simkas Posted December 24, 2008 Share Posted December 24, 2008 (edited) AWESOME!Wait, can we import files into rpf's now? In theory, yes... I haven't tested it fully.. but it should save compatible RPF files. As for editing the files inside... no tools exist yet. Actually, it does work. I just replaced some files in the playerped.rpf and it works perfectly fine in-game. I f*cking love you, man. Edited December 24, 2008 by simkas Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804372 Share on other sites More sharing options...
JostVice Posted December 24, 2008 Share Posted December 24, 2008 (edited) Awesome, aru! For some reason the download link is broken. Edit: works now. Will edit soon Edit2: Works great! Model preview is better now with separate materials. Couldn't find a model to preview with textures, will keep looking. the separate model preview is awesome, looked into some wtd's of the texture folder: Mind skydome.wtd crashes the tool, so something special has to be there, not? the .sco preview is great, couldn't understand anything but it looks awesome Awesome work Edited December 24, 2008 by Jost_Vice Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804447 Share on other sites More sharing options...
Glumok Posted December 24, 2008 Share Posted December 24, 2008 (edited) looks like Dmitri haves a hidden tatoo under his clothes Awesome work, Aru ! So much things added in so less time. The "search" box works perfectly now ! Very useful. Edit : I was able to switch the knife with the hammer and Glock with nail-gun ! Haha, that's great ! Seriously, Aru, you rule ! Edited December 24, 2008 by gorgeprofondegta4 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804577 Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2008 Share Posted December 24, 2008 Thanks for the new version! Christmas is going to be perfect Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804674 Share on other sites More sharing options...
jadire Posted December 24, 2008 Share Posted December 24, 2008 I don't understand how to import textures, i import the .dds and it says its not there. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804692 Share on other sites More sharing options...
xxxgamer666 Posted December 24, 2008 Share Posted December 24, 2008 @simkas could you please explain your process of doing that? thank you very much Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804847 Share on other sites More sharing options...
MakcenD Posted December 24, 2008 Share Posted December 24, 2008 (edited) Cool man!! Works fine!!!! Edited December 24, 2008 by user21043 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058804908 Share on other sites More sharing options...
pinky Posted December 24, 2008 Share Posted December 24, 2008 @simkas could you please explain your process of doing that? thank you very much Open up the playerped.rpf file, click on the name bar up top to sort by name and then and scroll down to find hands. Export hand_001_r.wdr and hand_diff_001_a_whi.wtd files then change the 001 to 000 on their file names and re import them. Press save and job done. @Aru, this tool gets better and better. Are you going to support importing textures individually into say the pedprops.img wtd files for example. I would hope so as this tool could almost be a one tool do most of the work and only dds import export features on your paint program of chioce would be needed. Great tool so far though. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805054 Share on other sites More sharing options...
xxxgamer666 Posted December 24, 2008 Share Posted December 24, 2008 Ooooh sorry I misread it above. I thought he imported custom textures thats why I was asking. Thanks for replying tho mate. Yea I really hope this gets a texture importer cause that would really be helpfull. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805079 Share on other sites More sharing options...
FunGt Posted December 24, 2008 Share Posted December 24, 2008 Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805087 Share on other sites More sharing options...
JostVice Posted December 24, 2008 Share Posted December 24, 2008 Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. Why do you need that? you can export, rename, and import back. That is what I did Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805182 Share on other sites More sharing options...
jessy-maus Posted December 24, 2008 Share Posted December 24, 2008 I have a question I can now see the images of the textures but how do I get them back into the file ... I do not understand ... I've edited the building but as I get back here please help me You all a Merry Christmas Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805213 Share on other sites More sharing options...
bobotosa Posted December 24, 2008 Share Posted December 24, 2008 can edit image of wtd? and import? if it can, please, advice to me how can edit wtd files? i want editing texture, and replace it Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805273 Share on other sites More sharing options...
LaMuerteX Posted December 24, 2008 Share Posted December 24, 2008 (edited) Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. Good idea, and textures Import individually, these two issues are more need for the moment. Incredible works Aru! Thanks and Merry Christmas for all! Jost_Vice para mas comodidad poder editar desde la propia aplicacion, te ahorras algo de tiempo si tienes que renombrar unos cuantos es mas rapido. more convenient, faster xd saludos y Feliz Navidad Edited December 24, 2008 by LaMuerteX Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805383 Share on other sites More sharing options...
gamerzworld Posted December 24, 2008 Share Posted December 24, 2008 (edited) I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file. That said, Aru is a f*cking god! Edited December 24, 2008 by gamerzworld Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058805801 Share on other sites More sharing options...
jessy-maus Posted December 24, 2008 Share Posted December 24, 2008 Hello can not help me I do not understand ... how do I edit these images and make it back here is not because of the help .. How is that going to the pictures or how do I open a file and WTD somiet can edit the images into the game and can make a purely I've read the readme but there is also nothing in it ..???? please help me Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806000 Share on other sites More sharing options...
NADOLNY Posted December 24, 2008 Share Posted December 24, 2008 Thats some kick ass tool for IV! downloading right away Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806063 Share on other sites More sharing options...
jessy-maus Posted December 24, 2008 Share Posted December 24, 2008 what is hoarse does not look or how should I understand ? how do I import my new edited pictures in the img ... Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806103 Share on other sites More sharing options...
aru Posted December 24, 2008 Author Share Posted December 24, 2008 I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file. Details details... Which IMG file? What files did you export and/or import? Did you change anything in these files? If so, how? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806292 Share on other sites More sharing options...
jessy-maus Posted December 24, 2008 Share Posted December 24, 2008 hallo can you help my please Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806426 Share on other sites More sharing options...
gamerzworld Posted December 24, 2008 Share Posted December 24, 2008 I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file. Details details... Which IMG file? What files did you export and/or import? Did you change anything in these files? If so, how? I've tried doing things to the Script.img and Weapons.img . Script.img: I've tried replacing things like the carwash.sco with the physics test bed script. The game crashes. Then I tried putting the original script back in and it still crashes. Replacing the scripts.img with a backed up version results in the game working again. Weapons.img: I tried replacing the w_ak47 with the nail gun. When rebuilt, GTAIV gives me a zlib error and still runs, however, no weapons load. When just saved, the game loads the IMG partly, but it seems it doesn't load the img file completely as various weapons are missing. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806476 Share on other sites More sharing options...
iSay Posted December 24, 2008 Share Posted December 24, 2008 Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is? Thanks. Merry Christmas everyone! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806677 Share on other sites More sharing options...
gamerzworld Posted December 25, 2008 Share Posted December 25, 2008 Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is? Thanks. Merry Christmas everyone! It's the file "loadingscreens.wtd" in \pc\textures. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806950 Share on other sites More sharing options...
JostVice Posted December 25, 2008 Share Posted December 25, 2008 (edited) In the topic about the textures with 3 grayscale textures, I got some examples wich filenames end as _s so they could be specular textures of different normal textures, as I don't see any other use for these textures (Not looking like alphas...) Yeah, i'm pretty sure they're speculars nj01_woodlatbrown_sws_blistered_rust_bnj03_hsewall34_512_s.dds In the same WTD, I found: nj01_woodlatbrown_n (a normal map, highlighting some parts seen in such texture) So yeah... That is my guess. How could that be done? Inside the wdr materials? - Also, looking in the generic wtd's I found one containing the bullet holes decals, and its normal seem to have alpha, so I guess having the displacement map as alpha on normal map will create the parallax effect... Edited December 25, 2008 by Jost_Vice Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058806963 Share on other sites More sharing options...
iSay Posted December 25, 2008 Share Posted December 25, 2008 Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is? Thanks. Merry Christmas everyone! It's the file "loadingscreens.wtd" in \pc\textures. Thanks! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058807188 Share on other sites More sharing options...
Tohtori Sykerö Posted December 25, 2008 Share Posted December 25, 2008 (edited) To Aru I tried to open f_y_multiplayer.wdd in componentpeds.img and both male and female models looks like this f_y_multiplayer_p.wdd works just fine in pedprops.img (hats and glasses for player models) so is it just bug or? EDIT: also these files looks like as in picture m_m_gru2_hi_01.wdd m_m_gjam_hi_01.wdd m_m_genbum_01.wdd m_m_fatcop_01.wdd ig_romanw.wdd ig_phil_bell.wdd ig_packie_mc.wdd ig_brucie.wdd ig_bernie_crane.wdd f_y_street_34.wdd f_y_street_05.wdd f_y_platin_02.wdd and theres maybe memory leak? SparkIV.exe took 1.5Gb memory when i opened files one by one (open,close,open,close...) ig_jimmy.wdd See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Form.ShowDialog(IWin32Window owner) at System.Windows.Forms.Form.ShowDialog() at u.a(bp A_0) at u.a(Object A_0, KeyEventArgs A_1) at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WmKeyChar(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SparkIV Assembly Version: 0.5.0.0 Win32 Version: 0.5.0.0 CodeBase: file:///E:/Tiedostot/SparkIV/SparkIV.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Model3DViewer Assembly Version: 0.5.0.0 Win32 Version: 0.5.0.0 CodeBase: file:///E:/Tiedostot/SparkIV/Model3DViewer.DLL ---------------------------------------- PresentationFramework Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- PresentationCore Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- WindowsFormsIntegration Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll ---------------------------------------- PresentationFramework.Luna Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework.Luna/3.0.0.0__31bf3856ad364e35/PresentationFramework.Luna.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Edited December 25, 2008 by Tohtori Sykerö Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058807949 Share on other sites More sharing options...
mr.Dageron Posted December 25, 2008 Share Posted December 25, 2008 Really cool work, Aru What about the WTD/XTD editor? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058808248 Share on other sites More sharing options...
froggz19 Posted December 25, 2008 Share Posted December 25, 2008 how i can replace dds files? Change clothes.img/cj_leath2b.wtd/gb_cheapleathcombo01.dds for example Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058808446 Share on other sites More sharing options...
jessy-maus Posted December 25, 2008 Share Posted December 25, 2008 (edited) please help my . i hase this problem with sparkIV Edited December 25, 2008 by jessy-maus Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058809156 Share on other sites More sharing options...
Glumok Posted December 25, 2008 Share Posted December 25, 2008 (edited) please help my . i hase this problem with sparkIV jessy-maus, you don't need to post ALL THE TIME asking for help... If you take the time to read the very first post of this topic, you will see what the actual version (0.5) of SparkIV is able to do and what it cannot do right now. Actually, you can EXPORT textures, but NOT IMPORT It doesn't mean you will never be able to import your textures, you just have to wait for a next release, including this abillity. Check the very first post of this topic for the news and, please, be patient !! --- Am I able to import that in some way again to the gtxd.img file with the 0.5 version? I give up... lol Edited December 25, 2008 by gorgeprofondegta4 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/5/#findComment-1058809290 Share on other sites More sharing options...
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