Ahm3dS Posted December 13, 2008 Share Posted December 13, 2008 Fuc*king useless patch =[ Link to comment Share on other sites More sharing options...
Voxal Posted December 13, 2008 Share Posted December 13, 2008 after instaling that thing i'v lost all sounds from the game... Link to comment Share on other sites More sharing options...
scratchyrice Posted December 13, 2008 Author Share Posted December 13, 2008 (edited) @ClearDark I see, as with every jealous fanboy on here, you don't believe me. www.scratchyrice-dev.co.uk is my site. Also check out my Physx demo on www.youtube.com/scratchyrice. #include <stdio.h>class test{public://Constructortest(){ printf("f*ck u");}};void main(){test *myTest = new test();} Memory Saving Optimization == Faster searching algorithms such as binary or tree, over serial through the data, And deleting unneeded data (Which causes the memory leaks). For E.G, the memory leak could be caused by Car information, in that the Cars enter the area, they are added to the Physics, Rendering and Ai middle ware's of the engine, But when the car is destroyed or exits the area, some or all of this information is not being deleted, Thus the slow continual slowdown of FPS. BTW my site is now 3 years old, and that physx demo was done in 1 month. Edited December 13, 2008 by scratchyrice Link to comment Share on other sites More sharing options...
scratchyrice Posted December 13, 2008 Author Share Posted December 13, 2008 Lol that shut you up. Link to comment Share on other sites More sharing options...
bekhan Posted December 13, 2008 Share Posted December 13, 2008 WYF!!!!!111oneoneeleven Bullsh*t, doesn't work, path in paper, f*cking R*. Bitches!! f*ck GTA, I'm gonna sell my copy f*cking game biatches!!!! Go learn to develop a game mofos !! Link to comment Share on other sites More sharing options...
Latetzki Posted December 13, 2008 Share Posted December 13, 2008 FPS is still same here. Game isn't playable. Link to comment Share on other sites More sharing options...
ClearDark Posted December 13, 2008 Share Posted December 13, 2008 @ClearDark I see, as with every jealous fanboy on here, you don't believe me. www.scratchyrice-dev.co.uk is my site. Also check out my Physx demo on www.youtube.com/scratchyrice. #include <stdio.h>class test{public://Constructortest(){ printf("f*ck u");}};void main(){test *myTest = new test();} Memory Saving Optimization == Faster searching algorithms such as binary or tree, over serial through the data, And deleting unneeded data (Which causes the memory leaks). For E.G, the memory leak could be caused by Car information, in that the Cars enter the area, they are added to the Physics, Rendering and Ai middle ware's of the engine, But when the car is destroyed or exits the area, some or all of this information is not being deleted, Thus the slow continual slowdown of FPS. BTW my site is now 3 years old, and that physx demo was done in 1 month. You are sad, You post the source code of a pre-rendered code from Visual Studio, replacing Hello World with f*ck You. You are such a tool. But i see your C++ is limited aswell, since printf is a C syntax and cout is the C++ equivilant. In your reply you say binary search trees and throw 1st coding course terms like you know what they mean yet you showed memory usage as your indication that their patch didnt to what it was supposed to do. Which means you FAIL. So stop running around showing how big shot you are, because you are nothing but a poser. Im not even going to continue this argument with you since i bet your age + the amount of the fingers on your hands is below 15. Idiot. Link to comment Share on other sites More sharing options...
PiLO86 Posted December 13, 2008 Share Posted December 13, 2008 Still suck!!! I want my money back ffs! Link to comment Share on other sites More sharing options...
scratchyrice Posted December 13, 2008 Author Share Posted December 13, 2008 Im fed up with Twats like you. Firstly im 18, 19 in march. 2nd'ly the template for a "Windows Console Application" is: // a.cpp : Defines the entry point for the console application.//#include "stdafx.h"int _tmain(int argc, _TCHAR* argv[]){return 0;} How is that related in any way to my code? The template simply gets the command line values and exits the program with a return integer of 0. Mine uses OO, and prints "f*ck u" when an instance of the class is created. This pretty much proves that you have little to no knowlage of C++ Development. You are such a tool. But i see your C++ is limited aswell, since printf is a C syntax and cout is the C++ equivilant. Did you see my site and video? Could you do that from scratch using DirectXSDK, PhysxSDK and OpenALSDK? I think not. Also theres no reason to use cout over printf in this instance. Binary search, is when a list of data is loaded up, and is sorted in some way. You then get the list count, and get the middle value. Then you check to see if the value you are trying to find is either the same, above or below the current value. If its the same, then it is found, If its lower you cut the lower half in half, and repeat the process, if its higher you cut the higher half in half, and repeat the process. This goes on till the value is found. Tree search, Unlike the binary search, the data does not have to be in any order, and so is idea for when you need to insert data on the fly, and still get relatively low search times. However, the data does have to stacked in a "Tree" fashion. So you get the first peice of data, which acts as node "0", Then the next peice of data is placed either to the "left" or the "right" of the node, depending if its higher, or lower than the node. This then repeats until all the data is in place. To get the result, you simply follow the linked list through the "left" and "right" pointers of each node, until you get to the appropriate value. Unlike binary, its infact more efficient if the data is not placed in an order. I generally use tree searches for dynamic collision detection, and pathfinding. What do you use it for mate? So do you have anything to actualy show your work? Retard. Link to comment Share on other sites More sharing options...
FlorisH Posted December 13, 2008 Share Posted December 13, 2008 f*cking patch, game STILL freezes after some minutes F*ck R* , I bought this game 2nd December for 45 Euros (netherlands) and STILL i cant play the f*cking game ..... almost 2 weeks ago... Link to comment Share on other sites More sharing options...
Corgi Posted December 13, 2008 Share Posted December 13, 2008 My patch just makes the camera rotate 'round and 'round Niko...... the steering wheel does turn the wheel left and right however, no binding means that the pedals don't get recognized and the buttons correspond to really useless controls. Rockstar... what gives? Link to comment Share on other sites More sharing options...
ClearDark Posted December 13, 2008 Share Posted December 13, 2008 Im fed up with Twats like you. Firstly im 18, 19 in march. 2nd'ly the template for a "Windows Console Application" is: // a.cpp : Defines the entry point for the console application.//#include "stdafx.h"int _tmain(int argc, _TCHAR* argv[]){return 0;} How is that related in any way to my code? The template simply gets the command line values and exits the program with a return integer of 0. Mine uses OO, and prints "f*ck u" when an instance of the class is created. This pretty much proves that you have little to no knowlage of C++ Development. You are such a tool. But i see your C++ is limited aswell, since printf is a C syntax and cout is the C++ equivilant. Did you see my site and video? Could you do that from scratch using DirectXSDK, PhysxSDK and OpenALSDK? I think not. Also theres no reason to use cout over printf in this instance. Binary search, is when a list of data is loaded up, and is sorted in some way. You then get the list count, and get the middle value. Then you check to see if the value you are trying to find is either the same, above or below the current value. If its the same, then it is found, If its lower you cut the lower half in half, and repeat the process, if its higher you cut the higher half in half, and repeat the process. This goes on till the value is found. Tree search, Unlike the binary search, the data does not have to be in any order, and so is idea for when you need to insert data on the fly, and still get relatively low search times. However, the data does have to stacked in a "Tree" fashion. So you get the first peice of data, which acts as node "0", Then the next peice of data is placed either to the "left" or the "right" of the node, depending if its higher, or lower than the node. This then repeats until all the data is in place. To get the result, you simply follow the linked list through the "left" and "right" pointers of each node, until you get to the appropriate value. Unlike binary, its infact more efficient if the data is not placed in an order. I generally use tree searches for dynamic collision detection, and pathfinding. What do you use it for mate? So do you have anything to actualy show your work? Retard. Yhat sh*t on your site is not your work. So stop acting like your the almighty l337 h4x0r programmer. DirectX SDK comes with tons of samples like that, you just modified a few lines..woope. 2nd, You keep spouting stupid bullsh*t about how Memory Usage is actually related to the optimization Rockstar did to the game, so shut the f*ck up. Your copy/pasted explanation of what binary search and tree search like it HAS TO DO with anything here, seriously, go back to your cave. 3rd, nice programming skills, making a class and putting a printf on the constructor. Wow, you got mad skills. You are pathetic. No more replies from me, i dont argue with idiots. Link to comment Share on other sites More sharing options...
scratchyrice Posted December 13, 2008 Author Share Posted December 13, 2008 HAHAHA Well the jokes on you mate. That stuff is mine. Ah well at least now i know you're jealous mate Looks like you are the idiot, so i believe you can eat your own words. 2nd, You keep spouting stupid bullsh*t about how Memory Usage is actually related to the optimization Rockstar did to the game, so shut the f*ck up. Your copy/pasted explanation of what binary search and tree search like it HAS TO DO with anything here, seriously, go back to your cave. OMG, im actualy LMAO, There's not much else i can do to prove it to you, but where exactly would i have got that from? I know my english isnt really "Wikipedia" grade, so where the hell would i get it from? Stop being a jealous motherf*cker, and accept it. Link to comment Share on other sites More sharing options...
FlorisH Posted December 13, 2008 Share Posted December 13, 2008 f*cking patch, game STILL freezes after some minutes F*ck R* , I bought this game 2nd December for 45 Euros (netherlands) and STILL i cant play the f*cking game ..... almost 2 weeks ago... ok in the time the game is not freezing (5 minutes) and i want to acces the Menu, I hit the Escape Button, and after 5 MINUTES it enters Menu.... WTF is wrong with this game, I am realy realy mad and pissed of because I bought a New Graphics card (Asus HD4850 TOP) en 2 gig of extra memory (total 4 Gig) to play GTA on high settings, and after 2 f*cking weeks the game still DOESNT work Link to comment Share on other sites More sharing options...
scratchyrice Posted December 13, 2008 Author Share Posted December 13, 2008 Im sorry, this deserves another reply. Im actualy cracking up here. You look like such a moron since what you said. Ok, since there's loads of samples like that, according to your steaming with jealousy brain, Which one in particular uses PhysxSDK, and the OpenAL SDK? And looks anything like mine? Link to comment Share on other sites More sharing options...
Pylly Posted December 13, 2008 Share Posted December 13, 2008 TIS PACHT IS USELESS!!!!!! I STILL GET ONLY 5 FSP WHIT MY HIHG END PC!!! WATTE FAACK_??? MY SYSTEM SPECS= AMD SERPOM 2GMHZ 512GB DDR MEMORY AND ATI RADEO 3450!!!1 MAEK BETTER PATCH!!!11 Link to comment Share on other sites More sharing options...
flyer2359 Posted December 13, 2008 Share Posted December 13, 2008 The patch is good just the fact that you don't get sound after running the benchmark but you just have to restart game after that. But it fixed a few problems for me Link to comment Share on other sites More sharing options...
Turdist Posted December 13, 2008 Share Posted December 13, 2008 THIS PATCH IS great..... its fixed all those NON EXISTANT problems and not touched all the REAL ones! Link to comment Share on other sites More sharing options...
Shlomo Posted December 13, 2008 Share Posted December 13, 2008 It's sh=t... Freezing haven't fixed, so... i'm going to uninstall game and leave it for 3 months, until the real patch will be available. I feel sorry to Rockstar... P.S im sorry for my grammar... But im f===ing angry Link to comment Share on other sites More sharing options...
GamerJerome Posted December 13, 2008 Share Posted December 13, 2008 It's sh=t...Freezing haven't fixed, so... i'm going to uninstall game and leave it for 3 months, until the real patch will be available. I feel sorry to Rockstar... P.S im sorry for my grammar... But im f===ing angry yup i have the same the freezing thing and the shadows are still the same thanks rockstar many thanks -_- next time try to fix it better jerks Link to comment Share on other sites More sharing options...
FlorisH Posted December 13, 2008 Share Posted December 13, 2008 It's sh=t...Freezing haven't fixed, so... i'm going to uninstall game and leave it for 3 months, until the real patch will be available. I feel sorry to Rockstar... P.S im sorry for my grammar... But im f===ing angry yup i have the same the freezing thing and the shadows are still the same thanks rockstar many thanks -_- next time try to fix it better jerks shadows are good now, but freezing not... i still cant play Link to comment Share on other sites More sharing options...
kajdehoop Posted December 13, 2008 Share Posted December 13, 2008 This patch didn't fix anything! It just created more problems. After installing the patch I had to unplug my joystick, and the water looks terrible! (but sometimes it's funny to see the whole city going up and down ) Link to comment Share on other sites More sharing options...
christinme7890 Posted December 13, 2008 Share Posted December 13, 2008 Stop your goddamn bitching. - I got an additional 8 FPS increase in the patch - I get no lag what so ever when turning around, i used to pre-patch - Multiplayer settings ARE saved now - I get no slowdowns after few mins of play due to leaks Just stuff it, if you are here posting and bitching even if the game was working good you'd still be bitching and moaning. -Overall savings to memory Measured it, And its exactly the same. Measured WHAT? Do you even know what this is referring to? I guess typing away bullsh*t that sounds certain does make you look good. Back to Turf Wars on XBL. i don't know how you got results from the patch because a majority of the people didn't. I have a good pc beyond recommended settings and i lost 10fps after the patch. I also lost audio and textures and the memory is still the same. Link to comment Share on other sites More sharing options...
zelic Posted December 13, 2008 Share Posted December 13, 2008 TIS PACHT IS USELESS!!!!!! I STILL GET ONLY 5 FSP WHIT MY HIHG END PC!!! WATTE FAACK_??? MY SYSTEM SPECS= AMD SERPOM 2GMHZ 512GB DDR MEMORY AND ATI RADEO 3450!!!1 MAEK BETTER PATCH!!!11 are serious or just f*ckin' kidding? your PC sucks more than intergalactic vacuum clear. READ THE f*ckING REQUIREMENTS. A little question for all other people whinnig in here, DID YOU EVEN PATCH YOUR GAME FFS? and who the f*ck said anything about FPS increase? they said they'll fix some memory problems, and you know what? they did. My game wasn't working. I was using CacheBoost to play and now it works without it. SO THEY DID FIX SOMETHING. Textures are visible. No more lag, still some stuttering but i guess thats ok since i run my game on system thats old and my graphics are in red. specs below. You people who could play this game before patch without texture problems and just had sh*tty FPS, there is nothing for you in this patch. Your game will run like sh*t even after patching it because the problem is on your side. And like someone else said in another topic (too lazy to search): im starting to think you all have crappy PCs or just trying whats impossible, it still reads in readme.txt 'future hardware'. Dont try to run it at 5480*3890 res. be reasonable. on the other hand, this game IS a screwup. It offers nothing, its like GTA3 with better psyhics and thats it. I guess they left things out so they can make some more money with the sequels (which will, i can bet on this one, use this same engine just with new content and future PCs will be able to run this game on highest) intel c2d E4400 2GHz 1Gb 800mhz 8600GT 256 DOWNCLOCKED due to lack of fan (fanless edition) I play my game with constant 25fps, view distance is like 6 or 7 (it still renders building over the river so dont think it affects game play) textures medium, render high 1024x768. Link to comment Share on other sites More sharing options...
mupet0000 Posted December 13, 2008 Share Posted December 13, 2008 GTX280 beats the 8600 by MILES. Q9450 @ 2.66GHz beats the Q6600 at 2.40GHz. Why can't I max out the game without it crashing? Why do I have to turn my settings down at all, my spec KILLS the recommended spec. 20-30fps is just NOT enough. What the f*ck is rockstar doing? Link to comment Share on other sites More sharing options...
zelic Posted December 13, 2008 Share Posted December 13, 2008 GTX280 beats the 8600 by MILES. Q9450 @ 2.66GHz beats the Q6600 at 2.40GHz. Why can't I max out the game without it crashing? Why do I have to turn my settings down at all, my spec KILLS the recommended spec. 20-30fps is just NOT enough. What the f*ck is rockstar doing? because they said max settings are for future hardware and DID YOU COME YOU FROM FUTURE? i think not... and why 20-30fps isn't enough? do you watch your movies at 150fps? no you dont, because movies play at 25fps.... just to be clear, im not defending rockstar, they released sh*tty game, you bought sh*tty game and you are stuck with sh*tty game. And screaming on forums (which is a gta fan forum, what an irony) wont make your game run better. No patch can make this game less crappy so turn your setting down a bit and play crysis on highest when you wanna see eyecandy graphics. Link to comment Share on other sites More sharing options...
christinme7890 Posted December 13, 2008 Share Posted December 13, 2008 TIS PACHT IS USELESS!!!!!! I STILL GET ONLY 5 FSP WHIT MY HIHG END PC!!! WATTE FAACK_??? MY SYSTEM SPECS= AMD SERPOM 2GMHZ 512GB DDR MEMORY AND ATI RADEO 3450!!!1 MAEK BETTER PATCH!!!11 are serious or just f*ckin' kidding? your PC sucks more than intergalactic vacuum clear. READ THE f*ckING REQUIREMENTS. A little question for all other people whinnig in here, DID YOU EVEN PATCH YOUR GAME FFS? and who the f*ck said anything about FPS increase? they said they'll fix some memory problems, and you know what? they did. My game wasn't working. I was using CacheBoost to play and now it works without it. SO THEY DID FIX SOMETHING. Textures are visible. No more lag, still some stuttering but i guess thats ok since i run my game on system thats old and my graphics are in red. specs below. You people who could play this game before patch without texture problems and just had sh*tty FPS, there is nothing for you in this patch. Your game will run like sh*t even after patching it because the problem is on your side. And like someone else said in another topic (too lazy to search): im starting to think you all have crappy PCs or just trying whats impossible, it still reads in readme.txt 'future hardware'. Dont try to run it at 5480*3890 res. be reasonable. on the other hand, this game IS a screwup. It offers nothing, its like GTA3 with better psyhics and thats it. I guess they left things out so they can make some more money with the sequels (which will, i can bet on this one, use this same engine just with new content and future PCs will be able to run this game on highest) intel c2d E4400 2GHz 1Gb 800mhz 8600GT 256 DOWNCLOCKED due to lack of fan (fanless edition) I play my game with constant 25fps, view distance is like 6 or 7 (it still renders building over the river so dont think it affects game play) textures medium, render high 1024x768. i think he was kidding. and most of our systems blow yours out of the water. not to mention that most of us are playing with a resolution of 1680x1050 with view distance at more than 20 and most of the other stuff maxed. Yes it plays like crap but it doesn't even look at good as Crysis and I can play Crysis at high quality and still get better fps than GTA 4 Link to comment Share on other sites More sharing options...
zelic Posted December 13, 2008 Share Posted December 13, 2008 (edited) even on max and highest possible res. game will still look like ugly cause its badly designed/coded. EDIT: and it wont look any better after patch. Patch is for fixing problems not the look of the game. Ok this patch brings a lot of new problems as i read through the forums but it did fix textures-missing-prob for me. im sorry i brought crysis-talk in here so ill go a little off topic. If you ask me crysis is the best game in a decade, it brings powerfull pcs to its knees but atleast you know why. crysis readme.txt should have a line that reads "for future hardware" not GTA4. Edited December 13, 2008 by zelic Link to comment Share on other sites More sharing options...
bukkit Posted December 13, 2008 Share Posted December 13, 2008 (edited) TIS PACHT IS USELESS!!!!!! I STILL GET ONLY 5 FSP WHIT MY HIHG END PC!!! WATTE FAACK_??? MY SYSTEM SPECS= AMD SERPOM 2GMHZ 512GB DDR MEMORY AND ATI RADEO 3450!!!1 MAEK BETTER PATCH!!!11 u mean 512 MB memory dont u ? (2GMHZ ? geez) ur blaming R* just cause u have weak pc (sorry, but thats not a high end pc). so please cut the crap. btw : it seems your CapsLock is stucked. and remember kids : intel>>amd , nvidia>>ati i have year old pc : intel, nvidia components , and i run it on 35-40 on high. so when ur running it 5 fps , its cause your pc sucks (BIG TIME). Edited December 13, 2008 by bukkit Link to comment Share on other sites More sharing options...
smokeringhalo Posted December 13, 2008 Share Posted December 13, 2008 NOTHING was fixed as promised, NOTHING! -Fix to bowling while using certain sensitive mice Just as difficult as it was before on a Logitech G5. -Fix for ATI 1900 shadows Look just as sh*te, all grainy. JUST TURN UP THE SHADOW SHADER DENSITY! ITS SIMPLE! Twats. -Overall savings to memory Measured it, And its exactly the same. -Graphic improvements to particle systems and mirrors Looks the damn same -Multiplayer character settings are preserved Idk, i dont really play multi atm. Could someone else confirm this? -Support for DirectInput controllers. Note: The current hack way of supporting these controllers may not work with the improved functionality. So we recommend you remove the hack before upgrading to the patch. ATM, Yes you can use the controller, but theres no way to bind the controller inputs, So WTF is the point in that????? Like with my steering wheel i would have expected to press the Accelerator pedal, and for the car to MOVE FORWARD, but ohh no, Thats too much to ask, instead it simply rotates your view up and down! No f*cking use atall. Dont forget -Video editor Enhancements The patch actually INCREASED the the system resource requirements to export a video. There were also NO additional features added to the editor. Link to comment Share on other sites More sharing options...
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