Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (92,975 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

  • 0
Rockstar Toronto

Help with Grand theft Auto IV PC

Question

Rockstar Toronto

Hey guys,

 

We've been reading the forums and understand that several of you are experiencing difficulties with Grand Theft Auto IV PC, and we are committed to doing everything we can to help resolve these troubles. We are working on a number of solutions, outlined below, and over the next few days we will be responding to questions posed on this forum in an effort to get your game up and running as quickly as possible. Please continue to check the list below for updates.

 

Driver News

We’re pleased to announce that in co-operation with Nvidia a new driver has been released that improves performance and fixes a major issue with 7900 series cards. If you haven’t gotten the driver yet download it here: http://www.nzone.com/object/nzone_gtaiv_downloads.html

 

ATI has now released Catalyst 8.12 download them here: http://game.amd.com. Expect significant performance improvements when using this new driver.

 

Patch Is On The Way

We are working on making a patch available in the next few days. Since Grand Theft Auto IV is a Games For Windows – Live game the patch must be certified by Microsoft before release. The patch is already at Microsoft and we expect a speedy approval.

The patch contains a variety of fixes including:

 

-A fix to the crash after legal screen that some German customers were reporting.

-Numerous improvements to the video editor: Smarter naming of videos, improved rendering quality, better fx during replays

-Fix to bowling while using certain sensitive mice

-Fix for ATI 1900 shadows

-Overall savings to memory

-Graphic improvements to particle systems and mirrors

-Multiplayer character settings are preserved

-Support for DirectInput controllers. Note: The current hack way of supporting these controllers may not work with the improved functionality. So we recommend you remove the hack before upgrading to the patch.

 

Issues with power management software have also been fixed (slow speed, double speed issues). Even after the patch comes out setting power management software to maximum performance is recommended. We’ve seen cases where power management software does not detect the game is running and puts the CPU in green mode.

 

Besides the patch we’ve also improved the way the Social Club handles data this should have greatly reduced or eliminated the Mma10 error. If you are still receiving this error after logging in and out of Social Club we would like to know as much info as you can about it.

 

Information Needed For Troubleshooting

We want everyone to experience Grand Theft Auto IV on the PC the way it was intended. To that end, we will continue to monitor the forums for any and all issues users are having, and respond whenever possible. We would greatly appreciate it if people with unresolved problems could post some information about their PC configuration in this thread for us. Please include the following information:

 

-Where exactly in the game you experienced the issue (start screen, while playing the game, etc.)

-What version of the game you have (retail, steam, other online store)

-What is your OS

-Benchmark info or DxDiag is also helpful

 

 

Rockstar Games Social Club Application Info

Due to the high volume of new Social Club users, some users may have experienced periods of time where they are unable to log into their Social Club account using the Rockstar Games Social Club application. If you are unable to log in using the Rockstar Games Social Club application, please skip the login process by clicking "Skip Login" or run in offline mode by clicking "Start in Offline Mode". This is meant as a temporary solution to allow users to play GTA IV PC, so please continue to periodically retry your login as we are working hard to promptly address any lapses in service.

 

A small number of users have reported the Rockstar Games Social Club application encountering a fatal error, preventing them from playing GTA IV PC. One possible solution is to uninstall the .NET Framework (from Add/Remove Programs) and reinstall it by downloading it from http://www.microsoft.com/downloads/details...&displaylang=en. If you continue to run into fatal errors in the Rockstar Games Social Club application, please contact Rockstar Games support.

 

Thank you for your patience as we continue to work around the clock to resolve these issues. Support updates will continue to be posted at www.rockstargames.com/support as soon as they are available, and we will update this thread with any new information as well. Please send any inquiries about non-support issues to [email protected].

 

Thanks,

Rockstar Games

 

UPDATE - Since this thread is already getting so long we are asking everyone to post in this newly setup forum:

http://www.gtaforums.com/index.php?showforum=233

 

This way we can better keep track of issues and have things be better organized.

Edited by Rockstar Toronto

Share this post


Link to post
Share on other sites

1,839 answers to this question

Recommended Posts

  • 0
mouldy_punk
I have the Steam version of the game, when I (eventually) downloaded it, the game loaded and ran (with various graphical glitches as lots of people are reporting) - I figured, fair enough, you're working on a patch, I'll wait.

 

I turned of my PC, turned it on the next day, went to start up GTA IV, and it won't. The DOS box launcher comes after I click on "Play" from the RGSC launcher, stays there for a few seconds, then disappears. GTAIV.exe then disappears from the process list in task manager and that's the end of that. The game started once upon a time, then decided for no apparent reason, not to.

 

 

Here are some threads on the Steam forums made by people who are having what seems to be exactly the same issue as me;

Thread 1

Thread 2

 

I've seen a couple of threads and posts floating around these forums concerning the same issue too - so it seems to be quite widespread.

 

 

I've tried all sorts of 'fixes' including re-installing .net 3.5 sp1, re-installing flash, updating my graphics card drivers to this version. Nothing has made the slightest bit of difference.

For Steam problems, have you verified the integrity of the game game cache? To do that:

 

1)Right Click on Properties of GTAIV

2)Click "Verify integrity of game cache..."

 

Not sure if that will solve your problem, but it would be good to check.

Yeah, no luck unfortunately. The files are sound according to Steam. And for what it's worth: 0% fragmentation too.

Share this post


Link to post
Share on other sites
  • 0
mahen

user posted image

oh man! green head??

 

simply the best!! biggrin.gif

Share this post


Link to post
Share on other sites
  • 0
extender

This game is odd. I mean some guys with Q6600 3GHz and HD4870/280GTX can't handle this game with 1280x1024 and high/high settings and they can't get fps over 30. But some guys with their E4300/E8400 3GHz and 9600GT/8800GT( like him http://dethica.pri.ee/uussait/gta4%201/gta4%201.html ) can run this game with 1280x1024 medium high settings and density's are put on medium and he is able to run this game very smoothly with 30+ fps.

Share this post


Link to post
Share on other sites
  • 0
MattHackin

Wondering if you're going to address the issue of missing textures?

 

I have tried all suggested methods of fixing this problem including downloading the 180.84 nvidia drivers but none of these suggestions have worked.

 

This is still all I can see:

 

user posted image

 

Athlon 3500+ 2.21ghz

1gb ram

ASUS GeForce EN9800 GTX+

Windows XP (SP3)

 

Thanks

Share this post


Link to post
Share on other sites
  • 0
mahen

dodge34, the 180.84 drivers(aka gta iv drivers) at nzone should work on 9600gt right?

they didn't say it doesn't work...

 

i hv an 9600gt too...

Share this post


Link to post
Share on other sites
  • 0
extender
Wondering if you're going to address the issue of missing textures?

 

I have tried all suggested methods of fixing this problem including downloading the 180.84 nvidia drivers but none of these suggestions have worked.

 

This is still all I can see:

 

user posted image

 

Athlon 3500+ 2.21ghz

1gb ram

ASUS GeForce EN9800 GTX+

Windows XP (SP3)

 

Thanks

Wow. You should anyways update your ram. 1GB is not enough for this game to run properly.

Share this post


Link to post
Share on other sites
  • 0
smooth-orpeal

I meet the minimum requirements so please make the game run at 25-30 frames at lowest settings.

 

Dual Core 2,66 Ghz (tried to oc to 3,4Ghz but i didnt got more fps)

2 GB DDR 2 RAM

Geforce 7900 GT (newest driver version)

Windows XP 64 Bit (newest SP)

 

Direct X - newest version (web updater)

 

Make it run smoothly at machines like mine. Minimum requirements doesnt mean you could play the game ultra stuttering at 10 fps with lowest settings. This is fraud

 

 

********************* TRUST ME ROCKSTAR ***********************

 

The best thing to improve performance is to let the people customize the graphic and physics setting manually. Let the people manually choose the settings and give the people the option to turn physics off or at least to a minimum level.

 

I guess the physics is the most cpu hungry process in this game. So let us turn it off if we think we dont need it for real.

 

 

********************* MY ONE AND ONLY QUESTION TO ROCKSTAR ****************

 

Why didnt you guys found most of the known issues at the beta testing stage? Or is it just the xmas ring ring you and your publisher take2 wanted instead of pleasing your fans with a working version... barf8bd.gif

 

Please stop using communitys like social club and windows live sh*t. It just sucks, every game should handle its processes and network code by itself with only one running exe. The whole games for windows live sh*t doesnt have any benefit for us gamers.

 

Now the GFWL thingy is letting us wait for the patch which already should have been released the day before yesterday. Personally, i cant play online cause of GFWL cause it always wants to use the wrong network adapter in my pc devil.gif

 

And the Copy Protection... Well, this time i could play an original game i bought but guess what happened to me quíte often: I bought an original game and couldnt play it cause of the copy protection. Games you buy and you cant play are games you should rip and then bring it back to Walmart suicidal.gif

Share this post


Link to post
Share on other sites
  • 0
McDodge34

I'm installing them right now, hope to see a slight improvment at least, I know my CPU is probably the problem, but if I can run Crysis Warhead on High setting why GTA4 can't get over 16-17fps on my computer (note there's 3.2GB now on the system described in my signature)

Share this post


Link to post
Share on other sites
  • 0
Sub12

Thanks, good to know you would be supporting the game actively.

 

However, right now, we would all like to know about Anti-aliasing. If, and when, will it be supported? Most of us will agree that with a game world as large and detailed as Liberty City, the aliasing almost kills the visuals.

 

Please, please let us know where we are standing with Anti-Aliasing. Is an in-game option a possibility? Can it be forced through graphics card control panels?

Share this post


Link to post
Share on other sites
  • 0
Zen_Warrior

I, like many other people are having issues with the textures not showing up during game play. Sometimes Roman's apartment loads fine, but as soon as you walk outside, buildings, roads, and other stationary objects are missing. If I wait awhile sometimes a few objects appear, but when I move onto another section of the city the objects are not there. I'm sure other people will post screen shots of this certain bug, because it is quite common apparently. I've tried everything. I MEAN EVERYTHING. So this leads me to believe that it's on your end Rockstar. I hope you can fix this.

 

I bought the game through direct2drive.com (digital download).

My OS is windows XP 32 bit.

Share this post


Link to post
Share on other sites
  • 0
extender

Haha. I will laugh at those people after the patch is released and it fixes most of the horrible bugs/errors, who took their games back to the store. They were so sure that there is no patch coming. What an ignorant attitude... I bet that when patch is out and game gets fixed with patches and Ati/Nvidia drivers, then they will run back to the store "omg Rockstar is the best, I love them!" lol.gif

Share this post


Link to post
Share on other sites
  • 0
killerkid

 

Flags Not Working

 

The flags that you put into a shortcut do not work when the Social Club is off line or experiencing problems which causes no end of hassle when you want to play single player.  I was just wondering if it is possible to have a seperate config.ini file that we personally can edit and have the launchgta4.exe check prior to launchiing the game so we can get our preferred settings.

Create a file named 'commandline.txt' in your iv dir and put all your flags in there like '-windowed'.

Share this post


Link to post
Share on other sites
  • 0
xavier00

guys these people are listening instead of complaining ,lets let them know what we want in this game ,this game has the potential of being the best multiplayer game of all time ,,lets let them know what we would like for them to put in the game ,like gameplay issues ideas etc...think of it like it was a beta version the only thing is that we paid for it ..

Share this post


Link to post
Share on other sites
  • 0
Philll

What I'd like to know is, why my system doubles, and sometimes doubles again the requirements, that I can't play the game without massive slowdowns, constant pop ins and lag that makes the game completely and utterly unplayable. If something isn't done, people will boycott your future games, its a fact. Obviously it was released before Christmas to make money then 'worry about it later' - but the fact that some of the best hardware available can't even get a decent FPS is pretty sad.

 

E8500 - X48 DS4

4870X2 - THIS DOES NOT utilize all available memory, so I don't know why R* announced that Crossfire works when clearly it doesn't.

8GB ram

 

So disappointing considering I sold my PS3 and 360 versions to wait for this. Hey, why am I even typing, this query will probably be skipped to.

Share this post


Link to post
Share on other sites
  • 0
MooCube

heh I don't think anyone at R* is getting a weekend this week wink.gif

 

The best thing they can do now is to stay in constant communication with the communities to reassure us we are being listened to.

Share this post


Link to post
Share on other sites
  • 0
Philll
Haha. I will laugh at those people after the patch is released and it fixes most of the horrible bugs/errors, who took their games back to the store. They were so sure that there is no patch coming. What an ignorant attitude... I bet that when patch is out and game gets fixed with patches and Ati/Nvidia drivers, then they will run back to the store "omg Rockstar is the best, I love them!" lol.gif

So in other words people have to be happy with crap performance, and when they get their game back from the store again they aren't allowed to be happy?

 

Sorry, who was ignorant again?

Share this post


Link to post
Share on other sites
  • 0
supersupra

 

heh I don't think anyone at R* is getting a weekend this week wink.gif

 

The best thing they can do now is to stay in constant communication with the communities to reassure us we are being listened to.

Hahaha biggrin.gif

 

I agree! icon14.gif

Share this post


Link to post
Share on other sites
  • 0
mouldy_punk
What I'd like to know is, why my system doubles, and sometimes doubles again the requirements, that I can't play the game without massive slowdowns, constant pop ins and lag that makes the game completely and utterly unplayable. If something isn't done, people will boycott your future games, its a fact. Obviously it was released before Christmas to make money then 'worry about it later' - but the fact that some of the best hardware available can't even get a decent FPS is pretty sad.

 

E8500 - X48 DS4

4870X2 - THIS DOES NOT utilize all available memory, so I don't know why R* announced that Crossfire works when clearly it doesn't.

8GB ram

 

So disappointing considering I sold my PS3 and 360 versions to wait for this. Hey, why am I even typing, this query will probably be skipped to.

When you say "THIS DOES NOT utilize all available memory" what do you mean?

 

Lets say, for sake of argument; each 4870 has 512mb of VRAM. From what I understand; Having 2 in crossfire does not add up the frame buffers of each chip. You do not get 1GB of VRAM, you still only get 512mb of VRAM in total.

 

Correct me if I'm wrong, that's just the impression I'm under.

Share this post


Link to post
Share on other sites
  • 0
Philll
What I'd like to know is, why my system doubles, and sometimes doubles again the requirements, that I can't play the game without massive slowdowns, constant pop ins and lag that makes the game completely and utterly unplayable. If something isn't done, people will boycott your future games, its a fact. Obviously it was released before Christmas to make money then 'worry about it later' - but the fact that some of the best hardware available can't even get a decent FPS is pretty sad.

 

E8500 - X48 DS4

4870X2 - THIS DOES NOT utilize all available memory, so I don't know why R* announced that Crossfire works when clearly it doesn't.

8GB ram

 

So disappointing considering I sold my PS3 and 360 versions to wait for this. Hey, why am I even typing, this query will probably be skipped to.

When you say "THIS DOES NOT utilize all available memory" what do you mean?

 

Lets say, for sake of argument; each 4870 has 512mb of VRAM. From what I understand; Having 2 in crossfire does not add up the frame buffers of each chip. You do not get 1GB of VRAM, you still only get 512mb of VRAM in total.

 

Correct me if I'm wrong, that's just the impression I'm under.

It shows up as 900MB rather than 1GB - even if I'm only using 300MB of that it still runs like pure ass.

Share this post


Link to post
Share on other sites
  • 0
extender

No you should learn how to conf. and tweak your computer... Many people got their game running better after downloading new video drivers, downloading .NET framework, messing around with video settings from Nvidia control panel, tweaking command lines, increasing their pagefiles etc. Go and buy a console when you don't know how to maintain/conf. your computer to make games run better. tounge.gif

Edited by extender

Share this post


Link to post
Share on other sites
  • 0
Philll
No you should learn how to conf. and tweak your computer... Many people got their game running better after downloading new video drivers, downloading .NET framework, messing around with video settings from Nvidia control panel, tweaking command lines, increasing their pagefiles etc.

Oh right, and I should have to do that with a game I bought from the store, because that's how it should work. What else should I do whilst I do R*s work for them?

Share this post


Link to post
Share on other sites
  • 0
null_

Only thing I ask for and probably man others will:

 

Please do whatever you can to make it a bit less demanding, allow players to play with higher settings and better quality. This means acting like "memory saving", fixing leaks, removing unnecessary codes and checks etc.

 

Thanks a lot.

Share this post


Link to post
Share on other sites
  • 0
Philll
What I'd like to know is, why my system doubles, and sometimes doubles again the requirements, that I can't play the game without massive slowdowns, constant pop ins and lag that makes the game completely and utterly unplayable. If something isn't done, people will boycott your future games, its a fact. Obviously it was released before Christmas to make money then 'worry about it later' - but the fact that some of the best hardware available can't even get a decent FPS is pretty sad.

 

E8500 - X48 DS4

4870X2 - THIS DOES NOT utilize all available memory, so I don't know why R* announced that Crossfire works when clearly it doesn't.

8GB ram

 

So disappointing considering I sold my PS3 and 360 versions to wait for this. Hey, why am I even typing, this query will probably be skipped to.

When you say "THIS DOES NOT utilize all available memory" what do you mean?

 

Lets say, for sake of argument; each 4870 has 512mb of VRAM. From what I understand; Having 2 in crossfire does not add up the frame buffers of each chip. You do not get 1GB of VRAM, you still only get 512mb of VRAM in total.

 

Correct me if I'm wrong, that's just the impression I'm under.

And shouldnt a card that is 'pre crossfired' work as one anyway giving me 2GB of VRAM?

Share this post


Link to post
Share on other sites
  • 0
itsmytime26

Mine seems to work ok for awhile, then the FPS just drops to 1-2, I have to always restart. Also when TRYING to play multiplayer, it disconnects me with the message "You have been disconnected because your computer is running too slow."

 

AMD Athlon X2 5600 2.9 GHZ

3GB RAM

Geforce 8800 GTS 640 MB

WinXP

 

 

------------------

System Information

------------------

Time of this report: 12/5/2008, 21:32:58

Machine name: SCOTT-PC

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)

Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: AMD Athlon 64 X2 Dual Core Processor 5600+, MMX, 3DNow (2 CPUs), ~2.8GHz

Memory: 3070MB RAM

Page File: 721MB used, 4234MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: Not found

DxDiag Version: 5.03.2600.5512 32bit Unicode

 

------------

DxDiag Notes

------------

DirectX Files Tab: No problems found.

Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

Sound Tab 1: The file c6501.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

Music Tab: No problems found.

Input Tab: No problems found.

Network Tab: No problems found.

 

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

 

---------------

Display Devices

---------------

Card name: NVIDIA GeForce 8800 GTS

Manufacturer: NVIDIA

Chip type: GeForce 8800 GTS

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_042110DE&REV_A2

Display Memory: 640.0 MB

Current Mode: 1280 x 1024 (32 bit) (60Hz)

Monitor: ViewSonic VA902b

Monitor Max Res: 1280,1024

Driver Name: nv4_disp.dll

Driver Version: 6.14.0011.8084 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 12/2/2008 23:11:00, 6166272 bytes

WHQL Logo'd: No

WHQL Date Stamp: None

VDD: n/a

Mini VDD: nv4_mini.sys

Mini VDD Date: 12/2/2008 23:11:00, 6209536 bytes

Device Identifier: {D7B71E3E-42D3-11CF-FA6C-2A2403C2CB35}

Vendor ID: 0x10DE

Device ID: 0x0193

SubSys ID: 0x042110DE

Revision ID: 0x00A2

Revision ID: 0x00A2

Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

 

-------------

Sound Devices

-------------

Description: C-Media CM6501 Like Sound Device

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: USB\Vid_0d8c&Pid_0201&Rev_0010&MI_00

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: c6501.sys

Driver Version: 5.12.0008.1803 (English)

Driver Attributes: Final Retail

WHQL Logo'd: No

Date and Size: 7/10/2007 00:42:32, 1310720 bytes

Other Files:

Driver Provider: C-Media Inc.

HW Accel Level: Full

Cap Flags: 0xF5F

Min/Max Sample Rate: 100, 192000

Static/Strm HW Mix Bufs: 65, 64

Static/Strm HW 3D Bufs: 65, 64

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: Yes, Yes

I3DL2 Listen/Src: Yes, Yes

Sensaura ZoomFX: No

Registry: OK

Sound Test Result: Not run

 

---------------------

Sound Capture Devices

---------------------

Description: C-Media CM6501 Like Sound Device

Default Sound Capture: Yes

Default Voice Capture: Yes

Driver Name: c6501.sys

Driver Version: 5.12.0008.1803 (English)

Driver Attributes: Final Retail

Date and Size: 7/10/2007 00:42:32, 1310720 bytes

Cap Flags: 0x41

Format Flags: 0xCC0

 

-----------

DirectMusic

-----------

DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS

DLS Version: 1.00.0016.0002

Acceleration: n/a

Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port

C-Media CM6501 Like Sound Device, Software (Kernel Mode), Output, DLS, Internal

Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal

Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal

Registry: OK

Test Result: Not run

 

-------------------

DirectInput Devices

-------------------

Device Name: Mouse

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

 

Device Name: Keyboard

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

 

Device Name: Logitech RumblePad 2 USB

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x046D, 0xC218

FF Driver: n/a

 

Device Name: USB Receiver

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x046D, 0xC505

FF Driver: n/a

 

Device Name: USB Receiver

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x046D, 0xC505

FF Driver: n/a

 

Device Name: USB Receiver

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x046D, 0xC505

FF Driver: n/a

 

Poll w/ Interrupt: No

Registry: OK

 

-----------

USB Devices

-----------

+ USB Root Hub

| Vendor/Product ID: 0x10DE, 0x005A

| Matching Device ID: usb\root_hub

| Service: usbhub

| Driver: usbhub.sys, 4/14/2008 06:00:00, 59520 bytes

| Driver: usbd.sys, 4/14/2008 06:00:00, 4736 bytes

|

+-+ USB Human Interface Device

| | Vendor/Product ID: 0x046D, 0xC218

| | Location: Logitech RumblePad 2 USB

| | Matching Device ID: usb\class_03

| | Service: HidUsb

| | OEMData: 03 00 08 10 0C 00 00 00

| | Driver: hidusb.sys, 4/14/2008 06:00:00, 10368 bytes

| | Driver: hidclass.sys, 4/14/2008 06:00:00, 36864 bytes

| | Driver: hidparse.sys, 4/14/2008 06:00:00, 24960 bytes

| | Driver: hid.dll, 4/14/2008 06:00:00, 20992 bytes

| |

| +-+ HID-compliant game controller

| | | Vendor/Product ID: 0x046D, 0xC218

| | | Matching Device ID: hid_device_system_game

| | | OEMData: 03 00 08 10 0C 00 00 00

 

----------------

Gameport Devices

----------------

 

------------

PS/2 Devices

------------

+ HID Keyboard Device

| Vendor/Product ID: 0x046D, 0xC505

| Matching Device ID: hid_device_system_keyboard

| Service: kbdhid

| Driver: kbdhid.sys, 4/14/2008 06:00:00, 14592 bytes

| Driver: kbdclass.sys, 4/14/2008 06:00:00, 24576 bytes

|

+ Terminal Server Keyboard Driver

| Matching Device ID: root\rdp_kbd

| Upper Filters: kbdclass

| Service: TermDD

| Driver: termdd.sys, 4/14/2008 05:43:22, 40840 bytes

| Driver: kbdclass.sys, 4/14/2008 06:00:00, 24576 bytes

|

+ HID-compliant mouse

| Vendor/Product ID: 0x046D, 0xC505

| Matching Device ID: hid_device_system_mouse

| Service: mouhid

| Driver: mouclass.sys, 4/14/2008 06:00:00, 23040 bytes

| Driver: mouhid.sys, 4/14/2008 06:00:00, 12160 bytes

|

+ Terminal Server Mouse Driver

| Matching Device ID: root\rdp_mou

| Upper Filters: mouclass

| Service: TermDD

| Driver: termdd.sys, 4/14/2008 05:43:22, 40840 bytes

| Driver: mouclass.sys, 4/14/2008 06:00:00, 23040 bytes

 

----------------------------

DirectPlay Service Providers

----------------------------

DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)

DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)

DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)

DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)

Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)

IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)

Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

 

DirectPlay Voice Wizard Tests: Full Duplex: Failed gracefully, Half Duplex: Passed, Mic: Not run

DirectPlay Test Result: Not run

Registry: OK

 

-------------------

DirectPlay Adapters

-------------------

DirectPlay8 Serial Service Provider: COM1

DirectPlay8 TCP/IP Service Provider: Local Area Connection 2 - IPv4 -

 

-----------------------

DirectPlay Voice Codecs

-----------------------

Voxware VR12 1.4kbit/s

Voxware SC06 6.4kbit/s

Voxware SC03 3.2kbit/s

MS-PCM 64 kbit/s

MS-ADPCM 32.8 kbit/s

Microsoft GSM 6.10 13 kbit/s

TrueSpeech 8.6 kbit/s

 

-------------------------

DirectPlay Lobbyable Apps

-------------------------

 

------------------------

Disk & DVD/CD-ROM Drives

------------------------

Drive: C:

Free Space: 78.7 GB

Total Space: 152.6 GB

File System: NTFS

Model: WDC WD1600JB-00REA0

 

Drive: D:

Free Space: 24.5 GB

Total Space: 117.8 GB

File System: NTFS

Model: HDS722512VLAT20

 

Drive: E:

Model: TSSTcorp CDDVDW SH-S202G

Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 62976 bytes

 

--------------

System Devices

--------------

Name: VIA OHCI Compliant IEEE 1394 Host Controller

Device ID: PCI\VEN_1106&DEV_3044&SUBSYS_81FE1043&REV_C0\4&15B9AB7D&0&0848

Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 61696 bytes

Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 53376 bytes

Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 61824 bytes

Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 60800 bytes

Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 07:46:40, 6400 bytes

 

Name: NVIDIA GeForce 8800 GTS

Device ID: PCI\VEN_10DE&DEV_0193&SUBSYS_042110DE&REV_A2\4&243D7BD0&0&0070

Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 6209536 bytes

Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 6166272 bytes

Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 163908 bytes

Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 618496 bytes

Driver: C:\WINDOWS\system32\nvcuda.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 1560576 bytes

Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 9404416 bytes

Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 13680640 bytes

Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 86016 bytes

Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 81920 bytes

Driver: C:\WINDOWS\system32\nvmccs.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 229376 bytes

Driver: C:\WINDOWS\system32\nvmccsrs.dll, 6.14.0011.8084 (Arabic), 12/2/2008 23:11:00, 45056 bytes

Driver: C:\WINDOWS\system32\nvdisps.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 4710400 bytes

Driver: C:\WINDOWS\system32\nvgames.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 3485696 bytes

Driver: C:\WINDOWS\system32\nvmccss.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 188416 bytes

Driver: C:\WINDOWS\system32\nvmobls.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 1286144 bytes

Driver: C:\WINDOWS\system32\nvvitvs.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 3796992 bytes

Driver: C:\WINDOWS\system32\nvwss.dll, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 2744320 bytes

Driver: C:\WINDOWS\system32\NvPVEnc.ax, 6.14.0011.8084 (English), 12/2/2008 23:11:00, 1253376 bytes

Driver: C:\WINDOWS\help\nvcpl.hlp, 12/2/2008 23:11:00, 177897 bytes

Driver: C:\WINDOWS\help\nvwcplen.hlp, 12/2/2008 23:11:00, 55444 bytes

Driver: C:\WINDOWS\system32\nvcod.dll, 1.03.0005.0028 (English), 12/2/2008 23:11:00, 122880 bytes

Driver: C:\WINDOWS\system32\nvcodins.dll, 1.03.0005.0028 (English), 12/2/2008 23:11:00, 122880 bytes

 

Name: nForce4 HyperTransport Bridge

Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_815A1043&REV_A3\3&2411E6FE&0&00

Driver: n/a

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_F3\3&2411E6FE&0&68

Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 68224 bytes

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_F3\3&2411E6FE&0&60

Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 68224 bytes

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_F3\3&2411E6FE&0&58

Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 68224 bytes

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&70

Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 68224 bytes

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_F2\3&2411E6FE&0&48

Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 68224 bytes

 

Name: Standard Enhanced PCI to USB Host Controller

Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_815A1043&REV_A3\3&2411E6FE&0&11

Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 30208 bytes

Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 143872 bytes

Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 23:42:10, 74240 bytes

Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 59520 bytes

Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 7168 bytes

 

Name: Standard OpenHCD USB Host Controller

Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_815A1043&REV_A2\3&2411E6FE&0&10

Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 17152 bytes

Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 143872 bytes

Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 23:42:10, 74240 bytes

Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 59520 bytes

 

Name: NVIDIA Network Bus Enumerator

Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_812A1043&REV_F3\3&2411E6FE&0&50

Driver: n/a

 

Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_815A1043&REV_F3\3&2411E6FE&0&40

Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 24960 bytes

Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 96512 bytes

Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 4/14/2008 06:00:00, 3328 bytes

 

Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_815A1043&REV_F3\3&2411E6FE&0&38

Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 24960 bytes

Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 96512 bytes

Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 4/14/2008 06:00:00, 3328 bytes

 

Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_815A1043&REV_F2\3&2411E6FE&0&30

Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 24960 bytes

Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 96512 bytes

Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 4/14/2008 06:00:00, 3328 bytes

 

Name: NVIDIA nForce PCI System Management

Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_815A1043&REV_A2\3&2411E6FE&0&09

Driver: n/a

 

Name: PCI standard ISA bridge

Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_00000000&REV_F3\3&2411E6FE&0&08

Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (English), 4/14/2008 06:00:00, 37248 bytes

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2411E6FE&0&C3

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2411E6FE&0&C2

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2411E6FE&0&C1

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2411E6FE&0&C0

Driver: n/a

 

------------------

DirectX Components

------------------

ddraw.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 279552 bytes

ddrawex.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 27136 bytes

dxapi.sys: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 10496 bytes

d3d8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 1179648 bytes

d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 8192 bytes

d3d9.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 1689088 bytes

d3dim.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 436224 bytes

d3dim700.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 824320 bytes

d3dramp.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 590336 bytes

d3drm.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 350208 bytes

d3dxof.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 47616 bytes

d3dpmesh.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 34816 bytes

dplay.dll: 5.00.2134.0001 English Final Retail 4/14/2008 06:00:00 33040 bytes

dplayx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 229888 bytes

dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 23552 bytes

dpwsock.dll: 5.00.2134.0001 English Final Retail 4/14/2008 06:00:00 42768 bytes

dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 57344 bytes

dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 29696 bytes

dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 17920 bytes

dpnet.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 375296 bytes

dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 3072 bytes

dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 3072 bytes

dpvoice.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 212480 bytes

dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 83456 bytes

dpvvox.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 116736 bytes

dpvacm.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 21504 bytes

dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 35328 bytes

dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 60928 bytes

dpserial.dll: 5.00.2134.0001 English Final Retail 4/14/2008 06:00:00 53520 bytes

dinput.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 158720 bytes

dinput8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 181760 bytes

dimap.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 44032 bytes

diactfrm.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 394240 bytes

joy.cpl: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 68608 bytes

gcdef.dll: 5.01.2600.0000 English Final Retail 4/14/2008 06:00:00 76800 bytes

pid.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 35328 bytes

dsound.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 367616 bytes

dsound3d.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 1293824 bytes

dswave.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 19456 bytes

dsdmo.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 181248 bytes

dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 71680 bytes

dmusic.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 104448 bytes

dmband.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 28672 bytes

dmcompos.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 61440 bytes

dmime.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 181248 bytes

dmloader.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 35840 bytes

dmstyle.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 105984 bytes

dmsynth.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 103424 bytes

dmscript.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 82432 bytes

system.dll: 1.01.4322.2407 English Final Retail 11/19/2008 10:39:00 1232896 bytes

Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 12/2/2008 07:11:57 473600 bytes

Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 12/2/2008 07:11:54 2676224 bytes

Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 12/2/2008 07:11:54 2846720 bytes

Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 12/2/2008 07:11:55 563712 bytes

Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 12/2/2008 07:11:55 567296 bytes

Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 12/2/2008 07:11:55 576000 bytes

Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 12/2/2008 07:11:55 577024 bytes

Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 12/2/2008 07:11:56 577536 bytes

Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 12/2/2008 07:11:56 577536 bytes

Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 12/2/2008 07:11:56 578560 bytes

Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 12/2/2008 07:11:57 578560 bytes

Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:57 145920 bytes

Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:57 159232 bytes

Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:58 364544 bytes

Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:58 178176 bytes

Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:57 53248 bytes

Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:57 12800 bytes

Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 12/2/2008 07:11:56 223232 bytes

dx7vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 619008 bytes

dx8vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 1227264 bytes

dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 2113536 bytes

mfc40.dll: 4.01.0000.6140 English Final Retail 8/23/2001 05:00:00 924432 bytes

mfc42.dll: 6.02.4131.0000 English Final Retail 4/14/2008 06:00:00 1028096 bytes

wsock32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 06:00:00 22528 bytes

amstream.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 70656 bytes

devenum.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 59904 bytes

dxmasf.dll: 6.04.0009.1133 English Final Retail 4/14/2008 06:00:00 498742 bytes

mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 35328 bytes

mpg2splt.ax: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 148992 bytes

msdmo.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 14336 bytes

encapi.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 20480 bytes

qasf.dll: 11.00.5721.5145 English Final Retail 10/18/2006 21:47:18 211456 bytes

qcap.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 192512 bytes

qdv.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 279040 bytes

qdvd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 386048 bytes

qedit.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 562176 bytes

qedwipes.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 733696 bytes

quartz.dll: 6.05.2600.5596 English Final Retail 5/6/2008 23:12:40 1288192 bytes

strmdll.dll: 4.01.0000.3936 English Final Retail 4/14/2008 06:00:00 246814 bytes

iac25_32.ax: 2.00.0005.0053 English Final Retail 4/14/2008 06:00:00 199680 bytes

ir41_32.ax: 4.51.0016.0003 English Final Retail 4/14/2008 06:00:00 848384 bytes

ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/14/2008 06:00:00 120320 bytes

ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/14/2008 06:00:00 338432 bytes

ir50_32.dll: 5.2562.0015.0055 English Final Retail 4/14/2008 06:00:00 755200 bytes

ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/14/2008 06:00:00 200192 bytes

ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/14/2008 06:00:00 183808 bytes

ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/14/2008 06:00:00 154624 bytes

mswebdvd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 203776 bytes

ks.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:46:38 141056 bytes

ksproxy.ax: 5.03.2600.5512 English Final Retail 4/14/2008 05:42:44 129536 bytes

ksuser.dll: 5.03.2600.5512 English Final Retail 4/14/2008 05:41:58 4096 bytes

stream.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:15:16 49408 bytes

mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 18:09:52 5376 bytes

mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 18:09:52 4992 bytes

mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 18:09:54 7552 bytes

swenum.sys: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 4352 bytes

mstee.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:09:52 5504 bytes

ipsink.ax: 5.03.2600.5512 English Final Retail 4/14/2008 05:42:44 16384 bytes

mpeg2data.ax: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 118272 bytes

ndisip.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:16:24 10880 bytes

streamip.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:16:22 15232 bytes

msvidctl.dll: 6.05.2600.5512 English Final Retail 4/14/2008 06:00:00 1428992 bytes

slip.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:16:24 11136 bytes

nabtsfec.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:16:26 85248 bytes

ccdecode.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:16:24 17024 bytes

vbisurf.ax: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 30208 bytes

msyuv.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 16896 bytes

kstvtune.ax: 5.03.2600.5512 English Final Retail 4/14/2008 05:42:44 61952 bytes

ksxbar.ax: 5.03.2600.5512 English Final Retail 4/14/2008 05:42:44 43008 bytes

kswdmcap.ax: 5.03.2600.5512 English Final Retail 4/14/2008 05:42:44 91136 bytes

vfwwdm32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 05:42:10 53760 bytes

wstcodec.sys: 5.03.2600.5512 English Final Retail 4/14/2008 00:16:26 19200 bytes

wstdecod.dll: 5.03.2600.5512 English Final Retail 4/14/2008 06:00:00 50688 bytes

 

------------------

DirectShow Filters

------------------

 

WDM Streaming VBI Codecs:

NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.5512

CC Decoder,0x00200000,2,1,,5.03.2600.5512

WST Codec,0x00200000,1,1,,5.03.2600.5512

 

DirectShow Filters:

QuickTime Audio Decoder Filter,0x00600800,1,1,,

WMAudio Decoder DMO,0x00800800,1,1,,

WMAPro over S/PDIF DMO,0x00600800,1,1,,

WMA Voice Decoder DMO,0x00600800,1,1,,

Mpeg4s Decoder DMO,0x00800001,1,1,,

WMV Screen decoder DMO,0x00800001,1,1,,

WMVideo Decoder DMO,0x00800001,1,1,,

QuickTime Video Decoder Filter,0x00600800,1,1,,

Mpeg43 Decoder DMO,0x00800001,1,1,,

Mpeg4 Decoder DMO,0x00800001,1,1,,

WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000

Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.5596

DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.5512

Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.5596

WM ASF Reader,0x00400000,0,0,qasf.dll,11.00.5721.5145

Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.5721.5145

AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.5596

WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.5596

Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055

Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487

AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.5512

WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.5512

WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5596

Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055

WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000

Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487

MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.5596

SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596

MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050

MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.5512

ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000

Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5596

MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.5596

File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,11.00.5721.5145

WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000

DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.5512

Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487

Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.5596

Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000

WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASX file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145

NSC file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

Xvid MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,

ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.5596

Windows Media source filter,0x00600000,0,2,wmpasf.dll,11.00.5721.5145

Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5596

Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.5512

Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.5512

Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.5596

WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.5512

Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.5596

DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.03.0000.0079

WM ASF Writer,0x00400000,0,0,qasf.dll,11.00.5721.5145

WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.5512

Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487

DivX Demux,0x00600000,1,0,DivXMedia.ax,0.00.0000.0028

File writer,0x00200000,1,0,qcap.dll,6.05.2600.5512

WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000

DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.5512

Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.5512

AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.5596

.RAM file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145

WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000

MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.5512

DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.5512

Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053

Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,11.00.5721.5145

ASF DIB Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASF ACM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASF ICM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASF URL Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145

DivX Subtitle Decoder,0x00600000,1,1,DivXMedia.ax,0.00.0000.0028

9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000

Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.5512

Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.5512

WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000

WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.5512

Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.5512

Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.5512

AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5596

Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.5596

QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.5596

Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596

MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596

Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.5596

File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.5596

XML Playlist,0x00400000,1,0,wmpasf.dll,11.00.5721.5145

AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.5512

Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.5596

File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.5596

File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.5596

WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000

Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.5512

QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5596

MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.5596

Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003

Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

 

WDM Streaming Tee/Splitter Devices:

Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512

 

WDM Streaming Data Transforms:

Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,

Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512

Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512

Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512

 

Video Compressors:

WMVideo8 Encoder DMO,0x00600800,1,1,,

MSScreen encoder DMO,0x00600800,1,1,,

WMVideo9 Encoder DMO,0x00600800,1,1,,

MSScreen 9 encoder DMO,0x00600800,1,1,,

DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512

Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055

MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.5596

Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512

DivX® 6.8.5 Codec (2 Logical CPUs),0x00200000,1,1,qcap.dll,6.05.2600.5512

Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.05.2600.5512

Intel Indeo® Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512

Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.5512

Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.5512

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512

Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512

Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512

Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512

Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512

Xvid MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512

DivX® 6.8.5 YV12 Decoder,0x00200000,1,1,qcap.dll,6.05.2600.5512

 

Audio Compressors:

WMA Voice Encoder DMO,0x00600800,1,1,,

WM Speech Encoder DMO,0x00600800,1,1,,

WMAudio Encoder DMO,0x00600800,1,1,,

IAC2,0x00200000,1,1,quartz.dll,6.05.2600.5596

IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5596

PCM,0x00200000,1,1,quartz.dll,6.05.2600.5596

Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5596

ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.5596

DSP Group TrueSpeech,0x00200000,1,1,quartz.dll,6.05.2600.5596

Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.5596

Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.5596

GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.5596

Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.05.2600.5596

Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.5596

CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.5596

CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.5596

MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.5596

 

Audio Capture Sources:

C-Media CM6501 Like Sound Devic,0x00200000,0,0,qcap.dll,6.05.2600.5512

 

Midi Renderers:

Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.5596

Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.5596

 

WDM Streaming Capture Devices:

C-Media CM6501 Like Sound Device,0x00200000,3,3,,5.03.2600.5512

 

WDM Streaming Rendering Devices:

C-Media CM6501 Like Sound Device,0x00200000,3,3,,5.03.2600.5512

 

BDA Rendering Filters:

BDA IP Sink,0x00200000,1,1,,5.03.2600.5512

 

WDM Streaming Mixer Devices:

Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

 

BDA CP/CA Filters:

Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.5512

Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.5512

XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.5512

 

WDM Streaming Communication Transforms:

Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512

 

Audio Renderers:

C-Media CM6501 Like Sound Devic,0x00200000,1,0,quartz.dll,6.05.2600.5596

Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.5596

Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.5596

DirectSound: C-Media CM6501 Like Sound Device,0x00200000,1,0,quartz.dll,6.05.2600.5596

 

WDM Streaming System Devices:

C-Media CM6501 Like Sound Device,0x00200000,7,2,,5.03.2600.5512

 

BDA Receiver Component:

BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.5512

Share this post


Link to post
Share on other sites
  • 0
Philll

Are you f*cking kidding with that post?

Share this post


Link to post
Share on other sites
  • 0
xavier00

this is the only company i know of that has decided to talk with unhappy custumers 1 on 1 on a forum ,lets hope they fix this soon,i waited a year for this game,,, i have a quad prossesor ,a 8800 gts 640 mb ,3 gigs of ram and even with the new driver that nvidia posted today overcloacked with riva tuner to the max,, the Performance is still choppy ,,,fps are very bad with settings on med and still crashes single or multiplayer ,,,on multiplayer i get an error that says my computer is too slow and disconects

Edited by xavier00

Share this post


Link to post
Share on other sites
  • 0
mouldy_punk
What I'd like to know is, why my system doubles, and sometimes doubles again the requirements, that I can't play the game without massive slowdowns, constant pop ins and lag that makes the game completely and utterly unplayable. If something isn't done, people will boycott your future games, its a fact. Obviously it was released before Christmas to make money then 'worry about it later' - but the fact that some of the best hardware available can't even get a decent FPS is pretty sad.

 

E8500 - X48 DS4

4870X2 - THIS DOES NOT utilize all available memory, so I don't know why R* announced that Crossfire works when clearly it doesn't.

8GB ram

 

So disappointing considering I sold my PS3 and 360 versions to wait for this. Hey, why am I even typing, this query will probably be skipped to.

When you say "THIS DOES NOT utilize all available memory" what do you mean?

 

Lets say, for sake of argument; each 4870 has 512mb of VRAM. From what I understand; Having 2 in crossfire does not add up the frame buffers of each chip. You do not get 1GB of VRAM, you still only get 512mb of VRAM in total.

 

Correct me if I'm wrong, that's just the impression I'm under.

And shouldnt a card that is 'pre crossfired' work as one anyway giving me 2GB of VRAM?

No, I don't think it works that way. Having the chips "pre-crossfired" is essentially exactly the same as having 2 distinct cards in 2 separate PCI-E slots crossfired together. The only difference is, they're stuck together and only use 1 PCI-E slot.

Share this post


Link to post
Share on other sites
  • 0
itsmytime26

hey it says to post dxdiag and that they will look at "any and all" issues, cant attach files, everyone should post em make rockstar figure this one out!!

Share this post


Link to post
Share on other sites
  • 0
extender

Dear Rockstar. Things what should you do are:

Fix the memory leaking. I think that causes the massive lag but I'm not sure. When not then also fix the lag because lag is the biggest problem.

Check over your code, maybe there is a error somewhere.

You should "teach" to this game how to use GPU more. It isn't using all resources. When I played FC2 etc then my GPU got a lot more hotter than with GTA IV. So it looks like it doesn't take full advantages of the GPU.

Textures are getting lost for some people. There is no AA. It doesn't support SLI/Crossfire but that doesn't matter, those things can be fixed later smile.gif. Right now it is important to teach this game how to take full advantage of the GPU and how to stress it. Ofc also fix crashes and errors.

Oh yeah and more naked tits and pu**ys!! biggrin.gif j/k j/k turn.gif

Edited by extender

Share this post


Link to post
Share on other sites
  • 0
oc student
Dear Rockstar. Things what should you do are:

Fix the memory leaking. I think that causes the massive lag but I'm not sure. When not then also fix the lag because lag is the biggest problem.

Check over your code, maybe there is a error somewhere.

You should "teach" to this game how to use GPU more. It isn't using all resources. When I played FC2 etc then my GPU got a lot more hotter than with GTA IV. So it looks like it doesn't take full advantages of the GPU.

Textures are getting lost for some people. There is no AA. It doesn't support SLI/Crossfire but that doesn't matter, those things can be fixed later smile.gif. Right now it is important to teach this game how to take full advantage of the GPU and how to stress it. Ofc also fix crashes and errors.

Oh yeah and more naked tits and pu**ys!! biggrin.gif j/k j/k turn.gif

I'm sure it bottlenecks your CPU first then your 8800GT.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.