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xnotoriousss

Whats wrong?

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xnotoriousss

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------:Startwait 500 Model.Load(#MALE01)Model.Load(#BIKERA)Model.Load(#BMYDRUG)Model.Load(#BMOTR1)Model.Load(#WMOTR1)Model.Load(#BALLAS1)Model.Load(#FAM3)038B: load_requested_models jump @NONAME_44 :[email protected] = Actor.Create(Gang3, #BALLAS1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #MALE01, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BIKERA, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BMYDRUG, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BMOTR1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #WMOTR1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang1, #FAM3, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BALLAS1, 2452.62, 1699.81, 19.73)wait 100 jump @NONAME_249 :NONAME_24905D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA jump @NONAME_448 :NONAME_448Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])wait 100 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path wait 100 jump @NONAME_543 :NONAME_543if and  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])jf @NONAME_543 jump @NONAME_44 

 

 

When i start the game, after a few milliseconds of playing it crashes.....

Whats wrong

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ZAZ

 

When i start the game, after a few milliseconds of playing it crashes.....

Whats wrong

Your script needs a "load-model-check" like in this script:

look in this topic: www.gtaforums.com/index.php?showtopic=379961&st=0entry1058713342

 

 

And Actor.RemoveReferences([email protected]) is like to say goodby to your actor

after that you can NOT command him again and can NOT be checked if he is dead

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Doomed_Space_Marine
And Actor.RemoveReferences([email protected]) is like to say goodby to your actor

after that you can NOT command him again and can NOT be checked if he is dead

Actually you can. The only thing it does is making actor become like a random ped. But variable still contains ID.

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xnotoriousss

the game loads smile.gif....

 

but they dont spawn cry.gif

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james227uk

Have you done what ZAZ said?

 

Also, try changing the Gang1, Gang2, Gang3 stuff to 23

 

 

[email protected] = Actor.Create(23, #BALLAS1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #MALE01, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #BIKERA, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #BMYDRUG, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #BMOTR1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #WMOTR1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #FAM3, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(23, #BALLAS1, 2452.62, 1699.81, 19.73

 

 

 

 

Probably won't effect anything but it's worth a shot

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xnotoriousss

now when i start it says ganton and the screen freezes (all black)

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cj360

All the actors spawn and go to the same points try changing them so there close but not at the same exact points.

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xnotoriousss
All the actors spawn and go to the same points try changing them so there close but not at the same exact points.

 

[email protected] = Actor.Create(Special, #BALLAS1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Special, #MALE01, 2452.62, 1699.81, 20.73)[email protected] = Actor.Create(Special, #BIKERA, 2452.62, 1699.81, 21.73)[email protected] = Actor.Create(Special, #BMYDRUG, 2452.62, 1699.81, 22.73)[email protected] = Actor.Create(Special, #BMOTR1, 2452.62, 1699.81, 23.73)[email protected] = Actor.Create(Special, #WMOTR1, 2452.62, 1699.81, 24.73)[email protected] = Actor.Create(Special, #FAM3, 2452.62, 1699.81, 25.73)[email protected] = Actor.Create(Special, #BALLAS1, 2452.62, 1699.81, 26.73)

 

 

nope... dun work lol

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cj360

Maybe that ur spawning ballas1 2x? idk

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xnotoriousss
Maybe that ur spawning ballas1 2x? idk

that wouldnt make a difference -_-, lol funny signature XD, when i bought half life 2 steam messed up and wasted my 20 bucks >:O

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spaceeinstein

Post your updated code. We can't guess the rest of the code is correct.

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xnotoriousss
Post your updated code. We can't guess the rest of the code is correct.

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------wait 500 Model.Load(#MALE01)Model.Load(#BIKERA)Model.Load(#BMYDRUG)Model.Load(#BMOTR1)Model.Load(#WMOTR1)Model.Load(#BALLAS1)Model.Load(#FAM3)038B: load_requested_models jump @NONAME_43 :[email protected] = Actor.Create(Special, #BALLAS1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Special, #MALE01, 2452.62, 1699.81, 20.73)[email protected] = Actor.Create(Special, #BIKERA, 2452.62, 1699.81, 21.73)[email protected] = Actor.Create(Special, #BMYDRUG, 2452.62, 1699.81, 22.73)[email protected] = Actor.Create(Special, #BMOTR1, 2452.62, 1699.81, 23.73)[email protected] = Actor.Create(Special, #WMOTR1, 2452.62, 1699.81, 24.73)[email protected] = Actor.Create(Special, #FAM3, 2452.62, 1699.81, 25.73)[email protected] = Actor.Create(Special, #BALLAS1, 2452.62, 1699.81, 26.73)wait 100 jump @NONAME_247 :NONAME_24705D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA wait 100 jump @NONAME_450 :NONAME_450if and  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])else_jump @NONAME_450 jump @NONAME_43 

 

 

BTW Spaceeinstein love ur all in one mod lol but the passenger mod doesnt work when i press tab and space (my secondary and sprint buttons)

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spaceeinstein

Take a look at the examples. You have to check if the model is loaded before actually creating the model. The game will crash if you create a model the game hasn't loaded yet.

 

For the passenger mod you have to hold those buttons when next to a vehicle. It might take a few trial and errors for it to work.

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xnotoriousss
Take a look at the examples. You have to check if the model is loaded before actually creating the model. The game will crash if you create a model the game hasn't loaded yet.

 

For the passenger mod you have to hold those buttons when next to a vehicle. It might take a few trial and errors for it to work.

nope still crashes im gonna give up lols

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xnotoriousss

btw in one of the pictures in all in one mod, ur lifting a lifeguard thing, how do u do that?

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coin-god

Add some waits in thouse threads, at the beginning. Just a simple "wait 0" at the beginning of each thread migth fix it.

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xnotoriousss

how do i set a car to be aggessive? i tried car.setdrivertopsycho or something but he was just driving and honking at ppl like a good driver -_-

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ilikeusingmodsalot123

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------:STARTwait 100if 00EC: $PLAYER_ACTOR 0 near_point -2318.1 -1621.33 radius 15.0 15.0jf @START Model.Load(#WMYAMMO)Model.Load(#WMYDRUG)Model.Load(#BMYDRUG)Model.Load(#CWFYFR1)Model.Load(#SWMOTR1)Model.Load(#SWMOTR1)Model.Load(#WFYPRO)Model.Load(#MAFBOSS)Model.Load(#ADMIRAL)Model.Load(#INFERNUS)Model.Load(#BLADE)Model.Load(#BIKE)Model.Load(#FAM1)Model.Load(#BALLAS1)wait 100:Load038B: load_requested_modelsif Model.Available(#WMYAMMO)Model.Available(#WMYDRUG)Model.Available(#BMYDRUG)Model.Available(#CWFYFR1)Model.Available(#SWMOTR1)Model.Available(#SWMOTR4)Model.Available(#WFYPRO)Model.Available(#MAFBOSS)Model.Available(#ADMIRAL)Model.Available(#INFERNUS)Model.Available(#BLADE)Model.Available(#BIKE)Model.Available(#FAM1)Model.Available(#BALLAS1)jf @Load:Spawnwait 1000Actor.Create([email protected], Gang2, #WMYAMMO -2308.84 -1619.8 489.4095) Actor.Create([email protected], Gang2, #WMYDRUG -2308.84 -1619.8 489.4095)     Actor.Create([email protected], Gang1, #BMYDRUG -2308.84 -1619.8 489.4095)    Actor.Create([email protected], Gang1, #CWFYFR1 -2323.34 -1611.3 483.7556)    Actor.Create([email protected], Gang3, #SWMOTR1 -2323.34 -1611.3 483.7556)    Actor.Create([email protected], Gang3, #SWMOTR4 -2341.9  -1609.8 483.6876)Actor.Create([email protected], Gang4, #MAFBOSS -2341.9  -1609.8 483.6876)Car.Create([email protected], #INFERNUS, -2322.81 -1688.27 483.0926) Car.Create([email protected], #BLADE, -2304.61 -1679.48, 483.1347)  Car.Create([email protected], #BIKE, -2271.80 -1697.8 479.8037)wait 100   0129: [email protected] = create_actor_pedtype 22 model #WFYPRO in_car [email protected] driverseat 0129: [email protected] = create_actor_pedtype 9 model #FAM1 in_car [email protected] driverseat0129: [email protected] = create_actor_pedtype 8 model #BALLAS1 in_car [email protected] driverseat   wait 1000054A: set_actor [email protected] immune_to_car_headshots 0  Car.SetMaxSpeed([email protected],100.0)Car.Health([email protected]) = 20000Car.DoorStatus([email protected]) = 200A7: car [email protected] drive_to -2335.421 -1633.825 484.1509wait 100054A: set_actor [email protected] immune_to_car_headshots 0  Car.SetMaxSpeed([email protected],100.0)Car.Health([email protected]) = 20000Car.DoorStatus([email protected]) = 200A7: car [email protected] drive_to -2314.621 -1667.185 482.9797wait 100054A: set_actor [email protected] immune_to_car_headshots 0  Car.SetMaxSpeed([email protected], 100.0)Car.Health([email protected]) = 20000Car.DoorStatus([email protected]) = 200A7: car [email protected] drive_to -2296.815 -1666.485 483.3068wait 10005CF: AS_actor [email protected] exit_car [email protected] when_at -2335.421 -1633.825 484.150905CF: AS_actor [email protected] exit_car [email protected] when_at -2314.621 -1667.185 482.979705CF: AS_actor [email protected] exit_car [email protected] when_at -2296.815 -1666.485 483.3068wait 100 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])wait 1000:DEADif andActor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])jf @DEADwait 100Car.Destroy([email protected])Car.Destroy([email protected])Car.Destroy([email protected])jump @SPAWN 

 

 

sigh, now whats the problem... i tested it that it wasnt the remove reference's fault

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xnotoriousss
Model.Load(#SWMOTR1)

Model.Load(#SWMOTR1)

Model.Load(#WFYPRO)

Model.Load(#MAFBOSS)

Model.Load(#ADMIRAL)

Model.Load(#INFERNUS)

Model.Load(#BLADE)

Model.Load(#BIKE)

Model.Load(#FAM1)

Model.Load(#BALLAS1)

wait 100

 

:Load

038B: load_requested_models

if

Model.Available(#WMYAMMO)

Model.Available(#WMYDRUG)

Model.Available(#BMYDRUG)

Model.Available(#CWFYFR1)

Model.Available(#SWMOTR1)

Model.Available(#SWMOTR4)

on the load it said swmotr1 twice and on avaiable its swmotr1 and swmotr4

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james227uk
Take a look at the examples. You have to check if the model is loaded before actually creating the model. The game will crash if you create a model the game hasn't loaded yet.

 

For the passenger mod you have to hold those buttons when next to a vehicle. It might take a few trial and errors for it to work.

nope still crashes im gonna give up lols

You want help but your not following the help given to you. ZAZ said to add model available checks... but you still hadn't done it when you posted the code

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xnotoriousss
Take a look at the examples. You have to check if the model is loaded before actually creating the model. The game will crash if you create a model the game hasn't loaded yet.

 

For the passenger mod you have to hold those buttons when next to a vehicle. It might take a few trial and errors for it to work.

nope still crashes im gonna give up lols

You want help but your not following the help given to you. ZAZ said to add model available checks... but you still hadn't done it when you posted the code

oh thats why... ive been uploading the wrong cs file o.o.. i did what u guys said but i just uploaded the wrong file lol

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xnotoriousss

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------:Startwait 500 Model.Load(#MALE01)Model.Load(#BIKERA)Model.Load(#BMYDRUG)Model.Load(#BMOTR1)Model.Load(#WMOTR1)Model.Load(#BALLAS1)Model.Load(#FAM3)038B: load_requested_models jump @NONAME_44 :NONAME_44if andModel.Available(#MALE01)Model.Available(#BIKERA)Model.Available(#BMYDRUG)Model.Available(#BMOTR1)Model.Available(#WMOTR1)Model.Available(#BALLAS1)Model.Available(#FAM3)jf @NONAME_44wait 1000 [email protected] = Actor.Create(Gang3, #BALLAS1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #MALE01, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BIKERA, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BMYDRUG, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BMOTR1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #WMOTR1, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang1, #FAM3, 2452.62, 1699.81, 19.73)[email protected] = Actor.Create(Gang2, #BALLAS1, 2452.62, 1699.81, 19.73)wait 100 jump @NONAME_249 :NONAME_24905D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA 05D3: AS_actor [email protected] goto_point 2458.2 -1717.3 13.57 mode 7 -1 ms // versionA jump @NONAME_448 :NONAME_448wait 100 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_path 05DE: AS_actor [email protected] walk_around_ped_pathWAIT 5000 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])wait 100 jump @NONAME_543 :NONAME_543if and   Actor.Dead([email protected])   Actor.Dead([email protected])   Actor.Dead([email protected])   Actor.Dead([email protected])   Actor.Dead([email protected])   Actor.Dead([email protected])   Actor.Dead([email protected])   Actor.Dead([email protected])jf @NONAME_543 jump @NONAME_44 

 

 

this was the updated version

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james227uk

 

038B: load_requested_models

 

 

Is useless...

 

 

Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])wait 100 jump @NONAME_543 :NONAME_543if and  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])  Actor.Dead([email protected])jf @NONAME_543 jump @NONAME_44

 

 

I would do it like this:

 

 

:NONAME_543if andActor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])Actor.Dead([email protected])jf @NONAME_543Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])wait 100 msjump @NONAME_44

 

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