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Automan

CLEO3-0612: set_actor [email protected] animation.

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coin-god
{$CLEO}0000::LOADwait 0 ms0247: load_model #SOFYRI00D6: if 0248:  model #SOFYRI available 004D: jump_if_false @LOAD:CTRLwait 0 msIF00E1:   player 0 pressed_key 19 // look behindelse_jump @CTRL:STARTwait 500 ms09c7: change_player_model $PLAYER_CHAR #SOFYRI0A93: end_custom_thread

 

You've forgot one jump. smile.gif

Which Jump?

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_VaNkAtA_

In the end of the....

 

:STARTwait 500 ms09c7: change_player_model $PLAYER_CHAR #SOFYRI0A93: end_custom_thread

 

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coin-god

Sorry, but i dont get where you want to jump.

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Automan

Yes, but to the start must replace the model! biggrin.gif

When the player dies or is captured, as CJ back past under a train, with 'look behind' you can replace CJ. wink.gif

(As it does not so automatically, I thought to do so at least manual... sad.gif)

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Automan

What can I use to opcode animations of $PLAYER_ACTOR?...

Again do not find anybody that works ...

Is a nightmare! ... sad.gif

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coin-god
What can I use to opcode animations of $PLAYER_ACTOR?...

Again do not find anybody that works ...

Is a nightmare! ... sad.gif

You want to mkae the player perform an anim?

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Automan

Yes, but I was wrong height of the sphere!

49.0 instead of 4.9! biggrin.gif With all these numbers! biggrin.gif

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