DexX Posted December 18, 2008 Share Posted December 18, 2008 Preview feature is nice but some textures are not displayed correctly. Most are, but a few have oddball colors. For example pc\data\maps\jersey\nj_01.img - nj01_korean2.wtd Many of the ones that are displayed incorrectly, also have ludicrously long filenames. Example: nj01_shop35front_snj01_redbrickblockwin1_snj01_redbrickblockwin2_s.dds Also, some of the wtd's simply don't have textures (probably used for linking to other wtds, as defined in txdp section of the IDEs). Might be handy to list the number of textures in the preview, or even just in the window title; "Spark IV - Preview - njlights.wtd (0 textures)". edit: Jost_vice beat me to it, it seems. ah well. that'll teach me to sleep But i digress. Any progress padding the models? Will be helpful for testing stuff ingame Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058781593 Share on other sites More sharing options...
steve-m Posted December 18, 2008 Share Posted December 18, 2008 @Jost_Vice... interesting... I guess it only happens for DXT1 textures. There must be something wrong with my decoder. Or maybe they simply use the 3 color channels to store 3 monochrome textures, and mix, colorize and scale them in the shaders? Would explain the big ass filenames which essentially consist of 3 separate texture names... Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058781644 Share on other sites More sharing options...
aru Posted December 18, 2008 Author Share Posted December 18, 2008 @Jost_Vice... interesting... I guess it only happens for DXT1 textures. There must be something wrong with my decoder. Or maybe they simply use the 3 color channels to store 3 monochrome textures, and mix, colorize and scale them in the shaders? Would explain the big ass filenames which essentially consist of 3 separate texture names... Yup, I think thats what it pretty much is. Infact, looking at some of those weird looking textures and how they overlay, theres nothing else they could be. I'm guessing they just merged 3 alpha channels into a DXT1 texture to get better quality alphas than DXT3/5. Note that the filename of the texture is essentially the combination of 3 other textures in the same wtd. I tried dumping the raw data into a DDS file and loading it up with Paint.NET and got the same effect, so its not my code (phew!). @DexX... what do you mean by padding the models? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058781725 Share on other sites More sharing options...
QwertyAAA Posted December 19, 2008 Share Posted December 19, 2008 Great job. Opens everything in PC/DATA/CDIMAGES and PC/MODELS/CDIMAGES. Pretty good. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058782345 Share on other sites More sharing options...
L0uNGeR Posted December 19, 2008 Share Posted December 19, 2008 Great tool. It cured my boredom by making me extract all the radar textures and put them together to one big map. Great work, now we need someone to put all weapon/armor/health/flying rats/?... locations on the map . ya, like this http://ian-albert.com/misc/gamemaps/gtasa/...asa-all-1.0.jpg Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058782775 Share on other sites More sharing options...
DimazzzZ Posted December 19, 2008 Share Posted December 19, 2008 Big thanks to you aru Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058782850 Share on other sites More sharing options...
Disastorm Posted December 19, 2008 Share Posted December 19, 2008 Awesome.Does anyone know where are all the models and textures for Niko are kept? I haven't found any niko.img or player.img. There is a playerped.rpf in the \pc\models\cdimages folder.. Think that contains the player models/textures. That's for the multiplayer character. actually it seems like the multiplayer characters are in componentpeds.img. I'm pretty sure playerped.rpf is, in fact, niko's character. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058782939 Share on other sites More sharing options...
bobotosa Posted December 19, 2008 Share Posted December 19, 2008 i have a qeustion it can to extract WTD's texture? and import texture? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783236 Share on other sites More sharing options...
simkas Posted December 19, 2008 Share Posted December 19, 2008 (edited) Nevermind. Edited December 19, 2008 by simkas Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783241 Share on other sites More sharing options...
saintone Posted December 19, 2008 Share Posted December 19, 2008 Jonny Klebitz the DLC main character? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783508 Share on other sites More sharing options...
simkas Posted December 19, 2008 Share Posted December 19, 2008 (edited) I found the models and textures for the fingerless gloves. So that means that they are in the game, just either Rockstar hasn't put in a way to unlock them or no has just found that way. It should be really easy to make the gloves replace normal hands, we just need this thing to be able to import files into rpf's, cause that's where all player models and textures are. I just found those opened suits that were in the console game too. Goddamn, I can't wait until you make it possible to save rpf's too. Edited December 19, 2008 by simkas Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783747 Share on other sites More sharing options...
LaMuerteX Posted December 19, 2008 Share Posted December 19, 2008 Excellent! Many thanks Aru for all, and continue well Working in the first mods, and ideas in coming ... Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783902 Share on other sites More sharing options...
jessy-maus Posted December 19, 2008 Share Posted December 19, 2008 Great work they have done here. Wan, you can import the pictures whom I may ask. Will be possible? Thanks for the great editor he is very nice work Jessy l.g Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783926 Share on other sites More sharing options...
simkas Posted December 19, 2008 Share Posted December 19, 2008 (edited) Wait a second, the playerped.rpg has all the textures and models for the player model, but neither the normal maps or specular maps are in it. Where are those? EDIT: Is there any progress on making this tool import textures into rpf's? You really need to add that. It'd be awesome. Edited December 19, 2008 by simkas Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058783929 Share on other sites More sharing options...
Faalagorn Posted December 19, 2008 Share Posted December 19, 2008 Nice, indeed... but why can't it open the unarchived wtd's (ex. fonts.wtd)? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058785617 Share on other sites More sharing options...
gamerzworld Posted December 20, 2008 Share Posted December 20, 2008 Nice, indeed... but why can't it open the unarchived wtd's (ex. fonts.wtd)? It can. You just have to trick it by replacing an archived texture with an unarchived texture using the import command. I guessing that Aru forgot that there are some textures are outside of RPFs/IMGs and didn't put an option to view separate wtd files. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058786491 Share on other sites More sharing options...
QwertyAAA Posted December 20, 2008 Share Posted December 20, 2008 One word: Zombie.WTD. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058786761 Share on other sites More sharing options...
adijaga2 Posted December 20, 2008 Share Posted December 20, 2008 Really cool tool. But can it import textures? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787293 Share on other sites More sharing options...
DarkoP Posted December 20, 2008 Share Posted December 20, 2008 hey guys i have a problem with the program.. every time i press a button like open,save,import,export i get an error something like unhandled exception. what is wrong?? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787456 Share on other sites More sharing options...
Glumok Posted December 20, 2008 Share Posted December 20, 2008 hey guys i have a problem with the program.. every time i press a button like open,save,import,export i get an error something like unhandled exception. what is wrong?? Are your files in read-only mode ? I got an error when they are write-protected. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787460 Share on other sites More sharing options...
DarkoP Posted December 20, 2008 Share Posted December 20, 2008 no they are not.. this is the error i get: Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()' See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.MissingMethodException: Method not found: 'System.String System.Windows.Forms.OpenFileDialog.get_SafeFileName()'. at q.g(Object A_0, EventArgs A_1) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------SparkIV Assembly Version: 0.4.5.0 Win32 Version: 0.4.5.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/DOWNLOADS/SparkIV-0.4.5/SparkIV.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787473 Share on other sites More sharing options...
_CP_ Posted December 20, 2008 Share Posted December 20, 2008 I've got problem with your tool. If i click continue, i have a error. I have .NET Framework from IV disc (i don't know it's 3.0 or 3.5) Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787678 Share on other sites More sharing options...
aoxsystems Posted December 20, 2008 Share Posted December 20, 2008 @DarkoP try installing .net framework 3.5,i had this problem with 3.0 Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787683 Share on other sites More sharing options...
i_speel_good Posted December 20, 2008 Share Posted December 20, 2008 RPF rebuilding would be good because it will finally make us able to use FINGERLESS GLOVES! Grand Theft Auto IV\pc\models\cdimages\playerped.rpf contains file hand_diff_001_a_whi.wtd Which is fingerless gloves texture. There's also a seperate model. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787719 Share on other sites More sharing options...
jessy-maus Posted December 20, 2008 Share Posted December 20, 2008 I have a question for you. I read with some pictures which they can import, because I misunderstood something or is this yet? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787809 Share on other sites More sharing options...
bobotosa Posted December 20, 2008 Share Posted December 20, 2008 you made it with c++? Wow, Great work. I wait for next version I hope it can editing wtd files Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787927 Share on other sites More sharing options...
Dimitroco Posted December 20, 2008 Share Posted December 20, 2008 Wow, great job! I didn't expect and import feature this soon. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058787969 Share on other sites More sharing options...
Machienzo Posted December 20, 2008 Share Posted December 20, 2008 Aru, I really want to know how I can use this program to extract sound files from the audio rpf files. I use SparkIV to extract a folder full of files from the audio section of the game, but in that folder aren't any audio filetypes, just files without a filetype. Is there anyway to extract proper audio files from rpf files or are the files inside them meant to be a certain filetype or what? Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058788134 Share on other sites More sharing options...
LaMuerteX Posted December 20, 2008 Share Posted December 20, 2008 Aru you know you can work the audio format of these tracks? can make it compatible with the RPF audio? as able to know when I draw an even extandar not have any compression? be great if we could alter these tracks, and edit, apply new voices GPS, radio etc The community needs this tool, you can edit the news, putting real news, and royal courts of radio, advertising etc, that will make this game bigger Many thanks Aru. sorry for my english, greetings. Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058788141 Share on other sites More sharing options...
_CP_ Posted December 20, 2008 Share Posted December 20, 2008 Can you make, to open Xbox files of IV? (textures) Link to comment https://gtaforums.com/topic/384933-relbinsrcbeta-sparkiv/page/3/#findComment-1058789158 Share on other sites More sharing options...
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