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Rishimet

Patch FPS Boost ?

Question

Rishimet

guys i jus applied the patch, this is the result before patch

 

BEFORE

Statistics

Average FPS: 32.20

Duration: 37.20 sec

CPU Usage: 65%

System memory usage: 82%

Video memory usage: 69%

 

Graphics Settings

Video Mode: 1280 x 1024 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 33

Detail Distance: 46

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 6.14.10.6891

Audio Adapter: Realtek HD Audio output

AMD Phenom 9550 Quad-Core Processor

 

File ID: Benchmark.cli

 

 

 

After

Statistics

Average FPS: 37.52

Duration: 37.47 sec

CPU Usage: 66%

System memory usage: 76%

Video memory usage: 69%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 6.14.10.6891

Audio Adapter: Realtek HD Audio output

AMD Phenom 9550 Quad-Core Processor

 

File ID: benchmark.cli

 

 

these are the results with catalyst 8.12

 

 

hey guys just benchmarked with higher settings, must say fps has increased

 

Statistics

Average FPS: 36.14

Duration: 37.47 sec

CPU Usage: 66%

System memory usage: 75%

Video memory usage: 67%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 46

Detail Distance: 51

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 6.14.10.6891

Audio Adapter: Realtek HD Audio output

AMD Phenom 9550 Quad-Core Processor

 

File ID: benchmark.cli

Edited by Rishimet

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punisher.ita

Terrible loss for me. Unbelievable actually.

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smokefin

Well i must say, if i get 5 fps boost on my E6300 core 2 duo and 8800GT i will be very happy, as long as it is overall 5fps boost. This would be enough for me.

 

I had heavily modded files, so after patch it would not start, maybe it was the cracks too, dunno. So now doing a fresh install after i backed up my awesom mods.

 

I currently doing a mod with realistic car damage, some modified weapons and cars. Driving around in cockpit view is f*cking awesom considering if you crash it will handle it realisticly,

I drove my car at max speed to a wall and died. There was almost nothing left of the car, just metal junk. f*cking awesom!

 

Let's hope for the best.

 

Smoke

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Vicetopia

+5 fps.

biggrin.gif

I think the patch included a lot of fixes for ATI cards. (I know a lot of ATI users had problems before)

 

BEFORE

 

Statistics

Average FPS: 45.03

Duration: 37.31 sec

CPU Usage: 56%

System memory usage: 78%

Video memory usage: 76%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 6.14.10.6891

Audio Adapter: SoundMAX HD Audio

Intel® Core2 Quad CPU    Q6600  @ 2.40GHz

 

File ID: benchmark.cli

 

AFTER

 

Statistics

Average FPS: 50.16

Duration: 37.22 sec

CPU Usage: 57%

System memory usage: 76%

Video memory usage: 76%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 6.14.10.6891

Audio Adapter: SoundMAX HD Audio

Intel® Core2 Quad CPU    Q6600  @ 2.40GHz

 

File ID: Benchmark.cli

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Fuel_81

Before...

 

Average FPS: 37.27

Duration: 37.17 sec

CPU Usage: 85%

System memory usage: 83%

Video memory usage: 95%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 20

Detail Distance: 19

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: NVIDIA GeForce 8800 GT

Video Driver version: 180.84

Audio Adapter: Sound Blaster Audigy

Intel® Core2 CPU 6600 @ 2.40GHz

 

After...

 

Statistics

Average FPS: 39.07

Duration: 37.18 sec

CPU Usage: 84%

System memory usage: 77%

Video memory usage: 95%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 22

Detail Distance: 21

 

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: NVIDIA GeForce 8800 GT

Video Driver version: 180.84

Audio Adapter: C-Media USB Headphone Set

Intel® Core2 CPU 6600 @ 2.40GHz

 

Not putting much money on a few FPS as it could be a combo of all kinda of things. Although the game does load quicker and hitch a minute amount less; it could add a few frames I guess.

 

 

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Rishimet

the point is the gameplay feels smoother, never drops below 28

Edited by Rishimet

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feedmyspitz

exactly same fps for me, before and after = 18fps...

 

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Vicetopia
the point is the gameplay feels smoother, never drops below 28

The only reason I ran the benchmark after patching was because I noticed an fps increase.

I was driving around during the day and it actually looked smooth (Above 40 fps), which is really rare, especially with traffic.

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ImoonPeople

FPS seemed to go down for me also. It was running great the other night, now it dips down to around 23 frames sometimes.

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DJ24966

Less than 15 still on my Quad Core, and Benchmark still crashes and won't run....

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ceedj

I said earlier I didn't get a boost, I was wrong; I had forgotten to set the priority to high on the exe. Now getting a solid 15-18 outside (less if rain, and BTW, is this freaking Seattle? It's raining every other day!), and about 18-20 inside, depending on the location, number of NPC's, etc. Doesn't seem nearly as jittery either, despite the low FPS.

 

Running P4 3.00 (oc to 3.15), nVidia 7600GS (256MB, 180.84 beta3), 2 GB dual channel, 800x600 windowed on 800x600, 32 bit desktop. Not too shabby, considering I shouldn't be able to really run it at all. biggrin.gif

 

Still think they could optimize it better though, and give more work to the GPU...

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HigherStrife

yeah, i got a minor boost as well, around 5fps. However, I'm pretty sure there's another patch on the way today/tomorrow.

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Zharay
Well i must say, if i get 5 fps boost on my E6300 core 2 duo and 8800GT i will be very happy, as long as it is overall 5fps boost. This would be enough for me.

 

I had heavily modded files, so after patch it would not start, maybe it was the cracks too, dunno. So now doing a fresh install after i backed up my awesom mods.

 

I currently doing a mod with realistic car damage, some modified weapons and cars. Driving around in cockpit view is f*cking awesom considering if you crash it will handle it realisticly,

I drove my car at max speed to a wall and died. There was almost nothing left of the car, just metal junk. f*cking awesom!

 

Let's hope for the best.

 

Smoke

If you looked at the lists the patch edited, the only thing you have to do to make it work is replace the filelist.pak file again with a modded one for the game to run like usual.

 

I lost FPS on this one. I too was wishing for 5 fps at the very least, but I was very much let down. Why the hell do I have to put up with this crap for a game I've waited so long for?

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Cylon

I can't believe that someone really thought that the patch would boost fps.

 

On my end there is no difference, OR my fps went done by 1. Either way, definitely no increase.

 

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longboardskier

I haven't ran the bench yet, but my fps on average just driving around the city are way up. Before it was around 20-25 fps, and now it's running average about 30, sometimes up to 35. Pretty significant increase for me.

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marvelous

I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain. cookie.gif

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ceedj
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain. cookie.gif

Hi, thanks for taking the time to register to post that wonderful nugget of wisdom. smile.gif

 

To wit, a lot of the shader files have been updated, so it stands to reason that a number of them have been optimized a bit better than they were. I do not know this for sure however; do you?

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longboardskier
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain. cookie.gif

I don't know either. I wasn't expecting anything to really change as my game is at least playable as is, but I've played the game long enough now to notice that the average fps are up (not to mention the fraps mark says so too).

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marvelous
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain.  cookie.gif

Hi, thanks for taking the time to register to post that wonderful nugget of wisdom. smile.gif

 

To wit, a lot of the shader files have been updated, so it stands to reason that a number of them have been optimized a bit better than they were. I do not know this for sure however; do you?

Engine has not been touched sir.

 

If you look at the patch it specifically tells you what was being updated. Performance improvements wasn't 1 of them. orly.gif

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fiik

Extract: GTAIV.exe... 100%

Extract: GTAIV.exe.cat... 100%

Extract: GTAIV.exe.cfg... 100%

Extract: gtaEncoder.exe... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\data

Extract: frontend_pc.dat... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\data\cdimages

Extract: script.img... 100%

Extract: script_network.img... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\shaders

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\shaders\dcl

Extract: gta_atmoscatt_clouds.dcl

Extract: gta_cubemap_reflect.dcl

Extract: gta_cutout_fence.dcl

Extract: gta_decal.dcl

Extract: gta_decal_amb_only.dcl

Extract: gta_decal_dirt.dcl

Extract: gta_decal_glue.dcl

Extract: gta_decal_normal_only.dcl

Extract: gta_default.dcl

Extract: gta_diffuse_instance.dcl

Extract: gta_emissive.dcl

Extract: gta_emissivenight.dcl

Extract: gta_emissivestrong.dcl

Extract: gta_glass.dcl

Extract: gta_glass_emissive.dcl

Extract: gta_glass_emissivenight.dcl

Extract: gta_glass_normal_spec_reflect.dcl

Extract: gta_glass_reflect.dcl

Extract: gta_glass_spec.dcl

Extract: gta_grass.dcl

Extract: gta_hair_sorted_alpha.dcl

Extract: gta_hair_sorted_alpha_exp.dcl

Extract: gta_im.dcl

Extract: gta_normal.dcl

Extract: gta_normal_cubemap_reflect.dcl

Extract: gta_normal_decal.dcl

Extract: gta_normal_reflect.dcl

Extract: gta_normal_reflect_alpha.dcl

Extract: gta_normal_reflect_decal.dcl

Extract: gta_normal_spec.dcl

Extract: gta_normal_spec_cubemap_reflect.dcl

Extract: gta_normal_spec_decal.dcl

Extract: gta_normal_spec_reflect.dcl

Extract: gta_normal_spec_reflect_decal.dcl

Extract: gta_normal_spec_reflect_emissive.dcl

Extract: gta_normal_spec_reflect_emissivenight.dcl

Extract: gta_parallax.dcl

Extract: gta_parallax_specmap.dcl

Extract: gta_parallax_steep.dcl

Extract: gta_ped.dcl

Extract: gta_ped_reflect.dcl

Extract: gta_ped_skin.dcl

Extract: gta_ped_skin_blendshape.dcl

Extract: gta_projtex.dcl

Extract: gta_projtex_steep.dcl

Extract: gta_radar.dcl

Extract: gta_reflect.dcl... 100%

Extract: gta_reflect_decal.dcl

Extract: gta_rmptfx_litsprite.dcl

Extract: gta_rmptfx_mesh.dcl

Extract: gta_rmptfx_raindrops.dcl

Extract: gta_spec.dcl

Extract: gta_spec_decal.dcl

Extract: gta_spec_reflect.dcl

Extract: gta_spec_reflect_decal.dcl

Extract: gta_terrain_va_2lyr.dcl

Extract: gta_terrain_va_3lyr.dcl

Extract: gta_terrain_va_4lyr.dcl

Extract: gta_trees.dcl

Extract: gta_vehicle_badges.dcl

Extract: gta_vehicle_basic.dcl

Extract: gta_vehicle_chrome.dcl

Extract: gta_vehicle_disc.dcl

Extract: gta_vehicle_generic.dcl

Extract: gta_vehicle_interior.dcl

Extract: gta_vehicle_interior2.dcl

Extract: gta_vehicle_lightsemissive.dcl

Extract: gta_vehicle_mesh.dcl

Extract: gta_vehicle_paint1.dcl

Extract: gta_vehicle_paint2.dcl

Extract: gta_vehicle_paint3.dcl

Extract: gta_vehicle_rims1.dcl

Extract: gta_vehicle_rims2.dcl

Extract: gta_vehicle_rubber.dcl

Extract: gta_vehicle_shuts.dcl

Extract: gta_vehicle_tire.dcl

Extract: gta_vehicle_vehglass.dcl

Extract: gta_wire.dcl

Extract: rage_billboard_nobump.dcl

Extract: rage_default.dcl

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\common\text

Extract: american.gxt... 100%

Extract: french.gxt... 100%

Extract: german.gxt... 100%

Extract: italian.gxt... 100%

Extract: spanish.gxt... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\audio

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\audio\Config

Extract: waveslot_.xml... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\data

Extract: filelist.pak... 100%

Extract: gta_cache.dat... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV\pc\textures

Extract: hud.wtd... 100%

Output folder: D:\Vista Games\Rockstar Games\Grand Theft Auto IV

Completed

 

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TheJabMan

Good stuff, ran semi smooth but mostly like ass.

 

Now it runs the same and then at around half-hour of play time the lights start flickering and the game locks.

 

Sure as sh*t isn't a heat issue. Both 8800's have AC Accelero variants.

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longboardskier
I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain.  cookie.gif

Hi, thanks for taking the time to register to post that wonderful nugget of wisdom. smile.gif

 

To wit, a lot of the shader files have been updated, so it stands to reason that a number of them have been optimized a bit better than they were. I do not know this for sure however; do you?

Engine has not been touched sir.

 

If you look at the patch it specifically tells you what was being updated. Performance improvements wasn't 1 of them. orly.gif

Well, because it says so I guess my fps being up is just a figment of my imagination... rolleyes.gif

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ceedj
Engine has not been touched sir.

 

If you look at the patch it specifically tells you what was being updated. Performance improvements wasn't 1 of them. orly.gif

With all due respect, I wasn't arguing about the engine being touched or not. However, a large number of shader files HAVE been updated, and if they were optimized better (or as user R* Toronto put it, "Graphical Improvements"), then it is indeed quite possible that the engine is not straining as much as it was, giving a slight increase in FPS.

 

For myself, I played for a few hours, applied the patch, rebooted and played some more. I noticed a smoother experience, even before setting the exe priority. It was because of not setting the priority after patching that I didn't notice an increase. Bottom line, it worked for me, though again (not to let anyone off the hook) I do believe more can be done.

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xtaz

Before patch:

 

Statistics

Average FPS: 32.28

Duration: 37.24 sec

CPU Usage: 88%

System memory usage: 52%

Video memory usage: 96%

 

Graphics Settings

Video Mode: 1440 x 900 (75 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

Hardware

Microsoft Windows XP Home Edition

Service Pack 3

Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+

Video Driver version: 180.84

Audio Adapter: SB X-Fi Audio [b800]

 

After patch:

 

Statistics

Average FPS: 28.50

Duration: 37.23 sec

CPU Usage: 82%

System memory usage: 55%

Video memory usage: 97%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

Hardware

Microsoft Windows XP Home Edition

Service Pack 3

Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+

Video Driver version: 180.84

Audio Adapter: SB X-Fi Audio [b800]

AMD Athlon 64 X2 Dual Core Processor 6000+

 

Before patch:

 

Statistics

Average FPS: 26.41

Duration: 37.00 sec

CPU Usage: 83%

System memory usage: 55%

Video memory usage: 100%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: High

Render Quality: High

View Distance: 32

Detail Distance: 65

 

Hardware

Microsoft Windows XP Home Edition

Service Pack 3

Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+

Video Driver version: 180.84

Audio Adapter: SB X-Fi Audio [b800]

AMD Athlon 64 X2 Dual Core Processor 6000+

 

After patch:

 

Statistics

Average FPS: 26.30

Duration: 37.26 sec

CPU Usage: 82%

System memory usage: 58%

Video memory usage: 100%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: High

Render Quality: High

View Distance: 32

Detail Distance: 65

 

Hardware

Microsoft Windows XP Home Edition

Service Pack 3

Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+

Video Driver version: 180.84

Audio Adapter: SB X-Fi Audio [b800]

AMD Athlon 64 X2 Dual Core Processor 6000+

 

Thanks for nothing Rockstar..

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Quemical

I don't trust that stupid benchmark. But in game i was constantly getting 22fps and spiked to 30-35 in certain parts of town. After the patch i avg 22 but i am seing a lot more 15fps moments. Something that didn't happen before. All my settings are the same, i even lowered them for a while but i was still getting 22fps and dipping into mid teens

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XeroToX

f*ck you rockstar.. the game is still unplayable

 

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Rishimet

 

I don't know how some of you are getting performance improvements when the engine hasn't even been updated unless of course you are were running out of memory/hard drive thrashing the phenomenon must be in your brain.  cookie.gif

well u cant disagree with the fact that some of the people have got their fps up, can u ?

and leave the benchmark alone, i myself, experienced a smoother gameplay, when i turned on fraps, the fps never went below 28, before patch it used to fall down to like 22 or even 18

Edited by Rishimet

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Dominatu

Pre-patch:

 

Statistics

Average FPS: 46.98

Duration: 37.44 sec

CPU Usage: 67%

System memory usage: 51%

Video memory usage: 100%

 

Graphics Settings

Video Mode: 1680 x 1050 (60 Hz)

Texture Quality: High

Render Quality: Highest

View Distance: 100

Detail Distance: 100

 

Hardware

Microsoft® Windows Vista" Ultimate

Service Pack 1

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 7.14.10.630

Audio Adapter: Speakers (SoundMAX Integrated Digital HD Audio)

Intel® Core2 Quad CPU Q9400 @ 2.66GHz

 

After patch:

 

Statistics

Average FPS: 41.67

Duration: 37.58 sec

CPU Usage: 71%

System memory usage: 55%

Video memory usage: 100%

 

Graphics Settings

Video Mode: 1680 x 1050 (60 Hz)

Texture Quality: High

Render Quality: Highest

View Distance: 100

Detail Distance: 100

 

Hardware

Microsoft® Windows Vista" Ultimate

Service Pack 1

Video Adapter: ATI Radeon HD 4800 Series

Video Driver version: 7.14.10.630

Audio Adapter: Speakers (SoundMAX Integrated Digital HD Audio)

Intel® Core2 Quad CPU Q9400 @ 2.66GHz

 

suicidal.gif

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Tomaac

well, my improvement is about ... 0fps biggrin.gif only thing, some memory leaks ar closed. now while in gunfight, my fps don`t drop to 8fps anymore, but stays around 15 all the time. at least, thanks for that R* biggrin.gif

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Qumulys

Not trying to upset the apple cart or anything, but here's my results, which are what are auto detected, except for the detail slider which I bring down to 51.

First heres my BEFORE

Statistics

Average FPS: 52.83

Duration: 37.46 sec

CPU Usage: 71%

System memory usage: 59%

Video memory usage: 92%

 

Graphics Settings

Video Mode: 1920 x 1200 (60 Hz)

Texture Quality: High

Render Quality: High

View Distance: 32

Detail Distance: 51

 

Hardware

Microsoft® Windows Vista" Ultimate

Service Pack 1

Video Adapter: ATI Radeon HD 4870 X2

Video Driver version: 7.14.10.630

Audio Adapter: Speakers (2- [email protected] Audio)

Intel® Core2 Quad CPU Q8200 @ 2.33GHz

 

Seeing as I'm playing at a high res I can live with that.

BUT after!

Statistics

Average FPS: 43.23

Duration: 37.50 sec

CPU Usage: 67%

System memory usage: 51%

Video memory usage: 92%

 

Graphics Settings

Video Mode: 1920 x 1200 (60 Hz)

Texture Quality: High

Render Quality: High

View Distance: 32

Detail Distance: 51

 

Hardware

Microsoft® Windows Vista" Ultimate

Service Pack 1

Video Adapter: ATI Radeon HD 4870 X2

Video Driver version: 7.14.10.630

Audio Adapter: Speakers (2- [email protected] Audio)

Intel® Core2 Quad CPU Q8200 @ 2.33GHz

 

I lost 9 fps!!! sad.gif

 

Oh well, I'll try some more fiddling and settings and see if I can get it back up to where it was. FWIW I dont trust the benchmark either, certainly not as a in game performance indicater, but it gives something constant to work off based on the game engines performance (minus traffic etc...) I'll let you know if I can improve things.

 

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hussam1988

Statistics

Average FPS: 47.26

Duration: 37.11 sec

CPU Usage: 70%

System memory usage: 65%

Video memory usage: 95%

 

Graphics Settings

Video Mode: 1280 x 1024 (75 Hz)

Texture Quality: Medium

Render Quality: Very High

View Distance: 41

Detail Distance: 40

 

Hardware

Microsoft® Windows Vista" Home Premium

Service Pack 2, v.113

Video Adapter: NVIDIA GeForce 9600 GT

Video Driver version: 180.84

Audio Adapter: Speakers (Creative SB X-Fi)

Intel® Core2 Quad CPU Q9550 @ 2.83GHz

 

File ID: benchmark.cli

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