Andre9977 Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Link to comment Share on other sites More sharing options...
Nemon Posted December 5, 2008 Share Posted December 5, 2008 Gotta love the term "somewhere"... Link to comment Share on other sites More sharing options...
Andre9977 Posted December 5, 2008 Author Share Posted December 5, 2008 Perhaps saying "read an article forwarded to GTAForums from another site" will make difference. Link to comment Share on other sites More sharing options...
DML Posted December 5, 2008 Share Posted December 5, 2008 I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? It seems as though the CPU is the bottleneck with this game, so we can all hope that that is one of the main changes with the patch. Link to comment Share on other sites More sharing options...
Vasil Posted December 5, 2008 Share Posted December 5, 2008 Gotta love the term "somewhere"... Link to comment Share on other sites More sharing options...
Chevyboy Posted December 5, 2008 Share Posted December 5, 2008 You will not get a magic button patch that fixes all of these issues. Best you can hope for at least in the near future is some tweaks and stability fixes. If your expecting major game coding overhaul and your CPU usage to go from close to max to half, your going to be very disappointed. Some games rely very heavily on the GPU, some on the CPU. This one just happens to hammer the latter. That said I'm having no issues with a conservatively clocked E8500 @ 4Ghz. Quad's with no - mild overclocks should have no bottlenecks as long as your not trying to run everything maxed. Link to comment Share on other sites More sharing options...
medfreak Posted December 5, 2008 Share Posted December 5, 2008 You will not get a magic button patch that fixes all of these issues. Best you can hope for at least in the near future is some tweaks and stability fixes. If your expecting major game coding overhaul and your CPU usage to go from close to max to half, your going to be very disappointed. Some games rely very heavily on the GPU, some on the CPU. This one just happens to hammer the latter. That said I'm having no issues with a conservatively clocked E8500 @ 4Ghz. Quad's with no - mild overclocks should have no bottlenecks as long as your not trying to run everything maxed. Actually the vast majority of games rely on the GPU, a small minority rely heavily on the CPU, and none to the extent of GTA IV. The only games that actually rely heavily on the CPU are strategy games with loads of AI and physics calculations like World in Conflict. Link to comment Share on other sites More sharing options...
Blades Posted December 5, 2008 Share Posted December 5, 2008 I got it running so much better when I updated DirectX and my Graphics card drivers to the latest versions. It made a HUGE difference, it was like a miracle magic button to me. I can run it at the same resolution I'm running windows (1280x1024, lol, 19" dell flatscreen ftl) with good mid-range settings. I'm running an Athlon 64 5200+ (2.6ghz dual core) with an 8800GT 512mb and 3gb RAM. This link has the link for the DirectX updater thingymajig in it: Click! I know that's a link to steam forums, no, I didn't get mine off steam. Somebody on SKC's own forums came up with this link. Link to comment Share on other sites More sharing options...
Chevyboy Posted December 5, 2008 Share Posted December 5, 2008 You will not get a magic button patch that fixes all of these issues. Best you can hope for at least in the near future is some tweaks and stability fixes. If your expecting major game coding overhaul and your CPU usage to go from close to max to half, your going to be very disappointed. Some games rely very heavily on the GPU, some on the CPU. This one just happens to hammer the latter. That said I'm having no issues with a conservatively clocked E8500 @ 4Ghz. Quad's with no - mild overclocks should have no bottlenecks as long as your not trying to run everything maxed. Actually the vast majority of games rely on the GPU, a small minority rely heavily on the CPU, and none to the extent of GTA IV. The only games that actually rely heavily on the CPU are strategy games with loads of AI and physics calculations like World in Conflict. Which contradics my post how? You just repeated what I said... thanks? I don't think anyone is defending R* here on this game at least, but it just so happens the way it worked, and what we have to deal with is that this game is very CPU intensive, GPU while important is much less so in this case. Did I say anywhere in my post that most games DID NOT rely on the GPU? Thought so... Link to comment Share on other sites More sharing options...
medfreak Posted December 5, 2008 Share Posted December 5, 2008 You will not get a magic button patch that fixes all of these issues. Best you can hope for at least in the near future is some tweaks and stability fixes. If your expecting major game coding overhaul and your CPU usage to go from close to max to half, your going to be very disappointed. Some games rely very heavily on the GPU, some on the CPU. This one just happens to hammer the latter. That said I'm having no issues with a conservatively clocked E8500 @ 4Ghz. Quad's with no - mild overclocks should have no bottlenecks as long as your not trying to run everything maxed. Actually the vast majority of games rely on the GPU, a small minority rely heavily on the CPU, and none to the extent of GTA IV. The only games that actually rely heavily on the CPU are strategy games with loads of AI and physics calculations like World in Conflict. Which contradics my post how? You just repeated what I said... thanks? I don't think anyone is defending R* here on this game at least, but it just so happens the way it worked, and what we have to deal with is that this game is very CPU intensive, GPU while important is much less so in this case. Did I say anywhere in my post that most games DID NOT rely on the GPU? Thought so... Huh? Why so ridiculous? Some games rely very heavily on the GPU, some on the CPU. Your post implied equality between both conditions, which is deceptive. I corrected it by clarifying that the MAJORITY are GPU dependent and a MINORITY are CPU dependent. If you consider both statements to be the same you need to restudy some English. Link to comment Share on other sites More sharing options...
MMhardKy Posted December 5, 2008 Share Posted December 5, 2008 I patch to fix this mess would be 16GB. Link to comment Share on other sites More sharing options...
Skroting Posted December 5, 2008 Share Posted December 5, 2008 I wouldn’t mind seeing this game use more CPU. In my case my 8800 Gts (640) must be the bottleneck because the game only utilize 46-50 % of my Q6600 (OC’ed to 3.2 Ghz). My gfx card is mildly overclocked 100 Mhz on both core and memory and this small OC is the difference between 26 and 31 fps in the benchmark. Link to comment Share on other sites More sharing options...
dnottis Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade Link to comment Share on other sites More sharing options...
Ftmch Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. Link to comment Share on other sites More sharing options...
SuBDivisions Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. Trust me it dont matter, you cant get much a faster pc them i have Q9550 OC'd to 3.8 4 Gig 280 GTX SLI the game plays at 54 FPS, and crashes every 5 mins.. That is PATHETIC. Link to comment Share on other sites More sharing options...
GTAMonkey2012 Posted December 5, 2008 Share Posted December 5, 2008 (edited) I patch to fix this mess would be 16GB. Not so, it can be in the engine code to optimise use of detected hardware, not all textures and such. Just the engine dll updates etc. Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? No the chinese whispers have come about this is true, so far there are threads that have detected more CPU and no GPU max out and that it shouldbe reported back these finding as its seems over CPU usage compared to GPU. Nothings come about that they "are in process of fixing this very thing as we speak". Unless official links have arrived. Edited December 5, 2008 by GTAMonkey2012 Link to comment Share on other sites More sharing options...
duffman12 Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. Trust me it dont matter, you cant get much a faster pc them i have Q9550 OC'd to 3.8 4 Gig 280 GTX SLI the game plays at 54 FPS, and crashes every 5 mins.. That is PATHETIC. you are saying it runs fine, but crashes, that is OK, and would not be as hard to fix. at least you have it running ok at an acceptable FPS. hopefully now the crashing can be fixed with a patch to sort out specific problems (memory leaks etc) which wouldnt have to modify any big files Link to comment Share on other sites More sharing options...
dnottis Posted December 5, 2008 Share Posted December 5, 2008 (edited) Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. My Q6600 is at 3.708Ghz (but that was already in my sig), not 2.4Ghz and I dont crash ever. SuBDivisions CPU isnt even stable at his OC if the game crashes every 5 mins. My system has been pushed in Prime95, memtest, etc. If you are going to overclock it has to be stable, otherwise you are defeating the purpose. So again, LOL - upgrade. ..or get a 360 and play the game at even lower quality and FPS. But either cost money. There is no way to play GTA on a low end machine, no magic patch is going to fix that... there was a reason rockstar recommended a quad for this game... but no one listens... Edited December 5, 2008 by dnottis Link to comment Share on other sites More sharing options...
SuBDivisions Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. My Q6600 is at 3.708Ghz (but that was already in my sig), not 2.4Ghz and I dont crash ever. SuBDivisions CPU isnt even stable at his OC if the game crashes every 5 mins. My system has been pushed in Prime95, memtest, etc. If you are going to overclock it has to be stable, otherwise you are defeating the purpose. So again, LOL - upgrade. Umm.. Not Stable?? Im Petra Tech Shop Liquid Cooled.. 26 Hours Prime95 Stable (Both Blend test AND Small FFT Test) Everest 12 Hour Stable Memtest 2.1 16 Hours 0 Errors Don't tell me about stability pal. So how does that crow taste.... Btw i have ZERO problems playing nba 2k9, COD4, COD5 WAW, EVE, X3, CSS, etc.... Link to comment Share on other sites More sharing options...
dnottis Posted December 5, 2008 Share Posted December 5, 2008 (edited) Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. My Q6600 is at 3.708Ghz (but that was already in my sig), not 2.4Ghz and I dont crash ever. SuBDivisions CPU isnt even stable at his OC if the game crashes every 5 mins. My system has been pushed in Prime95, memtest, etc. If you are going to overclock it has to be stable, otherwise you are defeating the purpose. So again, LOL - upgrade. Umm.. Not Stable?? Im Petra Tech Shop Liquid Cooled.. 26 Hours Prime95 Stable (Both Blend test AND Small FFT Test) Everest 12 Hour Stable Memtest 2.1 16 Hours 0 Errors Don't tell me about stability pal. So how does that crow taste.... Since you are the one crashing ... tell me how the crow tastes. LOL. I'm custom water cooled, PA120.3, Dtek Fuzion 2, GFX Fuzion on GPU. My rig never crashes. CPU never breaks 46 deg C. Btw Wolfdales are flakey chips. They aren't game stable as high as they are prime stable. I know I had 5 of them. They would prime for hours without problems but then not be game stable nearly as high. Last E0 E8500 ran 4.65Ghz prime stable for 24 hours. But wouldnt run Crysis Warhead without crashing if it was above 4.45Ghz. Went back to 65nm, 45nm chips are too flakey for me. Drop your overclock to 3.5 or 3.6 and see if the game is stable there. Edited December 5, 2008 by dnottis Link to comment Share on other sites More sharing options...
medfreak Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. Trust me it dont matter, you cant get much a faster pc them i have Q9550 OC'd to 3.8 4 Gig 280 GTX SLI the game plays at 54 FPS, and crashes every 5 mins.. That is PATHETIC. you are saying it runs fine, but crashes, that is OK, and would not be as hard to fix. at least you have it running ok at an acceptable FPS. hopefully now the crashing can be fixed with a patch to sort out specific problems (memory leaks etc) which wouldnt have to modify any big files Erm, did you even bother to check his rig? Q9550 OC'd to 3.8 4 Gig 280 GTX SLI the game plays at 54 FPS, and crashes every 5 mins.. 54 FPS with a console port like GTA IV in that kind of a rig is absolutely horrendous, not OK. Of course he should be getting "ok" FPS. IF he wasn't, Dan Houser must be knocking on Rockstar Toronto right now raping some programmers, because it would seem that alien spaceships was their key demographic for selling GTA IV PC. Link to comment Share on other sites More sharing options...
bp2018 Posted December 5, 2008 Share Posted December 5, 2008 People can run this just fine on 2.4ghz dual cores (core 2 that is) so I dont think its THAT much of a cpu hog to be honest, it simply needs some work to fix whats going on, personally after seeing the game pick up processors as Xeons I would say the game is not detecting hardware correctly causing inbuilt limiters to create some rather interesting and varied performance results, which would not require a large patch, but may take time to actually create said patch. Of course expecting your computer to run MAXIMUM graphics on such a computer would be absurd even if it was paired with a couple of 4870's in sli. If you want maximum then I suggest a core i7 setup Draw distance: 30 Vehicle density: 50 Shadows: 0 Detail: 50 Textures: medium/high dependant on graphics card model Render quality: doesn't seem to affect performance all that much as it is just a basic texture filter level These levels should be capable on a 3ghz dual or 2.4ghz quad paired with a 512mb 8/9800GT or higher with an fps of around 40 - 60 possibly dipping to the 30's in intense situations. Infact some people HAVE gotten such performance on such rigs, it merely needs a patch to fix whatever is going on. Shadows are a MAJOR killer of fps it seems, and im basing thesel evels of details on 1280x1024, anything higher and you really need a bit more grunt as you are nearly doubling/tripling the amount of pixels needed to be rendered after that resolution. Link to comment Share on other sites More sharing options...
SuBDivisions Posted December 5, 2008 Share Posted December 5, 2008 Which tells you the game coding is sh*t since i dont crash in any other game or application... 54 FPS on a 280 SLI rig with that much juice is down right SAD.. considering its not totally smooth, aka when i turn the mouse to view around it gets choppy as Fk.. I love when people talk out there ass as if they know everything.. its funny.. The point of this whole thing is not to match your tiny e-penii vs my machine, but to point out the game is Coded Horribly, almost feels as if its emulated... there is no reason i should get a solid 140FPS in COD World at War at 1920x1200 with 16x AA on and i cant crack 50FPS on this turd with 0 AA on.. My specs prove that. Keep in mind btw that is $1400 worth of video card (which i got for free, just to kick u in the nuts some more)... and the game plays like ass. Link to comment Share on other sites More sharing options...
SuBDivisions Posted December 5, 2008 Share Posted December 5, 2008 First off.. the game is not CPU optimized.. that is obvious.. Secondly, the 180.xx drivers from Nvidia are not optimized for it.. (aka No SLI, Low frame rates).. Both ot those things have nothing to do with people's specs.. they are coding and programming issues, both of which can be rectified.. The MAIN question is.. Once those problems ARE fixed.. Which ones will remain with the title?? Will both issues being fixed make it as smooth and stable as other titles? Is the coding that flawed from the x360 conversion that a PC version just is not dooable (Correctly) in its current form? Only time will tell my friends. Link to comment Share on other sites More sharing options...
mortuus Posted December 5, 2008 Share Posted December 5, 2008 Funny they say higher and up video settings is for future but a Geforce GTX 280 or a Radeon 4870X2 cost as much as the ps3 alone .. and add a cpu, motherboard, ram etc and they say we cant keep up with a sloppy 360 port ? Its really a big joke. F**k You Rockstar seriously Link to comment Share on other sites More sharing options...
SuBDivisions Posted December 5, 2008 Share Posted December 5, 2008 I agree completely.. since (and i love this fact).. The game was programmed most likley using the Xbox 360 SDK, which.. runs.. ON A PC. Irony.. Wasn't only for the Titanic it seems. I would not be surprised if we hear down the line "Rockstar has pulled out of the PC gaming due to hardware constraints and limitations" yadda yadda yadda.. aka.. "We cant staff people knowledgeable enough to make our sh*t work"... (Not saying it doesn't take a brainiac to do it, sh*t i couldnt even write a single line of Code)... Link to comment Share on other sites More sharing options...
GTA_XP Posted December 5, 2008 Share Posted December 5, 2008 Hi guys! I heard somewhere that the R* patch will decrease the amount of CPU that is used for the game. Is that true? Patch lol. My quad core has no problem. They recommended quad core for this game and yet their are people complaining their single core CPUs are bottlenecking the game. Hrmm, why would that be??? There isn't going to be a patch to turn a dual or single core CPU into a quad. LOL - upgrade a 2.4ghz core2duo is seriously bottlenecking the game aswell. And to the "LOL - upgrad"-part. Upgrading costs money, I'm about to upgrade to a quad, but then I need a new motherboard, PSU and the processor itself, not very cheap. Trust me it dont matter, you cant get much a faster pc them i have Q9550 OC'd to 3.8 4 Gig 280 GTX SLI the game plays at 54 FPS, and crashes every 5 mins.. That is PATHETIC. you are saying it runs fine, but crashes, that is OK, and would not be as hard to fix. at least you have it running ok at an acceptable FPS. hopefully now the crashing can be fixed with a patch to sort out specific problems (memory leaks etc) which wouldnt have to modify any big files Erm, did you even bother to check his rig? Q9550 OC'd to 3.8 4 Gig 280 GTX SLI the game plays at 54 FPS, and crashes every 5 mins.. 54 FPS with a console port like GTA IV in that kind of a rig is absolutely horrendous, not OK. Of course he should be getting "ok" FPS. IF he wasn't, Dan Houser must be knocking on Rockstar Toronto right now raping some programmers, because it would seem that alien spaceships was their key demographic for selling GTA IV PC. Its not a console port, snitch! They build GTA IV from ground up for the PC. So the consoles got PC port Link to comment Share on other sites More sharing options...
DML Posted December 5, 2008 Share Posted December 5, 2008 aka.. "We cant staff people knowledgeable enough to make our sh*t work"... Oh but they can. They (Rockstar North) are simply just too busy satisfying Microsoft at the moment - busily developing the XBox 360 downloadable content. Since the beginning of this travesty that is "designing GTA around consoles" (2000 onwards), Rockstar North (formerly DMA Design) has become wasted talent. Link to comment Share on other sites More sharing options...
slowrider Posted December 5, 2008 Share Posted December 5, 2008 Its not a console port, snitch!They build GTA IV from ground up for the PC. So the consoles got PC port are you sure about that? if they did, why is the swingset glitch still there? also, it uses GfW-LIVE, and, in the description for GfW-LIVE, i'm sure it mentions cross-platform compatability. does that also mean that it can play w/ 360 owners? Link to comment Share on other sites More sharing options...
medfreak Posted December 5, 2008 Share Posted December 5, 2008 Its not a console port, snitch!They build GTA IV from ground up for the PC. So the consoles got PC port are you sure about that? if they did, why is the swingset glitch still there? also, it uses GfW-LIVE, and, in the description for GfW-LIVE, i'm sure it mentions cross-platform compatability. does that also mean that it can play w/ 360 owners? I have a strong feeling he was being sarcastic... Link to comment Share on other sites More sharing options...
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