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Custom Key Controls


Welshblokeuk
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I did a search for this but found some answers and I went to see what I can do.

 

I looked in the options screen to see if I can reconfigure they key controls for the game but I can't see it.

 

Anyone know?

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Under Options, go to the "Controls" page, and there under the "Mouse Sensitivity" option is an option entitled "Custom Mapping." Click on that.

 

And then when find that you can't map some keys (Left Alt, for instance) or mouse buttons (the side buttons), don't get frustrated. Just download AutoHotkey. smile.gif

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Would that work, say if I want to assign the RMB to move forward?

 

Also, does that work with every PC games?

Edited by exile550
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Would that work, say if I want to assign the RMB to move forward?

 

Also, does that work with every PC games?

Sure, easily. It would just take one line to remap your RMB to instead generate the W key, for instance, and GTA wouldn't be the wiser. tounge.gif (Of course, the RMB seems to be internally hard-coded in some situations for targeting, so this may have negative consequences to gameplay. *shrug*)

 

 

I've been using AutoHotKey for years. Best little free, open-source application on the net. Will it work for any game you ask? Generally, yes, but some games, especially ports, are fickle about the timing of keyboard input, so sometimes it takes a little work and perseverance to get it to work because simple remappings won't suffice. You'll have to mess around with adding delays or even writing full-blown scripts.

 

 

For the record, I have yet to write a script for GTA yet, so I don't really know if it will be easy or hard. 95% of the time, it's just a matter of remapping a key, so the odds are in our favor. smile.gif

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You know that something is wrong with a PC game when they force the user to create scripts to customize their controls. Really, it’s poor quality control from the developer’s part not to allow PC gamers to play their games at their liking. That’s what’s supposed to be the great thing about PC gaming: customization and accessibility.

 

Any way, thanks for the info.

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