Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (85,362 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

JZersche

[handling.dat] Explained

Recommended Posts

morphadron

 

How to set braking correctly?

 

 

I set "Tb" to 100, does not working.

 

 

More, what is "thb"? orly.gif  orly.gif  orly.gif

Well thats a bit tricky.Just like u said, Thb has no effect as I first saw, and is not

even in the description.

SA had brake force, bais and abs.So my first shot was its abs(which would be great)

but does inpact the hand brake, hence the name , ... dooh.

So the wheels lock up easily which sucks if you'r playing with digital control.

Only way is to set "m_fTractionCurveMin" (Wc-) higher.But that changes also

acceleration grip.

 

btw. I think 1.0 is the max value for "braking force".

Edited by morphadron

Share this post


Link to post
Share on other sites
L0uNGeR

 

Don't sweat it, I'm building a handling editor at the moment ph34r.gif

go go more editors, so we can make more mod's cool.gif

It's coming, and I think it's gonna be sweet.

Probably not the most respected tool, since "handling.dat" is one of the easiest things to mod in GTA.

Nevertheless, it will have sweet features and should be a relief for less experienced users. For example it will have options saying "Make (All) Vehicle(s) ...% faster/slower", "Make immune" and "Make Drifter".

Ultimately it should have sliders, which will automatically modify multiple values, based on their initial balance, plus easy checkbox-style display for model/handling flags.

 

For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version.

In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc.

 

@vend3r

  • That's also how I have created my immune vehicle, I don't understand why people say that it's impossible while they haven't even tried it.

    I've heard that it's not 100% though, it can still take damage from rockets and grenades, I haven't tested this yet.

  • I haven't thought about the vehicle edit only method, sounds like fun though smile.gif
Edited by L0uNGeR

Share this post


Link to post
Share on other sites
iPlayboy

I would like to know which attribute increases the acceleration of the cars after lets say a sharp curve you get pretty high curbed what really sucks....

 

anyone can help ?

Share this post


Link to post
Share on other sites
L0uNGeR

 

I would like to know which attribute increases the acceleration of the cars after lets say a sharp curve you get pretty high curbed what really sucks....

 

anyone can help ?

[C] fDragMult: Drag. Lower is less drag, so better speeds. Try 0.1

[Tf] m_fDriveForce: Acceleration power. Try (Default x 3)

 

I have such values on a VERY heavy vehicle though, so watch it tounge.gif

Edited by L0uNGeR

Share this post


Link to post
Share on other sites
Intosia

 

For whoever wants to know, I have chosen AutoIt as the language to build the tool. This because it's VERY easy to do nearly everything you want in Windows. So yeh, it will probably stay a Windows-only application, though there will also be an x64 version.

In it's current stage it doesn't have editing or saving capabilities yet, just data parsing, display etc.

 

Nice man! Im a AutoIt fan myself biggrin.gif Love that tool. If you need help, let me know would love to help out smile.gif

Share this post


Link to post
Share on other sites
JZersche

ya prolly not gonna finish this. Can't be bothered lol.

 

Share this post


Link to post
Share on other sites
patiently

Bumping cuz people keep asking questions about handling answered in this thread.

Share this post


Link to post
Share on other sites
bolbronx
nevermind. got it to work now after using the modded filelist.pak.

 

car is fukcing crazy

Could you explain what you did, cause my edits dont work

Share this post


Link to post
Share on other sites
JZersche

If this gets pinned i'll update all the attributes

Share this post


Link to post
Share on other sites
0ne

I made a handling editor:

 

GTA IV HANDLING EDITOR V1.0

http://www.gtaforums.com/index.php?showtopic=385566

 

It includes a Backup\Bypass tool so your modifications will work in game.

 

I didn't add any descriptions to the values yet... but will in the future.

Share this post


Link to post
Share on other sites
FunGt

 

Good tutorial. If you know how to replace the unknown values tell me.

Edited by FunGt

Share this post


Link to post
Share on other sites
link626

i want to make a car handle like it's on rails.

 

perfect turns without sliding.

 

can anyone do that?

Share this post


Link to post
Share on other sites
Dweirdo

nice, i really appreciate ppl who try to help the noobz.

Share this post


Link to post
Share on other sites
hazeyo

 

i was messing around with the suspension for the cars and these are my findings for ride height and the upper and lower limits

 

(Su) m_fSuspensionUpperLimit: maximum upper limit that the suspension will travel in relation to the height of the car

(Sl) m_fSuspensionLowerLimit: maximum lower limit the suspension will travel in relation to the height of the car

(Sr) m_fSuspensionRaise: actual height of the car (0.0 is default height)

 

and from my findings i have come to believe the multiplyer is set in centimeters (ie a SU of .10 would allow the suspention to tavel about 3 and half inches up from is orginal right height, and SL of -0.15 would allow for about 6 inches of travel down from the cars original ride height, so that would give the car about 10-11 inches of total suspension travel) i like the way R* did this it makes it much easier to adjust right heights and suspension travel for when we start importing cars

lol.gifbiggrin.gif

 

i hope my finding can help out some how

Share this post


Link to post
Share on other sites
VercLen

 

i want to make a car handle like it's on rails.

 

perfect turns without sliding.

 

can anyone do that?

I basically followed this link :

GTA IV IRL Handling Mod

 

Then did some very small modifications :

 

user posted image

 

It handles quite nicely, has *amazing speed & acceleration*, and has a few problems with small bumps at high speed biggrin.gif

Share this post


Link to post
Share on other sites
Gizza

What do i need to change in order to stop my cars from flipping over when turning a corner etc....

 

kinda annoying driving and rolling 6 or 7 times and cant get it over cause its so heavy :S

 

cheers

Gizza

Share this post


Link to post
Share on other sites
Marduk123

center of mass =0.3 at the center

Share this post


Link to post
Share on other sites
Gizza
center of mass =0.3 at the center

what centreofmass am i chaninging? x y or z?

 

atm my cars are flipping over as soon as i start em up :S

Share this post


Link to post
Share on other sites
FunGt
center of mass  =0.3 at the center

what centreofmass am i chaninging? x y or z?

 

atm my cars are flipping over as soon as i start em up :S

You have to increase Z center of mass to stop the car flip.

Share this post


Link to post
Share on other sites
rebel_36

decrease*

Share this post


Link to post
Share on other sites
Manskali

Is there any way to raise Sanchez rear suspension? It's "lowrider" at the moment, especially when trying to do some wheelie biggrin.gif.

Share this post


Link to post
Share on other sites
badaboom666

no updates?

 

i was hoping someone can help me build a perfect drift car tounge2.gif

 

i saw a vid on youtube. someone drift with supergt while the rear wheel full of smoke... how to do that? really sweet! mercie_blink.gif

Share this post


Link to post
Share on other sites
rebel_36

increase the drive force, that will make your wheels burn out more and cause more smoke

Share this post


Link to post
Share on other sites
badaboom666
increase the drive force, that will make your wheels burn out more and cause more smoke

yeah... that's the only thing i know how to do... i mean i want a perfect balance while drifting. rite now the car easily turn 360 degress... sad.gif

Share this post


Link to post
Share on other sites
FatAssCartman

some cars have ABS_STD so the wheels don't lock up if m_fBrakeForce is increased

Thb is handbrake force

if CentreOfMass.z is decreased traction in curves is also decreased

Share this post


Link to post
Share on other sites
Gizza

hey just came back after a break for several weeks.... seems there is a update for live and now none of my cars r modded.... tried re modding them still nothing.

 

What did the update change?

Share this post


Link to post
Share on other sites
FTS

I get this error:

 

Started ...

Game version is 1.0.4

Files check started

Incorrect file C:\Program Files\Rockstar Games\Grand Theft Auto IV\common\data\handling.dat - 0x3F19C08A

 

what should i do to get this work? Its the Real Driving and Flying Mod by Killatomate85.

Share this post


Link to post
Share on other sites
Gottn
oooww, so 8 is a little high dozingoff.gif

 

Edit: Doesn't seem to work.

 

Well I'm posting it since I can't get it to work

 

 

; A        B         C     D  E   F   G       Tt   Tg Tf    Ti  Tv    Tb   Tbb  Thb  TsFELTZER    999999.0  0.1   85	0.0 0.1 -0.24  	0.0  5  0.50  1.0 500.0	0.3  0.50 0.7  35.0Wc+  Wc-  Wc-  Ws+  Wbias   Sf   Scd  Srd  Su   Sl    Sr   Sb     Dc  Dw  Dd  De   Ms   Mv      Mmf      Mhf  Ma1.30 2.50 13.0 0.15 0.48    2.5  2.5  1.5  0.08 -0.10 0.0  0.5    0.0 0.0 0.0 0.0  0.0  30000   440010   0    0

 

Have you downloaded Magic Patcher or something like that, before you modded this file... Or else it doesn't have any effects bbq.gifbbq.gifbbq.gifbbq.gifbbq.gifbbq.gif

Share this post


Link to post
Share on other sites
spitfire20122000

Haha

Share this post


Link to post
Share on other sites
spitfire20122000
tounge.gif

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.