Smallo92 Posted December 23, 2008 Share Posted December 23, 2008 (edited) 3000.0 -3000.0 0.0 0.0 0.0 0.0 0.0 -3000.0 -3000.0 0.0 0.0 0.0 0.0 0.0 3000.0 3000.0 0.0 0.0 0.0 0.0 0.0 -3000.0 3000.0 0.0 0.0 0.0 0.0 0.0 13 0.0 His original post so I'm guessing the number after each 3000 is the Z coordinate. For the third time this is how he did it. and for the love of god people please stop quoting images. Edited December 23, 2008 by [DRuG]Smallo Link to comment Share on other sites More sharing options...
JKM Posted December 23, 2008 Share Posted December 23, 2008 sry but its not true.... just changing the z-coords didn't change anything... i believe there is a connection between another file which defines the line that will use the z-coord.... Link to comment Share on other sites More sharing options...
flyer2359 Posted December 24, 2008 Share Posted December 24, 2008 Here is the code for it: -2000.0 2000.0 15.369 0.0 0.0 0.0 0.0 2000.0 2000.0 15.369 0.0 0.0 0.0 0.0 -2000.0 -2000.0 15.369 0.0 0.0 0.0 0.0 2000.0 -2000.0 15.369 0.0 0.0 0.0 0.0 13 0.0 It's a single line and delete everything else in your water.dat and replace it with that code. All credit goes to johnlee Link to comment Share on other sites More sharing options...
johnlee Posted December 24, 2008 Share Posted December 24, 2008 Here is the code for it:-2000.0 2000.0 15.369 0.0 0.0 0.0 0.0 2000.0 2000.0 15.369 0.0 0.0 0.0 0.0 -2000.0 -2000.0 15.369 0.0 0.0 0.0 0.0 2000.0 -2000.0 15.369 0.0 0.0 0.0 0.0 13 0.0 It's a single line and delete everything else in your water.dat and replace it with that code. All credit goes to johnlee Actually I don't know why, but when the size is changed from 2000 to 3000 it no longer works, perhaps too big? At 2000 it doesn't cover the entire map, the airport is totally left out so it looks very wierd when you drive towards that location... perhaps what needs to be done is piecewise it into 4 smaller quadrants instead of one big plane covering the entire GTAIV LC map?? Also I didn't test if orientation matters, I just picked what looked like a "swimming pool" and extended it to a very large size (2000) and increase the height to about 15 or so... Seems to work but some parts of the city you see the water texture dissappear but the water is still there, haven't figure out how to get rid of that artifact yet... Link to comment Share on other sites More sharing options...
flyer2359 Posted December 24, 2008 Share Posted December 24, 2008 Here is the code for it:-2000.0 2000.0 15.369 0.0 0.0 0.0 0.0 2000.0 2000.0 15.369 0.0 0.0 0.0 0.0 -2000.0 -2000.0 15.369 0.0 0.0 0.0 0.0 2000.0 -2000.0 15.369 0.0 0.0 0.0 0.0 13 0.0 It's a single line and delete everything else in your water.dat and replace it with that code. All credit goes to johnlee Actually I don't know why, but when the size is changed from 2000 to 3000 it no longer works, perhaps too big? At 2000 it doesn't cover the entire map, the airport is totally left out so it looks very wierd when you drive towards that location... perhaps what needs to be done is piecewise it into 4 smaller quadrants instead of one big plane covering the entire GTAIV LC map?? Also I didn't test if orientation matters, I just picked what looked like a "swimming pool" and extended it to a very large size (2000) and increase the height to about 15 or so... Seems to work but some parts of the city you see the water texture dissappear but the water is still there, haven't figure out how to get rid of that artifact yet... Yeah we all just have to keep trying I will still screw around with it a little more and figure some stuff out if I can, but even your code is still very fun lol Link to comment Share on other sites More sharing options...
JKM Posted December 24, 2008 Share Posted December 24, 2008 the 13 in the last part defines the pool... there you have no water animation if anyone fell into the pool and no waves... but you can get small waves with the last parameter if you want... maybe it could be that the area is to big for beeing all over the zero point.... Link to comment Share on other sites More sharing options...
dapgicc Posted December 24, 2008 Share Posted December 24, 2008 a picture i made :-P Link to comment Share on other sites More sharing options...
flyer2359 Posted December 24, 2008 Share Posted December 24, 2008 I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high A preview of it is in my sig but water level is only raised about 5 feet for intro Link to comment Share on other sites More sharing options...
cant remember Posted December 24, 2008 Share Posted December 24, 2008 Whenever I make any change at all to water.dat file, including deleting everything and putting that line of code in, GTA4 doesn't start any more. Link to comment Share on other sites More sharing options...
flyer2359 Posted December 24, 2008 Share Posted December 24, 2008 Whenever I make any change at all to water.dat file, including deleting everything and putting that line of code in, GTA4 doesn't start any more. Install MAGICIV allows GTAIV to run with edited files Link to comment Share on other sites More sharing options...
johnlee Posted December 24, 2008 Share Posted December 24, 2008 I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high A preview of it is in my sig but water level is only raised about 5 feet for intro Looks good, hope you have time to finish it! Link to comment Share on other sites More sharing options...
dapgicc Posted December 24, 2008 Share Posted December 24, 2008 I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high A preview of it is in my sig but water level is only raised about 5 feet for intro Hey, you should put in this music Linky (Right click save target as) Link to comment Share on other sites More sharing options...
flyer2359 Posted December 24, 2008 Share Posted December 24, 2008 I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high A preview of it is in my sig but water level is only raised about 5 feet for intro Hey, you should put in this music Linky (Right click save target as) Hey I would've used that(thanks for the song though) but as soon as I came here and visited this thread again the video just finished uploading I will use it for my next one, thanks Here's the video: Link to comment Share on other sites More sharing options...
daplaya22 Posted December 24, 2008 Share Posted December 24, 2008 I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high A preview of it is in my sig but water level is only raised about 5 feet for intro Hey, you should put in this music Linky (Right click save target as) Hey I would've used that(thanks for the song though) but as soon as I came here and visited this thread again the video just finished uploading I will use it for my next one, thanks Here's the video: THis looks totally awesome, creates such an epic feeling... Am I right guessing the music is from "The Day after Tomorrow"??? Can't wait for a proper mod to be released with a flooded LC xD Oh, and btw.. Merry X-Mas Link to comment Share on other sites More sharing options...
Little Chris Posted December 24, 2008 Share Posted December 24, 2008 Watching that alone makes me want to get GTAIV for the PC. Have you guys found out how to decrease the water level? Link to comment Share on other sites More sharing options...
flyer2359 Posted December 24, 2008 Share Posted December 24, 2008 I'm making a video called "The Great Flood of Liberty" and water level will be about 17 feet high A preview of it is in my sig but water level is only raised about 5 feet for intro Hey, you should put in this music Linky (Right click save target as) Hey I would've used that(thanks for the song though) but as soon as I came here and visited this thread again the video just finished uploading I will use it for my next one, thanks Here's the video: THis looks totally awesome, creates such an epic feeling... Am I right guessing the music is from "The Day after Tomorrow"??? Can't wait for a proper mod to be released with a flooded LC xD Oh, and btw.. Merry X-Mas Thanks and yeah that's where the music is from lol and to reply to the post above this one, you put it down the same way you put it up, just lower a couple value's instead of increasing them Link to comment Share on other sites More sharing options...
JKM Posted December 25, 2008 Share Posted December 25, 2008 can you post an example line? I dont get it.... so i used the same way rockstar did but no effect oO My waterlevel is still by zero Link to comment Share on other sites More sharing options...
flyer2359 Posted December 25, 2008 Share Posted December 25, 2008 can you post an example line? I dont get it.... so i used the same way rockstar did but no effect oO My waterlevel is still by zero Here is the one I used in the video, remember delete everything else that is in water.dat file then copy and past this in: -2000.0 2000.0 15.800 0.0 0.0 0.0 0.0 2000.0 2000.0 17.800 0.0 0.0 0.0 0.0 -2000.0 -2000.0 17.800 0.0 0.0 0.0 0.0 2000.0 -2000.0 17.800 0.0 0.0 0.0 0.0 13 0.0 It's just one line Link to comment Share on other sites More sharing options...
JKM Posted December 25, 2008 Share Posted December 25, 2008 (edited) well i did exactly the same... just antoher z value (but that should be working too).. i only used a 3000*3000 face not a 2000*2000 one... but i will try yours and yeah i only use one line and deleted the other ones^^ Edit: lol ok get it... really strange... so its true there is a seize limit for a surface where the z koords will be ignored. And water will not be rendered in houses (param 15)... little picture Edited December 25, 2008 by JKM Link to comment Share on other sites More sharing options...
flyer2359 Posted December 25, 2008 Share Posted December 25, 2008 well i did exactly the same... just antoher z value (but that should be working too).. i only used a 3000*3000 face not a 2000*2000 one... but i will try yours and yeah i only use one line and deleted the other ones^^ 3000*3000 doesn't work water stays at the same level Link to comment Share on other sites More sharing options...
BlOoDStReAm101 Posted December 25, 2008 Share Posted December 25, 2008 Hm, is it possible to raise the water level to the Empire State Building? Link to comment Share on other sites More sharing options...
Illousion Posted December 25, 2008 Share Posted December 25, 2008 Wich line/lines defines the waters hight? Dreaming of California, where the sun never sets. Link to comment Share on other sites More sharing options...
JKM Posted December 25, 2008 Share Posted December 25, 2008 (edited) ok for everyone here a definition: The water.dat consist of: x, y, z, param1, param2, param3, param4, [param5], [param6] param5 and param6 exist only at the end of each line (1 line = 1 surface) the surface can be defined like: # 1 --- 3# /# /# /# 2 --- 4 1, 2, 3 and 4 are vertexpoints of each surface. So you have to define the x,y and z coordinate for every vertex point within the 4 parameters... and at the end you will add param5 and param6 param1 till param4 are the same like SA. param5 can have following values: 5,8,9,13 param5 < 4:- no waterparam5 = 4:- invisible water- wavesparam5 = 5:- visible water- waves- wavesimulation (if a car or ped fall into the sea)param5 = 8:- no water?param5 = 9:- no water?param5 = 13:- visible water- no waves- no wavesimulation through peds or cars param6 defines waves too... combined with the value 15 for param5 you can have small waves Edited December 25, 2008 by JKM Link to comment Share on other sites More sharing options...
Fabio206 Posted December 25, 2008 Share Posted December 25, 2008 Thanks JKM Link to comment Share on other sites More sharing options...
Kicsur Posted February 26, 2009 Share Posted February 26, 2009 I have this problem too! sh*t! Link to comment Share on other sites More sharing options...
Kicsur Posted February 26, 2009 Share Posted February 26, 2009 This is chinise for me! I download the watermod v1.0 but it dont works! I paste the water.dat to the common/data but it dont works!! Whan can i do? Pls help me! Link to comment Share on other sites More sharing options...
KillerEST Posted February 26, 2009 Share Posted February 26, 2009 Here is one trainer: http://www.gtainside.com/en/download.php?d...=19824&orderBy= Link to comment Share on other sites More sharing options...
--Cole-- Posted February 28, 2009 Share Posted February 28, 2009 Is it possible to do a script/plugin/etc. that lets you change the water level in-game? Or maybe just the volatility of the water? Either way I would LOVE to see a mod that has massive waves crashing over everything. Link to comment Share on other sites More sharing options...
KillerEST Posted March 1, 2009 Share Posted March 1, 2009 Is it possible to do a script/plugin/etc. that lets you change the water level in-game? Or maybe just the volatility of the water? Either way I would LOVE to see a mod that has massive waves crashing over everything. One GTA:SA waterlever changer is in-game ...so i hope it will come to IV too Link to comment Share on other sites More sharing options...
MRSKG815 Posted March 1, 2009 Share Posted March 1, 2009 2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.993 -2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.987 2999.0 2999.0 5.0001 0.0 0.0 1.0 1.0 -1600.0 2999.0 5.0001 0.0 0.0 1.0 0.995 5 1.0 JUST CHANGE EACH LINE WITH 5.0001 TO HOW HIGH YOU WANT THE WATER 2 BE. DATS IT. 0.0001 IS DEFAULT. OPEN YOUR WATER.DAT WITH NOTEPAD AND REPLACES IT WITH THIS AND SAVE, MAKE UP ALSO 2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.993 -2999.0 -2999.0 5.0001 0.0 0.0 1.0 0.987 2999.0 2999.0 5.0001 0.0 0.0 1.0 1.0 -1600.0 2999.0 5.0001 0.0 0.0 1.0 0.995 5 1.0 JUST CHANGE EACH LINE WITH 5.0001 TO HOW HIGH YOU WANT THE WATER 2 BE. DATS IT. 0.0001 IS DEFAULT. OPEN YOUR WATER.DAT WITH NOTEPAD AND REPLACES IT WITH THIS AND SAVE, MAKE UP ALSO Link to comment Share on other sites More sharing options...
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