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aru

[REL|BIN/SRC|Beta] SparkIV

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Garfield 2
What'd you expect with using beta software with a beta OS? tounge.gif

Beta results!

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user21043

aru, thanks for answer =) and thanks for your SparkIV =)

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spyloops

so nothing to do?

 

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Indi

Cheers aru, I'll try it smile.gif

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RaMsOc2

thx man .... awesome work ... keep working on it =D~

 

 

but i have a question ... why i cant open > pc/data/maps/interior/***.img ???

Edited by RaMsOc2

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BWARazor

I got the same error, problem is windows 7, but i dont understand why open IV doenst show any error

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user21043
I got the same error, problem is windows 7, but i dont understand why open IV doenst show any error

Because new build 163 of OpenIV made on windows 7 too =) and work nice on beta =)

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MixerX

btw, aru, how about adding a function of editing text/code entries in *.whm files? would be nice to see in the next release.

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warrior344

SparkIV doesnt open the files for me, it says this, Access to the path 'C:\Program Files (x86)\Rockstar Games\ Grand Theft Auto IV\pc\models\cdimages\playerped.rpf' is denied.

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warrior344

nvm i got it under control smile.gif

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_CP_

aru, can you fix this bug?

I go to turismo.wtd. I choose A (alpha) of texture fe. turismo_badges.

When I save alpha fe. Desktop, i see normal texture, not my saved alpha.

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hoettienouw

Will there be a windows 7 version?

Because i love to mod some files on vista, but now on win7 I cant =X

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user21043
Will there be a windows 7 version?

Because i love to mod some files on vista, but now on win7 I cant =X

Use OpenIV for windows 7

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hoettienouw

OpenIV sucks D=

I want SparkIv =p

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DerPlaya78

I would really like to see audio support in SparkIV.

 

Here is what I found out about the format of soundbank files (radio, speech, etc. contained in rpf)

There are 2 types of files:

 

1. Single long sound with 2, 3 or 5 channels (radios and cutscenes). Most of these files are compressed with adpcm

2. Banks with multiple files (speech and sound effects, some of them contain thousands of very small samples)

 

Some other info:

- files are organized in 2048 byte blocks

- the files contain hashes for each channel / single sample generated by the same hash code as used in sparkiv (jenkins...)

- both types can come in compressed or uncompressed format

 

I'm not good at describing file formats but I wrote a command line little tool with VC# 2008, .Net 3.5:

 

http://rapidshare.com/files/187320944/iv_audio_rip.7z.html (source only)

 

It's capable of extracting all sounds which I came accross (from files extracted with sparkiv. I haven't testet all - there a almost 90000 files...)

The source also includes a text file with more known filenames - both for files contained in rpf and the contained sounds - look for the *.txt files...

Edited by DerPlaya78

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GooD-NTS

DerPlaya78, It's very cool, but in my OpenIV project I have the same progress with audio like you smile.gif

And in next release I hoped to do some surprise for users with this... but you have killed my surprise by your post... sad.gif

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DerPlaya78

sorry... i couldn't resist biggrin.gif

 

the only thing bugging me is that the game files don't contain names for all sounds, just hashes...

I found some strings by using random combinations of strings, characters and numbers, computing the hash and comparing them to used hashes, but i'm still missing 20.000+ strings.......

 

 

...just uploaded it again with GPL license and binary attached:

http://www.megaupload.com/?d=QYJAJOMC

 

Edited by DerPlaya78

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aru

@hoettienouw/user21043... next version should have some workaround for Win7, altho I can't test it right now since I don't have Win7 installed. smile.gif

 

@MixerX.. preview could be possible, but for actually editing the texts we'd have to figure out how to properly recalculate the resource file flags. We don't still have a proper method of doing that yet.

 

@spyloops... that file is in the zip, did you extract all the files properly?

 

Edit:

@City_Poke912... sorry, I missed your comment, but the Alpha/etc is just for preview. There should be a way to isolate the alpha channel in your editing program (photoshop, etc).

Edited by aru

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user21043

Thanks aru, i test it later =)

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chngdman

Noes! Patch broke it! I can't run it with 1.0.2.0 cryani.gif

 

In hindsight, I guess I couldn't have really been any less forgetful of modding before applying it.

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simkas

Ah, hell, this doesn't work with the new patch anymore.

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Grenoir

How can i add this (add 0xB56BC4 /* 1.0.2 US */)? How can i open a dll file to change KeyUtil.cs?

 

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FunGt
How can i add this (add 0xB56BC4 /* 1.0.2 US */)? How can i open a dll file to change KeyUtil.cs?

Aru is going to do it.

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gamerzworld
How can i add this (add 0xB56BC4 /* 1.0.2 US */)? How can i open a dll file to change KeyUtil.cs?

You need to have Visual Studio. If you don't know what it is, you should just wait for Aru to release an updated version.

http://www.microsoft.com/Express/

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chngdman

sweet! it probably wont be long then! this tool is so awesome.

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aru

New version 0.6.0, updated on the first post @ here.

 

A few new features: GTA 1.0.2 support, audio preview/export support, and WHM (binary HTML file) preview support, and a bunch of bug fixes smile.gif.

 

Version 0.6.0 Features

- Support for version 1.0.2 of GTAIV

- Support for previewing WHM files (might not preview exactly as shown in game)

- Support for all Audio files, with playback and export support (thanks to DerPlaya78!)

- Default filenames are now shown when exporting/importing textures in Edit mode

- Support for loading IMG/RPF/Directories by passing a command line argument

- IMG/RPF files are opened in read/write share mode now instead of just read share

- Work around for Windows 7's GDI+ bug

- Added support for "type 3" vertices in models

- Fixed bug with textures that have a name of less than 6 characters

 

Enjoy...

 

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gamerzworld

 

New version 0.6.0, updated on the first post @ here.

 

A few new features: GTA 1.0.2 support, audio preview/export support, and WHM (binary HTML file) preview support, and a bunch of bug fixes smile.gif.

 

Version 0.6.0 Features

- Support for version 1.0.2 of GTAIV

- Support for previewing WHM files (might not preview exactly as shown in game)

- Support for all Audio files, with playback and export support (thanks to DerPlaya78!)

- Default filenames are now shown when exporting/importing textures in Edit mode

- Support for loading IMG/RPF/Directories by passing a command line argument

- IMG/RPF files are opened in read/write share mode now instead of just read share

- Work around for Windows 7's GDI+ bug

- Added support for "type 3" vertices in models

- Fixed bug with textures that have a name of less than 6 characters

 

Enjoy...

Aru for God! Thanks Aru!

 

Edit: Do you think it would be possible to be able to merge the left and right audio channels into one file automatically? It's kinda time consuming when you have to open each one in an audio editing program and re-export them. Thanks!

Edited by gamerzworld

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Intosia

Wow nice man! Now i hope the sound compressing gets done soon, so i can replace that LOADING_TUNE, i cant stand it anymore!

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DerPlaya78

I have some code for merging the channels too:

 

http://www.megaupload.com/?d=B34FPMN4

 

It works for all multi channel sounds with an indicator like '_left', '_right', '_centre', etc. in the name and exports 1,2,3 or 5 channel wave files.

Should be easy too integrate...

 

i just tried the new version - nice work!

 

one small thing for whm preview:

you should add

 

<meta http-equiv="content-type" content="text/html; charset=UTF-8">

 

at the beginning of each file, this fixes some special characters like 'café' in fefighter2008.blogsnobs.org

Edited by DerPlaya78

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