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My RESC10 problem solved + some opinions


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Hello everyone!

 

First I say, I'm new here.. But I have constantly followed these GTA IV topics since I got my copy of the game.

 

When I first installed GTA IV, I started it up with no problems. I started a new game and yea, I could definately see my comp struggle. Then, 30 secs - 2 minute of some ingame driving, well, the game froze. Sometimes it came back to desktop with RESC10 error, sometimes it froze completely, forcing me to reset my comp.

 

Now, yesterday, I updated/patched my game. Fired it up again, started a new game, 1 minute later... RESC10 error. :\

 

I should say, I got a Gainward 8800GT 512 MB GS, and I set my graphics in-game within videomem limits. (360 / 487 MB). So I was confused that I got all these RESC10 - Videomem. error.

 

However, I some how managed to fix this. And all I did was the following in my Nvidia control-panel:

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

And... No RESC10 error at all after this.

 

But, the most confusing thing of all regarding to this.. Since i also use the -norestrictions commandline, I tried now to force high textures, exceeding my available videomem., and my oh my, still no RESC10 error.

 

Now my ingame opinions:

 

* It's playable with my system, but it stutters here and there, and when much is going on = slowdowns.

* Shadows looks horrible (and I suspect this strange, dithered/spraypaint kind of shadows actually hits the performance in a bad way).

* Bloom / PostFX is quite overdone. (My opinion though, gonna test the tweaks to .dat settings today).

* Physics and gameplay is great smile.gif

* Some textures and objects flickers.

* After playing a while, textures seems to load kinda strange. Example when walking on a roof, the whole roof ground texture transform into a grey solid block that goes from Niko's knees and down.

* Overall it looks like it definately could be better optimized.

 

 

My system 'n settings:

 

AMD Athlon 64 X2 5600+

Gainward 8800GT 512 MB Golden Sample

2 GB RAM

XP SP3

(180.48 Nvidia drivers, Tweaked XP, Dual Core Optimizer, Only XP core-processes in Task Manager, stand alone Swap partition)

 

Res.: 1280 x 1024 (75)

Textures: High

Render: High

Viewdist.: 11

Detaildist.: 11

Traffic: 10

Shadow: 0

 

 

Well, I hope the above solution does the trick for others with similar RESC10 problems.

 

Now it's just to wait for more decent tweaks/fixes/patches to be released in the upcoming future, making this game and it's performance optimal.

 

 

/KiCk-AzZ

-Sweden-

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Yes!Yes!Yes!Yes!Yes!Yes!Yes! rolleyes.gif

 

Worked for me! After 5 days of waiting.....

 

THX

 

The only thing I had to do, before these steps, is to reset my global options in Nvidia Control Panel.

I hope this helps all the RESC10 folks with a Nvidia card

Eeey, I'm very glad it worked out for you too biggrin.gif

 

I was kinda suprised yesterday, that it did the trick with such simple effort I mean.

 

I havn't tried doh, to play around with the three Nvidia settings to see which actually solves the problem.. After all, it actually could be this lucky combination that works all together.

 

Maybe the enabled PhysX setting makes it "steal" to much of Vid.mem/GPU-power to make it evantually fail ingame? Along with 1,2 or 3 pre-rendered frames in the memory.

 

I don't know really... However these setting made it work smile.gif That's the best part.

 

Just to add.. Of course I have Clip Capture off during play.

I turned it off first time I started. Since I know some people have solved their RESC10 problems, turning it off, that alone didn't help me.

 

/KiCk-AzZ

-Sweden-

Edited by KiCk-AzZ
anyone get this problem with ati? i got 4870x2 and after the patch i get this error after e few minutes....

Me too, with a 4870 1gb, get the RESC10 after about 30 seconds if I am brazen enough to try and utilise most of the GPU memory (i.e run at the recommended settings for my system) sarcasm.gif

 

Lowering textures to medium, thus lowering required VPU RAM to less than 500mb seems to work.

Have you tried that?

Hello everyone!

 

First I say, I'm new here.. But I have constantly followed these GTA IV topics since I got my copy of the game.

 

When I first installed GTA IV, I started it up with no problems. I started a new game and yea, I could definately see my comp struggle. Then, 30 secs - 2 minute of some ingame driving, well, the game froze. Sometimes it came back to desktop with RESC10 error, sometimes it froze completely, forcing me to reset my comp.

 

Now, yesterday, I updated/patched my game. Fired it up again, started a new game, 1 minute later... RESC10 error. :\

 

I should say, I got a Gainward 8800GT 512 MB GS, and I set my graphics in-game within videomem limits. (360 / 487 MB). So I was confused that I got all these RESC10 - Videomem. error.

 

However, I some how managed to fix this. And all I did was the following in my Nvidia control-panel:

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

And... No RESC10 error at all after this.

 

But, the most confusing thing of all regarding to this.. Since i also use the -norestrictions commandline, I tried now to force high textures, exceeding my available videomem., and my oh my, still no RESC10 error.

 

Now my ingame opinions:

 

* It's playable with my system, but it stutters here and there, and when much is going on = slowdowns.

* Shadows looks horrible (and I suspect this strange, dithered/spraypaint kind of shadows actually hits the performance in a bad way).

* Bloom / PostFX is quite overdone. (My opinion though, gonna test the tweaks to .dat settings today).

* Physics and gameplay is great smile.gif

* Some textures and objects flickers.

* After playing a while, textures seems to load kinda strange. Example when walking on a roof, the whole roof ground texture transform into a grey solid block that goes from Niko's knees and down.

* Overall it looks like it definately could be better optimized.

 

 

My system 'n settings:

 

AMD Athlon 64 X2 5600+

Gainward 8800GT 512 MB Golden Sample

2 GB RAM

XP SP3

(180.48 Nvidia drivers, Tweaked XP, Dual Core Optimizer, Only XP core-processes in Task Manager, stand alone Swap partition)

 

Res.: 1280 x 1024 (75)

Textures: High

Render: High

Viewdist.: 11

Detaildist.: 11

Traffic: 10

Shadow: 0

 

 

Well, I hope the above solution does the trick for others with similar RESC10 problems.

 

Now it's just to wait for more decent tweaks/fixes/patches to be released in the upcoming future, making this game and it's performance optimal.

 

 

/KiCk-AzZ

-Sweden-

By George I think you might have done it, even if it doesn't work for me thanks for sharing icon14.gif

 

h

Wow great thread rolleyes.gif

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

I assume the physx is under "set physx accelelaration"

 

Please advice if it is not

 

Also the single monitor compatibility mode, is this the same as single display performance mode? This can be found under the manage 3D settings

Edited by Rosta

Oh my.. smile.gif

 

Just happy to share this, and I'm glad it works.

On the other hand I'm sorry this just seem to apply NVIDIA users.. confused.gif

 

I hope someone manage to solve it for those with Radeon systems as well.. At least Rockstar should.

 

To make my self clear, regarding the settings...

 

- Disabled GPU PhysX

(Yes, in Set PhysX configuration)

 

- Set pre-rendered frames to 0

(Inside Manage 3D settings)

 

- Set to "Single monitor compability mode"

(Actually I see, it's called Compability performance mode, and is to be found in: Manage 3D settings -> Multi-display/mixed-GPU acceleration)

 

However I did some testing this evening, playing around with those settings, and I think I managed to pin-point Set pre-rendered frames as the main factor for this "fix"...

 

So I should say, I cannot really confirm that disabling GPU PhysX and the use of Compability performance mode, contributes to solve the RESC10 problem.

 

When going from 0 to 1 Pre-rendered frames though, I could play for quite long, but then it actually crashed for me after a while. Going for more than 2 pre-rendered frames, it crashes/freezes frequently and it also gave me a nv4_disp.dll BSOD once.

 

Sadly I have heard that the setting of 1 pre-rendered frames, help stabilize the FPS/smoothness for quite many. I didn't manage to notice any extreme difference on my system though.

 

So it could actually come to a bitter conclusion:

 

0 Pre-rendered frames = No RESC10 error, slight more stutter

1 (or more) Pre-rendered frames = RESC10 errors/crashes, slighty more stable FPS

 

 

/KiCk-AzZ

-Sweden-

Edited by KiCk-AzZ

you can have physx on but pre-redenring must be disabled. When I have pre-rendering on I get average fps of 56 on benchmark but I will crash in 20minutes. When I have it at 0 I get average fps of 45 but I played over 2 hours. And after that I tried pre-rendering at 0 and physx on that works too. So no need to disable physx.

 

you can have physx on but pre-redenring must be disabled. When I have pre-rendering on I get average fps of 56 on benchmark but I will crash in 20minutes. When I have it at 0 I get average fps of 45 but I played over 2 hours. And after that I tried pre-rendering at 0 and physx on that works too. So no need to disable physx.

Just as I suspected...

 

Well, it makes sense though, that pre-rendered frames in the videomem. adds up to to the fact it'll soon run out and therefore crash..

But that was quite a FPS drop too, Tompaa :\ Between 1 and 0 PR-frames... But I guess it ends up in a matter of what to prioritize.

 

I tried to do benchmarking before I stumbled across this "fix", but it wasn't that often results would show up.. Mostly I got the RESC10 error just before it.

 

I think I managed to pull out 37 FPS with LOW tex/rendering then.. But I suspect I ain't get more than 20-25 when ingame with 0 PR-frames setting. And for me, after playing for more than 1-2 hours, texture loading struggles and slowdowns take over.

 

The price for running on a just a Dual-Core system?

 

/KiCk-AzZ

-Sweden-

It seems that PhysX has no effect on GTA so I'll keep it enabled since it may have effect on the other games.

 

Here are my results:

 

Benchmark pre-rendered frames 0:

 

Statistics

Average FPS: 46.22

Duration: 37.09 sec

CPU Usage: 43%

System memory usage: 92%

Video memory usage: 96%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 32

Detail Distance: 20

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: NVIDIA GeForce 8800 GTS 512

Video Driver version: 180.84

Audio Adapter: SB X-Fi Audio [EC00]

Intel® Core2 Quad CPU @ 3.40GHz

2Gb DDR2 1066 @ 1125Mhz

 

Benchmark pre-rendered frames 3:

 

Statistics

Average FPS: 55.93

Duration: 37.21 sec

CPU Usage: 48%

System memory usage: 94%

Video memory usage: 95%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 32

Detail Distance: 20

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: NVIDIA GeForce 8800 GTS 512

Video Driver version: 180.84

Audio Adapter: SB X-Fi Audio [EC00]

Intel® Core2 Quad CPU @ 3.40GHz

2Gb DDR2 1066 @ 1125Mhz

  • 2 weeks later...

Can someone help me I have:

 

Mobile Intel® 965 Express Chipset Family

 

What would be the settings to change for this

 

Please help, I cant get into the game at all. It crashes when it gets to R then another R then GTA IV then it crashes.

 

I will be very happy if someone helps with this biggrin.gif

 

 

I tried the three things, but I still get the RESC10 error. sad.gif

user posted image

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

 

ADDED INFO about GTA IV Crash from Promblem Reports and Solutions in Vista:

 

 

ProductGTA IVProblemGTA IV CrashDate12/31/2008 1:45 PMStatusReport SentDescriptionCritical runtime problemProblem signatureProblem Event Name:	APPLICATION CRASHSystem RAM:	-1Available RAM:	-483688448Number of CPUs:	4Video Card Manufacturer:	NVIDIAVideo Card Description:	NVIDIA GeForce 8800 UltraVideo Card Driver Version:	unknownOS Version:	6.0.6001.2.1.0.256.1Locale ID:	1033Extra information about the problemBucket ID:	4

 

 

 

ProductGrand Theft Auto IVProblemStopped workingDate12/31/2008 1:46 PMStatusReport SentProblem signatureProblem Event Name:	APPCRASHApplication Name:	GTAIV.exeApplication Version:	1.0.1.0Application Timestamp:	493db559Fault Module Name:	GTAIV.exeFault Module Version:	1.0.1.0Fault Module Timestamp:	493db559Exception Code:	c0000005Exception Offset:	0038a11dOS Version:	6.0.6001.2.1.0.256.1Locale ID:	1033Additional Information 1:	5385Additional Information 2:	debc5c125bc5b4fc75c0849c2aa1e5efAdditional Information 3:	64f3Additional Information 4:	1118c4d3080ec1a6ff07edcfb89fd2c7Extra information about the problemBucket ID:	1052810197

 

Edited by killer45acp
  • 2 months later...

 

However, I some how managed to fix this. And all I did was the following in my Nvidia control-panel:

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

And... No RESC10 error at all after this.

 

 

Hi there. This is going to sound like a stupid question, most likely, but what the hell.

 

All my other games work fine. All of them. GTA IV is the ONLY game which doesn't. Is there any way at all to somehow use those settings you describe JUST for GTA IV, short of setting them like that before I play and then back to normal again once I'm done?

 

If this works then I'll be over the moon but not just a little annoyed at the steps I need to take to get this damn game working.

 

Thanks very much in advance.

 

 

Eey, looks like people brought life to this thread again smile.gif Hehe..

Ain't got anything new to share I'm afraid.. And it looks like some questions here got their answer already.

 

As many (or a few at least) might have discovered, the PR-Frames 0 setting, just seem to delay the sad fact of a crash.

 

Some might be able to play at least a couple of hours, when some might not :\ But also to a cost of some valuable FPS, regarding to benchmark difference with PRF 0 and PRF 1.

 

I should say though, that nowadays I have my GTAIV installed on a fresh, new Windows install. My RESC10 errors is actually gone completely, even with a PR-frames setting of 1 or more.

 

With reduced Bloom effects, 1680x1050, High Details (but low distances), and my Athlon X2 5600+, 8800GT.. I actually manage to pull off enjoyable framerates... Still I haven't played GTAIV for months... :\

 

The main issue for me now is these strange slow-downs after like 15 minutes of gameplay. It runs very, very fine when starting the game, running around, driving, whatever, it runs great.. But somehow, it begins to slow down and stutter after a short while. Even in places where it recently ran just fine.

 

I've tried applications as the SysTweak Memory Thingy.. Just to see little effect, before it begins to slow down yet again :\

Seems like a memory issue, and the very same that's been haunting us since the release. I believe the recent patches ain't fixing this either, since I haven't seen any difference after applying them.

 

I guess the final way to really enjoy GTAIV, is spending cash on new, high-end hardware. At least ultra performance could hide these issues a bit better.

 

I might drop by again in 2021 with my Infinite-Hz Quantum-Processor and a Fusion-Core GPU, to check out some GTAIV mods smile.gif

 

 

Have a nice one!

 

 

/KiCk-AzZ

-Sweden-

I tried the three things, but I still get the RESC10 error. sad.gif

user posted image

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

 

ADDED INFO about GTA IV Crash from Promblem Reports and Solutions in Vista:

 

 

ProductGTA IVProblemGTA IV CrashDate12/31/2008 1:45 PMStatusReport SentDescriptionCritical runtime problemProblem signatureProblem Event Name:	APPLICATION CRASHSystem RAM:	-1Available RAM:	-483688448Number of CPUs:	4Video Card Manufacturer:	NVIDIAVideo Card Description:	NVIDIA GeForce 8800 UltraVideo Card Driver Version:	unknownOS Version:	6.0.6001.2.1.0.256.1Locale ID:	1033Extra information about the problemBucket ID:	4

 

 

 

ProductGrand Theft Auto IVProblemStopped workingDate12/31/2008 1:46 PMStatusReport SentProblem signatureProblem Event Name:	APPCRASHApplication Name:	GTAIV.exeApplication Version:	1.0.1.0Application Timestamp:	493db559Fault Module Name:	GTAIV.exeFault Module Version:	1.0.1.0Fault Module Timestamp:	493db559Exception Code:	c0000005Exception Offset:	0038a11dOS Version:	6.0.6001.2.1.0.256.1Locale ID:	1033Additional Information 1:	5385Additional Information 2:	debc5c125bc5b4fc75c0849c2aa1e5efAdditional Information 3:	64f3Additional Information 4:	1118c4d3080ec1a6ff07edcfb89fd2c7Extra information about the problemBucket ID:	1052810197

 

Lower your settings so you only use 60-65% of the physical Vram of your card, meaning around 500MB Vram.

This game leaks memory like nothing else and unless 182.06-08 run the game or any other running it without the error this is the only way.

NO commandlineusage to override limits either as it only adds to the trouble and instability. That what i had to do pre patch2 and 182.06 driver to get the game rolling 24/7 without the memoryleakage crashing the game.

  • 1 month later...

 

Hello everyone!

 

First I say, I'm new here.. But I have constantly followed these GTA IV topics since I got my copy of the game.

 

When I first installed GTA IV, I started it up with no problems. I started a new game and yea, I could definately see my comp struggle. Then, 30 secs - 2 minute of some ingame driving, well, the game froze. Sometimes it came back to desktop with RESC10 error, sometimes it froze completely, forcing me to reset my comp.

 

Now, yesterday, I updated/patched my game. Fired it up again, started a new game, 1 minute later... RESC10 error. :\

 

I should say, I got a Gainward 8800GT 512 MB GS, and I set my graphics in-game within videomem limits. (360 / 487 MB). So I was confused that I got all these RESC10 - Videomem. error.

 

However, I some how managed to fix this. And all I did was the following in my Nvidia control-panel:

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

And... No RESC10 error at all after this.

 

But, the most confusing thing of all regarding to this.. Since i also use the -norestrictions commandline, I tried now to force high textures, exceeding my available videomem., and my oh my, still no RESC10 error.

 

Now my ingame opinions:

 

* It's playable with my system, but it stutters here and there, and when much is going on = slowdowns.

* Shadows looks horrible (and I suspect this strange, dithered/spraypaint kind of shadows actually hits the performance in a bad way).

* Bloom / PostFX is quite overdone. (My opinion though, gonna test the tweaks to .dat settings today).

* Physics and gameplay is great smile.gif

* Some textures and objects flickers.

* After playing a while, textures seems to load kinda strange. Example when walking on a roof, the whole roof ground texture transform into a grey solid block that goes from Niko's knees and down.

* Overall it looks like it definately could be better optimized.

 

 

My system 'n settings:

 

AMD Athlon 64 X2 5600+

Gainward 8800GT 512 MB Golden Sample

2 GB RAM

XP SP3

(180.48 Nvidia drivers, Tweaked XP, Dual Core Optimizer, Only XP core-processes in Task Manager, stand alone Swap partition)

 

Res.: 1280 x 1024 (75)

Textures: High

Render: High

Viewdist.: 11

Detaildist.: 11

Traffic: 10

Shadow: 0

 

 

Well, I hope the above solution does the trick for others with similar RESC10 problems.

 

Now it's just to wait for more decent tweaks/fixes/patches to be released in the upcoming future, making this game and it's performance optimal.

 

 

/KiCk-AzZ

-Sweden-

Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mod

 

 

please help i dont know what does it mean ''Set pre-rendered frames to 0'' how i can do this i dont know please help me nervous.gif

 

AND may it work with this komp

Intel® Core2 Quad CPU Q6600 @ 2.40GHz @2400MHz

NVIDIA GeForce 9600 GT ~1024MB

Realtek HD Audio output

2048MB

ram:4095MB

Windows XP Professional Service Pack 3

Edited by mike2
  • 6 months later...
Hello everyone!

 

First I say, I'm new here.. But I have constantly followed these GTA IV topics since I got my copy of the game.

 

When I first installed GTA IV, I started it up with no problems. I started a new game and yea, I could definately see my comp struggle. Then, 30 secs - 2 minute of some ingame driving, well, the game froze. Sometimes it came back to desktop with RESC10 error, sometimes it froze completely, forcing me to reset my comp.

 

Now, yesterday, I updated/patched my game. Fired it up again, started a new game, 1 minute later... RESC10 error. :\

 

I should say, I got a Gainward 8800GT 512 MB GS, and I set my graphics in-game within videomem limits. (360 / 487 MB). So I was confused that I got all these RESC10 - Videomem. error.

 

However, I some how managed to fix this. And all I did was the following in my Nvidia control-panel:

 

- Disabled GPU PhysX

- Set pre-rendered frames to 0

- Set to "Single monitor compability mode"

 

And... No RESC10 error at all after this.

 

But, the most confusing thing of all regarding to this.. Since i also use the -norestrictions commandline, I tried now to force high textures, exceeding my available videomem., and my oh my, still no RESC10 error.

 

Now my ingame opinions:

 

* It's playable with my system, but it stutters here and there, and when much is going on = slowdowns.

* Shadows looks horrible (and I suspect this strange, dithered/spraypaint kind of shadows actually hits the performance in a bad way).

* Bloom / PostFX is quite overdone. (My opinion though, gonna test the tweaks to .dat settings today).

* Physics and gameplay is great smile.gif

* Some textures and objects flickers.

* After playing a while, textures seems to load kinda strange. Example when walking on a roof, the whole roof ground texture transform into a grey solid block that goes from Niko's knees and down.

* Overall it looks like it definately could be better optimized.

 

 

My system 'n settings:

 

AMD Athlon 64 X2 5600+

Gainward 8800GT 512 MB Golden Sample

2 GB RAM

XP SP3

(180.48 Nvidia drivers, Tweaked XP, Dual Core Optimizer, Only XP core-processes in Task Manager, stand alone Swap partition)

 

Res.: 1280 x 1024 (75)

Textures: High

Render: High

Viewdist.: 11

Detaildist.: 11

Traffic: 10

Shadow: 0

 

 

Well, I hope the above solution does the trick for others with similar RESC10 problems.

 

Now it's just to wait for more decent tweaks/fixes/patches to be released in the upcoming future, making this game and it's performance optimal.

 

 

/KiCk-AzZ

-Sweden-

I have that problem but this is my config

 

My coumputer Configuration is:

Intel Core 2 Duo

E4600 @ 2.40GHz

2GB RAM

300GB Hard Drive

ATI Radeon HT 3450 : 1GB

Windows XP

Service Pack 3

Net Framework 3.5

Direct - X 9

 

When i play they freeze me lot of times then come "Fatal Error RESC10"

And someone when play GTA IV computer just restart

 

Did someone know how i can fix that problem

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