Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Summer Special
      2. The Diamond Casino Heist
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

Sign in to follow this  
spiderman3000

Can anyone test this?

Recommended Posts

spiderman3000

Thanks. I wont be able to post up my new main.scm today or maybe even tomorrow because the fourth mission is pretty big. I'll try to post the fourth mission as soon as possible.

Share this post


Link to post
Share on other sites
ZAZ

 

Thanks. I wont be able to post up my new main.scm today or maybe even tomorrow because the fourth mission is pretty big. I'll try to post the fourth mission as soon as possible.

take it easy man, Im on the road the next 3 days and have no PC

Share this post


Link to post
Share on other sites
spiderman3000

Ok. But when I finish my fourth mission(its in early stages) I'll upload it. I've added dialogues and cutscenes to my third mission. That mission is originally called"You're On My Turf". Now mission names will also be showing up. So please do test it and tell me if it works. Again I dont have the GTA SA disc right now so I cant test it myself.

Share this post


Link to post
Share on other sites
ZAZ
Ok. But when I finish my fourth mission(its in early stages) I'll upload it. I've added dialogues and cutscenes to my third mission. That mission is originally called"You're On My Turf". Now mission names will also be showing up. So please do test it and tell me if it works. Again I dont have the GTA SA disc right now so I cant test it myself.

whats up ?

Share this post


Link to post
Share on other sites
spiderman3000

I'll post up the new main.scm later because:

1. I havent done anything new(except dialogues)

2. I'm having exams right now.

I dont know when I will post it up. But I do expect it to be posted after January.

 

By the way can you explain how do these things work?

 

1.How to make car chases?

2.How to get an actor or the main character from one location to another?

3.How to have an actor follow you?

4.How to get an actor to enter/exit car?

 

Thanks in advance

Share this post


Link to post
Share on other sites
ZAZ

 

 

By the way can you explain how do these things work?

 

1.How to make car chases?

2.How to get an actor or the main character from one location to another?

3.How to have an actor follow you?

4.How to get an actor to enter/exit car?

 

Thanks in advance

1. by using 00AF: set_car [email protected] driver_behaviour_to 2//--- setting 2 let chase a car for CJ

2. 00A1: put_actor [email protected] at 345.5621 306.2212 998.4484

3.

- A. use 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR

 

- B. create ped as gangmember (pedtype 8) and put him into groupe

0631: put_actor [email protected] in_group $PLAYER_GROUP

07CB: [email protected] 0

 

4.

05CA: AS_actor [email protected] enter_car [email protected] passenger_seat 0 15000 ms

05CB: AS_actor [email protected] enter_car [email protected] as_driver 10000 ms

 

0633: AS_actor [email protected] exit_car

 

Share this post


Link to post
Share on other sites
spiderman3000

Hey ZAZ, I'm back. Since my exams are over(for now) I can do some more coding. I've added external scripts using your stripped main with external scripts. The missions are same. I've just added text into the turf mission and have improved it in a way. I am still completing my fourth mission so it will be done soon.

 

Link To Version 3

Share this post


Link to post
Share on other sites
spiderman3000

bump

Share this post


Link to post
Share on other sites
ZAZ

 

bump

Hi spiderman, I had abreake, got a new pc and installed gta4.

Well, TOKILL and PARADE works

TURF make problems.

The start sequence works so far, fade, widescreen, set camera and fade back is nearly ok.

just one fade 0 to much (i think so)

the mission ends then immediately and start again and I can not cancel

because your checks leads the code to the mission fail label

 

00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138

 

 

and pressing ESC dont work while activ widescreen

 

I tried to skip the many checks for actor [email protected]

 

and jump to the loop, but it crashs

 

 

032B: [email protected] = create_weapon_pickup #AK47 group 3 ammo 350 at 2485.0 -1677.0 14.5 0002: jump @TURF_1915//--------------------------crash

 

 

then I removed the jump and added a wait to can go out of the spot

I addition I changed the mission start radius to 1.

 

00ED: actor $PLAYER_ACTOR 0 near_point 2504.0 -1673.0 radius 1.5 1.0 on_foot

 

 

032B: [email protected] = create_weapon_pickup #AK47 group 3 ammo 350 at 2485.0 -1677.0 14.5 //0002: jump @TURF_19150001: wait 3000 ms

 

 

the game crashed again

I could fix that by deleting 2 codes

05E2: AS_actor [email protected] kill_actor [email protected]

//05E2: AS_actor [email protected] kill_actor [email protected]

//05E2: AS_actor [email protected] kill_actor [email protected]

 

3 commands for AS_actor [email protected] to kill 3 different actors lets the game crash

its strange and happend not allways but allways if I had the wait 3000

 

but the main reason for the crash was your bad load check for special actors

I recomand to do it in this way:

 

023C: load_special_actor 'SWEET' as 1 // models 290-299023C: load_special_actor 'RYDER2' as 2 // models 290-299:TURF_2290001: wait 0 msif  or823D:   NOT   special_actor  1 loaded823D:   NOT   special_actor  2 loaded004D: jump_if_false @TURF_230023C: load_special_actor 'SWEET' as 1 // models 290-299023C: load_special_actor 'RYDER2' as 2 // models 290-2990002: jump @TURF_229

 

 

ok, I fixed something

added the jump to TURF_1915

 

and changed the jumps there

 

:TURF_19150001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_1942 0002: jump @TURF_4138

 

 

the first part of the mission works

but after the the first couple of actors are killed came a fade and then crash again.

 

 

//-------------Mission 35---------------// Originally: Race Tournament / 8-track / Dirt Track:TURF03A4: name_thread "TURF" 0050: gosub @TURF_44 00D6: if 0112:   wasted_or_busted // mission only 004D: jump_if_false @TURF_35 0050: gosub @TURF_4178 :TURF_350050: gosub @TURF_4196 004E: end_thread :TURF_440317: increment_mission_attempts 0004: $ONMISSION = 1 01B4: set_player $PLAYER_CHAR can_move 0 016A: fade 0 time 250 0001: wait 10 ms 0004: $TURF_P_1 = 0 0001: wait 0 ms 0247: load_model #FAM1 0247: load_model #FAM2  0247: load_model #BALLAS1 0247: load_model #BALLAS2 0247: load_model #BALLAS3 0247: load_model #AK47 0247: load_model #ARMOUR 0247: load_model #SNIPER 0247: load_model #GREENWOO 0247: load_model #GLENDALE 0247: load_model #DESERT_EAGLE 0247: load_model #COLT45 0247: load_model #TEC9 0247: load_model #MP5LNG:TURF_2280001: wait 0 ms 00D6: if and 0248:   model #FAM1 available 0248:   model #FAM2 available 0248:   model #BALLAS1 available 0248:   model #BALLAS2 available0248:   model #BALLAS3 available 0248:   model #AK47 available 004D: jump_if_false @TURF_228:TURF_2290001: wait 0 ms 00D6: if and0248:   model #GLENDALE available 0248:   model #DESERT_EAGLE available 0248:   model #COLT45 available 0248:   model #TEC9 available 0248:   model #MP5LNG available 0248:   model #GREENWOO available 0248:   model #SNIPER available 004D: jump_if_false @TURF_229023C: load_special_actor 'SWEET' as 1 // models 290-299023C: load_special_actor 'RYDER2' as 2 // models 290-299:TURF_2300001: wait 0 msif  or823D:   NOT   special_actor  1 loaded823D:   NOT   special_actor  2 loaded004D: jump_if_false @TURF_231023C: load_special_actor 'SWEET' as 1 // models 290-299023C: load_special_actor 'RYDER2' as 2 // models 290-2990002: jump @TURF_230:TURF_231 0395: clear_area 1 at 2504.0 -1673.0 14.5 radius 100.0 00A5: [email protected] = create_car #GREENWOO at 2473.0 -1669.0 14.5 00A5: [email protected] = create_car #GLENDALE at 2477.0 -1696.0 12.1563 00A5: [email protected] = create_car #GLENDALE at 2481.0 -1727.0 14.5 00A5: [email protected] = create_car #GREENWOO at 2458.0 -1650.0 14.5 009A: [email protected] = create_actor_pedtype 8 model #FAM1 at 2488.0 -1665.0 14.5 009A: [email protected] = create_actor_pedtype 8 model #FAM2 at 2450.0 -1685.0 14.5 009A: [email protected] = create_actor_pedtype 8 model #FAM1 at 2477.0 -1692.0 14.5 009A: [email protected] = create_actor_pedtype 8 model #FAM2 at 2462.0 -1688.0 16.8438 009A: [email protected] = create_actor_pedtype 23 model #SPECIAL01 at 2504.0 -1673.0 14.5 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 2 0168: set_marker [email protected] size 3 07E0: set_marker [email protected] type_to 1 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2450.0 -1662.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2442.0 -1685.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2365.0 -1669.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2342.0 -1685.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2377.0 -1665.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2400.0 -1654.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2362.0 -1658.0 12.1563 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2404.0 -1677.0 19.1875 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 22 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 22 ammo 9999 // Load the weapon model before using this 02A3: enable_widescreen 1 0826: enable_hud 0 0581: enable_radar 0 04E4: unknown_refresh_game_renderer_at 2504.0 -1673.0 015F: set_camera_position 2450.0 -1662.0 16.8438 rotation 0.0 0.0 0.0 0001: wait 1000 ms 016A: fade 1 time 100 0668: AS_actor [email protected] rotate_and_shoot_at 2473.0 -1669.0 14.5 4000 ms 0668: AS_actor [email protected] rotate_and_shoot_at 2488.0 -1665.0 14.5 2000 ms 0668: AS_actor [email protected] rotate_and_shoot_at 2458.0 -1650.0 14.5 4000 ms 05E2: AS_actor [email protected] kill_actor [email protected] 05E2: AS_actor [email protected] kill_actor [email protected] 05E2: AS_actor [email protected] kill_actor [email protected] 05E2: AS_actor [email protected] kill_actor [email protected] //05E2: AS_actor [email protected] kill_actor [email protected] //05E2: AS_actor [email protected] kill_actor [email protected] 0001: wait 4000 ms //016A: fade 0 time 100 02A3: enable_widescreen 0 0826: enable_hud 1 0581: enable_radar 1 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut 01B4: set_player $PLAYER_CHAR can_move 1 //016A: fade 0 time 200 //00BC: show_text_highpriority GXT 'INGAME' time 3000 flag 1 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 032B: [email protected] = create_weapon_pickup #AK47 group 3 ammo 350 at 2485.0 -1677.0 14.5 0002: jump @TURF_19150001: wait 3000 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET1' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET2' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET3' time 1000 flag 1 0001: wait 0 ms 00D6: if or0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 004D: jump_if_false @TURF_1771 00BC: show_text_highpriority GXT 'SWEET4' time 1500 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET5' time 1000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET6' time 1000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET7' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET8' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET9' time 2000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET10' time 2000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET11' time 3000 flag 1 :TURF_17710001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET12' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET13' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET14' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'CARL1' time 3000 flag 1 :TURF_19150001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_1942 0002: jump @TURF_4138 :TURF_19420001: wait 0 ms 00D6: if and0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 004D: jump_if_false @TURF_1915 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0215: destroy_pickup [email protected] 016A: fade 0 time 250 01B4: set_player $PLAYER_CHAR can_move 0 02A3: enable_widescreen 1 0826: enable_hud 0 0581: enable_radar 0 04E4: unknown_refresh_game_renderer_at 2504.0 -1673.0 015F: set_camera_position 2450.0 -1662.0 16.8438 rotation 0.0 0.0 0.0 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2450.0 -1662.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2442.0 -1685.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2365.0 -1669.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2342.0 -1685.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2377.0 -1665.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2400.0 -1654.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS3 at 2362.0 -1658.0 12.1563 009A: [email protected] = create_actor_pedtype 7 model #BALLAS3 at 2404.0 -1677.0 19.1875 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 30 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 0001: wait 1000 ms 016A: fade 1 time 100 0668: AS_actor [email protected] rotate_and_shoot_at 2473.0 -1669.0 14.5 4000 ms 0668: AS_actor [email protected] rotate_and_shoot_at 2488.0 -1665.0 14.5 2000 ms 0668: AS_actor [email protected] rotate_and_shoot_at 2458.0 -1650.0 14.5 4000 ms //00BC: show_text_highpriority GXT 'CUSWEET1' time 3000 flag 1 0001: wait 4000 ms 016A: fade 0 time 100 02A3: enable_widescreen 0 0826: enable_hud 1 0581: enable_radar 1 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut 01B4: set_player $PLAYER_CHAR can_move 1 016A: fade 1 time 100 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0004: $TURF_P_1 = 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET15' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'CARL2' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 //00BC: show_text_highpriority GXT 'INGAME3' time 3000 flag 1 :TURF_28750001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_2902 0002: jump @TURF_4138 :TURF_29020001: wait 0 ms 00D6: if and0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 004D: jump_if_false @TURF_2875 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 016A: fade 0 time 250 01B4: set_player $PLAYER_CHAR can_move 0 02A3: enable_widescreen 1 0826: enable_hud 0 0581: enable_radar 0 04E4: unknown_refresh_game_renderer_at 2504.0 -1673.0 //------------------------------CRASH009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2450.0 -1662.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2442.0 -1685.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS1 at 2365.0 -1669.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2342.0 -1685.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2377.0 -1665.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS2 at 2400.0 -1654.0 14.5 009A: [email protected] = create_actor_pedtype 7 model #BALLAS3 at 2362.0 -1658.0 12.1563 009A: [email protected] = create_actor_pedtype 7 model #BALLAS3 at 2431.0 -1662.0 26.2188 032B: [email protected] = create_weapon_pickup #GRENADE group 3 ammo 25 at 2469.0 -1692.0 16.8438 009A: [email protected] = create_actor_pedtype 7 model #BALLAS3 at 2473.0 -1658.0 14.5 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 32 ammo 9999 // Load the weapon model before using this 015F: set_camera_position 2450.0 -1662.0 16.8438 rotation 0.0 0.0 0.0 0001: wait 1000 ms 016A: fade 1 time 100 0668: AS_actor [email protected] rotate_and_shoot_at 2473.0 -1669.0 14.5 4000 ms 0668: AS_actor [email protected] rotate_and_shoot_at 2488.0 -1665.0 14.5 4000 ms 0668: AS_actor [email protected] rotate_and_shoot_at 2458.0 -1650.0 14.5 4000 ms 00BC: show_text_highpriority GXT 'CUSWEET2' time 3000 flag 1 0001: wait 4000 ms 016A: fade 0 time 100 02A3: enable_widescreen 0 0826: enable_hud 1 0581: enable_radar 1 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut 01B4: set_player $PLAYER_CHAR can_move 1 016A: fade 1 time 100 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 1 0168: set_marker [email protected] size 1 07E0: set_marker [email protected] type_to 0 0004: $TURF_P_1 = 2 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'SWEET16' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'CARL3' time 3000 flag 1 0001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4138 00BC: show_text_highpriority GXT 'INGAME4' time 3000 flag 1 :TURF_39200001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_3947 0002: jump @TURF_4138 :TURF_39470001: wait 0 ms 00D6: if and0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 0118:   actor [email protected] dead 004D: jump_if_false @TURF_3920 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0215: destroy_pickup [email protected] 0001: wait 0 ms 016A: fade 0 time 500 016A: fade 1 time 500 0001: wait 0 ms 01E3: show_text_1number_styled GXT 'M_PASS' number 2000 time 5000 style 1  // MISSION PASSED!~n~~w~$~1~0109: player $PLAYER_CHAR money += 5000 0164: disable_marker $MARKER_MISSION2 0008: $CJ_MISSIONS_PASSED += 1 009B: destroy_actor [email protected] 0998: add_respect 25 0110: clear_player $PLAYER_CHAR wanted_level 0394: play_music 1 0051: return :TURF_41380001: wait 0 ms 00D6: if 0118:   actor [email protected] dead 004D: jump_if_false @TURF_4178 0001: wait 0 ms 00BC: show_text_highpriority GXT 'MFAIL01' time 3000 flag 1 :TURF_417800BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!0051: return :TURF_41960296: unload_special_actor 1 0249: release_model #FAM1 0249: release_model #FAM2 0296: unload_special_actor 2 0249: release_model #BALLAS1 0249: release_model #BALLAS2 0249: release_model #BALLAS3 0249: release_model #AK47 0249: release_model #ARMOUR 0249: release_model #SNIPER 0249: release_model #GREENWOO 0249: release_model #GLENDALE 0249: release_model #DESERT_EAGLE 0249: release_model #COLT45 0249: release_model #TEC9 0249: release_model #MP5LNG 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 00D6: if 0038:   $TURF_P_1 == 1 004D: jump_if_false @TURF_4392 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0215: destroy_pickup [email protected] 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian :TURF_439200D6: if 0038:   $TURF_P_1 == 2 004D: jump_if_false @TURF_4505 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0215: destroy_pickup [email protected] 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian :TURF_450500D6: if 0038:   $TURF_P_1 == 0 004D: jump_if_false @TURF_4603 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 0164: disable_marker [email protected] 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian :TURF_46030004: $ONMISSION = 0 00D8: mission_cleanup 0051: return 

 

Share this post


Link to post
Share on other sites
spiderman3000

You help me alot man. Thanks. I'll post my new scm in under a week. But why does it crash?(I dont have a lot of time to play SA so I am not able to test it frequently)

 

Edit: Why does it randomly crash? I dont understand. confused.gif

 

Offtopic: Good for you. You can play GTA IV now(Although I've played it 7 months before you on the 360!)

Edited by spiderman3000

Share this post


Link to post
Share on other sites
ZAZ

 

You help me alot man. Thanks. I'll post my new scm in under a week. But why does it crash?(I dont have a lot of time to play SA so I am not able to test it frequently)

 

Edit: Why does it randomly crash? I dont understand. confused.gif

 

Offtopic: Good for you. You can play GTA IV now(Although I've played it 7 months before you on the 360!)

It crashs because of failures in the part below this mark:

 

//------------------------------CRASH

 

(look to previous code post)

I will look again on weekend

 

Yeh fabulously grafic on gta4, but I can not change controler setting for gamepad buttons

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.