slowrider Posted December 12, 2008 Share Posted December 12, 2008 will this make gta iv playable for those who have incapable video cards that don't meet the minimum requirements like me?, i have nvidia Geforce 6100. sadly, no. i don't think a 6100 could cut it even if it was OC'd to hell and back. you could just get a current-gen entry level card and it'd work. i myself bought a 9500gt, and it can run the game fine (right up to the point where the game's memory leak becomes critical). Link to comment Share on other sites More sharing options...
RedEnd Posted December 12, 2008 Share Posted December 12, 2008 thanks alot. i hate bloom effect. Rockstar, here is a nice thing you should add to the setting. (or replacing the lame DOS windows with a beatiful launcher, and i dont mean social club by this) Link to comment Share on other sites More sharing options...
Vicetopia Posted December 12, 2008 Share Posted December 12, 2008 thanks alot. i hate bloom effect.Rockstar, here is a nice thing you should add to the setting. (or replacing the lame DOS windows with a beatiful launcher, and i dont mean social club by this) You can remove bloom manually by modding. Link to comment Share on other sites More sharing options...
RedEnd Posted December 12, 2008 Share Posted December 12, 2008 thanks alot. i hate bloom effect.Rockstar, here is a nice thing you should add to the setting. (or replacing the lame DOS windows with a beatiful launcher, and i dont mean social club by this) You can remove bloom manually by modding. sorry, dont like mods, but i'd like to give that a try. Link to comment Share on other sites More sharing options...
MonkeyMhz Posted December 12, 2008 Author Share Posted December 12, 2008 School children could make that in visual basic. He's put options in he has no idea how to decipher. Basically he's made a box car, drawn the parts of a real car on, and has said ooh look at this. You could walk faster. Awww Monkey. Real cute. I take that as a pretty damn big insult since I refuse to use VB. This app is made in C++/CLI with the .NET framework. Don't assume that im a little script kiddie. Ive been programming for a while and yes im not claiming im the best at it, my main thing is 3D Modeling, however. I do have the skills to make semi commercial applications. And yea i agree lots of those features don't work, and Ive listed them. Ive only started working on this app after work during this week for about 15 mins a night. Now that its the weekend you should see much more get done. Of course I may not know where the file is that contains the shadow settings and whatnot but I listed that up there because It should be in the GTAIV files somewhere, it takes time to look through this crap especially when its all encrypted. If GTAIV doesn't have any configs for shadows.etc then thats a pretty bad system. Look at Unreal 3 engine or ID Tech engines, they all have a plethora of options in their configs. And now i go back to saying what i said originally I can't promise anything but ill try my best. Maybe over time ill eventually find out. Im not gonna work on this 24/7 but ill work on it a fair amount. Why am i doing this? *lol btw funny joke back there, "slimey little bugger fell" lol. Anyways no its not for attention or approval from others its simply because its my hobby. I spent most my time making stuff not playing games. I just like getting games and playing them every now and then and lookin at their technology and graphics .etc When I was younger I started off with 2D sprite design then started making 2D games in easy game making applications. Then I got into 3D Modeling, realized a simple drag and drop game engine won't cut it. Moved on to use some other "easy" 3D game makers. Still didn't have the technology or flexibility I was looking for. I then spent a while getting better at 3d and learning a few programming languages. Tried Ogre, Torque, Irrlicht, don't get me wrong. Those are all great game engines but it wasn't the type of design or programming interface I wanted. So I started programming my own game engine. At first it was a simple 2D engine. Then I kept adding on and optimizing, changing the structure and so on. Along the way I was scolded by many other more experienced programmers (why don't you have a planned out structure, why is it API specific.etc, why don't you go read a book and learn more), I listened to them and improved. Years later (now) im finally able to actually code more professionally. Currently I have 3 projects going on. In this priority: 1. Game Engine (Tech Demo Stage) 2. GTAIV Tool Thing 3. Game Engine Network Application. And no its not a crappy PS1 quality game engine. Its supposed to be "next-gen". Using OpenGL 2.1 and 3.0. DirectX support is implemented but poorly supported since im more experienced with OGL. Right now Scene Based Motion Blur, Vertex Lighting, AABB collision, 24 hour day cycle, dynamic sky, shadow maps, shaders, are just some of the features. Im not bragging im just proud because Ive worked pretty hard to get where I am. So Galandre, for the last time, im not promising a amazing tool that will make gta4 run at 999fps on a P2 with a Geforce 2. Im just trying to plan out what features Ill try to accomplish long term with it (the higher you set your expectations the harder you will work to achieve them), depending how long it takes to find the shadow settings and if they even exist. If they are not, well then I can't disable shadows, but they should be in there. If worst came to worst and i completely /fail. Well then why do you care, its no loss to you. Then I just end up with a crappy simple program. And for that to happen the game must have no modding ability whatsoever unless if R* releases a mod tool (which would be nice). So yea if i /fail then lol we can joke about it. If not its a nice lil tool for some people out there who are interested in it. Link to comment Share on other sites More sharing options...
DexX Posted December 12, 2008 Share Posted December 12, 2008 Disable shadows? You think the game looks like ass now, wait until you see a LC where everything floats above the ground. There are 2 methods that could be used to disable shadows: 1. disable their blending in the shader files. There are 90 shader files per file, and 6 files (one for each major gpu). The game would still render the shadow data, but you'd never see it. or 2. Hook the games process, and override the functions that are called for rendering the scene into the shadowmap (you can't delete the shadow map entirely, as it still has to be blended with the materials. just clear it to a neutral color). Possible performance increase, as shadows are never rendered. Neither solution is easy, nor desirable. Well then why do you care, its no loss to you. They care, because you've built up their expectations. Personally, i wouldn't have announced the project at all, with out some kind of download for them to put their grubby mits on. And i would never mention features i'm not sure i can actually pull off. Link to comment Share on other sites More sharing options...
null_ Posted December 12, 2008 Share Posted December 12, 2008 Disable shadows? You think the game looks like ass now, wait until you see a LC where everything floats above the ground. There are 2 methods that could be used to disable shadows: 1. disable their blending in the shader files. There are 90 shader files per file, and 6 files (one for each major gpu). The game would still render the shadow data, but you'd never see it. or 2. Hook the games process, and override the functions that are called for rendering the scene into the shadowmap (you can't delete the shadow map entirely, as it still has to be blended with the materials. just clear it to a neutral color). Possible performance increase, as shadows are never rendered. Neither solution is easy, nor desirable. Well then why do you care, its no loss to you. They care, because you've built up their expectations. Personally, i wouldn't have announced the project at all, with out some kind of download for them to put their grubby mits on. And i would never mention features i'm not sure i can actually pull off. WORD! Link to comment Share on other sites More sharing options...
Galdere Posted December 12, 2008 Share Posted December 12, 2008 Well then why do you care, its no loss to you. They care, because you've built up their expectations. Personally, i wouldn't have announced the project at all, with out some kind of download for them to put their grubby mits on. And i would never mention features i'm not sure i can actually pull off. This guy knows what he is talking about. Cheers. Link to comment Share on other sites More sharing options...
MonkeyMhz Posted December 12, 2008 Author Share Posted December 12, 2008 (edited) I understand your point. Maybe I shouldn't have mentioned this at all until it becomes more developed, if it does. But main reason I did is so if other people figure stuff out that they think should be added in her they can tell me so work can get done faster on this. Maybe I may not find a way to completely get rid of shadows, but if R* put thought into their game and didn't do this: "In the daytime there's a general shadow that covers the entire world. That is hooked up directly to the video mode. It scales automatically with resolution. So the higher the resolution you set the game, the higher your shadow, mirrors, water, reflection, everything automatically scales." If they have any cfg file or setting anywhere that determines what quality the shadows/reflection/water is with what resolution I might be able to change it so it would be possible for people to run in a higher resolution with lower quality mirrors.etc so they can get rid of some jaggies/blurriness and not have such a drastic performance impact. Unless, if R* completely coded that scaling right into a line in their game engine and made no way of changing it unless you recompile. Well then I have to say im screwed and I probably won't be able to add that feature. And this would be a very dumb decision that R* made. They probably could have avoided half these complaints if they just added a couple extra options. I honestly don't know what they were thinking. If this post is thread is gonna cause people to uproar and cause such a pain, then delete my account, delete this thread and I wont come back, or ill come back and just keep my mouth shut. Sorry if Ive upset anyone, sorry Galdere (yes i know over exaggerate and say stupid things some times by thats why my name is Monkey!, Im stupid and i throw a lot of crap around ). Edited December 12, 2008 by MonkeyMhz Link to comment Share on other sites More sharing options...
DexX Posted December 12, 2008 Share Posted December 12, 2008 Your gui for the commandline options would be nice, as that seems to confuse a lot of people. Afaik, neither the shadowmap nor the reflection map resolutions are stored in any external config file, otherwise we'd simply be editing those. No, R* said they removed that stuff from the options menu, because they thought it would get confusing (yea, the options in the "options" menu are totally confusing, but not the command line system! EVERYONE knows how to use the command line!). Take a second and look around the forum, while that logic sinks in. Anyway, no, they do appear to be fully hardcoded. I have the opposite problem, i want them to be higher, despite the fact i can't run the game higher than 1280x1024 - my monitors max res. Unless its a screen space effect, like bloom or the HUD, no company should be tying options to the screen resolutions. Ever. Link to comment Share on other sites More sharing options...
Galdere Posted December 12, 2008 Share Posted December 12, 2008 If he'd made an app that was for people who didn't want to edit a text file, then fair enough. Apology accepted. As I said before (above). You seem sound, even if you throw your own sh*t around and get my name constantly wrong. :-) You should take that advice about the commandline gui imho. Will help many morons out and redeem yourself. Start a new thread when you've altered it. Good luck with your own game. Peace. Link to comment Share on other sites More sharing options...
MonkeyMhz Posted December 12, 2008 Author Share Posted December 12, 2008 (edited) neither the shadowmap nor the reflection map resolutions are stored in any external config file, otherwise we'd simply be editing those Well that clears some things up, I didn't know if people have checked every part of GTAIV but I guess they have by now. I agree, no company should ever tie options to the resolution. R* really screwed up this time. Their so called future-proofing I guess is a scam. Any game can say, "oh we have future proofed our game, forever, just enter the size you want the baked shadow map to be" And sooner or later that size will start lagging, cuz there wont be enough VRAM for it. And that seems exactly what R* did, except they tied it into the resolutions. What a stupid idea, and even no matter what resolution you run the game at the shadows still look pretty bad. Ok, so thats a feature I guess It won't have, but im still planning to add all the features that we possibly can change. *Galdere, i spelt ur name right now Edited December 12, 2008 by MonkeyMhz Link to comment Share on other sites More sharing options...
Vincentttt Posted December 12, 2008 Share Posted December 12, 2008 Can sombody give me a link (if it is releast) ty Link to comment Share on other sites More sharing options...
MattHackin Posted December 13, 2008 Share Posted December 13, 2008 Sounds like it will be a good little tool if it works out. Nothing really new but helpful for those who don't want to hassle around in commandline.txt files. Link to comment Share on other sites More sharing options...
Ivorian Posted December 13, 2008 Share Posted December 13, 2008 Is a beta coming today? Link to comment Share on other sites More sharing options...
seven macaw Posted December 13, 2008 Share Posted December 13, 2008 hey guys, lay off the guy. unlike rockstar, he's doing this sh*t for free. looking forward to it! Link to comment Share on other sites More sharing options...
modCJpls Posted December 13, 2008 Share Posted December 13, 2008 if the file 'generated' is going to be that commandline.txt, then I don't think the command lines will work with the new patch. Apparently, they've killed the command lines... Link to comment Share on other sites More sharing options...
camdean Posted December 13, 2008 Share Posted December 13, 2008 Keep up the good work, I know nothing about coding so I don't know whats possible, but it looks like a great idea Link to comment Share on other sites More sharing options...
Eurogeneraal Posted December 13, 2008 Share Posted December 13, 2008 if the file 'generated' is going to be that commandline.txt, then I don't think the command lines will work with the new patch. Apparently, they've killed the command lines... that would be just plain stupid but i still have them working (the commandlines in commandline.txt) Link to comment Share on other sites More sharing options...
kenrom Posted December 13, 2008 Share Posted December 13, 2008 Mods should delete this thread. I fact, this topic should be pinned after he really finished that app. It's very useful for newbs. i agreee wid you b..and i think is a Galdere c*nt!!!!!! Link to comment Share on other sites More sharing options...
Dweirdo Posted December 13, 2008 Share Posted December 13, 2008 Thank You so much for spending your time for other ppl. Yes You can. wow im stupid Link to comment Share on other sites More sharing options...
Death_Blade Posted December 13, 2008 Share Posted December 13, 2008 Mods should delete this thread. What sort of idiot spends his time making that simple app, when he can't do the proper things he claims it will do yet, and then posts it in some sort of premature delusion of grandure? MMhz, does this do anything that isn't in our commandline.txts? If not, why are you showing off something you don't even know how to do? There are a lot of pissed off people here already, without you making more of a con than R*. You might mean well, but you shouldn't be making claims without knowing how to back them up, that is just attention seeking. Be wary of this guy, I've seen him waffle sh*t on another forum. He's trying to help the community by making a utility that would make it easy for people to edit graphic settings on their game. He wants advice on what to add and wants to let people know the progress he is making. What's wrong with that? I commend him for it, that's awesome. As I said before, this is exactly the reason I love PC Gaming. You can't do this stuff on a console. If he'd made an app that was for people who didn't want to edit a text file, then fair enough. Instead he has made all sorts of claims he doesn't know how to deliver. That's stupid in imho, even if he does eventually succeed. haha "imho". That wasnt humble at all. You should get some friends and get off the internet. The guy never promissed anything, he simply announced he's working on something. Learn to read. Obvious troll is obvious. Link to comment Share on other sites More sharing options...
Duran Posted December 13, 2008 Share Posted December 13, 2008 soooo...bete release? Link to comment Share on other sites More sharing options...
MonkeyMhz Posted December 13, 2008 Author Share Posted December 13, 2008 if the file 'generated' is going to be that commandline.txt, then I don't think the command lines will work with the new patch. Apparently, they've killed the command lines... Nope command line still works after patch. I just got the patch, had the WS10 error show up. But fixed it and its fine. Oh btw, the release of this tool maybe a little late because I just found a way to *break* R* scaling quality system. You can run 800x600, manually drag the window to 1680x1050 and you get no late popins or missing textures/objects. So pretty much it runs the game in a higher res. So not as much jaggies, yet it keeps the shadows maps/enviroment maps/reflectionmaps all the same size they wre at 800x600. Only makings chaning res from 800x600 to 1680x1050 only a bout a 3-4 fps drop. And no missing things or late loads. Its in the other thread. Im trying to find a way to add it without doing it the manual way. Link to comment Share on other sites More sharing options...
abuckyboy Posted December 13, 2008 Share Posted December 13, 2008 hey guys, lay off the guy. unlike rockstar, he's doing this sh*t for free. looking forward to it! Me too, lay off him, I dont know how to edit any of the settings, this guy can code better than you guys obviously because he is the only one coding am I right? now stfu cuz i know your all going to download it anyway. Link to comment Share on other sites More sharing options...
gta-pilot Posted December 14, 2008 Share Posted December 14, 2008 Cant wait for the release of the beta Link to comment Share on other sites More sharing options...
mrsegev Posted December 18, 2008 Share Posted December 18, 2008 first of all.. thank u very much! but what about some beta release? or maybe updates? i cant wait!!! Link to comment Share on other sites More sharing options...
thastrogg Posted December 19, 2008 Share Posted December 19, 2008 So is this ever gonna happend? Link to comment Share on other sites More sharing options...
postem Posted December 19, 2008 Share Posted December 19, 2008 if the file 'generated' is going to be that commandline.txt, then I don't think the command lines will work with the new patch. Apparently, they've killed the command lines... Nope command line still works after patch. I just got the patch, had the WS10 error show up. But fixed it and its fine. Oh btw, the release of this tool maybe a little late because I just found a way to *break* R* scaling quality system. You can run 800x600, manually drag the window to 1680x1050 and you get no late popins or missing textures/objects. So pretty much it runs the game in a higher res. So not as much jaggies, yet it keeps the shadows maps/enviroment maps/reflectionmaps all the same size they wre at 800x600. Only makings chaning res from 800x600 to 1680x1050 only a bout a 3-4 fps drop. And no missing things or late loads. Its in the other thread. Im trying to find a way to add it without doing it the manual way. But, i dont know if you experienced this, but shadows at smaller resolution flicker a lot more. I dont know if its even possible to break distant shadows. Another thing, a lot of people have been talking about Depth of field with p, but i tried a lot with dat files and there is not any real depth of field applied, just the all present blur, that also i didnt found a way to tone. Link to comment Share on other sites More sharing options...
vorhuatanon Posted December 19, 2008 Share Posted December 19, 2008 Great work! Thanks for this... Link to comment Share on other sites More sharing options...
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