Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. The Diamond Casino Heist
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

aru

[REL|BIN/SRC|Beta] SparkIV

Recommended Posts

Starcook

why owned??? handy pics from my girl friend... -.- and the right is my sola-tatoo...a playboy-bunny

Share this post


Link to post
Share on other sites
Volv

I downloaded the latest update but when i go to import WTD textures it doesnt show them in the importer, and only allows me to import PNG type images. Anything i did wrong or something? very annoying because i was able to import them before. :[

Share this post


Link to post
Share on other sites
GTARuss

I want to mod my Xbox360 version of the game!! But console formats are a bit other!

 

Please, Aru! Answer me - how to work with .XTD texture files?

Share this post


Link to post
Share on other sites
Hondara

"The newest version of SparkIV 0.6.0 supports for all Audio files, with playback and export support

 

I've downloaded latest 0.6.1, is there a way to export all audiofiles in a rpf file to wav in one single step?

 

and what means the "right" and "left", i always see two versions of a song in the "view" section, songname.right, songname.left.

Edited by Hondara

Share this post


Link to post
Share on other sites
Glumok
is there a way to export all audiofiles in a rpf file to wav in one single step?

and what means the "right" and "left"

Nope, you can't (yet) export all sounds in a single step.

 

And the "left and right" means what it means, the stereo is separated in two mono files.

I guess it is better for the game to have to deal with only one channel than two,

for instance when you hear the radio in the streets from differents cars at the same time.

Share this post


Link to post
Share on other sites
chngdman

Hi all, is there a way to make it so when I 'Browse' the tree view defaults at closed sub-trees instead of all open? It would make it way easier to go in and go where you want to be and save an infinite number of clicks for us all over time because suddenly browsing is 5+ clicks cheaper. Is it a limitation of using a tree that it must open rolled out? I hope it is possible. blush.gif

 

Love the app, about to port the buttons pics from the PS3 controller to the 360 texture directory to get rid of that rainbow and have an easier time using my PS2 controller icon14.gif

 

edit: scratch that "File pack:/dpad_all.dds.png is not a valid file name"

 

I get that error on export or import of that wtd (360) but no problems with the PS3 one - switching the two by renaming each-for-each only makes me have No Buttons in menus/on screen. Is there a reason why I can edit one and not the other? suicidal.gif

 

Edit two: I can view and export textures from any file I've tried, but edit mode fails. If I click import or export in that view, on any texture file, I get that error, it's not just that file suicidal.gif

Edited by chngdman

Share this post


Link to post
Share on other sites
aru

@chngdman... I really don't want to change the workflow before I add some configurability to the application... still a while till we get there, so the tree is probably going to be fully expanded for a while. For the texture editing issue use 0.6.1.

 

@DerPlay78, Thanks smile.gif

 

@Starcook... my fault for not releasing that Win7 is really Win6.1 smile.gif Will be fixed in next release.

 

@ZHEKAISNEO... Russian 1.0.1.1 version will be supported in next incremental release. For now you can place an older gtaiv.exe in SparkIV's directory (altho Browse might not work as expected).

 

@GTARuss... sorry, currently I have no intentions of supporting xbox360 files. Although SparkIV did start off researching 360 files, it doesn't make sense to invest time in modding a platform that would only benefit the few. I'm sure those few would greatly appreciate it, but that time could be better spent elsewhere.

 

Share this post


Link to post
Share on other sites
DHoff

Is there a way to unlock the doors used in missions (Comrade's Bar, Bank of Liberty etc.) using this?

 

Any help would be appreciated.

Edited by DHoff

Share this post


Link to post
Share on other sites
GTARuss

Thanks for your answer, aru...

 

Maybe as you know, Xbox360 can read only crypted RPF/IMG files - it means that I should use OpenIV to mod them. I tried changing some handling parameters, I edited file in common.rpf, saved it with SparkIV, but it doesnt worked. Then I saved it with OpenIV wich crypts files after saving and everything works =). So, maybe your programm can not be used by console modders...

 

But please, help me a little! OpenIV developers said that they will not support XTD files editing/viewing and any other console-cpecific formats. RPF/IMG - yes, because of this format is identifical for all platforms.

 

I know that your old versions was workable with Xbox360 file formats, also with Xbox360 textures. If you dont want to add Xbox360 functions into your great programm, can you release for public or just for me all your information about Xbox360 texture format?... you anyway dont need it now...

Share this post


Link to post
Share on other sites
chngdman

Thank you smile.gif <3

Share this post


Link to post
Share on other sites
Grenoir

Aru uve created a great tool but how soon it will be possible to edit models for example to change Niko`s head structure?

Share this post


Link to post
Share on other sites
saintone

Yeah Yeah i know this tool is for GTA IV and incomplete but i interested in Midnight:LA .rpf archives blush.gif

 

midnight club:los angeles was created on RAGE engine and also have .rpf archives structure,

 

i think inside structure is a bit another.

 

 

 

Share this post


Link to post
Share on other sites
ZHEKAISNEO

Thanks alot, aru

Share this post


Link to post
Share on other sites
djerk

Great work, aru. Really, great work.

 

I have a one question. Will you be able to manage something more with the WHM files? You know, like an editing HTML source code and add option which allow us to put new textures in virtual GTA IV webpages? It could be something like GTA IV Internet Editor. Please, let me know about this. I am really looking forward to see this!

 

However, if we edit some page in next version of SparkIV (via html code), it could be also "refresh" option to see all the changes made by user.

Share this post


Link to post
Share on other sites
Fabio206
@chngdman... I really don't want to change the workflow before I add some configurability to the application... still a while till we get there, so the tree is probably going to be fully expanded for a while. For the texture editing issue use 0.6.1.

 

@DerPlay78, Thanks smile.gif

 

@Starcook... my fault for not releasing that Win7 is really Win6.1 smile.gif Will be fixed in next release.

 

@ZHEKAISNEO... Russian 1.0.1.1 version will be supported in next incremental release. For now you can place an older gtaiv.exe in SparkIV's directory (altho Browse might not work as expected).

 

@GTARuss... sorry, currently I have no intentions of supporting xbox360 files. Although SparkIV did start off researching 360 files, it doesn't make sense to invest time in modding a platform that would only benefit the few. I'm sure those few would greatly appreciate it, but that time could be better spent elsewhere.

Hi aru,

 

could you put texture level editing in next release? should be useful biggrin.gif

 

anyway great work smile.gif

Share this post


Link to post
Share on other sites
BWARazor

Cant wait for the Win7 Fix, hope its almost done!

Share this post


Link to post
Share on other sites
neoleg

Hi,

I have problem with new version of GTA IV... SparkIV did not load...

 

My patch: 1.0.1.1 (RUS)

Share this post


Link to post
Share on other sites
BWARazor

Aru, when will you release the next update? i really need the Win 7 support

Share this post


Link to post
Share on other sites
wingblaze

need some help im trying to change the textures on some cars im using sparkIV so i change the .WTD (example comet.wtd) and i save it when i start my game there is no cars in sight

is there anything i miss to fix this?

Share this post


Link to post
Share on other sites
pinky
need some help im trying to change the textures on some cars im using sparkIV so i change the .WTD (example comet.wtd) and i save it when i start my game there is no cars in sight

is there anything i miss to fix this?

Did you close Spark, if you leave it open in an img file then everything from that img wont load as they are be read by Spark?

Share this post


Link to post
Share on other sites
wingblaze
need some help im trying to change the textures on some cars im using sparkIV so i change the .WTD (example comet.wtd) and i save it when i start my game there is no cars in sight

is there anything i miss to fix this?

Did you close Spark, if you leave it open in an img file then everything from that img wont load as they are be read by Spark?

thanks now it works

Share this post


Link to post
Share on other sites
1/4 Life

Any ETA on importing audio?

Share this post


Link to post
Share on other sites
JKM
Any ETA on importing audio?

and maybe a timeline for the preview of audio files? So theres no need to export :>

That would be cool^^

Share this post


Link to post
Share on other sites
nookjie

Hey guys.

 

Take a look at this:

 

user posted image

 

Well, as you can see Nico's face looks very transparent in Spark, is this normal or a bug or something?

Share this post


Link to post
Share on other sites
BWARazor

Its normal, if you open it with paint youll see the normal Niko Face textur, same with me!

Share this post


Link to post
Share on other sites
Glumok
Well, as you can see Nico's face looks very transparent in Spark, is this normal or a bug or something?

It's normal, some others characters haves the same kind of transparent face too.

Open the PNG in Photoshop for exemple, and flat the image on a white background, then you should see the Niko's face clearly.

Share this post


Link to post
Share on other sites
pinky

 

Hey guys.

 

Take a look at this:

 

user posted image

 

Well, as you can see Nico's face looks very transparent in Spark, is this normal or a bug or something?

The Alpha channel seems to act like a specular map or some sort of bump map in game.

 

It is made up from these two textures. user posted image user posted image

Edited by pinky

Share this post


Link to post
Share on other sites
nookjie

Ahh ok. I just wondered about the missing eyes in the corner in Photoshop, but now i get it. Thanks to all.

Share this post


Link to post
Share on other sites
Gforce

i can confirm the latest Update of Spark works fine for me on both Vista and XP, i particularly like the direct to img Tex modding with Spark wink.gif

 

here's a screenie to say thanks to Aru smile.gif

 

user posted image

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.