Millenia Posted December 10, 2008 Share Posted December 10, 2008 (edited) Doing a pack for GTA IV like I did for San Andreas a while ago (although this will consist of more of my own and better content this time). I know we can't put new models in yet but it's better to start early because these things really take time - especially because I'm doing proper normalmaps for all of them: making high-poly models and rendering those to texture for epic smoothness / detail Everything by me unless otherwise specified. Here's the current WiPs (will update the first post as I get progress): ------------------------------------------- H&K USP (Finished) ------------------------------------------- ------------------------------------------- Remington 870AE (Finished) ------------------------------------------- ------------------------------------------- MAC-11 (Finished) ------------------------------------------- Weapons I have planned out: Combat pistol (Desert Eagle) - Desert Eagle Micro-SMG - M11 SMG - MP5A3 Pump shotgun (the shorter one) - Mossberg Cruiser Assault rifle (AK47) - AK47 Carbine rifle (M4A1) - Colt M4A1 Sniper rifle - Remington 700 Combat sniper - PSG1 RPG - RPG-7 Grenade - M67 grenade Bat Knife - KA-BAR (not sure) Molotov Edited August 29, 2010 by Millenia Link to comment Share on other sites More sharing options...
Wonderbro Posted December 10, 2008 Share Posted December 10, 2008 Very good weapons! have a Link to comment Share on other sites More sharing options...
NotAvailableToday Posted December 10, 2008 Share Posted December 10, 2008 awesome!!!! hope you release it soon Link to comment Share on other sites More sharing options...
Millenia Posted December 10, 2008 Author Share Posted December 10, 2008 awesome!!!! hope you release it soon Way too much work; I think it'll take like 6 months at least to get everything done - I only have a fraction of the models done atm and no texturing done yet Link to comment Share on other sites More sharing options...
Fairlight_ Posted December 10, 2008 Share Posted December 10, 2008 Good Work & Good Luck & Link to comment Share on other sites More sharing options...
Darecki Posted December 10, 2008 Share Posted December 10, 2008 Over 661k polys for a weapon?! WOW! Great work dude! Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 10, 2008 Share Posted December 10, 2008 Very nice weapons, Millenia Link to comment Share on other sites More sharing options...
Strength. Posted December 10, 2008 Share Posted December 10, 2008 (edited) Excellent work with the Glock and Remington man! They look very high detailed...hope I'll see them in game also Anyway, till then keep up the good work Edited December 10, 2008 by Strength. Link to comment Share on other sites More sharing options...
JostVice Posted December 10, 2008 Share Posted December 10, 2008 nice works, great to heard you're going for the good with normals. Maybe you should think about making a Minigun too, as its data is still on the weaponfile of GTA 4, we can't check without any spawner or trainer though Link to comment Share on other sites More sharing options...
coin-god Posted December 10, 2008 Share Posted December 10, 2008 Awesome weapons, very highpoly i can see. Well i think IV will run it Keep it up Link to comment Share on other sites More sharing options...
GTA_XP Posted December 10, 2008 Share Posted December 10, 2008 Ho you import this weapons to shot dumbest people in gta4? Link to comment Share on other sites More sharing options...
Fairlight_ Posted December 10, 2008 Share Posted December 10, 2008 I was think it was for Sa ( IV Weapons to SA ) Link to comment Share on other sites More sharing options...
.svenn Posted December 10, 2008 Share Posted December 10, 2008 Looks pretty cool. Rendering the models to textures is a very good solution to get a detailed low-poly-model. PS: woohoo, my first post. Link to comment Share on other sites More sharing options...
[SAK*]KING_OF_SA Posted December 10, 2008 Share Posted December 10, 2008 Very nice millenia. Link to comment Share on other sites More sharing options...
GamerShotgun Posted December 10, 2008 Share Posted December 10, 2008 Ho you import this weapons to shot dumbest people in gta4? English please? Link to comment Share on other sites More sharing options...
One-time Posted December 11, 2008 Share Posted December 11, 2008 Holy sh*t, 661k polies? Not even GTA IV weapons are this detailed. Link to comment Share on other sites More sharing options...
.svenn Posted December 11, 2008 Share Posted December 11, 2008 Holy sh*t, 661k polies? Not even GTA IV weapons are this detailed. I don't know if I understood it correctly (with my school-englisch ) but I think he'll render the high-poly-weapons to bump- or normal-textures and will map them on low-poly-weapons to get the same result, init? Link to comment Share on other sites More sharing options...
Flat Face Posted December 11, 2008 Share Posted December 11, 2008 dude...you wont be able t see that damn detail ingame, whats the point?!?!?? Link to comment Share on other sites More sharing options...
Aimaster Posted December 11, 2008 Share Posted December 11, 2008 f*ckin awesome work! It will look great in my GTA IV. Good luck man Link to comment Share on other sites More sharing options...
Millenia Posted December 11, 2008 Author Share Posted December 11, 2008 dude...you wont be able t see that damn detail ingame, whats the point?!?!?? The final models won't have this many polygons - I'll only make normal maps of these for the best end result. I'm assuming the final shotgun model will be ~2000-3000 tris but thanks to the normal maps it'll look like this 600k model And what's the point? I dunno, it's fun to do detailed stuff. I mean, why make it worse just because you may not be able to see all the tiniest detail? That's like saying Da Vinci shouldn't've painted Mona Lisa so accurately because people can't see the fine detail by looking it a few meters away And I can't believe I just compared myself to Da Vinci >_> Link to comment Share on other sites More sharing options...
FullMetal Posted December 11, 2008 Share Posted December 11, 2008 (edited) And I can't believe I just compared myself to Da Vinci >_> Well you belong to the group of modders that can be compared with Da Vinci. Seriously, you shouldn't be ashamed of that. Edited December 11, 2008 by fullmetal Link to comment Share on other sites More sharing options...
gamesguru Posted December 11, 2008 Share Posted December 11, 2008 Looking forward to it; you always do the best weapon skins . Link to comment Share on other sites More sharing options...
Fabio206 Posted December 11, 2008 Share Posted December 11, 2008 omg, nice works! Link to comment Share on other sites More sharing options...
Louis360 Posted December 12, 2008 Share Posted December 12, 2008 Very nice man i been waiting for ages for someone to start doing this only idea is the glock would be better as a Glock 17 rather than a Glock 18 as the Glock 18 is auto / semi-auto, wheras the Glock 17 is just semi-auto like the one from IV Link to comment Share on other sites More sharing options...
Millenia Posted December 12, 2008 Author Share Posted December 12, 2008 I know, I'm not aiming for 100% accuracy and I think the 18C looks better Link to comment Share on other sites More sharing options...
not_two-timer Posted December 12, 2008 Share Posted December 12, 2008 Wow! It's so detailed. Nice work Link to comment Share on other sites More sharing options...
lowridincrew Posted December 12, 2008 Share Posted December 12, 2008 Damn. I can't wait son. And yo i been downloading your guns for CSS for a min. and i know you don't make bullsh*t Link to comment Share on other sites More sharing options...
Flat Face Posted December 12, 2008 Share Posted December 12, 2008 dude...you wont be able t see that damn detail ingame, whats the point?!?!?? The final models won't have this many polygons - I'll only make normal maps of these for the best end result. I'm assuming the final shotgun model will be ~2000-3000 tris but thanks to the normal maps it'll look like this 600k model And what's the point? I dunno, it's fun to do detailed stuff. I mean, why make it worse just because you may not be able to see all the tiniest detail? That's like saying Da Vinci shouldn't've painted Mona Lisa so accurately because people can't see the fine detail by looking it a few meters away And I can't believe I just compared myself to Da Vinci >_> lmao! alright then i spose thats 1 way of looking at it but damn... thats the same as a decent car model lmao. Link to comment Share on other sites More sharing options...
Millenia Posted December 12, 2008 Author Share Posted December 12, 2008 (edited) That's the lowpoly model with the normal maps, it's only 2200 tris so nothing excessive there ;D Edited December 12, 2008 by Millenia Link to comment Share on other sites More sharing options...
Louis360 Posted December 13, 2008 Share Posted December 13, 2008 I know, I'm not aiming for 100% accuracy and I think the 18C looks better Fair enough dude, i will make a video advertisement for your mod if you release a beta it looks f'in awesome Link to comment Share on other sites More sharing options...
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