Kakashevich Posted December 20, 2008 Share Posted December 20, 2008 Can you make, to open Xbox files of IV? (textures) Yeah, DLC is coming soon so it would be great if we will able to open xbox format textures to convert them into PC Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058789461 Share on other sites More sharing options...
Hollaz Posted December 20, 2008 Share Posted December 20, 2008 The DLC files is most likely already hidden somewhere in the current IV files. They are just not activated. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058789467 Share on other sites More sharing options...
gamerzworld Posted December 20, 2008 Share Posted December 20, 2008 The DLC files is most likely already hidden somewhere in the current IV files. They are just not activated. What's the obsession with people thinking that the DLC content is already done? IF THE DLC WAS DONE, IT WOULD HAVE BEEN f*ckING RELEASED ALREADY. Even if it WAS done and in the games files, don't you think people would have found the files already? I mean, the 360 version's files have been cracked open for ages now. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058789477 Share on other sites More sharing options...
Hollaz Posted December 20, 2008 Share Posted December 20, 2008 The DLC files is most likely already hidden somewhere in the current IV files. They are just not activated. What's the obsession with people thinking that the DLC content is already done? IF THE DLC WAS DONE, IT WOULD HAVE BEEN f*ckING RELEASED ALREADY. Even if it WAS done and in the games files, don't you think people would have found the files already? I mean, the 360 version's files have been cracked open for ages now. Look into vehicles.img and find bikes not used in the game but is on the official screens for the DLC. The weapons introduced for the lost and damned are not in weapons.img, but could be somewhere else. Not saying it's in the game files already, but it wouldn't surprise me if it were. And it's not released, because it may not be fully finished, or they would have set a special release date for it. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058789490 Share on other sites More sharing options...
QwertyAAA Posted December 21, 2008 Share Posted December 21, 2008 Seriously, what's with this picture? zombie.wtd Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058790021 Share on other sites More sharing options...
gamerzworld Posted December 21, 2008 Share Posted December 21, 2008 (edited) Is it just me or is any attempt to replace script files with it's self or a different script futile? I tried replacing a Gambetti mission I'm about to do with a debug script I found. After saving the IMG file and rebuilding it (I've also tried rebuilding and then saving), the game just crashes at the main loading screen. So I thought that maybe the mission file is critical to the game's start up. So I replaced my edited Gamebetti mission file with the original file...and the game still crashes. If I replace the once modified IMG file with a clean never edited IMG file, the game works again. I'm using the magic patch and there is an original file with the .magic in the folder. Another problem I'm having, when I go to use the searchbox, the program crashes. I'm running Vista Home Premium x64. Edited December 21, 2008 by gamerzworld Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058790989 Share on other sites More sharing options...
simkas Posted December 21, 2008 Share Posted December 21, 2008 The DLC files is most likely already hidden somewhere in the current IV files. They are just not activated. What's the obsession with people thinking that the DLC content is already done? IF THE DLC WAS DONE, IT WOULD HAVE BEEN f*ckING RELEASED ALREADY. Even if it WAS done and in the games files, don't you think people would have found the files already? I mean, the 360 version's files have been cracked open for ages now. Look into vehicles.img and find bikes not used in the game but is on the official screens for the DLC. The weapons introduced for the lost and damned are not in weapons.img, but could be somewhere else. Not saying it's in the game files already, but it wouldn't surprise me if it were. And it's not released, because it may not be fully finished, or they would have set a special release date for it. Holy sh*t, you're right. There's like 9 unused bikes with all kinds of biker-ish sounding names like "hellfury" or "daemon". There's also the good old "angel" bike there, that was in some previous GTA's. I'm gonna try to make those bikes to replace the zombie bike, maybe that'll work. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058791036 Share on other sites More sharing options...
Glumok Posted December 21, 2008 Share Posted December 21, 2008 Another problem I'm having, when I go to use the searchbox, the program crashes. I'm running Vista Home Premium x64. Yes me too. With Vista Home 32 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058791202 Share on other sites More sharing options...
jumbo0 Posted December 21, 2008 Share Posted December 21, 2008 Great job aru! It's really impressive that you made something that quick! I'm working on a first snowmod now, for that I need for example the road textures. I can find them and extract them with your tool to BMP's. I can edit them in Photoshop, but how do I import them again? I tried with Resoursaur but I got the error that the file must be a multiply of 4096 bytes... How can I solve this problem? It would open a large bunch of oppertunities! Thx, jumbo0 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058791258 Share on other sites More sharing options...
ArkangelJosh Posted December 21, 2008 Share Posted December 21, 2008 Great job aru! It's really impressive that you made something that quick! I'm working on a first snowmod now, for that I need for example the road textures. I can find them and extract them with your tool to BMP's. I can edit them in Photoshop, but how do I import them again? I tried with Resoursaur but I got the error that the file must be a multiply of 4096 bytes... How can I solve this problem? It would open a large bunch of oppertunities! Thx, jumbo0 indeed it would Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058791907 Share on other sites More sharing options...
jessy-maus Posted December 22, 2008 Share Posted December 22, 2008 I have a question. Why does it take so long are the new version comes. I see in other forums that it gave Reales a lot for other editor, but why does it take so long to IVspark is reales?. We want to import all our new files, but why does it take so long? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058795606 Share on other sites More sharing options...
simkas Posted December 22, 2008 Share Posted December 22, 2008 Is there any progress on making it possible to import files into RPF's? Or are you not working on that? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058795663 Share on other sites More sharing options...
_CP_ Posted December 22, 2008 Share Posted December 22, 2008 This is awesome. I found Brooklyn Bridge model! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058795849 Share on other sites More sharing options...
Glumok Posted December 22, 2008 Share Posted December 22, 2008 I have a question. Why does it take so long are the new version comes. I see in other forums that it gave Reales a lot for other editor, but why does it take so long to IVspark is reales?. We want to import all our new files, but why does it take so long? Are you kidding us ? It hasn't been a month since GTA IV is out... Be patient !! Or pay Aru a lot of $$$... Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058795899 Share on other sites More sharing options...
ArkangelJosh Posted December 22, 2008 Share Posted December 22, 2008 I have a question. Why does it take so long are the new version comes. I see in other forums that it gave Reales a lot for other editor, but why does it take so long to IVspark is reales?. We want to import all our new files, but why does it take so long? Are you kidding us ? It hasn't been a month since GTA IV is out... Be patient !! Or pay Aru a lot of $$$... Indeed be patient. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058795981 Share on other sites More sharing options...
jessy-maus Posted December 22, 2008 Share Posted December 22, 2008 Please excuse the so what I write I am just very hefftig it with you wear them. I'm very impatient, so I wrote this,,, I apologized to please many wan someone knows the extent of what may be the day? sorry again, I do not want to enrage Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058796124 Share on other sites More sharing options...
Rautatie Posted December 22, 2008 Share Posted December 22, 2008 (edited) I have this following problem with Spark IV: Every time I try to open a file, an error message appears saying: ''Access to the path [location of the file] is denied'' What's wrong? Nevermind Is it possible to watch models with textures, not just blank? Edited December 22, 2008 by Rautatie Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058796143 Share on other sites More sharing options...
QwertyAAA Posted December 22, 2008 Share Posted December 22, 2008 This is awesome. I found Brooklyn Bridge model! whatisitwhatisitwhatisit? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058797456 Share on other sites More sharing options...
johanz Posted December 23, 2008 Share Posted December 23, 2008 Help Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058798218 Share on other sites More sharing options...
aru Posted December 23, 2008 Author Share Posted December 23, 2008 @johanz... update to .NET 3.5... or install .NET 2.0 SP1. Apparently installing .NET 3.0 doesn't install .NET 2.0 SP1 which is what causes this problem. In the next version, I'm going to try avoiding using anything SP1 specific. @Rautatie... currently no, maybe in a later release. @jessy-maus... if you don't like it, don't use it. @simkas... next version should have experimental RPF import. @jumbo0... someone else from here has promised to work on a WTD editing tool... so I won't be spending much time on writing an importer... because I know that someone will do an awesome job at it @gamerzworld... thanks, that bug should be fixed in the next version. @City_Poke912/Kakashevich/Hollaz... if you know a little about the way xbox360 content updates are published, you'll know that they are published in 1 compressed/encrypted/digitally signed archive for which no-known extractor exists. Even if I were to spend time on the 360 formats, it wouldn't do any good. @Machienzo/LaMuerteX... Audio RPF files are RPF v3 archives. RPF v3 archives don't contain any filenames, but instead hashes of the filenames. What you see there is the hash value, and without a hash->name mapping, its impossible to get the name out. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058798958 Share on other sites More sharing options...
gamerzworld Posted December 23, 2008 Share Posted December 23, 2008 @Machienzo/LaMuerteX... Audio RPF files are RPF v3 archives. RPF v3 archives don't contain any filenames, but instead hashes of the filenames. What you see there is the hash value, and without a hash->name mapping, its impossible to get the name out. There seems to be a naming structure in the .datXX files within the /pc/audio/config folder if you want to check that out. (I know the names are pertaining to files in the RPFs because I was able to add songs to the Social Club video editor by using file names within the file's hex combined with the file that controls the clip editor songs.) Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058798979 Share on other sites More sharing options...
Rautatie Posted December 23, 2008 Share Posted December 23, 2008 @Rautatie... currently no, maybe in a later release. Good to know that it might be in the later release. And, I have another question. Is there any way to open ''ModelFrag''-models? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058799037 Share on other sites More sharing options...
jumbo0 Posted December 23, 2008 Share Posted December 23, 2008 @ Aru: Thanks for your anwser man! You have any idea when that person will finish his tool? (Or what his name is?) Or will it be possible to import texturefiles into IMG's via your wonderfull Program? Greetz! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058800976 Share on other sites More sharing options...
JKM Posted December 23, 2008 Share Posted December 23, 2008 @ Aru: Thanks for your anwser man! You have any idea when that person will finish his tool? (Or what his name is?) I think he meant OpenIV Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058800986 Share on other sites More sharing options...
jumbo0 Posted December 24, 2008 Share Posted December 24, 2008 @ Aru: Thanks for your anwser man! You have any idea when that person will finish his tool? (Or what his name is?) I think he meant OpenIV Yeah, but if I have to wait untill that comes out... Aru makes his stuff good and quick! So if you CAN make an importer, maybe it would be very handy! Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058802652 Share on other sites More sharing options...
aru Posted December 24, 2008 Author Share Posted December 24, 2008 @ Aru: Thanks for your anwser man! You have any idea when that person will finish his tool? (Or what his name is?) I think he meant OpenIV Yeah, but if I have to wait untill that comes out... Aru makes his stuff good and quick! So if you CAN make an importer, maybe it would be very handy! no, I don't mean OpenIV. I have no idea what OpenIV will support. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058802696 Share on other sites More sharing options...
jumbo0 Posted December 24, 2008 Share Posted December 24, 2008 @ Aru: Thanks for your anwser man! You have any idea when that person will finish his tool? (Or what his name is?) I think he meant OpenIV Yeah, but if I have to wait untill that comes out... Aru makes his stuff good and quick! So if you CAN make an importer, maybe it would be very handy! no, I don't mean OpenIV. I have no idea what OpenIV will support. no, I don't mean OpenIV. I have no idea what OpenIV will support. Ow ok... Well guess we have to wait then Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058804145 Share on other sites More sharing options...
aru Posted December 24, 2008 Author Share Posted December 24, 2008 (edited) New version 0.5.0. First post updated with download links @ here. Full set of version 0.5.0 Features - New "Browse" feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives. - Experimental support for saving RPF files (hasn't been extensively tested) - Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form. - Support for previewing XML and other text files - Support for previewing Model Dictionary (*.wdd) files - Experimental support for texture mapping in model preview (will automatically load filename.wtd if present or display textures embedded in model -- mapping may not be accurate for all models!) - Model meshes without textures will now show in a random colour - Model preview has a tree control allowing to view submeshes - Model preview allows viewing model in wireframe mode (might be slow) - Some minor bug fixes Merry Christmas! Edited December 24, 2008 by aru Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058804334 Share on other sites More sharing options...
simkas Posted December 24, 2008 Share Posted December 24, 2008 New version 0.5.0. First post updated with download links @ here. Full set of version 0.5.0 Features - New "Browse" feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives. - Experimental support for saving RPF files (hasn't been extensively tested) - Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form. - Support for previewing XML and other text files - Support for previewing Model Dictionary (*.wdd) files - Experimental support for texture mapping in model preview (will automatically load filename.wtd if present or display textures embedded in model -- mapping may not be accurate for all models!) - Model meshes without textures will now show in a random colour - Model preview has a tree control allowing to view submeshes - Model preview allows viewing model in wireframe mode (might be slow) - Some minor bug fixes Merry Christmas! AWESOME! Wait, can we import files into rpf's now? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058804339 Share on other sites More sharing options...
aru Posted December 24, 2008 Author Share Posted December 24, 2008 AWESOME!Wait, can we import files into rpf's now? In theory, yes... I haven't tested it fully.. but it should save compatible RPF files. As for editing the files inside... no tools exist yet. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/4/#findComment-1058804357 Share on other sites More sharing options...
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