Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

aru

[REL|BIN/SRC|Beta] SparkIV

Recommended Posts

Glumok

@rubiomhs : go make your own tool, smartass.

@Aru : I hope the release of OpenIV stimulates you even more to keep on the development of SparkIV ! Go on !

Share this post


Link to post
Share on other sites
ceedj

Aru, question for you, before I muck up my lappy with .net updates, is it possible to run SparkIV on a network? Meaning, I have IV on my main machine, but just want to examine files and such on the lappy. Thanks. smile.gif

Share this post


Link to post
Share on other sites
mr.Dageron

OpenIV hasnt got function of any working with Xbox360 files... icon13.gif

 

Aru, please, add Xbox360 models and textures viewer and exporter! confused.gif It is for future DLC converting... smile.gif And I ask you very much - If your programm will not edit XTD and import XDR/XDD, please, put everything you know about this formats on public. icon14.gif

 

Anyway thanks and good luck icon14.gif

Share this post


Link to post
Share on other sites
aru

@mr.Dageron... all XBOX360 live DLC is in a packed compressed encrypted and highly secured format which no one can open yet. So no point in adding XBOX360 support.

 

@ceedj... maybe, possibly. Haven't tried... The only thing unique that SparkIV does is that it opens the file for read/write mode on loading, so as long as you have write access to your network share, you should be good.

 

@gorgeprofondegta4/Prince-Link/ceedj... Thanks for the support smile.gif

 

@Prince-Link/Tohtori Sykerö... the vertex structure of the models is currently assumed based on size -- this is a huge assumption that results in incorrectness such as non-properly rendered models and bad UV mapping. The vertex format really should be based on which shader is being used. And memory leak... I'll have to look into.. thanks smile.gif

 

@H1Vltg3... are you running .NET Framework 3.5?

Share this post


Link to post
Share on other sites
aru

New version 0.5.1, updated on the first post @ here.

 

Only major feature is basic texture importing with full MipMap generation support.

 

Additionally, as promised, SparkIV and all its related components are now published under the GNU GPL v3 license including source code. More info on how to obtain the source code is provided on the first post as well.

 

Version 0.5.1 Features

- Support for Texture File editing with Import (replace only) functionality

- Support for viewing Texture mipmaps and viewing colour channels seperately

- Support for showing most of the filenames in Audio RPF (v3) files.

- Support for launching external registered editors based on extension

- Fixed some bugs with IMG file saving

 

 

 

Share this post


Link to post
Share on other sites
Glumok

Woohoo ! Aru, you are the man !

Mipmaps works great ! From far, mid and near view.

user posted imageuser posted image

 

Bravo !

Edited by gorgeprofondegta4

Share this post


Link to post
Share on other sites
user21043

Don't work for me sad.gif

Share this post


Link to post
Share on other sites
Glumok

 

Don't work for me sad.gif

Explain. How do you proceed ?

 

Don't forget, after you imported the new textures, click on "Save and close" on the upper right side of the window, before closing it :

user posted image

Share this post


Link to post
Share on other sites
pinky
New version 0.5.1, updated on the first post @ here.

 

Only major feature is basic texture importing with full MipMap generation support.

 

Additionally, as promised, SparkIV and all its related components are now published under the GNU GPL v3 license including source code. More info on how to obtain the source code is provided on the first post as well.

 

Version 0.5.1 Features

- Support for Texture File editing with Import (replace only) functionality

- Support for viewing Texture mipmaps and viewing colour channels seperately

- Support for showing most of the filenames in Audio RPF (v3) files.

- Support for launching external registered editors based on extension

- Fixed some bugs with IMG file saving

Aru, you have made my day. smile.gif

Have some. cookie.gifcookie.gifcookie.gifcookie.gif

Share this post


Link to post
Share on other sites
the hubster

I was getting the error:

 

System.TypeInitializationException: The type initializer for 'SparkIV.Editor.Editors' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SparkIV.Config.SparkIVConfig' threw an exception. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\cdimages\SparkIV.Config.xml'.

 

 

When opening any file within an rpf.

 

Error was easily fixed by changing sparkivconfig.cs to have an absolute path instead of a relative path to SparkIV.Config.xml

 

Original code:

 

static SparkIVConfig()       {           Instance = XmlPersister.Load<Value.Config>("SparkIV.Config.xml");       }

 

 

I am too lazy to look into why its using path relative to the file i'm opening and not relative to the app dir tounge.gif

 

Share this post


Link to post
Share on other sites
boCa

Now the only thing that's missing is to export and import seperate "Geometries" in the modelfiles (.wdd).

I think then it's possible to mod ANYTHING in this game. devil.gif

Share this post


Link to post
Share on other sites
Gunzen-R

Doesn't work for me too. I open a file in playerped.rpf, export the texture, import a new one with the same size, I click on save and close, then I select the .wtd and save it. I launch the game, load my save, but at the end of the loading, when normally there is the name of the last mission we did which display, the game crash confused.gif

 

I've patched the game with Magic Patcher.

 

EDIT : I've disabled the read only and now it works perfectly :

 

user posted image

Edited by Gunzen-R

Share this post


Link to post
Share on other sites
user21043
I was getting the error:

 

System.TypeInitializationException: The type initializer for 'SparkIV.Editor.Editors' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SparkIV.Config.SparkIVConfig' threw an exception. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\cdimages\SparkIV.Config.xml'.

 

 

When opening any file within an rpf.

 

Error was easily fixed by changing sparkivconfig.cs to have an absolute path instead of a relative path to SparkIV.Config.xml

 

Original code:

 

static SparkIVConfig()       {           Instance = XmlPersister.Load<Value.Config>("SparkIV.Config.xml");       }

 

 

I am too lazy to look into why its using path relative to the file i'm opening and not relative to the app dir tounge.gif

I have same problem why???? sad.gif

Share this post


Link to post
Share on other sites
Gunzen-R

Do you use Browse or Open to open a file ?

Share this post


Link to post
Share on other sites
Gforce

great work aru, works a treat for me, thx for adding texture importing biggrin.gif

 

user posted image

Share this post


Link to post
Share on other sites
aru

@the hubster... thanks, committed in a fix for that. Weird that I wasn't getting that error during my testing.

Share this post


Link to post
Share on other sites
jessy-maus

user posted image

user posted image

 

 

You are the beste

 

Thank you so mutch

 

inlove.gifinlove.gifinlove.gifinlove.gifinlove.gifinlove.gif

Share this post


Link to post
Share on other sites
Glumok

Ok, I edited both IMG and RPF files (niko) and everything is fine !

user posted imageuser posted image

(yeah, I know, naked girls arn't absolutly needed. Hot Coffee tribute) smile.gif

Share this post


Link to post
Share on other sites
Hollaz

Absolutely great work on this tool. Never had any problems with it. But is it possible to export a "submodel" from a .wdd? That would be helpful if it was possible to do that. icon14.gif

Share this post


Link to post
Share on other sites
xStalkerxx

anyone knows where the comercials textures are located?

ya know the Sprunk, clucking bell, etc

Share this post


Link to post
Share on other sites
aceship

So, can we add new weapon model without replace it?

Are there any Google Sketchup Plugin to load wdr?

Edited by aceship

Share this post


Link to post
Share on other sites
TheRealTRA

I cannot preview any of the model formats. The application sort of freezes, as in it becomes unresponsive, like as if there is an invisible window on top of it, I cannot click it.

Share this post


Link to post
Share on other sites
arthurc

hey ! where are this textres of billboards , faces and other ??

Share this post


Link to post
Share on other sites
Citizen-Eraser

hey, thanks, it works good for me now in multiplayer, gonna make some skins for the team.

 

Create/ImporteGTAIV skin in multiplayer

 

Open you common/data/ MalePlayerSetting.dat or FemalePlayerSetting.dat and set the new clothes if it s not done yet.

Or download the folder: GTA4 All Unlocks in Multiplayer

 

make a safe backup of your c:/progfile/R*/gta4/pc/model/cdimage: compenetped.img to a backup folder.

 

make another backup for moding,

 

lauch OpenIv (163) ,open folder from your desk compenentped.img for modding.

filter research with "mu" (multiplayer)

edit m_y_multiplayer or f_y_multiplayer to see all .wtd inside.

click on button save to extract a wtd in png in your desk, play it with photoshop, save it as the same name of texture: uppr_diff_001 _a.png for exemple,

 

click on the button "replace" and select your new skin, back to wtd images, click on "save".

 

REBUILD the folder.

re open edition of compenentped.img m_y_multiplayer.wtd, select your new skin in list, click on "change level" set it to 1

 

REBUILD the folder.

exit OpenIV

 

PlayTheGame

 

Share this post


Link to post
Share on other sites
gtaplayer_420

is there anyway you can add in your own radio music? or even create your own music station on top of whats already there?

Share this post


Link to post
Share on other sites
BeatFK

Some pics using Spark last version.

 

user posted image

(this one was multiplayer... not single)

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

(Manny's top clothes)

 

user posted image

 

 

I used some componentped clothes to apply on Niko. Some are photoshoped by the way. The screens are on High texture ingame.

 

Problem : when I set in medium or in low, the textures are just hideous, I mean more hideous than the original ones. I wasn't able to properly read the "FBI" in the back of Niko when I was in Low settings, even big it is. I guess for those who play in low/medium (I do), we'll have to make our own textures.

 

edit : As for the pedprops, It seems my sunglasses look just great !

 

 

Edit 2 : I tried with OpenIV, and the textures are not "damaged" when using Low or Medium level like it is on Spark (explained just before). Aru, you may wanna clear this out. Cause between us I prefer your interface biggrin.gif

Edited by BeatFK

Share this post


Link to post
Share on other sites
aru

New version 0.5.2, updated on the first post @ here.

 

Version 0.5.2 Features

- Support for editing textures embedded in Model (wdr) and HTML (whm) files (EXPERIMENTAL)

- Added View/Edit buttons. Default action is View now, so use the Edit

button if you wish to edit textures.

- Fixed bug with texture encoding producing low quality mipmaps.

- Fixed bug with loading SparkIV.Config.xml file

 

----

 

@BeatFK... I'm not sure how OpenIV generates its MipMaps or even if it does at all (I can't get OpenIV's Edit mode thing to work even on a local file with no readonly perms), but SparkIV was using a crappy algorithm for resizing the textures... so I fixed that in the new build. Ideally, SparkIV would support DDS import/export and let the image editing tools deal with the mipmap generation.

 

@Hollaz... that would require some pretty crazy code... none of which is in SparkIV currently. What are you trying to do anyway? Export the models to Max?

Edited by aru

Share this post


Link to post
Share on other sites
sallet

well i froozed up. can someone give me the original w_bat_wdr and wtd files(model and texture)?

Share this post


Link to post
Share on other sites
BeatFK

Oh yeah !!! WDR editing, that's nice and hot.

 

 

I tried to replace the wdr and the wtd of niko's face with brucie's.

 

 

That's what's born :

 

user posted image

 

 

It's not Brucie, it's not Niko, it's kinda Mix.

 

How can I effectively replace the face ? is there an other file commanding it ?

 

 

edit : I noticed when we change the texture inside the WDR, the geometry stays original. I changed both the _spec and the _normal. It seems some part of the face change, some don't. It lacks some kind of geometry editor or something.

 

 

as far as I can get :

 

user posted image

Edited by BeatFK

Share this post


Link to post
Share on other sites
TheRealTRA
I cannot preview any of the model formats. The application sort of freezes, as in it becomes unresponsive, like as if there is an invisible window on top of it, I cannot click it.

sooo.... no one knows?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 3 Users Currently Viewing
    0 members, 0 Anonymous, 3 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.