether they are two *.cs separated? O depends on the hardware conflict? ... Start to think that there is something that does not run well all the commands... Although I began by little, I have not committed serious errors... Very Thanks! 03A4: name_thread 'TELEPORT':TEL00001: wait 0 ms0256: player $PLAYER_CHAR defined004D: jump_if_false @TEL000FE: actor $PLAYER_ACTOR 1 (in-sphere)near_point -2337.75 1721.42 64.0 radius 1.0 1.0 1.0 // Teleport 1 (Very well)004D: jump_if_false @TEL100A1: put_actor $PLAYER_ACTOR at 268.7 1887.2 -29.530173: set_actor $PLAYER_ACTOR Z_angle_to 180.00002: jump @TEL0:TEL100FE: actor $PLAYER_ACTOR 1 (in-sphere)near_point -2352.17 1827.482 12.24 radius 1.0 1.0 1.0 // Teleport 2 (destroyed with actor spawning!!!)004D: jump_if_false @TEL000A1: put_actor $PLAYER_ACTOR at 2027.1 996.5 10.820173: set_actor $PLAYER_ACTOR Z_angle_to -90.00002: jump @TEL0:ENDwait 0 ms004E: end_thread thread 'SPW_PD4':STARTwait 0 msifPlayer.Defined($PLAYER_CHAR)jf @STARTif 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2347.3 1825.2 10.8 radius 50.0 50.0 50.0jf @START:ACTION0247: load_model #WMYVAwait 500 ms009A: 4@ = create_actor_pedtype 4 model #WMYVA at -2347.3 1825.2 10.80173: set_actor 4@ Z_angle_to -90.0 :ENDwait 0 ms004E: end_thread Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/ Share on other sites More sharing options...
xnotoriousss Posted December 27, 2008 Share Posted December 27, 2008 (edited) in the first ones did u not include the if statements on purpose? cuz theyre missing, and uhh check if the second sphere work even without the actor try this opcode 00ED: actor $PLAYER_ACTOR 0 near_point -2352.17 1827.482 radius 1.0 1.0 or this in the thread with the actor creation 00F3: actor $PLAYER_ACTOR near_actor 4@ radius 1.0 1.0 0 on_foot Edited December 27, 2008 by xnotoriousss Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058814642 Share on other sites More sharing options...
Automan Posted December 27, 2008 Author Share Posted December 27, 2008 Thank you, the problem was general! I solved using this form of script, I said spaceeinstein: {$CLEO}0000:(---)0A93: end_custom_thread Now I'm fighting with the camera! 00A1: put_actor $PLAYER_ACTOR at 2027.1 996.5 10.820173: set_actor $PLAYER_ACTOR Z_angle_to -90.00001: wait 1000 ms015F: set_camera_position 2027.1 996.5 10.82 rotation 0.0 0.0 -90.0 that does not point to the west (-90)... I did not understand if I also use point_camera, or just point_camera ... Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058814722 Share on other sites More sharing options...
james227uk Posted December 27, 2008 Share Posted December 27, 2008 Thank you, the problem was general! I solved using this form of script, I said spaceeinstein: {$CLEO}0000:(---)0A93: end_custom_thread Now I'm fighting with the camera! 00A1: put_actor $PLAYER_ACTOR at 2027.1 996.5 10.820173: set_actor $PLAYER_ACTOR Z_angle_to -90.00001: wait 1000 ms015F: set_camera_position 2027.1 996.5 10.82 rotation 0.0 0.0 -90.0 that does not point to the west (-90)... I did not understand if I also use point_camera, or just point_camera ... Set camera position, then use point camera to point it at coords. Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058814730 Share on other sites More sharing options...
Automan Posted December 27, 2008 Author Share Posted December 27, 2008 I can not make it work... 00A1: put_actor $PLAYER_ACTOR at 2027.1 996.5 10.820173: set_actor $PLAYER_ACTOR Z_angle_to -90.00001: wait 1000 ms015F: set_camera_position 2027.1 996.5 10.82 rotation 0.0 0.0 -90.0 0920: point_camera 2027.1 996.5 10.82 transverse_to 2027.1 996.5 10.82 time 1 mode 1 Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058814771 Share on other sites More sharing options...
Wesser Posted December 27, 2008 Share Posted December 27, 2008 Make a look here. You used a wrong point camera opcode. Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058814803 Share on other sites More sharing options...
james227uk Posted December 27, 2008 Share Posted December 27, 2008 I can not make it work... 00A1: put_actor $PLAYER_ACTOR at 2027.1 996.5 10.820173: set_actor $PLAYER_ACTOR Z_angle_to -90.00001: wait 1000 ms015F: set_camera_position 2027.1 996.5 10.82 rotation 0.0 0.0 -90.0 0920: point_camera 2027.1 996.5 10.82 transverse_to 2027.1 996.5 10.82 time 1 mode 1 Camera.SetPosition(X, Y, Z, 0.0, 0.0, 0.0)Camera.PointAt(X, Y, Z, 2) Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058815591 Share on other sites More sharing options...
Automan Posted December 27, 2008 Author Share Posted December 27, 2008 (edited) thanks, but the camera no longer followed the player! I solved with this opcode: 0373: set_camera_directly_behind_player I am a programmer for 18 years, but a language 'treasure hunt' like this, I had not ever seen! Edited December 27, 2008 by Automan Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058815698 Share on other sites More sharing options...
james227uk Posted December 27, 2008 Share Posted December 27, 2008 thanks, but the camera no longer followed the player! I solved with this opcode: 0373: set_camera_directly_behind_player I am a programmer for 18 years, but a language 'treasure hunt' like this, I had not ever seen! Just use Camera. in sanny builder. Yes, there is a . after camera Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058816232 Share on other sites More sharing options...
Automan Posted December 28, 2008 Author Share Posted December 28, 2008 Well! Now, someone happened to have problems with the USB mouse, using Cleo / SB?... Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058818361 Share on other sites More sharing options...
james227uk Posted December 28, 2008 Share Posted December 28, 2008 Well! Now, someone happened to have problems with the USB mouse, using Cleo / SB?... SB/cleo causing a USB mouse conflict? I cant see that being possible Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058818565 Share on other sites More sharing options...
Automan Posted December 28, 2008 Author Share Posted December 28, 2008 Not even me, but is so ... At least from me! http://it.youtube.com/watch?v=Aphxeoar7h8 Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058819041 Share on other sites More sharing options...
coin-god Posted December 29, 2008 Share Posted December 29, 2008 I dont think its Sanny, must be something else, another software/hardware recently installed? Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058821025 Share on other sites More sharing options...
Automan Posted December 29, 2008 Author Share Posted December 29, 2008 Nope: I have 3 GTA-SA installed, with mods, and only one with cleo/SB gives me this problem... Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1058822103 Share on other sites More sharing options...
Michael.Knight1 Posted December 26, 2011 Share Posted December 26, 2011 Pleasse Haw To Creat The Start Of My Script With Sanny Builder : I Like Start TO Creat A Car And Drive To Me Pleasse Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1060969849 Share on other sites More sharing options...
Adler Posted December 26, 2011 Share Posted December 26, 2011 Pleasse Haw To Creat The Start Of My Script With Sanny Builder :I Like Start TO Creat A Car And Drive To Me Pleasse Don't bump old topics with irrelevant problems. I've moved the topic that you've created in III Vehicles to III Coding. Use that topic for your queries. Locked. Link to comment https://gtaforums.com/topic/385944-conflict-with-cleosanny-builder/#findComment-1060970587 Share on other sites More sharing options...
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