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aru

[REL|BIN/SRC|Beta] SparkIV

Recommended Posts

gamerzworld
I have some code for merging the channels too:

 

http://www.megaupload.com/?d=B34FPMN4

 

It works for all multi channel sounds with an indicator like '_left', '_right', '_centre', etc. in the name and exports 1,2,3 or 5 channel wave files.

Should be easy too integrate...

 

i just tried the new version - nice work!

 

one small thing for whm preview:

you should add

 

<meta http-equiv="content-type" content="text/html; charset=UTF-8">

 

at the beginning of each file, this fixes some special characters like 'café' in fefighter2008.blogsnobs.org

Can you upload it to something like MediaFire.com? MegaFail seems to be failing for me.

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jjcoolj91

Thanks to Rich246, we found that rockstar has the silenced pistol sound in resident.rpf

 

thank you aru and Derplaya78 for making this possible cookie.gifcookie.gif

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SLAYERMAGGOT
Thanks to Rich246, we found that rockstar has the silenced pistol sound in resident.rpf

 

thank you aru and Derplaya78 for making this possible cookie.gifcookie.gif

Yeah the silenced pistol sound could been usefull for my GTA IV Beta Mod too. icon14.gif

Thanks for releasing the new version with so much new features biggrin.gif

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r0b

i can't seem to open any audio stuff, not even resident.rpf, anyone know why?

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C06alt

Great work. cookie.gifcookie.gif

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jjcoolj91

 

Yeah the silenced pistol sound could been usefull for my GTA IV Beta Mod too.  icon14.gif

 

True that, cant wait to see the ability to replace sound files too colgate.gif

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TomVDC

Oke, I don't know what i did wrong but i can't edit the files. I can't import or export.

Is it just me that has this problem or are there other ones?

 

grtz

Tom

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user21043

Thanks aru for update smile.gif , but can you do sparkIV for version 1.0.1.1?

P.S. Sorry for my bad English

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JostVice

Great job, aru. Could you explain what does type 3 vertex means? does this have anything to do with terrain's blendmaps?

 

Also, the WHM viewer is pretty good inlove.gif

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Slim Trashman

Audio... oh my f*cking God I love you <3

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Ftmch

Can we actually replace ingame audio now? wow.gif

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Glumok

Once again, you rules Aru (and DerPlaya78)!

 

SparkIV crashes when I play a sound then listen another sound or close the window.

I need first to hit "stop" then listen another sound or close (not all the time, it happens from time to time).

 

There's a funny "Bing Bong" sound located in "Audio/SFX/GPS/DEFAULT.ivaud/BING_BONG".

Does anyone has heard this sound in the game?

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DerPlaya78

the bing_bong sound is from the gps... sometimes the computer voice says bing bong instead of a computer generated sound.

 

@Ftmch: it's too soon for replacing, only enough info to extract stuff

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evilrex

Does someone know where the cop commands are? Like when they should from the cars/boats/helicopter?

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GTARuss

Aru, it is really cool work! Your tool is the best smile.gifcookie.gif

 

But can I ask about function of exporting audio in *.mp3 format? It will be much easier and it is not hard to release smile.gif

 

Anyway, good luck! icon14.gif

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Intosia
Aru, it is really cool work! Your tool is the best smile.gifcookie.gif

 

But can I ask about function of exporting audio in *.mp3 format? It will be much easier and it is not hard to release smile.gif

 

Anyway, good luck! icon14.gif

How hard is it to compress it yourself...?

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Glumok
Aru, it is really cool work! Your tool is the best  smile.gif  cookie.gif

 

But can I ask about function of exporting audio in *.mp3 format? It will be much easier and it is not hard to release  smile.gif

 

Anyway, good luck!  icon14.gif

How hard is it to compress it yourself...?

Plus almost all the songs haves Left and Right channels separated.

So, I guess it is better to merge two .wav into a single stereo .MP3, in your favorite audio editor.

 

Beside that, if i'm not wrong, you can't use the MP3 algorithm like that, without permission from the creators.

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boomer678

Can someone help me? When i try to open a RPF file it comes up with an error saying access is denied

 

user posted image

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Panimala
Can someone help me? When i try to open a RPF file it comes up with an error saying access is denied

 

user posted image

Same here. confused.gif

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Leopard_

Great work! I used it to get the fingerless gloves biggrin.gif

Couple of bugs

1) The app just quits if i'm messing around in sound files. after about 2 min or so. I'm using Vista.

2) Not really a bug, but could you support .wad?

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Rafioso

Error till save png

 

 

Informationen über das Aufrufen von JIT-Debuggen

anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

 

************** Ausnahmetext **************

System.InvalidOperationException: pack:/radar100.dds.png ist ein ungültiger Dateiname.

  bei System.Windows.Forms.SaveFileDialog.RunFileDialog(OPENFILENAME_I ofn)

  bei System.Windows.Forms.FileDialog.RunDialogOld(IntPtr hWndOwner)

  bei System.Windows.Forms.FileDialog.RunDialog(IntPtr hWndOwner)

  bei System.Windows.Forms.CommonDialog.ShowDialog(IWin32Window owner)

  bei System.Windows.Forms.CommonDialog.ShowDialog()

  bei RageLib.Textures.TextureEditController.View_ExportClicked(Object sender, EventArgs e)

  bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

  bei System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)

  bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

  bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

  bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

  bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

  bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

  bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

  bei System.Windows.Forms.Control.WndProc(Message& m)

  bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)

  bei System.Windows.Forms.ToolStrip.WndProc(Message& m)

  bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

  bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

  bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Geladene Assemblys **************

mscorlib

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.

----------------------------------------

SparkIV

    Assembly-Version: 0.6.0.0.

    Win32-Version: 0.6.0.0.

    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.6.0/SparkIV.exe.

----------------------------------------

System.Windows.Forms

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.

----------------------------------------

System

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.

----------------------------------------

System.Drawing

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.

----------------------------------------

RageLib.Common

    Assembly-Version: 0.6.0.0.

    Win32-Version: 0.6.0.0.

    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.6.0/RageLib.Common.DLL.

----------------------------------------

RageLib.FileSystem

    Assembly-Version: 0.6.0.0.

    Win32-Version: 0.6.0.0.

    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.6.0/RageLib.FileSystem.DLL.

----------------------------------------

System.Xml

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.

----------------------------------------

mscorlib.resources

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.

----------------------------------------

System.Configuration

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.

----------------------------------------

7zipscu8

    Assembly-Version: 0.6.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.

----------------------------------------

RageLib.Textures

    Assembly-Version: 0.6.0.0.

    Win32-Version: 0.6.0.0.

    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.6.0/RageLib.Textures.DLL.

----------------------------------------

ICSharpCode.SharpZipLib

    Assembly-Version: 0.85.5.452.

    Win32-Version: 0.85.5.452.

    CodeBase: file:///D:/Dokumente%20und%20Einstellungen/Rafioso/Desktop/SparkIV-0.6.0/ICSharpCode.SharpZipLib.DLL.

----------------------------------------

System.Windows.Forms.resources

    Assembly-Version: 2.0.0.0.

    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).

    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.

----------------------------------------

 

************** JIT-Debuggen **************

Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der

Konfigurationsdatei der Anwendung oder des Computers

(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.

Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

 

Zum Beispiel:

 

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

 

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten

Ausnahmen an den JIT-Debugger gesendet, der auf dem

Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

 

 

 

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NTxC

I am running Windows XP SP3 32bit and I need help sad.gif

When I try to open an RPF, lets say LOADING, I get an error saying:

 

"Access denied to path 'G:\Gry\Grand Theft Auto IV\pc\audio\Sfx\LOADING.rpf'"

 

I am the administrator on the PC - what am I doing wrong?

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claude-3

I also have a problem.. whenever I cick "Import" or "Export", I get this..

 

user posted image

 

Any help? Thanks!

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mms001

Same 4 me....

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aru

New version 0.6.1, updated on the first post @ here.

 

Mainly bug fixes...

 

Version 0.6.1 Features

- Critical bug fix with import/export textures.

- Fixed a few bugs in WHM preview

- Auto-check for readonly when opening IMG/RPF files

 

------

 

For access denied errors:

If you're on Vista... check that you are running the application as an Administrator (right click, run as Administrator... doesn't matter what your user is admin or not). If not, use the newer version of SparkIV.

 

@Rafioso/claude-3/~Vic Vance~/mms001... should be fixed in 0.6.1.

 

@Leopard_... yeah, it does crap out sometimes... not sure why yet. WAD files, I know nothing about yet smile.gif

 

@GTARuss... MP3 requires patent licensing I think. Some audio tools probably have batch wav->mp3 conversion.

 

@Jost_Vice.. type 3 vertices are vertices without any normal information. They just have X,Y,Z,color,textureU,textureV. No idea if it has anything to do with terrain blendmaps.

 

@user21043... you'll have to tell me where to find that .exe if you want support for it.

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gamerzworld
I am running Windows XP SP3 32bit and I need help sad.gif

When I try to open an RPF, lets say LOADING, I get an error saying:

 

"Access denied to path 'G:\Gry\Grand Theft Auto IV\pc\audio\Sfx\LOADING.rpf'"

 

I am the administrator on the PC - what am I doing wrong?

Uncheck the read-only option in the folder properties for your GTAIV folder.

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claude-3

Thanks Aru! Works now!

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boomer678

I can now play sounds. thankss

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evilrex

Holy sh*t, aru.

You're releasing new versions so often, awesome work! icon14.gifcookie.gif

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LaMuerteX

awasome!

 

think you may soon be ready the import audio option? I am eager for this option.

 

thank you very much master. cookie.gifcookie.gifcookie.gif

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