H1Vltg3 9 Posted January 3, 2009 aru, sorry Im late on the post, but yes I am running .net framework 3.5.. my OS is Windows 7 beta build 7000, and I have tried the newest version of SparkIV also, still cannot view textures or edit them for that matter. I get this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Drawing.SafeNativeMethods.Gdip.GdipGetImageThumbnail(HandleRef image, Int32 thumbWidth, Int32 thumbHeight, IntPtr& thumbImage, GetThumbnailImageAbort callback, IntPtr callbackdata) at System.Drawing.Image.GetThumbnailImage(Int32 thumbWidth, Int32 thumbHeight, GetThumbnailImageAbort callback, IntPtr callbackData) at RageLib.Textures.Texture.DecodeAsThumbnail() at RageLib.Textures.TextureView.listTextures_DrawItem(Object sender, DrawItemEventArgs e) at System.Windows.Forms.ListBox.OnDrawItem(DrawItemEventArgs e) at System.Windows.Forms.ListBox.WmReflectDrawItem(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------SparkIV Assembly Version: 0.5.3.0 Win32 Version: 0.5.3.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/SparkIV.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------RageLib.Common Assembly Version: 0.5.3.0 Win32 Version: 0.5.3.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.Common.DLL----------------------------------------RageLib.FileSystem Assembly Version: 0.5.3.0 Win32 Version: 0.5.3.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.FileSystem.DLL----------------------------------------System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------7puptn5c Assembly Version: 0.5.3.0 Win32 Version: 2.0.50727.3521 (NetFXspW7.050727-3500) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------RageLib.Textures Assembly Version: 0.5.3.0 Win32 Version: 0.5.3.0 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/RageLib.Textures.DLL----------------------------------------ICSharpCode.SharpZipLib Assembly Version: 0.85.5.452 Win32 Version: 0.85.5.452 CodeBase: file:///C:/Program%20Files/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SparkIV-0.5.3/ICSharpCode.SharpZipLib.DLL----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. I have no problems running any other mod or program for IV and the game runs great on here.. Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7000) (7000.winmain_win7beta.081212-1400) Language: English (Regional Setting: English) System Manufacturer: Gateway System Model: GT5662 BIOS: )Phoenix - Award WorkstationBIOS v6.00PG Processor: AMD Phenom 9500 Quad-Core Processor (4 CPUs), ~2.2GHz Video Card: PNY XLR8 GeForce 8800 GT 512MB OC Memory: 3070MB RAM Page File: 1979MB used, 4459MB available DirectX Version: DirectX 11 Quote Share this post Link to post Share on other sites
MikeszCZ 0 Posted January 4, 2009 (edited) I write here about error wich is now repaired in new version and I cant delete this post... Edited January 4, 2009 by MikeszCZ Quote Share this post Link to post Share on other sites
-vilx- 0 Posted January 4, 2009 where are the interiors textures ? Quote Share this post Link to post Share on other sites
ArnoldHC 0 Posted January 4, 2009 HELP! I downloaded the requirments and bought GTA 4 and when i tried opening it it didnt work.. When i got the zip file i extracted the SparkIV application and then i clicked "Run as Administrator" and said it stopped working..im guessing i did it all wrong..can anyone help me out Quote Share this post Link to post Share on other sites
HomeInmyHEad 0 Posted January 4, 2009 (edited) good program but kinda confused i downloaded this terrorist mod http://www.gtagaming.com/downloads/gta-iv/player-mods/1914 comes with files such as sus2_00_u.wdr suse_000_u.wdr i come to find out that these files are for the bodyarmor/vest also comes with a a balaclava and fingerless gloves files i import the texture and model files to GTA IV niko now has a unremoveable Balaclava and vest stays on after death and changing of clothes/hats i can't delete the file since there is !NO! way to delete files off of SparkIV theres only an export and import so what do i do if i want to get rid of the files? I tried exporting to somewhere else but the file still remains in GTA's directory Edited January 4, 2009 by HomeInmyHEad Quote Share this post Link to post Share on other sites
aru 13 Posted January 5, 2009 New version 0.5.4, updated on the first post @ here. There's a critical bug fix, so updating is highly recommended. Version 0.5.4 Features - Fixed critical bug in texture size calculation for mipmaps - Added support for 8bit grayscale (L8) textures - Added support for "type 8" vertices in models ---- @Voodooman... someday, eventually @LaMuerteX/pinky... should be fixed with 0.5.4. @JKM... fixed with 0.5.4 @ArkangelJosh... thats correct... no compiler exists yet for scruff's untyped pseudo-C format. However, I welcome anyone to write one @H1Vltg3... apparently thats a bug with the GDI+ included in Windows 7 beta, so I have no control over that. Maybe that'll get fixed with the final release of Win7... @HomeInmyHEad... when you imported the file, you OVERWROTE and REPLACED the existing files with the same name. SparkIV does not currently support adding new files or deleting existing files as that functionality will only be required once we have the ability to create new files from scratch. I hope you read and followed the warning about creating backups, and if you did, you should be able to restore those files from the backup img/rpf. Quote Share this post Link to post Share on other sites
jjcoolj91 1 Posted January 5, 2009 New version 0.5.4, updated on the first post @ here. There's a critical bug fix, so updating is highly recommended. Version 0.5.4 Features - Fixed critical bug in texture size calculation for mipmaps - Added support for 8bit grayscale (L8) textures - Added support for "type 8" vertices in models ---- @Voodooman... someday, eventually @LaMuerteX/pinky... should be fixed with 0.5.4. @JKM... fixed with 0.5.4 @ArkangelJosh... thats correct... no compiler exists yet for scruff's untyped pseudo-C format. However, I welcome anyone to write one @H1Vltg3... apparently thats a bug with the GDI+ included in Windows 7 beta, so I have no control over that. Maybe that'll get fixed with the final release of Win7... @HomeInmyHEad... when you imported the file, you OVERWROTE and REPLACED the existing files with the same name. SparkIV does not currently support adding new files or deleting existing files as that functionality will only be required once we have the ability to create new files from scratch. I hope you read and followed the warning about creating backups, and if you did, you should be able to restore those files from the backup img/rpf. Aru what about WDD support ? are you working on it yet ? this will help modding a whole lot if you can get this coded Quote Share this post Link to post Share on other sites
JKM 0 Posted January 5, 2009 wdd is supported oO look into pc/models Quote Share this post Link to post Share on other sites
LaMuerteX 0 Posted January 5, 2009 Many thanks aru, A small suggestion, you could do that when you save an image or load, leaving the name of the texture like openIV and not have to manually type the name, is something that saves us work to publishers. very grateful. and one question, it would be possible to create an option for expanding the size of a texture? for example if this is 128x to 256x resize you think? is very useful for me if possible, some textures and helmets, the quality is perfect but at 256x niko has 2 of 3 are 128x texture and detail is somewhat low, get an option to resize be a very good thing for me that could improve many The Game of small details. Thanks for all. greetings Quote Share this post Link to post Share on other sites
jjcoolj91 1 Posted January 5, 2009 wdd is supported oO look into pc/models I mean WDD editing Quote Share this post Link to post Share on other sites
YoiTzBuGzBuNnY 1 Posted January 5, 2009 HELP ME y do i get this error ?? Quote Share this post Link to post Share on other sites
xmen 3 Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute Quote Share this post Link to post Share on other sites
YoiTzBuGzBuNnY 1 Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute it is it was not check in the 1st place btw thx for the help any way Quote Share this post Link to post Share on other sites
ArkangelJosh 0 Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute it is it was not check in the 1st place btw thx for the help any way Double check again i see your using vista so search .img in GTAIV directory press CTRL+A click properties and then uncheck the readme attribute works for me. Quote Share this post Link to post Share on other sites
pinky 40 Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute it is it was not check in the 1st place btw thx for the help any way Have you modded the file using Open IV previously to using Spark IV? If so you will probably need to return to the origonal file, I had the same thing with the playerped.rpf file. Quote Share this post Link to post Share on other sites
simkas 4 Posted January 5, 2009 I have a suggestion for the next version. It would be great if we could select to apply a texture on a clothing model, from playerped.rpf. It would be really great when skinning outfits, cause we wouldn't need to go in-game everytime. Would that be possible? I mean like, make a menu, so when you view a clothing model, you can select to appply one of the several wtd files that outfit uses. Quote Share this post Link to post Share on other sites
pinky 40 Posted January 5, 2009 I have a suggestion for the next version. It would be great if we could select to apply a texture on a clothing model, from playerped.rpf. It would be really great when skinning outfits, cause we wouldn't need to go in-game everytime. Would that be possible? I mean like, make a menu, so when you view a clothing model, you can select to appply one of the several wtd files that outfit uses. Nice idea, would save a bit of time. Quote Share this post Link to post Share on other sites
jessy-maus 0 Posted January 5, 2009 Hello, I've found a home page, which is also a lot of dresses and mods Hatt they look after, I think these dresses very well This Page Quote Share this post Link to post Share on other sites
<FUBAR> 1 Posted January 6, 2009 Hi aru, Firstly, I have to say that your Tool is really great! It works very well. I changed nearly every billboard texture in the "Manhatten" Area so far. But some of them I can't replace. For example: In the .img archive "manhat09" there is one file named "ts_branding3_dc9.wdr". And if I want to edit this one, I got an error message. I can ignore this error and open the file anyway. But then he show me only 6 textures which I can replace. The rest of them (in all 21 textures) I can't see. But I can see them if I open this file with the "view" button of your program. So, can you help and explain me why this don't work with only this file? That would be great. Quote Share this post Link to post Share on other sites
aru 13 Posted January 6, 2009 @LaMuerteX... can do. Will add to next version. @YoiTzBuGzBuNnY... run as admin. @simkas... will add to the list of things to do. @FUBAR... its a bug, and its fixed in svn. Will be included in next general release. Quote Share this post Link to post Share on other sites
Glumok 209 Posted January 6, 2009 (edited) Aru, may I ask you a favor? Add a "Drag & Drop" ability, to open IMG/RPF files. Will be very useful, because I'm easly lost with the embedded browser! Thank you --- update: or maybe a "favorites" thingy ? Edited January 6, 2009 by gorgeprofondegta4 Quote Share this post Link to post Share on other sites
Ftmch 0 Posted January 8, 2009 (edited) I can't get it to work properly, when I try to view/edit a .wtd file I get this error message (some parts are in swedish though, I'm sorry) And I've got the dot net 3.5 framework installed: System.IO.FileNotFoundException: Det går inte att läsa in filen eller sammansättningen ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73 eller ett av dess beroenden. Det går inte att hitta filen.Filnamn: ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73 vid RageLib.Common.Compression.CompressionDeflateCodec.Decompress(Stream source, Stream destination) vid RageLib.Common.Resources.ResourceFile.Read(Stream data) vid RageLib.Textures.Resource.File.Open(Stream stream) vid RageLib.Textures.TextureFile.Open(Stream stream) vid SparkIV.Editor.Textures.TextureEditor.LaunchEditor(FileSystem fs, File file) vid SparkIV.Editor.Editors.LaunchEditor(FileSystem fs, File file) vid SparkIV.MainForm.EditFile(File file) vid SparkIV.MainForm.tsbEdit_Click(Object sender, EventArgs e) vid System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) vid System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) vid System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) vid System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) vid System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) vid System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) vid System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) vid System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) vid System.Windows.Forms.Control.WndProc(Message& m) vid System.Windows.Forms.ScrollableControl.WndProc(Message& m) vid System.Windows.Forms.ToolStrip.WndProc(Message& m) vid System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) vid System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) vid System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Inlästa sammansättningar ************** mscorlib Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SparkIV Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/SparkIV.exe ---------------------------------------- System.Windows.Forms Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- RageLib.Common Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.Common.DLL ---------------------------------------- RageLib.FileSystem Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.FileSystem.DLL ---------------------------------------- System.Xml Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- System.Configuration Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- i9sbw8yc Sammansättningsversion: 0.5.4.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- RageLib.Textures Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.Textures.DLL ---------------------------------------- System.Windows.Forms.resources Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_sv_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- Edited January 8, 2009 by Ftmch Quote Share this post Link to post Share on other sites
relliksoul 0 Posted January 8, 2009 heres an important question, can i somehow use 1024 texture on the car intriors, im looking to do some modified interiors but cant seem to get higher than 512, spark loads the 1024 maps into the files, but when i play the game they are shrunk to 512. p.s great program btw, makes texture edit simple Quote Share this post Link to post Share on other sites
aru 13 Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Quote Share this post Link to post Share on other sites
relliksoul 0 Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. anything possible in the future? Quote Share this post Link to post Share on other sites
xmen 3 Posted January 9, 2009 one suggestion - please add dimension box in model viewer Quote Share this post Link to post Share on other sites
Alex20 0 Posted January 9, 2009 dude im so lost, yes im a nub at this modding stuff but what does this tool exactly do ? Replace/Attach some pics or other files to the current ones ? and exactly how does this work ? Couldn't really find a guide Quote Share this post Link to post Share on other sites
Fabio206 10 Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Hello there Thanks for your great tool I suggest "Change Level" update, like OpenIV.. I like your tool, is fast and useful Quote Share this post Link to post Share on other sites
JostVice 50 Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Hello there Thanks for your great tool I suggest "Change Level" update, like OpenIV.. I like your tool, is fast and useful Change levels is a weird feature in openIV... Spark does the mipmaps automatically (Better than OpenIV, that only allows having all the mipmaps in the same texture size... stupid thing ) Quote Share this post Link to post Share on other sites
FunGt 56 Posted January 9, 2009 So if I change a texture with SparkIV, it will appear in the game always? Quote Share this post Link to post Share on other sites