th3gh0st Posted March 2, 2009 Share Posted March 2, 2009 I edited to the water.dat to 2999.0 -2999.0 10.0001 0.0 0.0 1.0 0.993 -2999.0 -2999.0 10.0001 0.0 0.0 1.0 0.987 2999.0 2999.0 10.0001 0.0 0.0 1.0 1.0 -1600.0 2999.0 10.0001 0.0 0.0 1.0 0.995 5 1.0 but nothing changed in game. Link to comment Share on other sites More sharing options...
XxPTLegitxX Posted May 12, 2009 Share Posted May 12, 2009 Can anyone post a code for it to be only flooded alittle bit? Like only up to your feet and knees so you can still walk around and drive cars Link to comment Share on other sites More sharing options...
XxPTLegitxX Posted May 15, 2009 Share Posted May 15, 2009 Anyone know the line of code I would put for no water at all? Link to comment Share on other sites More sharing options...
CaptainDingo Posted May 16, 2009 Share Posted May 16, 2009 Can anyone post a code for it to be only flooded alittle bit? Like only up to your feet and knees so you can still walk around and drive cars Can't really do that. Every part of the world is at a totally different elevation, so if you raise the water, certain parts won't be submerged, some will be submerged to your knees, and some will be too deep. Link to comment Share on other sites More sharing options...
XxPTLegitxX Posted May 16, 2009 Share Posted May 16, 2009 Can anyone post a code for it to be only flooded alittle bit? Like only up to your feet and knees so you can still walk around and drive cars Can't really do that. Every part of the world is at a totally different elevation, so if you raise the water, certain parts won't be submerged, some will be submerged to your knees, and some will be too deep. Ok thanks anyway and do you know the line of code I would put for no water at all? Link to comment Share on other sites More sharing options...
XxPTLegitxX Posted May 17, 2009 Share Posted May 17, 2009 Can anyone post a code for it to be only flooded alittle bit? Like only up to your feet and knees so you can still walk around and drive cars Can't really do that. Every part of the world is at a totally different elevation, so if you raise the water, certain parts won't be submerged, some will be submerged to your knees, and some will be too deep. Ok thanks anyway and do you know the line of code I would put for no water at all? Anyone? Come on this should be easy I just can't figure it out thats because I am not experience. Does anyone know how to make it so you have no water? Link to comment Share on other sites More sharing options...
Stress2 Posted June 17, 2009 Share Posted June 17, 2009 I changed the water.dat to 2999.0 -2999.0 10.0001 0.0 0.0 1.0 0.993 -2999.0 -2999.0 10.0001 0.0 0.0 1.0 0.987 2999.0 2999.0 10.0001 0.0 0.0 1.0 1.0 -1600.0 2999.0 10.0001 0.0 0.0 1.0 0.995 5 1.0 and delete the other lines, but the water level is still at default Link to comment Share on other sites More sharing options...
FunGt Posted June 17, 2009 Share Posted June 17, 2009 This mod raises the water, maybe it can help. Link to comment Share on other sites More sharing options...
Stress2 Posted June 17, 2009 Share Posted June 17, 2009 (edited) thx but nothing happended when i added this mod I replaced the water.dat from the mod with the orginal water.dat in common/data but the water level is still at default can someone help me? It´s so crazy. When I delete all lines in water.dat the water level is at default. Is is doesn´t matter what I change in the file. Nothing takes an effect. Edited June 17, 2009 by Stress2 Link to comment Share on other sites More sharing options...
kmccmk9 Posted July 14, 2012 Share Posted July 14, 2012 Hi, I've been trying to increase wave size, any tips for that? Also, if I delete everything except for a few lines that supposedly cover the entire map with water, my game crashes. Why? Link to comment Share on other sites More sharing options...
kmccmk9 Posted August 5, 2012 Share Posted August 5, 2012 ok for everyone here a definition: The water.dat consist of: x, y, z, param1, param2, param3, param4, [param5], [param6] param5 and param6 exist only at the end of each line (1 line = 1 surface) the surface can be defined like: # 1 --- 3# /# /# /# 2 --- 4 1, 2, 3 and 4 are vertexpoints of each surface. So you have to define the x,y and z coordinate for every vertex point within the 4 parameters... and at the end you will add param5 and param6 param1 till param4 are the same like SA. param5 can have following values: 5,8,9,13 param5 < 4:- no waterparam5 = 4:- invisible water- wavesparam5 = 5:- visible water- waves- wavesimulation (if a car or ped fall into the sea)param5 = 8:- no water?param5 = 9:- no water?param5 = 13:- visible water- no waves- no wavesimulation through peds or cars param6 defines waves too... combined with the value 15 for param5 you can have small waves Where can I find documentation on what the other params are for? Link to comment Share on other sites More sharing options...
GrindoLindo Posted February 12, 2015 Share Posted February 12, 2015 (edited) sorry to revive this ancient thread from the dead... has anyone made a tool that allows one to adjust wave size? googled but all i found was a water height editor. Edited February 12, 2015 by GrindoLindo Link to comment Share on other sites More sharing options...
TJGM Posted February 12, 2015 Share Posted February 12, 2015 http://gtaforums.com/topic/744590-mod-requestsfinds/ Link to comment Share on other sites More sharing options...
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