r0b 0 Posted January 1, 2009 awesome tool, i thought the guy who works for roman deserved a little something: Quote Share this post Link to post Share on other sites
QwertyAAA 2 Posted January 2, 2009 Haha awesome. Reminds me of Dimitri Ravinoff, with "Poor Impulse Control" on his forehead. Quote Share this post Link to post Share on other sites
Indi 717 Posted January 2, 2009 HHAHAhA! Guys, SparkIV won't save my textures now, why I don't know Quote Share this post Link to post Share on other sites
R.F. 124 Posted January 2, 2009 (edited) I replaced niko`s face texture with one of mine (png) and when i enter the game after loading i get the "don`t send" crash Please help! nvm i found your other gta iv tool : magic iv Edited January 2, 2009 by R.F. Quote Share this post Link to post Share on other sites
Indi 717 Posted January 2, 2009 aru, I think you need support for all textures, because I checked and it doesn't work with every texture Quote Share this post Link to post Share on other sites
jessy-maus 0 Posted January 2, 2009 Jack Daniels Bike Jacke Quote Share this post Link to post Share on other sites
aceship 0 Posted January 2, 2009 (edited) can this add model? Just made it one Its like a EMP Launcher Edited January 2, 2009 by aceship Quote Share this post Link to post Share on other sites
mira22 0 Posted January 2, 2009 FOR EVERYONE ! Have you your mod? PLS send me on : [email protected] I have" Big website about GTA. We will have got Eng version too. www.gta.cz PLs send your mods, ad people will download it thx Quote Share this post Link to post Share on other sites
Indi 717 Posted January 2, 2009 See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at RageLib.Textures.Resource.TextureInfo.ReadData(BinaryReader br) at RageLib.Textures.Resource.File.Open(Stream systemMemory, Stream graphicsMemory) at RageLib.Textures.Resource.File.Open(Stream stream) at RageLib.Textures.TextureFile.Open(Stream stream) at SparkIV.Viewer.Textures.TextureViewer.GetView(File file) at SparkIV.Viewer.Viewers.GetControl(File file) at SparkIV.MainForm.PreviewFile(File file) at SparkIV.MainForm.PreviewOrEditFile(File file) at SparkIV.MainForm.lvFiles_MouseDoubleClick(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDoubleClick(MouseEventArgs e) at System.Windows.Forms.ListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------SparkIV Assembly Version: 0.5.2.0 Win32 Version: 0.5.2.0 CodeBase: file:///C:/DOCUME~1/COMPAQ~1/LOCALS~1/Temp/Rar$EX00.687/SparkIV.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------RageLib.Common Assembly Version: 0.5.2.0 Win32 Version: 0.5.2.0 CodeBase: file:///C:/DOCUME~1/COMPAQ~1/LOCALS~1/Temp/Rar$EX00.687/RageLib.Common.DLL----------------------------------------RageLib.FileSystem Assembly Version: 0.5.2.0 Win32 Version: 0.5.2.0 CodeBase: file:///C:/DOCUME~1/COMPAQ~1/LOCALS~1/Temp/Rar$EX00.687/RageLib.FileSystem.DLL----------------------------------------System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------zhwxkcku Assembly Version: 0.5.2.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------RageLib.Textures Assembly Version: 0.5.2.0 Win32 Version: 0.5.2.0 CodeBase: file:///C:/DOCUME~1/COMPAQ~1/LOCALS~1/Temp/Rar$EX00.687/RageLib.Textures.DLL----------------------------------------ICSharpCode.SharpZipLib Assembly Version: 0.85.5.452 Win32 Version: 0.85.5.452 CodeBase: file:///C:/DOCUME~1/COMPAQ~1/LOCALS~1/Temp/Rar$EX00.687/ICSharpCode.SharpZipLib.DLL----------------------------------------Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll----------------------------------------RageLib.Models Assembly Version: 0.5.2.0 Win32 Version: 0.5.2.0 CodeBase: file:///C:/DOCUME~1/COMPAQ~1/LOCALS~1/Temp/Rar$EX00.687/RageLib.Models.DLL----------------------------------------PresentationFramework Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.0 (vista_rtm_wcp.061020-1904) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll----------------------------------------PresentationCore Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.0 (vista_rtm_wcp.061020-1904) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll----------------------------------------WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.0 (vista_rtm_wcp.061020-1904) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll----------------------------------------WindowsFormsIntegration Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.0 (vista_rtm_wcp.061020-1904) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll----------------------------------------PresentationFramework.Luna Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.0 (vista_rtm_wcp.061020-1904) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework.Luna/3.0.0.0__31bf3856ad364e35/PresentationFramework.Luna.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Why...? Quote Share this post Link to post Share on other sites
WideBoy 0 Posted January 2, 2009 I am sorry if this is answerd in the thread. But is there an step by step tutorial on how to extrackt the textures and import them back in edited without screwing up? When i have extraced the png file and edited it and importing it again the file is useless. Quote Share this post Link to post Share on other sites
UnknownProjects 0 Posted January 2, 2009 (edited) I am sorry if this is answerd in the thread. But is there an step by step tutorial on how to extrackt the textures and import them back in edited without screwing up? When i have extraced the png file and edited it and importing it again the file is useless. The following guide explains how to change any texture. Translated from GTA-Modding.it highly recommended to back up files or img RPF which change. 1. Download SparkIV and click Open or Browse. 2. Open an IMG or RPF file that contains the .wdt files, those are texture files. 3. Select the file you want to edit and click Edit. 4. Select the image you want to replace, and click Import Texture. 5. Select your a replacement image from your PC must be .PNG image format. 6. Click Save and Close when you are finished. 7. Click Save and Rebuild. 8. Close SparkIV and play. Here is a little picture tutorial i made in mspaint, IMAGE TUTORIAL There is a thread somewhere on this forum that says what is in each img file and rpf file... i am trying to find it but not having any luck right now. Edited January 2, 2009 by UnknownProjects Quote Share this post Link to post Share on other sites
L0uNGeR 0 Posted January 2, 2009 Is it possible to batch extract SCO files and decompile them at the same time? Quote Share this post Link to post Share on other sites
jjcoolj91 1 Posted January 2, 2009 only one thing on my mind is when WDD support is coming for SparkIV, aru can you enlighten us on what your doing about this ? Quote Share this post Link to post Share on other sites
WideBoy 0 Posted January 2, 2009 (edited) Lovely thanks for the help mate Managed to create som jackets then i my thrist got to big. Since this game (when done 100%) is all about havock the Joker came into mind. But when i changed the texture on mr Belics Face nothing shows ingame. Is there a "Speacial" way to do the "skin" parts of the textures? EDIT: Watch out Vice City, i am just a suit away from watching the world burn in fair anarchi Edited January 3, 2009 by WideBoy Quote Share this post Link to post Share on other sites
UnknownProjects 0 Posted January 3, 2009 I myself haven't touched Niko's face texture since it shows as transparent kind of, i have only messed with clothes and weapons props etc... And note some textures you can not edit or some might not work in game. And sorry to tell you but this guy beat you to the joker skin, http://www.gtaforums.com/index.php?showtopic=388913&st=0 Look in that thread a few post down, he is showing it off and improving it, it is actually quite nice. Quote Share this post Link to post Share on other sites
WideBoy 0 Posted January 3, 2009 Aw well, lost fair and square Kinda expected that. The Joker arent realy a character few people digg at the moment Quote Share this post Link to post Share on other sites
LaMuerteX 0 Posted January 3, 2009 Aru. I found a bug, if not already know, the importation of imported textures 128x128 texture gives saving changes etc, but never replaces, when you open the file again follows the original texture. I have edited numerous textures, seems to work well with 256x or 512x no problems, but 128x does not work, but if you are not at all or only 128x in a concrete case, the file is pedprops.img, I have not tried yet of 64x 32x etc openIV worked with 128x but lack the mipmap. if you need more information for your test? a greeting Quote Share this post Link to post Share on other sites
BeatFK 0 Posted January 3, 2009 Aru. I found a bug, if not already know, the importation of imported textures 128x128 texture gives saving changes etc, but never replaces, when you open the file again follows the original texture. I have edited numerous textures, seems to work well with 256x or 512x no problems, but 128x does not work, but if you are not at all or only 128x in a concrete case, the file is pedprops.img, I have not tried yet of 64x 32x etc openIV worked with 128x but lack the mipmap. if you need more information for your test? a greeting I used SparkIV to replace the glasses, some 128X texture, and it worked. Quote Share this post Link to post Share on other sites
aru 13 Posted January 3, 2009 (edited) New version 0.5.3, updated on the first post @ here. Mainly bug fixes... model files loading/preview should be better now, and there should be less out of memory errors. Also, some 32bit ARGB textures (theres a few) can be previewed/edited now. Version 0.5.3 Features - Improved model loading, most models should display correctly now. - Added support for 32bit ARGB textures - Fixed a few texture file memory leaks - Fixed bug in texture mapping in 3D preview - Fixed bug in size calculation for thumbnail generation ---- @LaMuerteX... tested with a few textures that were 128x128 and it seems to work fine. If you're still having the problem, please be more specific about which file in pedprops @jjcoolj91... do you mean editing textures in WDD files? @L0uNGeR... there's a seperate command line program called Scruff to do the decompilation (download here). It won't process all the .scos automatically, but you can easily generate a .bat file to do this... something like this. @Indi... should be fixed in 0.5.3 @JKM... thanks for telling me which files Should be fixed in 0.5.3. @spaceeinstein... couldn't reproduce the exact problem you were having with lootandwank, but I'm guessing it was an out of memory exception? Try with 0.5.3. @TheRealTRA... Windows Presentation Framework (WPF) doesn't like your computer... not sure why :\ Check that you have .NET 3.5 installed @Rafioso... should be fixed with 0.5.3. @simkas... I really doubt it'll be easy to do... probably would need a full WDR saving code to do it. Edited January 3, 2009 by aru Quote Share this post Link to post Share on other sites
user21043 0 Posted January 3, 2009 Nice, aru! Nice! Quote Share this post Link to post Share on other sites
_CP_ 9,489 Posted January 3, 2009 Looks intresting? Quote Share this post Link to post Share on other sites
Voodooman 60 Posted January 3, 2009 Aru thx again for your work. Just a little suggestion: Do u remember your previous Spark have had Console version with script (add, replace, delete) support, called SparkCS.exe ? Please Do similar console version with script support for SparkIV!!! I will look forward for SparkIVCS.exe, to use it for automatic mod installers as i did with previous SparkCS. Quote Share this post Link to post Share on other sites
LaMuerteX 0 Posted January 3, 2009 Aru, open pedprops.img and try to find player_p.wtd replace image: p_head_diff_002_b (128x128 DX5) in this image is not, the changes are not saved, if it worked openIV I tested the new version but it not worked. Thanks and a greeting. Quote Share this post Link to post Share on other sites
JKM 0 Posted January 3, 2009 (edited) perfect Aru You did a relly good job man... but one file cant be open even with the version 0.5.3 Light_occluders.wtd but the other ones are working fine now Thanks for it ah and found next one: bronx_e.img --> bx_landbay1.wdr... the program can not create the 3d preview^^ Edited January 3, 2009 by JKM Quote Share this post Link to post Share on other sites
ArkangelJosh 0 Posted January 3, 2009 Real nice Program Aru great work. Am i still correct in thinking we can view but not edit the .SCO files at present? Quote Share this post Link to post Share on other sites
Rob.Zombie 4 Posted January 3, 2009 Help I get an acces denied error messeage. I'm using Vista and installed a mod called Big Car Damage (it only replaces handling.cfg) I remember I could open GTA IV's img archive, but somehow now I can't. Quote Share this post Link to post Share on other sites
ArkangelJosh 0 Posted January 3, 2009 Help I get an acces denied error messeage. I'm using Vista and installed a mod called Big Car Damage (it only replaces handling.cfg) I remember I could open GTA IV's img archive, but somehow now I can't. check the .img file your trying to open is not set to read only Quote Share this post Link to post Share on other sites
skate gta 0 Posted January 3, 2009 (edited) does sparkIV work on ps3 Edited January 3, 2009 by skate gta Quote Share this post Link to post Share on other sites
pinky 40 Posted January 3, 2009 Aru, open pedprops.img and try to find player_p.wtd replace image: p_head_diff_002_b (128x128 DX5) in this image is not, the changes are not saved, if it worked openIV I tested the new version but it not worked. Thanks and a greeting. I can't get the mipmaps on this file to replace either. Hate that blue helmet. Quote Share this post Link to post Share on other sites
LaMuerteX 0 Posted January 3, 2009 Aru, open pedprops.img and try to find player_p.wtd replace image: p_head_diff_002_b (128x128 DX5) in this image is not, the changes are not saved, if it worked openIV I tested the new version but it not worked. Thanks and a greeting. I can't get the mipmaps on this file to replace either. Hate that blue helmet. the solution for the moment is, openIV and mipmap level one only, worked. for blue helmet and others but not is the best solution to cancel the mipmap levels.. a greeting Quote Share this post Link to post Share on other sites