jumbo0 Posted December 25, 2008 Share Posted December 25, 2008 Cause my English is not that good it's not so easy for me to follow I opend (with previous version) the gtxd.img file with Spark IV, and exported the BMP files... Am I able to import that in some way again to the gtxd.img file with the 0.5 version? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058809330 Share on other sites More sharing options...
gamerzworld Posted December 25, 2008 Share Posted December 25, 2008 Cause my English is not that good it's not so easy for me to follow I opend (with previous version) the gtxd.img file with Spark IV, and exported the BMP files... Am I able to import that in some way again to the gtxd.img file with the 0.5 version? :facepalm: Post above yours: please help my . i hase this problem with sparkIV jessy-maus, you don't need to post ALL THE TIME asking for help... If you take the time to read the very first post of this topic, you will see what the actual version (0.5) of SparkIV is able to do and what it cannot do right now. Actually, you can EXPORT textures, but NOT IMPORT It doesn't mean you will never be able to import your textures, you just have to wait for a next release, including this abillity. Check the very first post of this topic for the news and, please, be patient !! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058809384 Share on other sites More sharing options...
jumbo0 Posted December 25, 2008 Share Posted December 25, 2008 yh, but I read in the topic about importing textures thats why I was confused Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058809469 Share on other sites More sharing options...
jessy-maus Posted December 25, 2008 Share Posted December 25, 2008 yh, but I read in the topic about importing textures thats why I was confused right right right Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058809607 Share on other sites More sharing options...
KenRos Posted December 25, 2008 Share Posted December 25, 2008 Hi, so I’ve checked it out and there‘s been spoken here about it, but it didn’t help me at all. How can I play the files from audio/sfx/LOADING.rpf? It extracted files like "0xa2682f05" without affix – what’s that? Wav, mp3, wma… Should I convert it by some convertor, or what? (Sony Vegas doesn’t work with it) Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058809617 Share on other sites More sharing options...
chngdman Posted December 26, 2008 Share Posted December 26, 2008 Hi, so I’ve checked it out and there‘s been spoken here about it, but it didn’t help me at all. How can I play the files from audio/sfx/LOADING.rpf? It extracted files like "0xa2682f05" without affix – what’s that? Wav, mp3, wma… Should I convert it by some convertor, or what? (Sony Vegas doesn’t work with it) Probably need to give some time for this. It is possible and they are able to played in Audacity using RAW filters that come with that program, but I am not sure of the procedure, sorry. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058810241 Share on other sites More sharing options...
H1Vltg3 Posted December 26, 2008 Share Posted December 26, 2008 When I try to preview any texture files I get this error, i can view models with textures applied though: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Drawing.SafeNativeMethods.Gdip.GdipGetImageThumbnail(HandleRef image, Int32 thumbWidth, Int32 thumbHeight, IntPtr& thumbImage, GetThumbnailImageAbort callback, IntPtr callbackdata) at System.Drawing.Image.GetThumbnailImage(Int32 thumbWidth, Int32 thumbHeight, GetThumbnailImageAbort callback, IntPtr callbackData) at b8.b() at ag.a(Object A_0, DrawItemEventArgs A_1) at System.Windows.Forms.ListBox.OnDrawItem(DrawItemEventArgs e) at System.Windows.Forms.ListBox.WmReflectDrawItem(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------SparkIV Assembly Version: 0.5.0.0 Win32 Version: 0.5.0.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV/SparkIV.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------Model3DViewer Assembly Version: 0.5.0.0 Win32 Version: 0.5.0.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV/Model3DViewer.DLL----------------------------------------PresentationFramework Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1820 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll----------------------------------------WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1820 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll----------------------------------------PresentationCore Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1820 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll----------------------------------------WindowsFormsIntegration Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1820 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll----------------------------------------PresentationFramework.Aero Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1820 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/PresentationFramework.Aero/3.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058810752 Share on other sites More sharing options...
mystk Posted December 26, 2008 Share Posted December 26, 2008 Can someone tell me if its possible to get Niko to wear that black suit you get in multiplayer? I'm talking about the one with the black tie. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058811091 Share on other sites More sharing options...
Rautatie Posted December 26, 2008 Share Posted December 26, 2008 (edited) I have a small problem (altough I don't know is it a problem). I am only able to open files at Grand Theft Auto IV\pc\models AND \textures. I can't open any other files, in \data for example. When I try to open them I get an error message saying: ''Access to the path [location of the file] is denied''. Can anyone help me with this problem, or do all users have the same problem? And is there any way to open .wft files used in vehice models? Edited December 26, 2008 by Rautatie Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058812395 Share on other sites More sharing options...
MakcenD Posted December 26, 2008 Share Posted December 26, 2008 I have a small problem (altough I don't know is it a problem). I am only able to open files at Grand Theft Auto IV\pc\models AND \textures. I can't open any other files, in \data for example. When I try to open them I get an error message saying: ''Access to the path [location of the file] is denied''. Can anyone help me with this problem, or do all users have the same problem? And is there any way to open .wft files used in vehice models? Forgive, badly I know English language, I write by means of the translator. At a folder \data press properties and clean a tick "Only reading" And apply it to all files in a folder. I had a same problem, I have solved it so. Good luck! I hope you has understood that I have written.... Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058812486 Share on other sites More sharing options...
gamerzworld Posted December 26, 2008 Share Posted December 26, 2008 Never mind. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058812533 Share on other sites More sharing options...
jumbo0 Posted December 26, 2008 Share Posted December 26, 2008 Still when I use resoursaur I get this annoying message: "The segment size must be a multiple of 4096 bytes" Someone a fix? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058812585 Share on other sites More sharing options...
xxxgamer666 Posted December 26, 2008 Share Posted December 26, 2008 will importing .dds textures be supported with the next release? thank you Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058812667 Share on other sites More sharing options...
Rautatie Posted December 27, 2008 Share Posted December 27, 2008 I have a small problem (altough I don't know is it a problem). I am only able to open files at Grand Theft Auto IV\pc\models AND \textures. I can't open any other files, in \data for example. When I try to open them I get an error message saying: ''Access to the path [location of the file] is denied''. Can anyone help me with this problem, or do all users have the same problem? And is there any way to open .wft files used in vehice models? Forgive, badly I know English language, I write by means of the translator. At a folder \data press properties and clean a tick "Only reading" And apply it to all files in a folder. I had a same problem, I have solved it so. Good luck! I hope you has understood that I have written.... Thank you very much, this worked! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058814503 Share on other sites More sharing options...
mr.Dageron Posted December 27, 2008 Share Posted December 27, 2008 Aru, I really hope that your SparkIV will support WTD and XTD file editing It will be more than cool! But, anyway, will you post IV file format information? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058815191 Share on other sites More sharing options...
well bred filly Posted December 28, 2008 Share Posted December 28, 2008 Where are the various character images shown next to the Social Club news on the main game screen shown? (you know, the screen with "Start, Options, Quit" and such on the bottom). I can find the offline version of that screen in the pc/textures folder, but all of those show Niko on the side. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058817208 Share on other sites More sharing options...
gamerzworld Posted December 28, 2008 Share Posted December 28, 2008 (edited) Still when I use resoursaur I get this annoying message: "The segment size must be a multiple of 4096 bytes" Someone a fix? What are you trying to do? Edited December 28, 2008 by gamerzworld Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058817295 Share on other sites More sharing options...
ceedj Posted December 28, 2008 Share Posted December 28, 2008 Techie question, the anim img, are there "banks" of animations (like the old ifp) or is it one per entry? Like move_gng@afro_a.wad, is that ONE animation, or a group of anims in that bank? Just curious. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058818032 Share on other sites More sharing options...
jumbo0 Posted December 28, 2008 Share Posted December 28, 2008 Still when I use resoursaur I get this annoying message: "The segment size must be a multiple of 4096 bytes" Someone a fix? What are you trying to do? QUOTEStill when I use resoursaur I get this annoying message: "The segment size must be a multiple of 4096 bytes" Someone a fix? suicidal.gif What are you trying to do? I'm trying to import those BMP's into the IMG file, but everytime I try to import a BMP, it says "The segment size must be a multiple of 4096 bytes". But even the originals, aren't a multiple of 4096 bytes! Any solutions? jumbo0 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058819094 Share on other sites More sharing options...
Shadow-Link Posted December 28, 2008 Share Posted December 28, 2008 (edited) I'm trying to import those BMP's into the IMG file, but everytime I try to import a BMP, it says "The segment size must be a multiple of 4096 bytes". But even the originals, aren't a multiple of 4096 bytes! Any solutions? jumbo0 It's not possible to import bmp files into the img archive... Edited December 28, 2008 by Prince-Link Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058819305 Share on other sites More sharing options...
Death_Row Posted December 28, 2008 Share Posted December 28, 2008 How can I open wtd.gfx? I want to edit some texture and then I want to import, to use them. But how? Thanks! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058819946 Share on other sites More sharing options...
jumbo0 Posted December 28, 2008 Share Posted December 28, 2008 Still when I use resoursaur I get this annoying message: "The segment size must be a multiple of 4096 bytes" Someone a fix? What are you trying to do? QUOTEStill when I use resoursaur I get this annoying message: "The segment size must be a multiple of 4096 bytes" Someone a fix? suicidal.gif What are you trying to do? I'm trying to import those BMP's into the IMG file, but everytime I try to import a BMP, it says "The segment size must be a multiple of 4096 bytes". But even the originals, aren't a multiple of 4096 bytes! Any solutions? jumbo0 It's not possible to import bmp files into the img archive... It's not possible to import bmp files into the img archive... I finished that much! But If I don't get this freaking error every time, this might work! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820037 Share on other sites More sharing options...
Shadow-Link Posted December 28, 2008 Share Posted December 28, 2008 I am not sure if it's an error in your programme, my pc or if it's supossed to look like this. But there seems to be a problem in the uvmap of the shotgun. There are some white parts that aren't supossed to be white (I think). Image Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820232 Share on other sites More sharing options...
Death_Row Posted December 28, 2008 Share Posted December 28, 2008 Hey. What's the name of Niko -> Name in the archives? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820293 Share on other sites More sharing options...
jadire Posted December 28, 2008 Share Posted December 28, 2008 cya sparkIV, openIV is in town. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820569 Share on other sites More sharing options...
JostVice Posted December 29, 2008 Share Posted December 29, 2008 cya sparkIV, openIV is in town. Not actually, I prefer sparkIV's simplicity, just needing a external WTD editor and scripts for the models and i'm fine. I hope you keep working on this (Or well, in any other IV-tool) Aru @Prince-link: Maybe a problem with the materials, happesn with all the models in the model viewer... Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820688 Share on other sites More sharing options...
rubiomhs Posted December 29, 2008 Share Posted December 29, 2008 aside from gloves and backpacks, what else can this do? nothing? oh...open iv here i come. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820707 Share on other sites More sharing options...
ceedj Posted December 29, 2008 Share Posted December 29, 2008 aside from gloves and backpacks, what else can this do? nothing? oh...open iv here i come. You know, these guys put a LOT of work into these tools, and there's really no reason to make the kind of statements that I see above. Just be happy that they have given their time and effort into letting everyone mod the game. There's room for more than ONE tool around here. Try to be a little more mature about it, ok? @aru: Keep it up! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820729 Share on other sites More sharing options...
Shadow-Link Posted December 29, 2008 Share Posted December 29, 2008 (edited) You people need to show some more respect for tool creators. It's not like you could do better! People are building this from ground up and look what they made possible in just 3 weeks since the game release. If you want better tools. Give him some suggestions for his tool or try to help crack the file formats! It's not as easy as you think. Edit: ceedj beat me to it.. @aru: I really like your tool and I hope you'll continue your great work! Edited December 29, 2008 by Prince-Link Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820738 Share on other sites More sharing options...
Glumok Posted December 29, 2008 Share Posted December 29, 2008 @rubiomhs : go make your own tool, smartass. @Aru : I hope the release of OpenIV stimulates you even more to keep on the development of SparkIV ! Go on ! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/6/#findComment-1058820759 Share on other sites More sharing options...
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