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aru

[REL|BIN/SRC|Beta] SparkIV

Recommended Posts

pinky
need some help im trying to change the textures on some cars im using sparkIV so i change the .WTD (example comet.wtd) and i save it when i start my game there is no cars in sight

is there anything i miss to fix this?

Did you close Spark, if you leave it open in an img file then everything from that img wont load as they are be read by Spark?

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wingblaze
need some help im trying to change the textures on some cars im using sparkIV so i change the .WTD (example comet.wtd) and i save it when i start my game there is no cars in sight

is there anything i miss to fix this?

Did you close Spark, if you leave it open in an img file then everything from that img wont load as they are be read by Spark?

thanks now it works

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1/4 Life

Any ETA on importing audio?

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JKM
Any ETA on importing audio?

and maybe a timeline for the preview of audio files? So theres no need to export :>

That would be cool^^

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nookjie

Hey guys.

 

Take a look at this:

 

user posted image

 

Well, as you can see Nico's face looks very transparent in Spark, is this normal or a bug or something?

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BWARazor

Its normal, if you open it with paint youll see the normal Niko Face textur, same with me!

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Glumok
Well, as you can see Nico's face looks very transparent in Spark, is this normal or a bug or something?

It's normal, some others characters haves the same kind of transparent face too.

Open the PNG in Photoshop for exemple, and flat the image on a white background, then you should see the Niko's face clearly.

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pinky

 

Hey guys.

 

Take a look at this:

 

user posted image

 

Well, as you can see Nico's face looks very transparent in Spark, is this normal or a bug or something?

The Alpha channel seems to act like a specular map or some sort of bump map in game.

 

It is made up from these two textures. user posted image user posted image

Edited by pinky

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nookjie

Ahh ok. I just wondered about the missing eyes in the corner in Photoshop, but now i get it. Thanks to all.

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Gforce

i can confirm the latest Update of Spark works fine for me on both Vista and XP, i particularly like the direct to img Tex modding with Spark wink.gif

 

here's a screenie to say thanks to Aru smile.gif

 

user posted image

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aLive1337

go for model editing bro!

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BeatFK
go for model editing bro!

Bumping that, It would be fabulous.

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jjcoolj91
go for model editing bro!

Bumping that, It would be fabulous.

time to go on the Bump Wagon,

 

anybody who wants model support say aye

 

 

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rebel_36

i dont think you need to tell him..

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jjcoolj91
i dont think you need to tell him..

well if we dont, he will never do it

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BeatFK

 

i dont think you need to tell him..

It's a way of showing our support for this great tool, while encouraging him to continue and make it better. Model edit is like the last step to modder heaven. Praise the lord Aru.

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Gforce

 

go for model editing bro!

it would be nice if it were possible to integrate a mesh export feature like the one included in the little tool mentioned in this post, or the Original Author's Webpage

 

opens wdr files with Tex's mapped (if you have the textures in .jpg format exported to the model folder), exports model as a .wef (wdr exported file) which can be opened in 3DS Max using the supplied max script, only downside is it has no UV mapping coord's on the mesh when opened in max confused.gif

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jjcoolj91

 

go for model editing bro!

it would be nice if it were possible to integrate a mesh export feature like the one included in the little tool mentioned in this post, or the Original Author's Webpage

 

opens wdr files with Tex's mapped (if you have the textures in .jpg format exported to the model folder), exports model as a .wef (wdr exported file) which can be opened in 3DS Max using the supplied max script, only downside is it has no UV mapping coord's on the mesh when opened in max confused.gif

yes i would hope for this too, i got to say it would be good for a capability to import a model to in Spark Window which shows where the models are and you can delete and move objects so we can have some new stuff then save the WDR.

Edited by jjcoolj91

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oinkoink

I've also try to find a way to import(export) wdr files in max and took a look at the SparkIV source for more infos. But because of the compression stuff it would be really hard to do it with maxscript only.

So I've got some ideas...

1.) Use the SparkIV functions via maxscript. (DotNet In MAXScript) But that way seems not really...ehm...cool.

2.) Create a lil converter tool based on SparkIV, like the 'Resoursaur' or add export/import buttons to the 3D viewer or something like that.

2a.) Export a kind of 'Aru3D' format and create a import/export maxscript.

2b.) Export a free/opensource 3D format, like Collada. So we not need a special IO script and it's possible to edit the files with any 3D modelling tool (Max, C4D, Maya, Blender etc). But I don't know if we could also export 'Special-R*-Stuff' with Collada(or simular).

 

I hope that braintrash is understandable, because my english sucks. wink.gif

 

Peace!

 

 

 

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Jimlia

<massive quote removed>

 

alien.gifalien.gifalien.gifalien.gifalien.gif

Edited by REspawn

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Ansgar

I got a few questions:

 

1. Is there any way to convert a .whm file into a .html file or something like that??

--- EDIT ---

I found a way to convert whm to html, but how to convert html to whm?

 

2. When I try to start SparkIV on Windows 7, I get this error:

user posted image

(In English: Spark IV doesn't work anymore.)

 

How can I fix this?

 

3. This is probably the wrong place, but:

When I go to a computer in GTA IV and press "E", nothing happens. Can anybody help me?

Edited by Ansgar

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Glumok
3. This is probably the wrong place, but:

When I go to a computer in GTA IV and press "E", nothing happens. Can anybody help me?

Yes, this is the wrong place and I guess you've got a cracked version of GTA IV ?

Take a look at this post...

 

Use the "search" function.

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Ansgar

Not cracked, but full of mods^^

I found the problem:

You have to

1. install the patches

2. install the mods

Edited by Ansgar

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Krailer

Aru, are there any plans to include support for texture compression and resolution, so that images with larger resolution can be imported (without reseting to original resolution), and also to add alpha mask to textures that originally don't have it?

 

Thanks.

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well bred filly

I. Will it be possible to export and import individual model geometries at some point? I don't think it's possible yet, no?

 

II. Where can I find the resources used for cell phone themes?

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fallenaway

Downloaded, and have 3.5 installed properly. But when i double click to open SparkIV I get an immediate error, not allowing me to run the program. Didnt see this mentioned on here, so am I doing something wrong? Installing it wrong maybe? Totally confused. Help appreciated. Thanks!

 

 

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NiTrOUs3D

Aru, please read my pm.

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WantedPISTOLERO

I still can not get the program to work. It says "Access to path ... denied". I'm trying to open the playerped.rpf, I have the new .net installed, i took off Read Only. I don't know what else to do. Please get back to me when you get a chance. This is the only reason i bought a new computer and GTA IV on PC.

 

I am running Intel Core 2 Quad

VISTA 64

GeForce 9800GT 512mb

8 Gigs of Ram

1 TB of memory

 

Thank you for you're time

 

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Ftmch

Has there been any progress in importing/replacing audio-files? (I know these kind of posts are annoying, but I'm curious).

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hoettienouw

The new windows 7 (build 7022) works with spark IV =DDDDD

Woei, =D

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