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GTA4 @ 1920x1200 video ram.. working okay?


jb99
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Is anyone having success running this game @ 1920x1200 on a 512MB card with some (ie > 1) draw distance and textures not at low?

 

When I do I'm getting textures not appearing properly. If I turn around, it takes about 1-2 seconds to redraw all the buildings/streets/etc. Often they just don't show up at all. I'm not talking about all the textures disappearing, just most that are not very close by.

 

If I run at 1680x1050 it works okay, but that makes this very blocky game (that lacks AA!) look even worse. FWIW my framerate at 1920x1200 is fine, but the texture issue makes it unplayable.

 

Just wondering if anyone has it working decent at that resolution on a 512MB card.

 

Finally: What absolutely horrible programming, if I was a programmer for Rockstar I would be embarassed. I would not reccomend anyone buy this game.

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Q6600 @ 3.2 GHz

ASUS HD4850 512MB @ Stock

2 GB DDR2-800 @ 4-4-4-12

 

I didn't even attempt 1920x1200, I can barely stay over 30fps at 1440x900 using "Auto" settings.

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Q6600 @ 3.2 GHz

ASUS HD4850 512MB @ Stock

2 GB DDR2-800 @ 4-4-4-12

 

I didn't even attempt 1920x1200, I can barely stay over 30fps at 1440x900 using "Auto" settings.

Interesting. My setup runs @ 40-50fps (around 45 on the benchmark).

 

e7300 @ 3.6 GHz

4GB RAM (Though I don't believe the game is touching most of this.) Similar to your timings, can't recall offhand.

9800GTX+

 

And I feel like I'm CPU bound more than video.

 

 

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Here's what I got at 1440x900 and 1680x1050

Usually anything under 50fps drives me crazy so there's no way I'm pushing any higher.

sarcasm.gif

 

 

Average FPS: 47.33

Duration: 37.13 sec

CPU Usage: 58%

System memory usage: 83%

Video memory usage: 76%

 

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

 

 

Average FPS: 40.91

Duration: 36.99 sec

CPU Usage: 53%

System memory usage: 83%

Video memory usage: 81%

 

Graphics Settings

Video Mode: 1680 x 1050 (60 Hz)

Texture Quality: Medium

Render Quality: High

View Distance: 25

Detail Distance: 37

Edited by Vicetopia
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