morphadron 0 Posted December 16, 2008 Share Posted December 16, 2008 (edited) How to set braking correctly? I set "Tb" to 100, does not working. More, what is "thb"? Well thats a bit tricky.Just like u said, Thb has no effect as I first saw, and is not even in the description. SA had brake force, bais and abs.So my first shot was its abs(which would be great) but does inpact the hand brake, hence the name , ... dooh. So the wheels lock up easily which sucks if you'r playing with digital control. Only way is to set "m_fTractionCurveMin" (Wc-) higher.But that changes also acceleration grip. btw. I think 1.0 is the max value for "braking force". Edited December 16, 2008 by morphadron Link to post Share on other sites
L0uNGeR 0 Posted December 16, 2008 Share Posted December 16, 2008 (edited) Don't sweat it, I'm building a handling editor at the moment go go more editors, so we can make more mod's It's coming, and I think it's gonna be sweet. Probably not the most respected tool, since "handling.dat" is one of the easiest things to mod in GTA. Nevertheless, it will have sweet features and should be a relief for less experienced users. For example it will have options saying "Make (All) Vehicle(s) ...% faster/slower", "Make immune" and "Make Drifter". Ultimately it should have sliders, which will automatically modify multiple values, based on their initial balance, plus easy checkbox-style display for model/handling flags. For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version. In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc. @vend3r That's also how I have created my immune vehicle, I don't understand why people say that it's impossible while they haven't even tried it.I've heard that it's not 100% though, it can still take damage from rockets and grenades, I haven't tested this yet. I haven't thought about the vehicle edit only method, sounds like fun though Edited December 16, 2008 by L0uNGeR Link to post Share on other sites
iPlayboy 0 Posted December 16, 2008 Share Posted December 16, 2008 I would like to know which attribute increases the acceleration of the cars after lets say a sharp curve you get pretty high curbed what really sucks.... anyone can help ? Link to post Share on other sites
L0uNGeR 0 Posted December 16, 2008 Share Posted December 16, 2008 (edited) I would like to know which attribute increases the acceleration of the cars after lets say a sharp curve you get pretty high curbed what really sucks.... anyone can help ? [C] fDragMult: Drag. Lower is less drag, so better speeds. Try 0.1 [Tf] m_fDriveForce: Acceleration power. Try (Default x 3) I have such values on a VERY heavy vehicle though, so watch it Edited December 16, 2008 by L0uNGeR Link to post Share on other sites
Intosia 0 Posted December 16, 2008 Share Posted December 16, 2008 For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version. In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc. Nice man! Im a AutoIt fan myself Love that tool. If you need help, let me know would love to help out Link to post Share on other sites
JZersche 8 Posted December 17, 2008 Author Share Posted December 17, 2008 ya prolly not gonna finish this. Can't be bothered lol. Link to post Share on other sites
patiently 0 Posted December 17, 2008 Share Posted December 17, 2008 Bumping cuz people keep asking questions about handling answered in this thread. Link to post Share on other sites
bolbronx 0 Posted December 17, 2008 Share Posted December 17, 2008 nevermind. got it to work now after using the modded filelist.pak. car is fukcing crazy Could you explain what you did, cause my edits dont work Link to post Share on other sites
JZersche 8 Posted December 18, 2008 Author Share Posted December 18, 2008 If this gets pinned i'll update all the attributes Link to post Share on other sites
0ne 2 Posted December 19, 2008 Share Posted December 19, 2008 I made a handling editor: GTA IV HANDLING EDITOR V1.0 http://www.gtaforums.com/index.php?showtopic=385566 It includes a Backup\Bypass tool so your modifications will work in game. I didn't add any descriptions to the values yet... but will in the future. Link to post Share on other sites
FunGt 56 Posted December 23, 2008 Share Posted December 23, 2008 (edited) Good tutorial. If you know how to replace the unknown values tell me. Edited August 4, 2009 by FunGt Link to post Share on other sites
link626 1 Posted December 24, 2008 Share Posted December 24, 2008 i want to make a car handle like it's on rails. perfect turns without sliding. can anyone do that? Link to post Share on other sites
Dweirdo 0 Posted December 24, 2008 Share Posted December 24, 2008 nice, i really appreciate ppl who try to help the noobz. Link to post Share on other sites
hazeyo 0 Posted December 24, 2008 Share Posted December 24, 2008 i was messing around with the suspension for the cars and these are my findings for ride height and the upper and lower limits (Su) m_fSuspensionUpperLimit: maximum upper limit that the suspension will travel in relation to the height of the car (Sl) m_fSuspensionLowerLimit: maximum lower limit the suspension will travel in relation to the height of the car (Sr) m_fSuspensionRaise: actual height of the car (0.0 is default height) and from my findings i have come to believe the multiplyer is set in centimeters (ie a SU of .10 would allow the suspention to tavel about 3 and half inches up from is orginal right height, and SL of -0.15 would allow for about 6 inches of travel down from the cars original ride height, so that would give the car about 10-11 inches of total suspension travel) i like the way R* did this it makes it much easier to adjust right heights and suspension travel for when we start importing cars i hope my finding can help out some how Link to post Share on other sites
VercLen 0 Posted December 24, 2008 Share Posted December 24, 2008 i want to make a car handle like it's on rails. perfect turns without sliding. can anyone do that? I basically followed this link : GTA IV IRL Handling Mod Then did some very small modifications : It handles quite nicely, has *amazing speed & acceleration*, and has a few problems with small bumps at high speed Link to post Share on other sites
Gizza 0 Posted January 10, 2009 Share Posted January 10, 2009 What do i need to change in order to stop my cars from flipping over when turning a corner etc.... kinda annoying driving and rolling 6 or 7 times and cant get it over cause its so heavy :S cheers Gizza Link to post Share on other sites
Marduk123 0 Posted January 10, 2009 Share Posted January 10, 2009 center of mass =0.3 at the center Link to post Share on other sites
Gizza 0 Posted January 11, 2009 Share Posted January 11, 2009 center of mass =0.3 at the center what centreofmass am i chaninging? x y or z? atm my cars are flipping over as soon as i start em up :S Link to post Share on other sites
FunGt 56 Posted January 11, 2009 Share Posted January 11, 2009 center of mass =0.3 at the center what centreofmass am i chaninging? x y or z? atm my cars are flipping over as soon as i start em up :S You have to increase Z center of mass to stop the car flip. Link to post Share on other sites
rebel_36 2 Posted January 11, 2009 Share Posted January 11, 2009 decrease* Link to post Share on other sites
Manskali 0 Posted January 13, 2009 Share Posted January 13, 2009 Is there any way to raise Sanchez rear suspension? It's "lowrider" at the moment, especially when trying to do some wheelie . Link to post Share on other sites
badaboom666 0 Posted January 16, 2009 Share Posted January 16, 2009 no updates? i was hoping someone can help me build a perfect drift car i saw a vid on youtube. someone drift with supergt while the rear wheel full of smoke... how to do that? really sweet! Link to post Share on other sites
rebel_36 2 Posted January 16, 2009 Share Posted January 16, 2009 increase the drive force, that will make your wheels burn out more and cause more smoke Link to post Share on other sites
badaboom666 0 Posted January 17, 2009 Share Posted January 17, 2009 increase the drive force, that will make your wheels burn out more and cause more smoke yeah... that's the only thing i know how to do... i mean i want a perfect balance while drifting. rite now the car easily turn 360 degress... Link to post Share on other sites
FatAssCartman 0 Posted January 22, 2009 Share Posted January 22, 2009 some cars have ABS_STD so the wheels don't lock up if m_fBrakeForce is increased Thb is handbrake force if CentreOfMass.z is decreased traction in curves is also decreased Link to post Share on other sites
Gizza 0 Posted February 14, 2009 Share Posted February 14, 2009 hey just came back after a break for several weeks.... seems there is a update for live and now none of my cars r modded.... tried re modding them still nothing. What did the update change? Link to post Share on other sites
FTS 0 Posted August 11, 2009 Share Posted August 11, 2009 I get this error: Started ... Game version is 1.0.4 Files check started Incorrect file C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\handling.dat - 0x3F19C08A what should i do to get this work? Its the Real Driving and Flying Mod by Killatomate85. Link to post Share on other sites
Gottn 0 Posted August 11, 2009 Share Posted August 11, 2009 oooww, so 8 is a little high Edit: Doesn't seem to work. Well I'm posting it since I can't get it to work ; A B C D E F G Tt Tg Tf Ti Tv Tb Tbb Thb TsFELTZER 999999.0 0.1 85 0.0 0.1 -0.24 0.0 5 0.50 1.0 500.0 0.3 0.50 0.7 35.0Wc+ Wc- Wc- Ws+ Wbias Sf Scd Srd Su Sl Sr Sb Dc Dw Dd De Ms Mv Mmf Mhf Ma1.30 2.50 13.0 0.15 0.48 2.5 2.5 1.5 0.08 -0.10 0.0 0.5 0.0 0.0 0.0 0.0 0.0 30000 440010 0 0 Have you downloaded Magic Patcher or something like that, before you modded this file... Or else it doesn't have any effects Link to post Share on other sites
spitfire20122000 0 Posted August 29, 2009 Share Posted August 29, 2009 Haha Link to post Share on other sites
spitfire20122000 0 Posted August 29, 2009 Share Posted August 29, 2009 Link to post Share on other sites