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aru

[REL|BIN/SRC|Beta] SparkIV

Recommended Posts

BeatFK
@Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files?

 

@relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately.

Hello there

 

Thanks for your great tool smile.gif

 

 

I suggest "Change Level" update, like OpenIV..

 

I like your tool, is fast and useful cookie.gificon14.gif

Change levels is a weird feature in openIV... Spark does the mipmaps automatically (Better than OpenIV, that only allows having all the mipmaps in the same texture size... stupid thing )

Actually, Spark does the mipmaps so the texture will appear, But "change levels" is useful when you want your resolution to be personal. In my case, I run the game in Low or Medium res, But Niko's face and clothes in High, thanks to the "change levels" option.

 

So Fabio's suggest is great. Especially since Spark is better for WDR and WDD support. Btw, I'm so hoping WDD geometry editing is next thing on the To do List.

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Neon25

I have a problem, when I try to export or view Niko's face in SparkIV it's like it has gaussian blur on with no background?

Don't know if it's been discussed already...

 

 

I don't have any mods, here's the screen:

 

user posted image

 

 

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JKM

Edit:

 

Strange my programm f*cked up.... ignore this post everything is fine xD

Edited by JKM

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pinky
I have a problem, when I try to export or view Niko's face in SparkIV it's like it has gaussian blur on with no background?

Don't know if it's been discussed already...

 

 

I don't have any mods, here's the screen:

 

user posted image

The alpha channel is used like a specular map. wink.gif

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Neon25
The alpha channel is used like a specular map. wink.gif

And that means.....? I can export all other textures just fine, they look OK in Photoshop, but this particular face texture just doesn't seem right. And other people edited Niko's face with no problem, so what is MY problem? biggrin.gif

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_CP_

@Neon25

Eksportnij texture, importnij j± przez TXD Workshop, exportnij przez ten program i bedzie normalna smile.gif

 

Use this idea.

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Neon25
@Neon25

Eksportnij texture, importnij j± przez TXD Workshop, exportnij przez ten program i bedzie normalna smile.gif

 

Use this idea.

I tried what you said, but txd workshop only supports GTA3, VC, and SA. I don't have any of these installed right now, so I can't import the texture to export it later. Besides it seems like too much of a hustle if I have to do this like that...

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pinky
@Neon25

Eksportnij texture, importnij j± przez TXD Workshop, exportnij przez ten program i bedzie normalna smile.gif

 

Use this idea.

I tried what you said, but txd workshop only supports GTA3, VC, and SA. I don't have any of these installed right now, so I can't import the texture to export it later. Besides it seems like too much of a hustle if I have to do this like that...

Export as a png using Spark and then open it in txdworkshop and split the alpha channel from the png.

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Neon25

Alright, I got it. Thanks smile.gif

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FlaTheR1

Okey, i want to change the textures of some of the stuff like bowling balls and such but the problem is, i cant find them... Is there a way to search or anything??

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Costar

I am just downloading spark IV, was using open IV but had problems gettin its functions to display right, sometimes buttons/functions would be there, others it wouldnt, memory leak error etc..

 

Anyways, Neon, the pic you have is what some tail/head lights lookt like that I opened in psp, I'm not savvy but I poked around, right clickt the layer and selected "flatten image", the image was then clear and full no "checkerboard", is that what happens essentially is its splitting the alpha channel from the png ? Do you have to "rejoin" the alpha before saving the png ? seems logical.. If you have to then, I realize I can do that in the "history" window of psp

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Kotash

Hello,

 

well i have a problem when i modify

 

"Grand Theft Auto IV\pc\models\cdimages\vehicles.img"

 

i can modify all the other files but when i modify this file and then run the game

 

i see all the textures that i have changed without problems but after a while, the game exit with the following error zbl20.

 

I search in internet and i found that is "No válido de recursos detectado" in English "a non-valid resource".

 

But when i play (around 30 minutes) theres no problem i can see perfectly all the textures.

 

this happens to my whit different mods like:

- Real car mod V.01

- Zoppas Truck Mod

 

i think that is a problem that the game don´t allows to modify that file.

 

I have used Magic V.1.0.1.0, and other but i have the same problem.

 

I when i see into "files.txt" (Magic) i notice that the file "vehicles.img" isn´t include. so that could be the problem? that the tool magic not include this file to modify.

 

Thanks for your time, i sorry if my English is not so good.

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GTA_XP

YES!

This made by day atleast good!

Please could someone tell me where can I find generic textures for the cars?

You know like SA generic/vehicle.txd for underbody chassis stuff and much others.

Then I can go work further in 3d modeling.

I have some nice ideas in mind colgate.gif

 

EDIT

I found it.

Edited by GTA_XP

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Mouta

can anyone help me out here?!

im new to this and i've been searching through the models, and i want to ask something.

is it possible to mix diferent models?

that way you could have all peds acessories, like hats, headphones, glasses, etc...

 

or it is more complicated than that and requires scripting or something?

 

please someone answer me. wink.gif

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Glumok
is it possible to mix diferent models?

that way you could have all peds acessories, like hats, headphones, glasses, etc...

As far as I know, it is not yet possible (I say "not yet").

But maybe I'm wrong. If someone knows how to, I would like to know too smile.gif

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_Zaibatsu_

Have a look at /pc/data/maps/props/roadside/st_vend.img/ -> There's the model of the kiosk (gb_magkiosk01.wdr), but not the texture of it. Or is it just me? I don't think I missed it...

 

And, it seems like there are often LODs, but no matching "big size" textures. Why?

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hazarada

i tried modifying some of the pedestrians but it seems that whenever i do that npcs get turned off completely in the game, like streets r empty and nothing to do (altho the empty streets did spark a visual of how awesome a zombie invasion mod would be)

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------

Good Job... I like it tounge.gif

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pinky
i tried modifying some of the pedestrians but it seems that whenever i do that npcs get turned off completely in the game, like streets r empty and nothing to do (altho the empty streets did spark a visual of how awesome a zombie invasion mod would be)

Did you exit spark after editing and before testing, the same happens if you have the vehicle img open in Spark and no cars appear in game.

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hazarada
i tried modifying some of the pedestrians but it seems that whenever i do that npcs get turned off completely in the game, like streets r empty and nothing to do (altho the empty streets did spark a visual of how awesome a zombie invasion mod would be)

Did you exit spark after editing and before testing, the same happens if you have the vehicle img open in Spark and no cars appear in game.

ah yes that was it thanks

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Indi

aru, I don't think it has support with Windows 7, because I made my whole IV folder non read-only and it still says Access Denied

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Indi
Run as admin?

Tried that didn't work. sad.gif

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user21043
Run as admin?

Tried that didn't work. sad.gif

I Have same problem too =)

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aru

Well, first of all its a beta OS, so theres probably still some bugs in it which aren't bugs in SparkIV. Would help if you mentioned what the error was.

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user21043

When I try open admiral.wtd :

user posted image

 

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.  at System.Drawing.SafeNativeMethods.Gdip.GdipGetImageThumbnail(HandleRef image, Int32 thumbWidth, Int32 thumbHeight, IntPtr& thumbImage, GetThumbnailImageAbort callback, IntPtr callbackdata)  at System.Drawing.Image.GetThumbnailImage(Int32 thumbWidth, Int32 thumbHeight, GetThumbnailImageAbort callback, IntPtr callbackData)  at RageLib.Textures.Texture.DecodeAsThumbnail()  at RageLib.Textures.TextureView.listTextures_DrawItem(Object sender, DrawItemEventArgs e)  at System.Windows.Forms.ListBox.OnDrawItem(DrawItemEventArgs e)  at System.Windows.Forms.ListBox.WmReflectDrawItem(Message& m)  at System.Windows.Forms.ListBox.WndProc(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------SparkIV   Assembly Version: 0.5.4.0   Win32 Version: 0.5.4.0   CodeBase: file:///C:/Users/MakcenD/Desktop/DifferenT/ÈãðÛ/GTA%20IV/ÏðîãðàììÛ/SparkIV-0.5.4/SparkIV.exe----------------------------------------System.Windows.Forms   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------RageLib.Common   Assembly Version: 0.5.4.0   Win32 Version: 0.5.4.0   CodeBase: file:///C:/Users/MakcenD/Desktop/DifferenT/ÈãðÛ/GTA%20IV/ÏðîãðàììÛ/SparkIV-0.5.4/RageLib.Common.DLL----------------------------------------RageLib.FileSystem   Assembly Version: 0.5.4.0   Win32 Version: 0.5.4.0   CodeBase: file:///C:/Users/MakcenD/Desktop/DifferenT/ÈãðÛ/GTA%20IV/ÏðîãðàììÛ/SparkIV-0.5.4/RageLib.FileSystem.DLL----------------------------------------System.Xml   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Configuration   Assembly Version: 2.0.0.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------lcrclbzk   Assembly Version: 0.5.4.0   Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500)   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------RageLib.Textures   Assembly Version: 0.5.4.0   Win32 Version: 0.5.4.0   CodeBase: file:///C:/Users/MakcenD/Desktop/DifferenT/ÈãðÛ/GTA%20IV/ÏðîãðàììÛ/SparkIV-0.5.4/RageLib.Textures.DLL----------------------------------------ICSharpCode.SharpZipLib   Assembly Version: 0.85.5.452   Win32 Version: 0.85.5.452   CodeBase: file:///C:/Users/MakcenD/Desktop/DifferenT/ÈãðÛ/GTA%20IV/ÏðîãðàììÛ/SparkIV-0.5.4/ICSharpCode.SharpZipLib.DLL----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration>   <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.

 

Edited by user21043

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Indi
Well, first of all its a beta OS, so theres probably still some bugs in it which aren't bugs in SparkIV. Would help if you mentioned what the error was.

All I got is this:

user posted image

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aru

@user21043... bug in Windows 7... Microsoft has to fix that.

 

@Indi... copy the file to your desktop and try to open it. Its not a Spark bug... most likely a permission issue.

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spyloops

hi all, aru thanks for you tool, but i still got an error message.

 

i try to change some texture in a .wdr folder

 

i do "edit" on it and "export texture".

I change stuff in photoshop.

but when i do "import texture" i got an error message and i can t replace it

my report message: is :System.DllNotFoundException: Impossible de charger la DLL 'libsquish.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)

 

thanks for help icon14.gif

 

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Millenia

What'd you expect with using beta software with a beta OS? tounge.gif

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