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aru

[REL|BIN/SRC|Beta] SparkIV

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jessy-maus

smile.gifsmile.gifsmile.gif

 

user posted image

user posted image

 

user posted image

user posted image

 

Jack Daniels Bike Jacke

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aceship

can this add model?

 

Just made it one

user posted image

Its like a EMP Launcher

Edited by aceship

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mira22

FOR EVERYONE !

 

Have you your mod?

 

PLS send me on : [email protected]

I have" Big website about GTA.

We will have got Eng version too.

 

www.gta.cz

 

PLs send your mods, ad people will download it wink.gif

thx

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WideBoy

I am sorry if this is answerd in the thread. But is there an step by step tutorial on how to extrackt the textures and import them back in edited without screwing up?

 

When i have extraced the png file and edited it and importing it again the file is useless.

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UnknownProjects

 

I am sorry if this is answerd in the thread. But is there an step by step tutorial on how to extrackt the textures and import them back in edited without screwing up?

 

When i have extraced the png file and edited it and importing it again the file is useless.

The following guide explains how to change any texture.

Translated from GTA-Modding.it

 

highly recommended to back up files or img RPF which change.

 

    1. Download SparkIV and click Open or Browse.

    2. Open an IMG or RPF file that contains the .wdt files, those are texture files.

    3. Select the file you want to edit and click Edit.

    4. Select the image you want to replace, and click Import Texture.

    5. Select your a replacement image from your PC must be .PNG image format.

    6. Click Save and Close when you are finished.

    7. Click Save and Rebuild.

    8. Close SparkIV and play.

 

Here is a little picture tutorial i made in mspaint,

IMAGE TUTORIAL

 

There is a thread somewhere on this forum that says what is in each img file and rpf file... i am trying to find it but not having any luck right now.

Edited by UnknownProjects

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L0uNGeR

Is it possible to batch extract SCO files and decompile them at the same time?

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jjcoolj91

only one thing on my mind is when WDD support is coming for SparkIV, aru can you enlighten us on what your doing about this ?

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WideBoy

Lovely thanks for the help mate smile.gif

 

Managed to create som jackets then i my thrist got to big.

Since this game (when done 100%) is all about havock the Joker came into mind. But when i changed the texture on mr Belics Face nothing shows ingame.

 

Is there a "Speacial" way to do the "skin" parts of the textures?

 

EDIT:

 

Watch out Vice City, i am just a suit away from watching the world burn in fair anarchi

 

user posted image

Edited by WideBoy

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UnknownProjects

I myself haven't touched Niko's face texture since it shows as transparent kind of,

i have only messed with clothes and weapons props etc...

 

And note some textures you can not edit or some might not work in game.

 

And sorry to tell you but this guy beat you to the joker skin,

http://www.gtaforums.com/index.php?showtopic=388913&st=0

 

Look in that thread a few post down, he is showing it off and improving it, it is actually quite nice.

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WideBoy

Aw well, lost fair and square smile.gif

 

Kinda expected that. The Joker arent realy a character few people digg at the moment smile.gif

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LaMuerteX

Aru.

 

I found a bug, if not already know, the importation of imported textures 128x128 texture gives saving changes etc, but never replaces, when you open the file again follows the original texture.

 

I have edited numerous textures, seems to work well with 256x or 512x no problems, but 128x does not work, but if you are not at all or only 128x in a concrete case, the file is pedprops.img,

I have not tried yet of 64x 32x etc

 

openIV worked with 128x but lack the mipmap.

 

if you need more information for your test?

 

a greeting

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BeatFK
Aru.

 

I found a bug, if not already know, the importation of imported textures 128x128 texture gives saving changes etc, but never replaces, when you open the file again follows the original texture.

 

I have edited numerous textures, seems to work well with 256x or 512x no problems, but 128x does not work, but if you are not at all or only 128x in a concrete case, the file is pedprops.img,

I have not tried yet of 64x 32x etc

 

openIV worked with 128x but lack the mipmap.

 

if you need more information for your test?

 

a greeting

I used SparkIV to replace the glasses, some 128X texture, and it worked.

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aru

New version 0.5.3, updated on the first post @ here.

 

Mainly bug fixes... model files loading/preview should be better now, and there should be less out of memory errors. Also, some 32bit ARGB textures (theres a few) can be previewed/edited now.

 

Version 0.5.3 Features

- Improved model loading, most models should display correctly now.

- Added support for 32bit ARGB textures

- Fixed a few texture file memory leaks

- Fixed bug in texture mapping in 3D preview

- Fixed bug in size calculation for thumbnail generation

 

----

 

@LaMuerteX... tested with a few textures that were 128x128 and it seems to work fine. If you're still having the problem, please be more specific about which file in pedprops

 

@jjcoolj91... do you mean editing textures in WDD files?

 

@L0uNGeR... there's a seperate command line program called Scruff to do the decompilation (download here). It won't process all the .scos automatically, but you can easily generate a .bat file to do this... something like this.

 

@Indi... should be fixed in 0.5.3

 

@JKM... thanks for telling me which files smile.gif Should be fixed in 0.5.3.

 

@spaceeinstein... couldn't reproduce the exact problem you were having with lootandwank, but I'm guessing it was an out of memory exception? Try with 0.5.3.

 

@TheRealTRA... Windows Presentation Framework (WPF) doesn't like your computer... not sure why :\ Check that you have .NET 3.5 installed

 

@Rafioso... should be fixed with 0.5.3.

 

@simkas... I really doubt it'll be easy to do... probably would need a full WDR saving code to do it.

 

Edited by aru

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user21043

Nice, aru! Nice!

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_CP_

Looks intresting?

user posted image

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Voodooman

Aru thx again for your work.

 

Just a little suggestion:

 

Do u remember your previous Spark have had Console version with script (add, replace, delete) support, called SparkCS.exe ?

 

Please Do similar console version with script support for SparkIV!!!

 

I will look forward for SparkIVCS.exe, to use it for automatic mod installers as i did with previous SparkCS.

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LaMuerteX

Aru,

 

open pedprops.img and try to find player_p.wtd replace image: p_head_diff_002_b (128x128 DX5)

in this image is not, the changes are not saved, if it worked openIV

 

I tested the new version but it not worked.

 

Thanks and a greeting.

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JKM

perfect Aru smile.gif

You did a relly good job man... but one file cant be open even with the version 0.5.3

Light_occluders.wtd but the other ones are working fine now smile.gif Thanks for it inlove.gif

 

ah and found next one:

bronx_e.img --> bx_landbay1.wdr... the program can not create the 3d preview^^

Edited by JKM

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ArkangelJosh

Real nice Program Aru great work.

 

 

Am i still correct in thinking we can view but not edit the .SCO files at present?

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Rob.Zombie

Help I get an acces denied error messeage. I'm using Vista and installed a mod called Big Car Damage (it only replaces handling.cfg) I remember I could open GTA IV's img archive, but somehow now I can't.

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ArkangelJosh
Help I get an acces denied error messeage. I'm using Vista and installed a mod called Big Car Damage (it only replaces handling.cfg) I remember I could open GTA IV's img archive, but somehow now I can't.

check the .img file your trying to open is not set to read only

 

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skate gta

does sparkIV work on ps3 anuj_cop.gifmuppetmaster_karma.gif

Edited by skate gta

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pinky
Aru,

 

open pedprops.img and try to find player_p.wtd replace image: p_head_diff_002_b (128x128 DX5)

in this image is not, the changes are not saved, if it worked openIV

 

I tested the new version but it not worked.

 

Thanks and a greeting.

I can't get the mipmaps on this file to replace either. Hate that blue helmet.

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LaMuerteX
Aru,

 

open pedprops.img and try to find player_p.wtd replace image: p_head_diff_002_b (128x128 DX5)

in this image is not, the changes are not saved, if it worked openIV

 

I tested the new version but it not worked.

 

Thanks and a greeting.

I can't get the mipmaps on this file to replace either. Hate that blue helmet.

the solution for the moment is, openIV and mipmap level one only, worked.

 

 

for blue helmet

user posted image

 

and others

user posted image

 

but not is the best solution to cancel the mipmap levels..

 

a greeting

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H1Vltg3

aru, sorry Im late on the post, but yes I am running .net framework 3.5.. my OS is Windows 7 beta build 7000, and I have tried the newest version of SparkIV also, still cannot view textures or edit them for that matter. I get this error:

 

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.  at System.Drawing.SafeNativeMethods.Gdip.GdipGetImageThumbnail(HandleRef image, Int32 thumbWidth, Int32 thumbHeight, IntPtr& thumbImage, GetThumbnailImageAbort callback, IntPtr callbackdata)  at System.Drawing.Image.GetThumbnailImage(Int32 thumbWidth, Int32 thumbHeight, GetThumbnailImageAbort callback, IntPtr callbackData)  at RageLib.Textures.Texture.DecodeAsThumbnail()  at RageLib.Textures.TextureView.listTextures_DrawItem(Object sender, DrawItemEventArgs e)  at System.Windows.Forms.ListBox.OnDrawItem(DrawItemEventArgs e)  at System.Windows.Forms.ListBox.WmReflectDrawItem(Message& m)  at System.Windows.Forms.ListBox.WndProc(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------SparkIV   Assembly Version: 0.5.3.0   Win32 Version: 0.5.3.0   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/SparkIV.exe----------------------------------------System.Windows.Forms   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------RageLib.Common   Assembly Version: 0.5.3.0   Win32 Version: 0.5.3.0   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.Common.DLL----------------------------------------RageLib.FileSystem   Assembly Version: 0.5.3.0   Win32 Version: 0.5.3.0   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.FileSystem.DLL----------------------------------------System.Xml   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Configuration   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------7puptn5c   Assembly Version: 0.5.3.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------RageLib.Textures   Assembly Version: 0.5.3.0   Win32 Version: 0.5.3.0   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.Textures.DLL----------------------------------------ICSharpCode.SharpZipLib   Assembly Version: 0.85.5.452   Win32 Version: 0.85.5.452   CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/ICSharpCode.SharpZipLib.DLL----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration>   <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.

 

 

I have no problems running any other mod or program for IV and the game runs great on here..

 

Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7000) (7000.winmain_win7beta.081212-1400)

Language: English (Regional Setting: English)

System Manufacturer: Gateway

System Model: GT5662

BIOS: )Phoenix - Award WorkstationBIOS v6.00PG

Processor: AMD Phenom 9500 Quad-Core Processor (4 CPUs), ~2.2GHz

Video Card: PNY XLR8 GeForce 8800 GT 512MB OC

Memory: 3070MB RAM

Page File: 1979MB used, 4459MB available

DirectX Version: DirectX 11

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MikeszCZ

I write here about error wich is now repaired in new version and I cant delete this post...

Edited by MikeszCZ

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-vilx-

where are the interiors textures ?

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ArnoldHC

HELP!

 

I downloaded the requirments and bought GTA 4 and when i tried opening it it didnt work..

 

When i got the zip file i extracted the SparkIV application and then i clicked "Run as Administrator" and said it stopped working..im guessing i did it all wrong..can anyone help me out

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HomeInmyHEad

good program but kinda confused

 

i downloaded this terrorist mod

 

http://www.gtagaming.com/downloads/gta-iv/player-mods/1914

 

comes with files such as

 

sus2_00_u.wdr

suse_000_u.wdr

 

i come to find out that these files are for the bodyarmor/vest

 

also comes with a a balaclava and fingerless gloves files

 

i import the texture and model files to GTA IV

 

niko now has a unremoveable Balaclava and vest

 

stays on after death and changing of clothes/hats

 

i can't delete the file since there is angry.gif !NO! angry.gif way to delete files off of SparkIV

 

theres only an export and import

 

so what do i do if i want to get rid of the files?

 

I tried exporting to somewhere else but the file still remains in GTA's directory

Edited by HomeInmyHEad

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aru

New version 0.5.4, updated on the first post @ here.

 

There's a critical bug fix, so updating is highly recommended.

 

Version 0.5.4 Features

- Fixed critical bug in texture size calculation for mipmaps

- Added support for 8bit grayscale (L8) textures

- Added support for "type 8" vertices in models

 

----

 

@Voodooman... someday, eventually smile.gif

 

@LaMuerteX/pinky... should be fixed with 0.5.4.

 

@JKM... fixed with 0.5.4

 

@ArkangelJosh... thats correct... no compiler exists yet for scruff's untyped pseudo-C format. However, I welcome anyone to write one smile.gif

 

@H1Vltg3... apparently thats a bug with the GDI+ included in Windows 7 beta, so I have no control over that. Maybe that'll get fixed with the final release of Win7...

 

@HomeInmyHEad... when you imported the file, you OVERWROTE and REPLACED the existing files with the same name. SparkIV does not currently support adding new files or deleting existing files as that functionality will only be required once we have the ability to create new files from scratch. I hope you read and followed the warning about creating backups, and if you did, you should be able to restore those files from the backup img/rpf.

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