HousePlant Posted December 7, 2008 Share Posted December 7, 2008 It doesnt matter how much we want AA, if the style of rendering is incapable of supporting it then it just won't happen. I'm sure you could hack together some form of partial AA but Rockstar isn't going to do something that would potentially lead to even more tech support problems when they are already receiving ample amounts of bad press as result of their lack of optimizations and the many bugs. You should read up on how the engine works; the way shadows are rendered prevents AA. Link to comment Share on other sites More sharing options...
relliksoul Posted December 7, 2008 Author Share Posted December 7, 2008 But hey, there are many topics on this, but they already said it's impossible because they use DX9.And no, that's not an excuse, read! Hint: Deferred Rendering. read it, but nothings impossible, it also leaves the suggestion that they are looking in to it. and remember the old chuckrock patch on oblivion, they said back then that it would get AA. but it did! I also agree that there are 1 or 2 more important fixes needed, but AA is definatly up there on my must have list! please rockstar read these posts, i only put it up an hour ago and look at the response! Link to comment Share on other sites More sharing options...
Net-Zao Posted December 7, 2008 Share Posted December 7, 2008 It is possible with HDR (Bloom), don't believe the bullsh*t. Many games with HDR have been forced with nHancer in the past just fine. If you don't believe me explain how every single promo shot is gorgeously smooth. Link to comment Share on other sites More sharing options...
Unrealwolf Posted December 7, 2008 Share Posted December 7, 2008 AA is more important than even a damn performance. Link to comment Share on other sites More sharing options...
AMDdude Posted December 7, 2008 Share Posted December 7, 2008 We need AA! Link to comment Share on other sites More sharing options...
vurt Posted December 7, 2008 Share Posted December 7, 2008 A modern game with no AA is ridiculous. To say the least. I expect new games to have AA, i don't spend money on a 4870x2 to play games that looks worse on PC than on Xbox. Fix the AA, fix the pop-up of buildings, if AA is impossible, at least give us a depth of field filter that works correct (that is, bluring the distance but not close to the camera/character). Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 It doesnt matter how much we want AA, if the style of rendering is incapable of supporting it then it just won't happen. I'm sure you could hack together some form of partial AA but Rockstar isn't going to do something that would potentially lead to even more tech support problems when they are already receiving ample amounts of bad press as result of their lack of optimizations and the many bugs. You should read up on how the engine works; the way shadows are rendered prevents AA. That is total crap. Anti aliasing is built into DirectX, and can be applied very very easily. What the developers have to think about is the performance implications. When they create the DirectX Device, the device .MultiSampleType and .MultiSampleQuality needs to be set to D3DMULTISAMPLE_N_SAMPLES and the Quality, Where N is the number of samples. So in c++ you would do the following after creating the directx device: direct3DDevice.MultiSampleType = D3DMULTISAMPLE_4_SAMPLES; direct3DDevice.MultiSampleQuality = 1; That is all that needs to be done, Why rockstar havent included a graphic option to set these parameters in game, i have absolubetly no idea. They are oblviously trying to get people to buy a console, when it wont work anyway. Any real pc gamer is not going to buy a £200 console over a beasty £2000 pc. Link to comment Share on other sites More sharing options...
DipolaredBoose Posted December 7, 2008 Share Posted December 7, 2008 A modern game with no AA is ridiculous. QFT! AA would make GTA IV look much nicer! and make XBox 360 a lot weaker .... Link to comment Share on other sites More sharing options...
L0uNGeR Posted December 7, 2008 Share Posted December 7, 2008 Yes, Any game in this hardware generation, without AA, is either made by EA (Ahem NFS), Or the developers behind it are just lazy retards. They have absolubetly no excuse. DX9 DOES support AA, i have no idea why they said that, the guy at that interview has made a total fool of himself, as anyone with a bit of technical knowlage knows that AA is available in dx9. Also in the case of this game, it would make no difference to FPS if we did have AA, as its heavily reliant upon the processor, not the GPU. Damn how ignorant. YES DX9 supports FSAA, but DEFERRED RENDERING in DX9 does not support FSAA, so he did not make a fool of himself, instead he knows what he's talking about. Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 Oops i forgot that lol. Anyway since this is the case, you add a super sampling effect to the deferred shader. Its not like they have to divulge into the engine. Its obliviously possible, look at crysis, stalker the list goes on. Their reasons are very weak at best. Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 Either that or an edge blur effect, which would make it look a lot lot better. Link to comment Share on other sites More sharing options...
catzilla Posted December 7, 2008 Share Posted December 7, 2008 i want it. Link to comment Share on other sites More sharing options...
relliksoul Posted December 7, 2008 Author Share Posted December 7, 2008 just to illustrate the difference between AA and blur, as some dont seem to know one from the other,... no pun intended Link to comment Share on other sites More sharing options...
Lutra78 Posted December 7, 2008 Share Posted December 7, 2008 In my opinion AA ist the most important feature in grahpic engines. AA is a MUST! Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 Yup, i understand the diffrence, but it would look much better than it does atm. Jedi Academy looks better than this on the edges. Link to comment Share on other sites More sharing options...
[email protected] Posted December 7, 2008 Share Posted December 7, 2008 AA should of been native throughout the graphics engine. Considering how badly the game runs i actually thought when i first got it that it had a massive amount of AA Then i found out it had none and you could not get any. It is very importent in PC videogames. Unlike console games where you get to sit furth back from the screen so you dont notice AA as much, with pc gaming you notice it alot more because of the simple fact you sit closer to the screen and the screen is of higher detail highlighting such issues Link to comment Share on other sites More sharing options...
L0uNGeR Posted December 7, 2008 Share Posted December 7, 2008 Oops i forgot that lol. Anyway since this is the case, you add a super sampling effect to the deferred shader. Its not like they have to divulge into the engine. Its obliviously possible, look at crysis, stalker the list goes on. Their reasons are very weak at best. I agree, although Crysis is something completely different that you can't really compare, it was build with every graphic possibility in mind, plus an opened-up engine for everyone to digg around in. Crytek knows what PC gamer want, and we see how this pays off, R* has never given a single option for modding one of their games, it sucks. Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 I know, i mean what kind of large company create a game on console THEN ports it to PC, What the hell is wrong with them? Anyway R*, The simple fact is that we have all seen Deferred shading and Supersampling/Antialiasing done many times before in many games. You have no excuse, Just admit you were eager to try and get it out for xmas, and implement it! Of course they wont answer, Damn i hate large organizations like R*, They have all these stupid "Procedures" which just ruin the quality of product's and the support to the customers. Link to comment Share on other sites More sharing options...
CybeRWoolf Posted December 7, 2008 Share Posted December 7, 2008 It be great if there would be AA option. Or chance to higher the resolution keeping other settings to LOW, I mean its better to have highest resolution(1240x1024) and having other settings to LOW instead of lover resolution(800x600) and other setting to HIGH ..i hope many of you guys, with weak graphic card (GF 7900 and below) agree with me Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 Here R* It is possible, there an article right here on how it was done in STALKER! Its just an extra algorithm in the shader! Its not like you have to go thru the whole engine and change it! http://http.developer.nvidia.com/GPUGems2/..._chapter09.html Link to comment Share on other sites More sharing options...
5m0k3y Posted December 7, 2008 Share Posted December 7, 2008 This would be great, BUT wouldn't this drop fps even lower? Yes, but it would make playing at lower resolutions much more bearable, which would gain back the lost performance. Link to comment Share on other sites More sharing options...
relliksoul Posted December 7, 2008 Author Share Posted December 7, 2008 just added a poll, (didntknow i could, new to these forums, usally a silent type Link to comment Share on other sites More sharing options...
Kurgen Posted December 7, 2008 Share Posted December 7, 2008 AA= blur. Better hardware and larger screen = no need for aa AA does not = Blur. Sorry, but that is pure ignorance. Link to comment Share on other sites More sharing options...
Pixelated Posted December 7, 2008 Share Posted December 7, 2008 (edited) Hearing Rockstar talk about a game in GTA IV being future proof makes me laugh when they leave out some of the most important features for a good IQ. I mean what in the hell were they thinking? A future proof game with no AA or decent texture filtering options. The graphics options are dumbed down to say the least. What's the problem with using a mainstream type of setup. Also I think a lot of the problems people are having are because Rockstar tried to limit your ability to turn up the graphics options. I was getting a low, low framerate with GTA IV until I added the -norestrictions command. After that it's been smooth as silk (For the most part). I was getting 15-20 FPS with an [email protected] 4.0Ghz and an 8800GTX. Simply unacceptable. Once I was able to set the Draw distance myself it's been fine, mostly. I have it set at 1100MB\768MB of VRAM and it's fine. It's stupid to try to restrict people. I mean GTA:SA was pretty hard on hardware at the time it was released. Did they need to hold our hand so we didn't cry? Did I turn AA up all the way then complain because my gameplay experience was bad? No, no I didn't. Edited December 7, 2008 by Pixelated Link to comment Share on other sites More sharing options...
DipolaredBoose Posted December 7, 2008 Share Posted December 7, 2008 just to illustrate the difference between AA and blur, as some dont seem to know one from the other,... no pun intended thx for people who don't know a sh*t . Link to comment Share on other sites More sharing options...
scratchyrice Posted December 7, 2008 Share Posted December 7, 2008 thx for people who don't know a sh*t . I hope u dont mean me, as i already said i know the diffrence, and that blur would just make it look more bareable. Link to comment Share on other sites More sharing options...
DipolaredBoose Posted December 7, 2008 Share Posted December 7, 2008 thx for people who don't know a sh*t . I hope u dont mean me, as i already said i know the diffrence, and that blur would just make it look more bareable. of course. Link to comment Share on other sites More sharing options...
shaunkgb Posted December 7, 2008 Share Posted December 7, 2008 I see AA as more important than realistic lighting. Its impossible for something to look anything like real with visible square pixels down the edge of it. No matter how good the texture, or the light and shadows coming off of it. Link to comment Share on other sites More sharing options...
samstar Posted December 7, 2008 Share Posted December 7, 2008 SLI support AND AA is verry needed! it runs like a shine now, but when sli is supported i can put alot of AA on it too Link to comment Share on other sites More sharing options...
relliksoul Posted December 7, 2008 Author Share Posted December 7, 2008 lol no i dont mean u either, and the ones i do mean, i dont wish to insult ne one, i just know some interests are greater then others, i myself love games, but i also love the methods and tech that goes into them, others just simply want to play games and dont care to know what aa, af, triple buffering ect ect means! here have a cookie Link to comment Share on other sites More sharing options...
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