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My screens & settings & performance


GTAMonkey2012
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Th3 ProphetMan

Why 8 prerendered frames? those will remain int he video memory so more memory may be used if the buffer is filled, right? Or is this setting different from double/triple buffer?

 

Also if you have a 16:10 monitor you can set a custom resolution from the nv panel. Since i have a 800 320mb i cant run a high res because i want medium textures at the very least, so i have been trying with cusom resolution like 1024x640 and 920x575, even 800x500. In any cae instead of 1280x1024 you can use 1280x800 for a 16:10 widescreen monitor, or 1208x720 if youre on a 16:9

 

Maybe resolution won't change fps much for now since the game requires so much cpu that some gpu power will be wasted, but its worth testing.

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Why 8 prerendered frames? those will remain int he video memory so more memory may be used if the buffer is filled, right? Or is this setting different from double/triple buffer?

Wouldnt increasing the pre render make the game lag?

 

Anyways here is my current config

 

Statistics

Average FPS: 43.40

Duration: 37.21 sec

CPU Usage: 86%

System memory usage: 93%

Video memory usage: 100%

 

Graphics Settings

Video Mode: 1680 x 1050 (59 Hz)

Texture Quality: High

Render Quality: Highest

View Distance: 100

Detail Distance: 20

 

Hardware

Microsoft® Windows Vista" Ultimate

Service Pack 1

Video Adapter: NVIDIA GeForce 8800 GT

Video Driver version: 180.48

Audio Adapter: Speakers/HP (IDT High Definition Audio CODEC)

Intel® Core2 Quad CPU Q6600 @ 2.40GHz

 

File ID: Benchmark.cli

 

I have traffic density to 100 and shadow to 3.

 

I remain above 25+ fps even in the thunderstorm. Another thing i realise is that highest render quality = 8x AF. I was playing around with the settings and comparing them to the ones in the nv panel. I've got the main set to overide application settings, its set to 8x for all my games. V-Sync is on, everything else is set to default.

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NecroViolator

Why is the "benchmark" alot faster than playing ingame ???

I get more FPS on the benchmark and can see ALOT further than playing SP...

Totally backwards...

 

Statistics

Average FPS: 25.61

Duration: 12.85 sec

CPU Usage: 11%

System memory usage: 28%

Video memory usage: 87%

 

Graphics Settings

Video Mode: 800 x 600 (56 Hz)

Texture Quality: High

Render Quality: High

View Distance: 32

Detail Distance: 67

 

Hardware

Microsoft® Windows Vista" Ultimate

Service Pack 1

Video Adapter: NVIDIA GeForce 8800 GTS

Video Driver version: 180.84

Audio Adapter: Speakers (2- SB X-Fi Xtreme Audio)

Intel® Xeon® CPU X7460 @ 2.66GHz

Intel® Xeon® CPU X7460 @ 2.66GHz

 

 

This is just soooo awesome... I can create a program that eats my processors and say "Next Gen"

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GTAMonkey2012

 

Why 8 prerendered frames? those will remain int he video memory so more memory may be used if the buffer is filled, right? Or is this setting different from double/triple buffer?

 

Also if you have a 16:10 monitor you can set a custom resolution from the nv panel. Since i have a 800 320mb i cant run a high res because i want medium textures at the very least, so i have been trying with cusom resolution like 1024x640 and 920x575, even 800x500. In any cae instead of 1280x1024 you can use 1280x800 for a 16:10 widescreen monitor, or 1208x720 if youre on a 16:9

 

Maybe resolution won't change fps much for now since the game requires so much cpu that some gpu power will be wasted, but its worth testing.

I have since defaulted to "3" pre render frames and updates that in the first post, also added the AMD optimiser tools links in the first post now, nice links.

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This is for the individual "Grand Theft Auto 4" Profile.

 

- Everything set to application control

- Vsync forces OFF

- Maximum pre rendered frames set to "8". <<< NOTE: Debatable of benefit so try default to "3" as usual.

Forgive my ignorance, but doesnt disabling Vsync make the pre-render setting buffering of frames pointless as its linked to the Sync being on.

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am having s problem when i start the game nuffing happens black window comes up then goes , please help:(

 

PS: i have not updated my gfx drive because there isnt an update and not updated directx only the one from gta4 i did

 

 

My Spec:

Pentuim 4 3.00ghz 2cpu

1GBram

6600GeforeLE

Windows XP SP3

 

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am having s problem when i start the game nuffing happens black window comes up then goes , please help:(

 

PS: i have not updated my gfx drive because there isnt an update and not updated directx only the one from gta4 i did

 

 

My Spec:

Pentuim 4 3.00ghz 2cpu

1GBram

6600GeforeLE

Windows XP SP3

Your PC setup explains it all. You Have to upgrade. Technology is advancing each month and year. smile.gif

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People need to stop posting those benchmarks since they are basically pointless. Every part of liberty city provides a different set of issues such as geometry density, special effects etc. I think that there should be an option to adjust the bloom in gta since its one of the primary reasons why the game lags. In my experience this is what happens.

 

 

texture high

rendering very high

 

35

35

traffic: 50

Shadows 3

 

 

I get an average fps of 40fps in liberty city but then the performance is lost later and I end up getting around 29-31 which is not bad. I hope the patch helps with multi core performanc as well as overall performance.

 

 

Specs

 

 

3.6 ghz quad core

gx260 216 898mb

2 gigs of ram

 

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GTAMonkey2012

 

Every part of liberty city provides a different set of issues such as geometry density, special effects etc.

 

Totaly agree, all benchmark is doing is genearating a report on "that moment" where you happen to be. At night, near water, or in houses = false report.

 

Best test you can do is install fraps, have the fps counter showing, then go play for 15 mins and try out driving all weathers in the city and get into some fights, take note of your lowest points, take not of the highest (and where) .. then report.

 

Im getting between 25-29 day time driving and occasional stutters and pauses, 30-33 night time with fog (I love the night LOL) .. 22-28 or so in the rain.

 

Setting too the same as console settings and shadow desnity off completely (it looks crap too).

 

I do stress that using -dx9 as ive said does make a difference with stuttering.

 

Ive also found that on certain missions tracking multiple cars like the mission where your in a cop car flagging down vans for plasma TV's it was s tutter fest, then once the missions was complete I could never escape the stutters even when i was walking around in my apartment (and thats smooth as silk over 60 fps in houses). So this game has some inconstistent moods thats for damn sure. I think when they patch and fix memory handling this may help .. the thing for me when playing for long preiodsis the intermittent and sometimes not logical stutters .. that part f*cks me off the most. FPS not so much.

 

I dont feel after playing alot more now that the engine isnt handling hardware well, it feels like its bogging itself down and slowing up sometimes, like its not deleting older instructions / content / code and then effecting things outisde of missions which were fine before ... well, anyway we all know it needs optimising and theres a patch coming so will leave it at that.

Edited by GTAMonkey2012
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This is for the individual "Grand Theft Auto 4" Profile.

 

- Everything set to application control

- Vsync forces OFF

- Maximum pre rendered frames set to "8".  <<< NOTE: Debatable of benefit so try default to "3" as usual.

Forgive my ignorance, but doesnt disabling Vsync make the pre-render setting buffering of frames pointless as its linked to the Sync being on.

Vsync and pre-render frames are different functions. Vsync syncs your frames to the horizontal frequency of the monitor and pre-render frames are used for games that cause a delay with the inputs. The setting of 3 is always to be used but I set mine to 8 and it did make a bit of a difference.

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GTAMonkey2012

This is for the individual "Grand Theft Auto 4" Profile.

 

- Everything set to application control

- Vsync forces OFF

- Maximum pre rendered frames set to "8".   <<< NOTE: Debatable of benefit so try default to "3" as usual.

Forgive my ignorance, but doesnt disabling Vsync make the pre-render setting buffering of frames pointless as its linked to the Sync being on.

Vsync and pre-render frames are different functions. Vsync syncs your frames to the horizontal frequency of the monitor and pre-render frames are used for games that cause a delay with the inputs. The setting of 3 is always to be used but I set mine to 8 and it did make a bit of a difference.

Ok, I have to agree, again this was testing a few days back, again if you know this then cool, you rposts here correct this anyway so thanks.

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This is for the individual "Grand Theft Auto 4" Profile.

 

- Everything set to application control

- Vsync forces OFF

- Maximum pre rendered frames set to "8".   <<< NOTE: Debatable of benefit so try default to "3" as usual.

Forgive my ignorance, but doesnt disabling Vsync make the pre-render setting buffering of frames pointless as its linked to the Sync being on.

Vsync and pre-render frames are different functions. Vsync syncs your frames to the horizontal frequency of the monitor and pre-render frames are used for games that cause a delay with the inputs. The setting of 3 is always to be used but I set mine to 8 and it did make a bit of a difference.

Ok, I have to agree, again this was testing a few days back, again if you know this then cool, you rposts here correct this anyway so thanks.

I think the game is fine for me up until i get into really bad police mess where I have 10 helicopters etc. As far as Rockstar, many people should be aware that console ports don't run perfect. Specially a port that was made for current generation machines.

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GTAMonkey2012

I just added some updates to the first post and the findings about refresh rate.

 

Like I say even with all these tweaks it would be WORSE on my machine with stuttering. If I dont have these tweaks, and go 20 percent more in any way with sliders I get a near slideshow and just stutter splutter fest.

 

So these tips do help (me) and might help you at least smooth it out more so you can play it and enjoy and "see past" some niggles, thats as far as I can go now without a patch and seeing what can be done after that realy.

 

Patch - tweak - report - go mad in the updated editor for movies - more pactches (?) - in the new year getting a quad (anyway not just becasue of this game) - tweak - play - make more movies ... thats my future in this game.

 

Im still holding back with "going quad" becuase im concerned stuttering is stream/graphics based as apposed to CPU ... can anyone give me a better picture on that. I dont want to think that getting a quad means a few more fps and still stutters. Again I SATA2 fast drives loads of space and the game folder etc all fully defragged, plus other games like crysis warhead etc & ARMA fully modded run real well.

Edited by GTAMonkey2012
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3.6 ghz quad core

gx260 216 898mb

2 gigs of ram

Where you found 3,6 ghz quad processor?? I know there is 3,2gHz quad from Intel and it costs 1100 euros.

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Every part of liberty city provides a different set of issues such as geometry density, special effects etc.

 

Totaly agree, all benchmark is doing is genearating a report on "that moment" where you happen to be. At night, near water, or in houses = false report.

 

Best test you can do is install fraps, have the fps counter showing, then go play for 15 mins and try out driving all weathers in the city and get into some fights, take note of your lowest points, take not of the highest (and where) .. then report.

 

Im getting between 25-29 day time driving and occasional stutters and pauses, 30-33 night time with fog (I love the night LOL) .. 22-28 or so in the rain.

 

Setting too the same as console settings and shadow desnity off completely (it looks crap too).

 

I do stress that using -dx9 as ive said does make a difference with stuttering.

 

Ive also found that on certain missions tracking multiple cars like the mission where your in a cop car flagging down vans for plasma TV's it was s tutter fest, then once the missions was complete I could never escape the stutters even when i was walking around in my apartment (and thats smooth as silk over 60 fps in houses). So this game has some inconstistent moods thats for damn sure. I think when they patch and fix memory handling this may help .. the thing for me when playing for long preiodsis the intermittent and sometimes not logical stutters .. that part f*cks me off the most. FPS not so much.

 

I dont feel after playing alot more now that the engine isnt handling hardware well, it feels like its bogging itself down and slowing up sometimes, like its not deleting older instructions / content / code and then effecting things outisde of missions which were fine before ... well, anyway we all know it needs optimising and theres a patch coming so will leave it at that.

At least with games such as crysis etc, I managed to get a consistent frame rate after adjusting the settings. In gta the frame rate consistency in the same areas is not the same all the time. You can always blame this on developers and also on the game being a port to a pc. Pc ports just require an outstanding amount of processing power.

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I just added some updates to the first post and the findings about refresh rate.

 

Like I say even with all these tweaks it would be WORSE on my machine with stuttering. If I dont have these tweaks, and go 20 percent more in any way with sliders I get a near slideshow and just stutter splutter fest.

 

So these tips do help (me) and might help you at least smooth it out more so you can play it and enjoy and "see past" some niggles, thats as far as I can go now without a patch and seeing what can be done after that realy.

 

Patch - tweak - report - go mad in the updated editor for movies - more pactches (?) - in the new year getting a quad (anyway not just becasue of this game) - tweak - play - make more movies ... thats my future in this game.

 

Im still holding back with "going quad" becuase im concerned stuttering is stream/graphics based as apposed to CPU ... can anyone give me a better picture on that. I dont want to think that getting a quad means a few more fps and still stutters. Again I SATA2 fast drives loads of space and the game folder etc all fully defragged, plus other games like crysis warhead etc & ARMA fully modded run real well.

I'll be honest with and tell you that games that properly use multi-core rendering are needed. A game that comes to mind is flight sim x from microsoft which you can manually set up quad core settings to use. Grand Theft Auto 4 is another example of why my quad core is useless since it doesn't use it to its full extent. I expect the next patch to really get into multi core rendering settings.

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GTAMonkey2012

True, but like you say pre any patches theres nothing concerete on working REALY well on quad, currently its work "well enough" on quad and "ok to poor" on dual .. whereas it should eventualy be workds "Real well" on quad and "better" for mid- high dual.

 

Again im guessing my stutter is cpu because trextures low I get it (so stream/buffer shouldnt be an issue then) .. but again wait for patch and see how it goes.

 

(please dont start posting patch hate, guesses here either).

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WHAT ABOUT MINEE !!!

 

 

Statistics

Average FPS: 43.13

Duration: 37.12 sec

CPU Usage: 96%

System memory usage: 65%

Video memory usage: 59%

 

Graphics Settings

Video Mode: 1280 x 800 (60 Hz)

Texture Quality: High

Render Quality: Highest

View Distance: 99

Detail Distance: 99

 

Hardware

Microsoft® Windows Vista" Home Premium

Service Pack 1

Video Adapter: NVIDIA GeForce 9600M GT

Video Driver version: 180.84

Audio Adapter: Speakers and Dual Headphones (IDT High Definition Audio CODEC)

Intel® Core™2 Duo CPU P7350 @ 2.00GHz

 

File ID: Benchmark.cli

 

http://i486.photobucket.com/albums/rr226/r...ingalright1.jpg

 

 

ha ha ah ah ah

 

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GTAMonkey2012

 

ha ha ah ah ah

 

 

cookie.gif

 

 

suicidal.gif

 

 

Welldone.

 

Apart from that, it could well be an AMD optimising "thing" though.

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True, but like you say pre any patches theres nothing concerete on working REALY well on quad, currently its work "well enough" on quad and "ok to poor" on dual .. whereas it should eventualy be workds "Real well" on quad and "better" for mid- high dual.

 

Again im guessing my stutter is cpu because trextures low I get it (so stream/buffer shouldnt be an issue then) .. but again wait for patch and see how it goes.

 

(please dont start posting patch hate, guesses here either).

 

Flight Simulator X was only using 1 core before they released a set of patches that you could enable players to use up to 6 cores. The performance boost from the first patch was phenomenal;however, fsx runs in directx and Gta4 was made in both dx and opengl which was later ported to pc. Quite honestly there are not too much high quality ports from consoles to pc and that can be due to how the program was coded.

 

Did you try to run the game in windows xp monkey? I am thinking of running it from xp.

Edited by tverst
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Interesting thread. Thanks to the OP for all his efforts.

 

I've been trying to figure out what the 360 version of the game would be run at. Thus far I've got the following:

 

Resolution: 1280 x 720 (or possibly 1120 x 630 there are conflicting opinions)

View distance: 21

Detail distance: 10

Vehicle density: 33

Render quality: Sub-medium (no idea how far below medium though)

 

What I haven't been able to work out is what texture quality settings the 360 is using. I'm guessing it's lower than medium, but I'm not sure.

 

Still, it makes for some interesting comparisons.

 

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The 360 version of the game runs at :-

 

1280 x 720 with 2 x AA and runs at around 29-30fps

 

Texture Quality = Medium

Render Quality = Low

View Distance = 21

Detail Distance = 10

Vehicle Density = 33

Shadow Density = Not available on the consoles

 

The PS3 version of the game runs at :-

 

1120 x 640 with NO AA and is upscaled to 720p at around 29fps

 

Texture Quality = Medium

Render Quality = Low

View Distance = 21

Detail Distance = 10

Vehicle Density = 33

Shadow Density = Not available on the consoles

 

(Thanks to CharmingCharlie for finding them)

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Aside from my previous moaning I can actually play the game at 30fps so I know many would give there right arm to just be able to play at this, I actually get that on higher settings than listed in this thread but I shall aim to try these settings out an sacrifice a negligible differance in graphics for hopefully some more fps

 

Cheers!

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hi...i having this werid problem.....my game run prefect and not a single crash when starting the game.........but after 5-1X min...the game starting lag + stuttering like sh*t......especially when driving around....it really super unplayable at all.....any advice??tryed every setting......and getting the same result....btw here my Benchmark Results

Statistics

Average FPS: 34.65

Duration: 37.28 sec

CPU Usage: 82%

System memory usage: 95%

Video memory usage: 62%

 

Graphics Settings

Video Mode: 1280 x 1024 (60 Hz)

Texture Quality: Medium

Render Quality: Very High

View Distance: 20

Detail Distance: 70

 

Hardware

Microsoft?Windows Vista" Ultimate

Service Pack 1

Video Adapter: NVIDIA GeForce 8800 GTX

Video Driver version: 180.84

Audio Adapter: Speakers (Realtek High Definition Audio)

Intel® Core™2 Quad CPU Q6600 @ 2.40GHz

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hi...i having this werid problem.....my game run prefect and not a single crash when starting the game.........but after 5-1X min...the game starting lag + stuttering like sh*t......especially when driving around....it really super unplayable at all.....any advice??tryed every setting......and getting the same result....btw here my Benchmark Results

Statistics

Average FPS: 34.65

Duration: 37.28 sec

CPU Usage: 82%

System memory usage: 95%

Video memory usage: 62%

 

Graphics Settings

Video Mode: 1280 x 1024 (60 Hz)

Texture Quality: Medium

Render Quality: Very High

View Distance: 20

Detail Distance: 70

 

Hardware

Microsoft?Windows Vista" Ultimate

Service Pack 1

Video Adapter: NVIDIA GeForce 8800 GTX

Video Driver version: 180.84

Audio Adapter: Speakers (Realtek High Definition Audio)

Intel® Core™2 Quad CPU Q6600 @ 2.40GHz

I think you have the same issues that we all do when we play gta4. It would be wise to run the game on medium textures and medium rendering in the mean time.

 

 

I currently use:

 

 

1600 x 1200 60hz

 

average fps around 41fps for the first 20 min on regular areas and on heavy density areas I can get 29-33

 

Texture high

Render Quality Very High

view distance 32

Detail Distance 35

traffic 50

shadow 2

 

 

I personally think that your detail distance is quite too high. Lower it to 35 at least.

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GTAMonkey2012

NEW TWEAKS - ** READ ITS WELL WORTH IT FOR XP vs VISTA PEOPLE **

 

Ok, if you have read this thread i've been tweaking like mad since day one of release (the 2nd) and all can be read in this thread and everything is documented in the very first post of what I did/settings.

 

I haven't been happy with what ive needed to do in order to get it working with tweaks (shouldnt have to), even with tweaks I have still suffered introductions or random pauses and stutters, which is even worse if I don't tweak and run vanilla. Ive been reading allot of posts and one in particular was specific asking about the same processor I have (AMD Athlon 64 2x 6000+ 3ghz) and in that post allot had higher fps with lesser graphics cards than me and same ram as me. Then one poster posted performance the same as me as "ditto" basically, after looking further he had vista the others with better fps had XP ...hmmmmm .. got me thinking.

 

I have dual boot PC and all games run smoother in Vista that I have, but I have never tested this game on my rig under XP, i installed under vista right away from day one. Today I spent the time making a second install on my XP partition and heres my findings and full documented steps.

 

First to repeat, heres my rig this games installed on since the 2nd (no overclocking etc never have):

 

Asus m2n-sli deluxe 800fsb mobo

AMD 6000+ 3.ghz 2x core CPU

2 Gig ram

Nvidia GTX260 BFG OC (216) core 896MB

Xfi Xtreme Gamer

O/S - Vista 32 bit SP1 fully updated

Now using beta 180.84 Nvidia Driver

 

 

Under Vista when I installed it release day it auto detected settings, and these values are here in this pic:

 

http://img220.imageshack.us/img220/9213/gt...21165392vq3.jpg

 

Loaded game, choppy intro credits, got to driving, stuttery, general fps was about 25-28 driving home (night time)

 

Did all my tweaks over the days since (see entire details and first post) ... fps didn't seem to change much but it did stop blatant stuttering although never rid itself especially in mid areas and fly over near tower blocks in the game (sometime 17 fps). I found that running with high textures caused more stutters than running in medium, also I was forces to render movies more often than not with medium textures, "20" draw distance and detail in order to not get "need more resources" issues and crap outs with unknown errors. Infact making my latest 2 movies it crapped out more than 10 times untill I found a happy medium on render.

 

So all that considered (drivers up to date, background crap gone, extra extensions ... again see my fist post about all that). I ended up settling over the week with settings of:

 

Textures - Medium

Render level - High

Draw distance - 21

Draw detail - 18

Shadow Volume - 0 <<< most particular was this one, anything more than 3 and it hit fps allot, my thread shows this if you read through.

 

So during this week ive settled with 18-25 fps in built up places over fly overs center of town, then generally 25-29 day time. Night time 29-32 and wobbly in places, in rain around 21-28 day or night. Plus stutters random (like 1 second pauses etc) and having to have medium textures to render videos to escape crapouts and not enough resources errors ... ok, bear this all in mind with vista 32.

 

XP

 

Steps as of today:

 

1. Already had SP3 installed

2. Uninstalled Nvidia driver, safe mode to use drive sweeper, rebooted back, download the latest nvidia for XP 32:

http://www.nzone.com/object/nzone_gtaiv_downloads.html

3. Installed rebooted.

4. Ran a windows update (there are some security updates folks BTW today) plus a service pack 3 update ... installed, rebooted.

5. Needed Framework 3.5 (only had 3.1) .... grabbed and web installed with this link :

 

http://www.microsoft.com/downloads/details...&displaylang=en

 

.. installed, done.

 

6. Installed the service pack 1 for framework 3.5:

 

http://www.microsoft.com/downloads/details...&displaylang=en

 

.. installed, done, rebooted.

 

7. Installed the game, but ... installed it to my second drive, not the drive with both my operating systems on, done.

8. Went to nvidia control panel: All to app settings, Vsync FORCED OFF.

9. Loaded the game ... using these exact same detected setting:

 

http://img220.imageshack.us/img220/9213/gt...21165392vq3.jpg

 

I did no other tweaks, no extra fiddling

 

Loaded game, no chops or noticeable stuttering ... hmmmm. FPS was much better it "felt" ... hmmmm, it was the intro at night so didnt jump to conclusions. Ok got to the point of walking outside in the day .. FPS wasnt great like before, ran around ..ok not stuttering. Got in a car and then drove as fast as I could all around middle of town and the fly over section that im used to fps hits all this week (also moving the mouse view around like mad) ... fps wasn't great and did drop but was what i expected not any worse.

 

But ... it then sunk in, this is running with the SAME fps rates ive expected and used too in vista, BUT ... with the detected settings far higher than after tweaks and the settings I ended up with in Vista!?

 

To recap, vista (after all tweaks in the first post of thread, running as DX9 bla bla bla)

 

Textures - Medium

Render level - High

Draw distance - 21

Draw detail - 18

Traffic - 50

Shadow Volume - 0

 

and again to recap :

 

 

So during day ive settled with 18-25 fps in built up places over fly overs center of town, then generally 25-29 day time. Night time 29-32 and wobbly in places, in rain around 21-28 day or night. Plus stutters random (like 1 second pauses etc) and having to have medium textures to render videos to escape crapouts and not enough resources errors ... ok, bear this in mind with vista 32.

 

XP ....

 

HIGH Textures

HIGH render Quality

View = 32

Detail = 65

Vehicle density = 46

Shadow density = 16

 

... same fps results as vista BUT with higher settings AND I can run high textures and stutters are so limited I hardly have them getting in my way and now when it does they are pauses more "slight nudges" which I expect for streaming high textures like other games.

 

So as you probably worked out, by bringing setting down to my Vista setting I ended up with .... Im getting at least another 6-7 fps in my averages and no annoying jolts. Put even simpler ... better fps and performance over the map driving day and night under XP with my rig. It then gets better, I went into the editor (migrated over all my files) and loaded some MP grabs from last night with explosions and far more action than ive used in a video so far, all in all 1.5 mins long ... exported at high res ... with all the higher detected settings than vista (high textures remember), .... rendered with not on issue at all or errors, or resource messages cool.gif ... i was very happy I can tell you.

 

For those who want benchmarks, I think they are unrealistic, this test here is everything you can read in this thread and the first post, plus in my sig my video editor thread and the proof with vidz ive done so far through GTAIV, plus driving around (as of now) in both XP AND Vista on same rig using fraps fps while testing all over the map, all weathers day and night ... a proper bloody test.

 

Conclusion, it seems extra ram is need for vista with video editor that's for sure, but it seems that for me and this spec using a different install drive and simply putting it under xp = better, and thats a FULL rounded test too. I have come to a conclusion not that "it needs optimising" that's true anyway, but, was it ever optimised for vista? We know officially its stated its only DX9 game, so bearing this in mind through DX10 I noticed having to put it as -DX9 in vista to be better ... it makes it a little clearer, well for me anyway.

 

I am sticking with XP now with "this" game until patch then I can test both again and report back. So far im starting to feel that optimising more for mem is needed and other things in the engine, but alot of testing via vista is needed with my kind of specs thats for sure. Im at a stage where if I had this kind of performance from the day I installed it i wouldnt have posted half of this thread and would be in a "lucky ones" bracket. So im now happy to wait for more patches and can play with more confidence that it more robust under XP.

 

I hope this helps you fellas, take from it what you will, im making no suggestions just reporting my findings to share the info, in not a "kid" or a benchmark pissing contest person ... proper testing on this, no knee jerk reaction posts.

 

icon14.gif

Edited by GTAMonkey2012
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im tryin to use -DX9 in shortcut but i cant use it because it runs that f*cking social club even if social club is running!!! :'(

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GTAMonkey2012

 

im tryin to use -DX9 in shortcut but i cant use it because it runs that f*cking social club even if social club is running!!! :'(

You use -DX9 for launchgtaiv.exe .. yes it will still load social club (that will happen regardless) but will run the main game as DX9.

 

Also, ive added a small update to my very first post in this thread with my final- final - very final tweaks for my rig, if they help anyone give the first post a good read. Covers all I have done since release day in both Vista32 and XP32.

 

Ive gone from stuttering pauses and 22-28fps to now hardly any pauses and stutters and steady 30's+ with higher settings, as of today. Ive tweaked myself to death and im now finally happy with the game (unless R* makes it better as we move forward).

 

PS - don't post R* hate here, just use the first post as some help if you can take any help from it.

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