jjcoolj91 1 Posted January 5, 2009 Share Posted January 5, 2009 New version 0.5.4, updated on the first post @ here. There's a critical bug fix, so updating is highly recommended. Version 0.5.4 Features - Fixed critical bug in texture size calculation for mipmaps - Added support for 8bit grayscale (L8) textures - Added support for "type 8" vertices in models ---- @Voodooman... someday, eventually @LaMuerteX/pinky... should be fixed with 0.5.4. @JKM... fixed with 0.5.4 @ArkangelJosh... thats correct... no compiler exists yet for scruff's untyped pseudo-C format. However, I welcome anyone to write one @H1Vltg3... apparently thats a bug with the GDI+ included in Windows 7 beta, so I have no control over that. Maybe that'll get fixed with the final release of Win7... @HomeInmyHEad... when you imported the file, you OVERWROTE and REPLACED the existing files with the same name. SparkIV does not currently support adding new files or deleting existing files as that functionality will only be required once we have the ability to create new files from scratch. I hope you read and followed the warning about creating backups, and if you did, you should be able to restore those files from the backup img/rpf. Aru what about WDD support ? are you working on it yet ? this will help modding a whole lot if you can get this coded Link to post Share on other sites
JKM 0 Posted January 5, 2009 Share Posted January 5, 2009 wdd is supported oO look into pc/models Link to post Share on other sites
LaMuerteX 0 Posted January 5, 2009 Share Posted January 5, 2009 Many thanks aru, A small suggestion, you could do that when you save an image or load, leaving the name of the texture like openIV and not have to manually type the name, is something that saves us work to publishers. very grateful. and one question, it would be possible to create an option for expanding the size of a texture? for example if this is 128x to 256x resize you think? is very useful for me if possible, some textures and helmets, the quality is perfect but at 256x niko has 2 of 3 are 128x texture and detail is somewhat low, get an option to resize be a very good thing for me that could improve many The Game of small details. Thanks for all. greetings Link to post Share on other sites
jjcoolj91 1 Posted January 5, 2009 Share Posted January 5, 2009 wdd is supported oO look into pc/models I mean WDD editing Link to post Share on other sites
YoiTzBuGzBuNnY 1 Posted January 5, 2009 Share Posted January 5, 2009 HELP ME y do i get this error ?? Link to post Share on other sites
xmen 3 Posted January 5, 2009 Share Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute Link to post Share on other sites
YoiTzBuGzBuNnY 1 Posted January 5, 2009 Share Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute it is it was not check in the 1st place btw thx for the help any way Link to post Share on other sites
ArkangelJosh 0 Posted January 5, 2009 Share Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute it is it was not check in the 1st place btw thx for the help any way Double check again i see your using vista so search .img in GTAIV directory press CTRL+A click properties and then uncheck the readme attribute works for me. Link to post Share on other sites
pinky 42 Posted January 5, 2009 Share Posted January 5, 2009 HELP ME y do i get this error ?? uncheck read-only attribute it is it was not check in the 1st place btw thx for the help any way Have you modded the file using Open IV previously to using Spark IV? If so you will probably need to return to the origonal file, I had the same thing with the playerped.rpf file. Link to post Share on other sites
simkas 4 Posted January 5, 2009 Share Posted January 5, 2009 I have a suggestion for the next version. It would be great if we could select to apply a texture on a clothing model, from playerped.rpf. It would be really great when skinning outfits, cause we wouldn't need to go in-game everytime. Would that be possible? I mean like, make a menu, so when you view a clothing model, you can select to appply one of the several wtd files that outfit uses. Link to post Share on other sites
pinky 42 Posted January 5, 2009 Share Posted January 5, 2009 I have a suggestion for the next version. It would be great if we could select to apply a texture on a clothing model, from playerped.rpf. It would be really great when skinning outfits, cause we wouldn't need to go in-game everytime. Would that be possible? I mean like, make a menu, so when you view a clothing model, you can select to appply one of the several wtd files that outfit uses. Nice idea, would save a bit of time. Link to post Share on other sites
jessy-maus 0 Posted January 5, 2009 Share Posted January 5, 2009 Hello, I've found a home page, which is also a lot of dresses and mods Hatt they look after, I think these dresses very well This Page Link to post Share on other sites
<FUBAR> 4 Posted January 6, 2009 Share Posted January 6, 2009 Hi aru, Firstly, I have to say that your Tool is really great! It works very well. I changed nearly every billboard texture in the "Manhatten" Area so far. But some of them I can't replace. For example: In the .img archive "manhat09" there is one file named "ts_branding3_dc9.wdr". And if I want to edit this one, I got an error message. I can ignore this error and open the file anyway. But then he show me only 6 textures which I can replace. The rest of them (in all 21 textures) I can't see. But I can see them if I open this file with the "view" button of your program. So, can you help and explain me why this don't work with only this file? That would be great. Link to post Share on other sites
aru 15 Posted January 6, 2009 Author Share Posted January 6, 2009 @LaMuerteX... can do. Will add to next version. @YoiTzBuGzBuNnY... run as admin. @simkas... will add to the list of things to do. @FUBAR... its a bug, and its fixed in svn. Will be included in next general release. Link to post Share on other sites
Glumok 227 Posted January 6, 2009 Share Posted January 6, 2009 (edited) Aru, may I ask you a favor? Add a "Drag & Drop" ability, to open IMG/RPF files. Will be very useful, because I'm easly lost with the embedded browser! Thank you --- update: or maybe a "favorites" thingy ? Edited January 6, 2009 by gorgeprofondegta4 Link to post Share on other sites
Ftmch 0 Posted January 8, 2009 Share Posted January 8, 2009 (edited) I can't get it to work properly, when I try to view/edit a .wtd file I get this error message (some parts are in swedish though, I'm sorry) And I've got the dot net 3.5 framework installed: System.IO.FileNotFoundException: Det går inte att läsa in filen eller sammansättningen ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73 eller ett av dess beroenden. Det går inte att hitta filen.Filnamn: ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73 vid RageLib.Common.Compression.CompressionDeflateCodec.Decompress(Stream source, Stream destination) vid RageLib.Common.Resources.ResourceFile.Read(Stream data) vid RageLib.Textures.Resource.File.Open(Stream stream) vid RageLib.Textures.TextureFile.Open(Stream stream) vid SparkIV.Editor.Textures.TextureEditor.LaunchEditor(FileSystem fs, File file) vid SparkIV.Editor.Editors.LaunchEditor(FileSystem fs, File file) vid SparkIV.MainForm.EditFile(File file) vid SparkIV.MainForm.tsbEdit_Click(Object sender, EventArgs e) vid System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) vid System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) vid System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) vid System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) vid System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) vid System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) vid System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) vid System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) vid System.Windows.Forms.Control.WndProc(Message& m) vid System.Windows.Forms.ScrollableControl.WndProc(Message& m) vid System.Windows.Forms.ToolStrip.WndProc(Message& m) vid System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) vid System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) vid System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Inlästa sammansättningar ************** mscorlib Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SparkIV Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/SparkIV.exe ---------------------------------------- System.Windows.Forms Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- RageLib.Common Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.Common.DLL ---------------------------------------- RageLib.FileSystem Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.FileSystem.DLL ---------------------------------------- System.Xml Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- System.Configuration Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- i9sbw8yc Sammansättningsversion: 0.5.4.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- RageLib.Textures Sammansättningsversion: 0.5.4.0 Win32-version: 0.5.4.0 CodeBase: file:///H:/Spel/Rockstar%20Games/Grand%20Theft%20Auto%20IV/SPARKIV/RageLib.Textures.DLL ---------------------------------------- System.Windows.Forms.resources Sammansättningsversion: 2.0.0.0 Win32-version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_sv_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- Edited January 8, 2009 by Ftmch Link to post Share on other sites
relliksoul 0 Posted January 8, 2009 Share Posted January 8, 2009 heres an important question, can i somehow use 1024 texture on the car intriors, im looking to do some modified interiors but cant seem to get higher than 512, spark loads the 1024 maps into the files, but when i play the game they are shrunk to 512. p.s great program btw, makes texture edit simple Link to post Share on other sites
aru 15 Posted January 9, 2009 Author Share Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Link to post Share on other sites
relliksoul 0 Posted January 9, 2009 Share Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. anything possible in the future? Link to post Share on other sites
xmen 3 Posted January 9, 2009 Share Posted January 9, 2009 one suggestion - please add dimension box in model viewer Link to post Share on other sites
Alex20 0 Posted January 9, 2009 Share Posted January 9, 2009 dude im so lost, yes im a nub at this modding stuff but what does this tool exactly do ? Replace/Attach some pics or other files to the current ones ? and exactly how does this work ? Couldn't really find a guide Link to post Share on other sites
Fabio206 10 Posted January 9, 2009 Share Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Hello there Thanks for your great tool I suggest "Change Level" update, like OpenIV.. I like your tool, is fast and useful Link to post Share on other sites
JostVice 50 Posted January 9, 2009 Share Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Hello there Thanks for your great tool I suggest "Change Level" update, like OpenIV.. I like your tool, is fast and useful Change levels is a weird feature in openIV... Spark does the mipmaps automatically (Better than OpenIV, that only allows having all the mipmaps in the same texture size... stupid thing ) Link to post Share on other sites
FunGt 56 Posted January 9, 2009 Share Posted January 9, 2009 So if I change a texture with SparkIV, it will appear in the game always? Link to post Share on other sites
BeatFK 0 Posted January 9, 2009 Share Posted January 9, 2009 @Ftmch... it's trying to load ICSharpCode.SharpZipLib.dll but cannot find it. Did you extract all the files? @relliksoul.. SparkIV will automatically resize all imported textures to the original size. It doesn't support changing the texture dimensions unfortunately. Hello there Thanks for your great tool I suggest "Change Level" update, like OpenIV.. I like your tool, is fast and useful Change levels is a weird feature in openIV... Spark does the mipmaps automatically (Better than OpenIV, that only allows having all the mipmaps in the same texture size... stupid thing ) Actually, Spark does the mipmaps so the texture will appear, But "change levels" is useful when you want your resolution to be personal. In my case, I run the game in Low or Medium res, But Niko's face and clothes in High, thanks to the "change levels" option. So Fabio's suggest is great. Especially since Spark is better for WDR and WDD support. Btw, I'm so hoping WDD geometry editing is next thing on the To do List. Link to post Share on other sites
Neon25 2 Posted January 10, 2009 Share Posted January 10, 2009 I have a problem, when I try to export or view Niko's face in SparkIV it's like it has gaussian blur on with no background? Don't know if it's been discussed already... I don't have any mods, here's the screen: Link to post Share on other sites
JKM 0 Posted January 10, 2009 Share Posted January 10, 2009 (edited) Edit: Strange my programm f*cked up.... ignore this post everything is fine xD Edited January 10, 2009 by JKM Link to post Share on other sites
pinky 42 Posted January 10, 2009 Share Posted January 10, 2009 I have a problem, when I try to export or view Niko's face in SparkIV it's like it has gaussian blur on with no background?Don't know if it's been discussed already... I don't have any mods, here's the screen: The alpha channel is used like a specular map. Link to post Share on other sites
Neon25 2 Posted January 10, 2009 Share Posted January 10, 2009 The alpha channel is used like a specular map. And that means.....? I can export all other textures just fine, they look OK in Photoshop, but this particular face texture just doesn't seem right. And other people edited Niko's face with no problem, so what is MY problem? Link to post Share on other sites
_CP_ 9,616 Posted January 10, 2009 Share Posted January 10, 2009 @Neon25 Eksportnij texture, importnij j± przez TXD Workshop, exportnij przez ten program i bedzie normalna Use this idea. Link to post Share on other sites