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-DX9


tong2099
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-DX9 in target of shotcut LaunchGTAIV.exe

 

or no put the -DX9 in shotcut i can't see a different

 

cause my fps isn't increase.

 

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There is no -DX9 command to GTAIV.exe (or LaunchGTAIV.exe)

 

 

C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV>gtaiv.exe -helpUsage: gtaiv.exe [options]Where [options] are one or more of:==== [AUDIO] ====-fullspecaudio: Force high-end CPU audio footprint-minspecaudio: Force low-end CPU audio footprint==== [GLOBAL] ====-benchmark: Determines if we run the benchmark immediately-safemode: Sets graphics setting to lowest setting==== [GRAPHICS] ====-forcer2vb: force r2vb-frameLimit: number of frames to limit game to-framelockinwindow: Force framelock to work even in a window (works best with         60Hz monitor refresh)-fullscreen: Force fullscreen mode-height:  Set height of main render window (default is 480)-norestrictions: Do not limit graphics settings-novblank: Disable wait for vblank-refreshrate: Set refresh rate of main render window-width:   Set width of main render window (default is 640)-windowed: Force windowed mode==== [MEMORY] ====-availablevidmem: Percentage of available video memory-memrestrict: Set the restriction the amount of available memory for managed         resources-nomemrestrict: Do not restrict the amount of available memory for managed         resources-noprecache: Do not precache resources-percentvidmem: Percentage of video memory to make available to GTA==== [QUALITY SETTINGS] ====-detailquality: Set detail distance (0-99)-renderquality: Set anisotropic filtering (0-4)-shadowdensity: Set the number of lights that cast shadows-texturequality: Set texture quality (0-2)-viewdistance: Set LOD view distance (0-99)

 

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I came across this folder in the GTA directory.. "win32_30_atidx10" in the shader folder.. "C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv\GTAIV\common\shaders\win32_30_atidx10".. if im not mistaken.. it says DX10 at the end there..

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That's most likely for r2vb.

 

Render to vertex buffer is a new feature available in ATI drivers starting with Catalyst 5.9. It is available on all DirectX 9 class ATI hardware from the Radeon 9500 and up, with some extra abilities for the X1x00 series. Render to Vertex Buffer, or R2VB for short, can in some ways be seen as a precursor to DirectX 10. It allows some of the effects of DirectX 10 to be efficiently implemented on DirectX 9 hardware. It also gives an interesting insight in the way of thinking you’ll have to get used to when someof the DirectX 10 features become mainstream.
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