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Gta iv patch for pc


Michael2009gr
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NecroViolator

OK, hold on, Im looking for the better file...

I make backups of the other files that were better...

 

Dont stress please...

 

First you need to run that file " gtaiv_magic " that was in the posts a few back... This will make backups and allow you to edit files...

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NecroViolator

Well, when I installed and played I had everything on Lowest...

The file Im editing lets me play with High(er) Textures and the other...

 

But I still cant change the View Distance...

Object Distance yes, and cars yes...

 

Like I said I have to go through alot of GFX just to tweak any file...

But I know I will find the LAG somewhere...

 

BUT, also, might be best to wait for the Patch it might fix this problem...

I hate shiny crap GFX and have tweaked the file for better gameplay on my computer...

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and Bloom DOES kill computers, look at Oblivion for one...

I take it you mean "bloom kills performance", yes? If so, please say so. (Some) people will take you at your word and think they're somehow damaging their computer by enabling it in this or any other game.

 

 

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disposeablehero
and Bloom DOES kill computers, look at Oblivion for one...

I take it you mean "bloom kills performance", yes? If so, please say so. (Some) people will take you at your word and think they're somehow damaging their computer by enabling it in this or any other game.

Bloom does not kill performance, he is a moron. He mentioned Oblivion, Oblivion had HDR or bloom, not both, HDR is more demanding, bloom was the lower setting and was not demanding at all, bloom has been in games for years and does not kill performance. oblivion was a performance hog because of the lush forest and draw distance, not bloom. The only reason GTA 4 is as demanding has nothing to do with bloom, it is how the game is coded and not being efficient at using resources, it is a slapped together job to get a console game running on PC.

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NecroViolator

Thanks for calling me a moron...

 

Fullscreen postprocessing effects such as bloom require a fair amount of GPU horsepower. How feasible they are to use in a real game depends mostly on:

 

* How fast is your GPU?

* What resolution are you running in?

 

So, YES Bloom does have a impact on gaming...

When I played Oblivion with Bloom the game had really low FPS, turned it off and gained lots of FPS...

 

Bloom doesnt "kill" a PC but uses up computer resources... Or is it just my computer ???

 

So you be quiet...

Edited by NecroViolator
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Ok, I've been lurking in this forum for 3 days, and now I registered just to say "great find, NecroViolator!" icon14.gif

 

To those that think bloom doesn't effect fps, it's okay, just ignore us! I've personally tested what NecroViolator did and it works! I have a low-end rig, so I get only 17-21 fps indoor and 14-18 fps outdoor (some heavy places give me 11-12), low fps, but no lag (except those heavy places), so I can still play the game. Following NecroViolator suggestions, I now get 25-31 fps indoor and 17-25 outdoor (those heave places now give me 15-16! no lag!). I even get 22-25 at night in-game time.

 

NecroViolator, I'm waiting for other tweaks you can find colgate.gif

 

Oh by the way, I sooo hate the bloom anyway, so it's a win-win for me! No bloom and +fps? Woohoo! tounge2.gif

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Sounds great, but I'm not sure if Rockstar Games can realize all things with this patch  dozingoff.gif

Great post SLAYER... Too bad it didn't make sense.

I think that what he meant was the R* can't fix everything with this patch,

 

OR

 

that there is some more stuff that R* hasn't realized is in the game that needs patching.

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For me it didnt work. Same fps as before.

Same here.

 

Backed-up files using the "magic" BAT, copied the PAK file over, edited the DAT and reduced all three BLOOM lines to 1, saved... and not only no difference, I actually had worse performance; fps reduced from 28 to 25 on average.

 

These tweaks that people are making are great for some, and have little or no effect for others. Looks like an official patch is the only thing that's going to make this playable for me.

 

 

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so which values are we editing?

 

 

misc.BloomIntensityClamp.HD	10  misc.BloomIntensityClamp.SD	10.00  misc.BloomIntensityClamp.SD.ps3	5.00

 

 

Just the first one?

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NecroViolator

Heres the thing...LOL...

I edited the file so you PLAY on LOW and get HIGH Textures and such...

I really didnt turn Bloom OFF, it just DOESNT Render Bloom effects... Therefore the GFX Card doesnt need to render the effects from Bloom...

 

When you start the game : (INGAME)...

Use 1024x768...

Textures HIGH/MED

Render HIGH/MED

Turn Distance on 1...

Turn Object Dist to 55...

Cars to 55...

Shadows to 0...

 

THIS is only so YOU can then test your way UP to the desired GFX you want...

Also I do have a "best" version now Im playing with myself... Ive made the distance more blured and you see better closer to you... Works for me... smile.gif...

 

Yes, Im tweaking other files as well...Totally unnecessary if Rockstar had of put these options ingame like they promissed... Owell...

 

Screens:

http://i7.photobucket.com/albums/y274/Necr.../BLOOM_OFF2.jpg

http://i7.photobucket.com/albums/y274/Necr...r/BLOOM_OFF.jpg

 

Cars look dirty now... Also trees look more cleaner instead of bogged down with blacker tones...

Edited by NecroViolator
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disposeablehero

 

Thanks for calling me a moron...

 

Fullscreen postprocessing effects such as bloom require a fair amount of GPU horsepower. How feasible they are to use in a real game depends mostly on:

 

    * How fast is your GPU?

    * What resolution are you running in?

 

So, YES Bloom does have a impact on gaming...

When I played Oblivion with Bloom the game had really low FPS, turned it off and gained lots of FPS...

 

Bloom doesnt "kill" a PC but uses up computer resources... Or is it just my computer ???

 

So you be quiet...

Reading and comprehension is obviously not your thing. Not one person said bloom doesn't effect FPS, but it does not KILL performance, creating a thread saying bloom takes FPS is like saying Shadows, textures take up FPS. Captain Obviosu returns. Blooom is not a big user of resources, learn. There are many other settings that effect FPS mroe then bloom, so why create a thread saying bloom is somehow a performance hog, when other settings will have a larger impact. Bloom is minor compared to HDr and other more advanced techniques.

 

The only people this will help really effect very low end PC's. Higher end PC's bloom will take be an issue,

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The problem is Rapid Share...

I cant only share it 10 times...

 

Owell...

 

FIRST, run the gta-magic that was linked a few pages ago, think on page 1...

Then copy this file into your common\data\ directory...

http://rapidshare.com/files/171198411/visu...ttings.zip.html

why use rapidshare?

 

 

use mediafire

 

fast, unlimited downloads, and big space for files

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NecroViolator

 

Thanks for calling me a moron...

 

Fullscreen postprocessing effects such as bloom require a fair amount of GPU horsepower. How feasible they are to use in a real game depends mostly on:

 

    * How fast is your GPU?

    * What resolution are you running in?

 

So, YES Bloom does have a impact on gaming...

When I played Oblivion with Bloom the game had really low FPS, turned it off and gained lots of FPS...

 

Bloom doesnt "kill" a PC but uses up computer resources... Or is it just my computer ???

 

So you be quiet...

Reading and comprehension is obviously not your thing. Not one person said bloom doesn't effect FPS, but it does not KILL performance, creating a thread saying bloom takes FPS is like saying Shadows, textures take up FPS. Captain Obviosu returns. Blooom is not a big user of resources, learn. There are many other settings that effect FPS mroe then bloom, so why create a thread saying bloom is somehow a performance hog, when other settings will have a larger impact. Bloom is minor compared to HDr and other more advanced techniques.

 

The only people this will help really effect very low end PC's. Higher end PC's bloom will take be an issue,

JESUS CHRIST !!!

 

WHO THE F CARES ???

GET OVER IT !!!...

BLOOM uses up ALOT of resources on computers...

 

GOOGLE it !!!...

Also, I never created a thread about Bloom... OPENGL KILLS Direct3D !!!... OpenGL is far supirior than D3D... BLOOM BLOWS...

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JESUS CHRIST !!!

 

WHO THE F CARES ???

GET OVER IT !!!...

BLOOM uses up ALOT of resources on computers...

 

GOOGLE it !!!...

Also, I never created a thread about Bloom... OPENGL KILLS Direct3D !!!... OpenGL is far supirior than D3D... BLOOM BLOWS...

Necroviolator, you need to do a lot of reading-up on what does or doesn't affect performance on any one PC. Applying a bloom effect in a game running on a 4-year-old PC will have vastly different results to that seen on a much newer machine. There is no cut-and-dried answer to this.

 

Stop shouting and do some research yourself. Your info is years out of date.

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Tobias Rieper

Will the people who got gain from this method plz post which value they did put their bloom at.

 

I put all the value's to 1 and saw no difference, but might only give a boost if you decrease it to 0.

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NecroViolator
JESUS CHRIST !!!

 

WHO THE F CARES ???

GET OVER IT !!!...

BLOOM uses up ALOT of resources on computers...

 

GOOGLE it !!!...

Also, I never created a thread about Bloom... OPENGL KILLS Direct3D !!!... OpenGL is far supirior than D3D... BLOOM BLOWS...

Necroviolator, you need to do a lot of reading-up on what does or doesn't affect performance on any one PC. Applying a bloom effect in a game running on a 4-year-old PC will have vastly different results to that seen on a much newer machine. There is no cut-and-dried answer to this.

 

Stop shouting and do some research yourself. Your info is years out of date.

I was quoting people who were making games on a home page...

 

Also, Im sorry for shouting... sad.gif

And YES Bloom DOES eat up resources YOU read up...

 

I can prove OpenGL is alot better than D3D and Bloom does use up resources...

Although, cant remember how to show FPS on Oblivion...Uggg...

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disposeablehero
Thanks for calling me a moron...

 

Fullscreen postprocessing effects such as bloom require a fair amount of GPU horsepower. How feasible they are to use in a real game depends mostly on:

 

    * How fast is your GPU?

    * What resolution are you running in?

 

So, YES Bloom does have a impact on gaming...

When I played Oblivion with Bloom the game had really low FPS, turned it off and gained lots of FPS...

 

Bloom doesnt "kill" a PC but uses up computer resources... Or is it just my computer ???

 

So you be quiet...

Reading and comprehension is obviously not your thing. Not one person said bloom doesn't effect FPS, but it does not KILL performance, creating a thread saying bloom takes FPS is like saying Shadows, textures take up FPS. Captain Obviosu returns. Blooom is not a big user of resources, learn. There are many other settings that effect FPS mroe then bloom, so why create a thread saying bloom is somehow a performance hog, when other settings will have a larger impact. Bloom is minor compared to HDr and other more advanced techniques.

 

The only people this will help really effect very low end PC's. Higher end PC's bloom will take be an issue,

JESUS CHRIST !!!

 

WHO THE F CARES ???

GET OVER IT !!!...

BLOOM uses up ALOT of resources on computers...

 

GOOGLE it !!!...

Also, I never created a thread about Bloom... OPENGL KILLS Direct3D !!!... OpenGL is far supirior than D3D... BLOOM BLOWS...

LOL, what a tool, you should educate yourself before making a fool of yourself, like the other guy said, your info is years out of date, Bloom DOES NOT take up much resources today, unless your PC is ancient, it is a very minor effect. So many people go on about stuff they have no clue about, you're one of them. Educate yourself a bit, google doesn't count, lol.

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OpenGL and Direct X both have their advantages and disadvantages. OpenGL is open source and cross platform. Direct X supports all sorts of amazing effects at amazing speeds, but is only for windows.

 

As for the bloom, NecroViolator for one obviously has absolubetly no idea whatsoever what hes talking about. It takes a lot more than a google search to fully understand it wink.gif. Yes bloom takes up resources, but not that much. FYI, GTAIV uses Deferred shading, and so both the bloom effect would have been built into the deferred shader. This means that even if you do disable bloom, since there is already a post-process effect running (Deferred shading), it will do little to no good in terms of increasing performance.

 

It would be a different story, as it is in oblivion, where the only post-process effect going on is hdr/bloom, so it has its own screen space quad, and so if disabled, that screen space quad can be deleted, actually increasing performance.

 

Disabling bloom in GTAIV, has the same kind of effect as disabling textures on all the mesh's in the game, and keeping the normal mapping effect rendering. It would make little to no difference.

 

But NecroViolator, Simply changing the brightness values of the bloom, just changes the brightness parameter put into the shader at game start-up, The whole shader is still rendering, so it will do f*ck all.

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