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[REL|BIN/SRC|Beta] SparkIV


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AWESOME!

Wait, can we import files into rpf's now?

In theory, yes... I haven't tested it fully.. but it should save compatible RPF files. As for editing the files inside... no tools exist yet.

Actually, it does work. I just replaced some files in the playerped.rpf and it works perfectly fine in-game.

 

user posted image

I f*cking love you, man.

Edited by simkas

Awesome, aru! For some reason the download link is broken.

 

Edit: works now. Will edit soon icon14.gif

 

Edit2: Works great! Model preview is better now with separate materials. Couldn't find a model to preview with textures, will keep looking. the separate model preview is awesome, looked into some wtd's of the texture folder: Mind skydome.wtd crashes the tool, so something special has to be there, not?

 

the .sco preview is great, couldn't understand anything but it looks awesome Shifty41s_beerhatsmilie2.gif

 

Awesome work icon14.gif

Edited by Jost_Vice

looks like Dmitri haves a hidden tatoo under his clothes smile.gif

user posted image

 

Awesome work, Aru ! So much things added in so less time.

The "search" box works perfectly now ! Very useful.

 

Edit :

 

I was able to switch the knife with the hammer smile.gif

user posted image

 

and Glock with nail-gun !

user posted image

user posted image

 

Haha, that's great ! Seriously, Aru, you rule !

Edited by gorgeprofondegta4
@simkas could you please explain your process of doing that? thank you very much smile.gif

Open up the playerped.rpf file, click on the name bar up top to sort by name and then and scroll down to find hands.

Export hand_001_r.wdr and hand_diff_001_a_whi.wtd files then change the 001 to 000 on their file names and re import them.

Press save and job done.

 

 

@Aru, this tool gets better and better. icon14.gif

 

Are you going to support importing textures individually into say the pedprops.img wtd files for example.

I would hope so as this tool could almost be a one tool do most of the work and only dds import export features on your paint program of chioce would be needed.

Great tool so far though.

Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. icon14.gif

Why do you need that? you can export, rename, and import back. That is what I did icon14.gif

 

Awesome work aru. In the next version could you include the possibility to rename the files from the img/rpf archive? Thanks anyway, keep it up. icon14.gif

Good idea, and textures Import individually, these two issues are more need for the moment.

 

Incredible works Aru!

 

Thanks and Merry Christmas for all!

 

Jost_Vice

 

para mas comodidad poder editar desde la propia aplicacion, te ahorras algo de tiempo si tienes que renombrar unos cuantos es mas rapido.

 

more convenient, faster xd

 

saludos y Feliz Navidad

Edited by LaMuerteX

I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file.

 

That said, Aru is a f*cking god!

Edited by gamerzworld

Hello can not help me

 

I do not understand ... how do I edit these images and make it back here

 

is not because of the help ..

 

How is that going to the pictures or how do I open a file and WTD somiet can edit the images into the game and can make a purely

 

I've read the readme but there is also nothing in it ..????

 

please help me

 

devil.gifdevil.gifdevil.gif

I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file.

Details details... Which IMG file? What files did you export and/or import? Did you change anything in these files? If so, how?

I'm still having a problem with importing into IMG files. I can import into RPFs fine though. When I tried with a rebuilt IMG file, zlib, GTAIV gave me a zlib error but still played, however, the game stopped reading the IMG file. When I played with just a saved IMG file, the game didn't even read from the file.

Details details... Which IMG file? What files did you export and/or import? Did you change anything in these files? If so, how?

I've tried doing things to the Script.img and Weapons.img .

 

Script.img:

I've tried replacing things like the carwash.sco with the physics test bed script. The game crashes. Then I tried putting the original script back in and it still crashes. Replacing the scripts.img with a backed up version results in the game working again.

 

Weapons.img:

I tried replacing the w_ak47 with the nail gun. When rebuilt, GTAIV gives me a zlib error and still runs, however, no weapons load. When just saved, the game loads the IMG partly, but it seems it doesn't load the img file completely as various weapons are missing.

 

Is it possible to extract the images from the loading screen? (niko, roman, etc.) If so, does anyone know where that file is?

 

Thanks.

 

Merry Christmas everyone!  smile.gif

It's the file "loadingscreens.wtd" in \pc\textures.

In the topic about the textures with 3 grayscale textures, I got some examples wich filenames end as _s so they could be specular textures of different normal textures, as I don't see any other use for these textures (Not looking like alphas...)

 

Yeah, i'm pretty sure they're speculars

 

nj01_woodlatbrown_sws_blistered_rust_bnj03_hsewall34_512_s.dds

 

In the same WTD, I found:

nj01_woodlatbrown_n (a normal map, highlighting some parts seen in such texture)

 

So yeah... That is my guess. How could that be done? Inside the wdr materials?

 

- Also, looking in the generic wtd's I found one containing the bullet holes decals, and its normal seem to have alpha, so I guess having the displacement map as alpha on normal map will create the parallax effect... icon14.gif

 

Edited by Jost_Vice
Tohtori Sykerö

To Aru

 

I tried to open f_y_multiplayer.wdd in componentpeds.img and both male and female models looks like this

 

user posted image

 

f_y_multiplayer_p.wdd works just fine in pedprops.img (hats and glasses for player models)

 

so is it just bug or?

 

EDIT: also these files looks like as in picture

m_m_gru2_hi_01.wdd

m_m_gjam_hi_01.wdd

m_m_genbum_01.wdd

m_m_fatcop_01.wdd

ig_romanw.wdd

ig_phil_bell.wdd

ig_packie_mc.wdd

ig_brucie.wdd

ig_bernie_crane.wdd

f_y_street_34.wdd

f_y_street_05.wdd

f_y_platin_02.wdd

 

and theres maybe memory leak? SparkIV.exe took 1.5Gb memory when i opened files one by one (open,close,open,close...)

 

ig_jimmy.wdd

 

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

 

************** Exception Text **************

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Windows.Threading.DispatcherOperation.Invoke()

at System.Windows.Threading.Dispatcher.ProcessQueue()

at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter)

at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg)

at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)

at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)

at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)

at System.Windows.Forms.Form.ShowDialog()

at u.a(bp A_0)

at u.a(Object A_0, KeyEventArgs A_1)

at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)

at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)

at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)

at System.Windows.Forms.Control.WmKeyChar(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ListView.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)

CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

SparkIV

Assembly Version: 0.5.0.0

Win32 Version: 0.5.0.0

CodeBase: file:///E:/Tiedostot/SparkIV/SparkIV.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

Model3DViewer

Assembly Version: 0.5.0.0

Win32 Version: 0.5.0.0

CodeBase: file:///E:/Tiedostot/SparkIV/Model3DViewer.DLL

----------------------------------------

PresentationFramework

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll

----------------------------------------

PresentationCore

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll

----------------------------------------

WindowsBase

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll

----------------------------------------

WindowsFormsIntegration

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll

----------------------------------------

PresentationFramework.Luna

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework.Luna/3.0.0.0__31bf3856ad364e35/PresentationFramework.Luna.dll

----------------------------------------

 

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

 

For example:

 

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

Edited by Tohtori Sykerö

 

please help my .

 

i hase this problem with sparkIV

jessy-maus, you don't need to post ALL THE TIME asking for help...

If you take the time to read the very first post of this topic, you will see what the actual version (0.5) of SparkIV is able to do and what it cannot do right now.

 

Actually, you can EXPORT textures, but NOT IMPORT

 

It doesn't mean you will never be able to import your textures, you just have to wait for a next release, including this abillity.

Check the very first post of this topic for the news and, please, be patient !!

---

 

Am I able to import that in some way again to the gtxd.img file with the 0.5 version?

I give up... lol

Edited by gorgeprofondegta4

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