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Terrible performance issues, help?


LeFtBehinD
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disposeablehero

 

EDIT: let me get this f*cking optomisation thing off my chest, the optomisation is down to the pC owners, eg the slider bar settings. They should be able to optomise it themselves, that is why they are there.

Everyone keeps bleating (like f*cking sheep) on about my machine eats Crysis this and that, STFU. It isnt crysis, it has miles more draw distance, individual building textures, godammed traffic, peds and sh*tloads more than Crysis has to deal with. Yes Crysis has tons of trees, they also use the same f*cking texture over and over and over and over again on them. Not really that demanding then.

IV also has to Normal map loads more larger surfaces than Crysis, you will find buildings are bigger than trees. The list goes on.

The main story is that IV will be demanding so dont expect to run on everything maxed, I sure as f*ck dont.

Here here, finally someone commenting on this who actually knows what the f*ck he's talking about. Hell, I never expected someone who knows more than my limited knowledge to post something like that. It's nice to be proven wrong there. smile.gif

He has no clue, hate to break it to you. The later levels in Crysis have bombs going off, planes flying overhead, 3 times the detail and large gun fights everywhere, all while maintaining a level of detail no other game comes close not, that includes GTA 4.

Neither do you. Anyone who thinks one can judge code quality based on performance doesn't know what he's talking about. One can only judge code quality by looking at the code itselve, which is kind of hard with a closed-source game. So why don't you stop acting like you know sh*t and get your stuff together.

 

Crysis is very different from GTA. Crysis doesn't have the huge city full of stuff GTA has. Crysis doesn't have all the peds and vehicles moving around, with an actual destination instead of just random popping up. Just those three things are huge resource hogs, however there is much more. Crysis might have a few gizmos here and there, but none of that really shows up until you set it to very high, which needs todays hardware to run properly. They designed it for the future at the time of release, though most people were too stupid to get that so they complained they couldn't run at the highest setting with their high-end rig at the time.

 

I cannot even begin to image where you get that the Crysis engine was well optimised. We all know it wasn't bad, yet it wasn't as good as it could have been, which is what Crytek themselves are proving by improving the graphics on Warhead without upping the requirements.

 

I'm not saying GTA IV is perfect here, but it's getting way too many trashing right now.

Crysys has tonnes of vehicles moving around and people plus explosions (Especially later levels), plus alll the trees and draw distance with NO POP IN, it is all rendered at once. The buildings in GTA are static, do not get destroyed, not move in the wind, the only thing GTA has is traffic and people, neither of which make the graphics good. Plus the level of detail Cryssi had to render iwith a long draw distance (Not the hazy blur in the distance GTA 4 has)Considering Crysis was able to be maxed out on my old 8800GTS, and 1 year later still nothing touches it today, yes, it was very well optimized, name one other game that lasted so long atop the graphics heap? Not one.

 

To make matters worse, Peds and cars in GTA 4 POP IN so they are only rendered in close proximity,, in Crysis they are fully renderred as is everything as far as the eye can see in amazing detail. Just check them out with the binocs.

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plus alll the trees and draw distance with NO POP IN, it is all rendered at once.

That's not true either. The Object Detail selector and various other config/console tweaks can make this happen, but it certainly isn't the default behavior.

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haha the lone person arguing that Crysis performs well. I can give you another game that has been the top of graphics for over a year, FEAR. Still used as one of the top benchmarks today and top monitor test for black levels.

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disposeablehero

 

haha the lone person arguing that Crysis performs well.  I can give you another game that has been the top of graphics for over a year, FEAR.  Still used as one of the top benchmarks today and top monitor test for black levels.

BWHAHAHA

 

BWHWH

Fear didn't even look as good as HL2. Please, that game was not even the best graphically when it launched.

 

Crysis is over 1 year old, and still has no rival graphically, and doubtful that will change for awhile.

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EDIT: let me get this f*cking optomisation thing off my chest, the optomisation is down to the pC owners, eg the slider bar settings. They should be able to optomise it themselves, that is why they are there.

Everyone keeps bleating (like f*cking sheep) on about my machine eats Crysis this and that, STFU. It isnt crysis, it has miles more draw distance, individual building textures, godammed traffic, peds and sh*tloads more than Crysis has to deal with. Yes Crysis has tons of trees, they also use the same f*cking texture over and over and over and over again on them. Not really that demanding then.

IV also has to Normal map loads more larger surfaces than Crysis, you will find buildings are bigger than trees. The list goes on.

The main story is that IV will be demanding so dont expect to run on everything maxed, I sure as f*ck dont.

Here here, finally someone commenting on this who actually knows what the f*ck he's talking about. Hell, I never expected someone who knows more than my limited knowledge to post something like that. It's nice to be proven wrong there. smile.gif

He has no clue, hate to break it to you. The later levels in Crysis have bombs going off, planes flying overhead, 3 times the detail and large gun fights everywhere, all while maintaining a level of detail no other game comes close not, that includes GTA 4.

Neither do you. Anyone who thinks one can judge code quality based on performance doesn't know what he's talking about. One can only judge code quality by looking at the code itselve, which is kind of hard with a closed-source game. So why don't you stop acting like you know sh*t and get your stuff together.

 

Crysis is very different from GTA. Crysis doesn't have the huge city full of stuff GTA has. Crysis doesn't have all the peds and vehicles moving around, with an actual destination instead of just random popping up. Just those three things are huge resource hogs, however there is much more. Crysis might have a few gizmos here and there, but none of that really shows up until you set it to very high, which needs todays hardware to run properly. They designed it for the future at the time of release, though most people were too stupid to get that so they complained they couldn't run at the highest setting with their high-end rig at the time.

 

I cannot even begin to imagine where you get that the Crysis engine was well optimised. We all know it wasn't bad, yet it wasn't as good as it could have been, which is what Crytek themselves are proving by improving the graphics on Warhead without upping the requirements.

 

I'm not saying GTA IV is perfect here, but it's getting way too many trashing right now. GTA IV is very resourceinstensive, which is exactly why Rockstar North had so much trouble getting it to run decent on the consoles. The PC's superior power has been put to use, part to get it to run better, part to make it more beautiful. The result is that it is demanding on the system requirements, but anyone who knows what he's talking about expected that from the beginning. We've known for years that the kind of game GTA is makes it demanding. That is why it never had the best graphics of the industry, while still demanding high requirements. That hasn't changed for IV, yet everyone is complaining.

All of this comes to die when u think about the fact that crysis was made by a team who knew what they were doing and built and optimised the game for the PC.

Unlike rockstar who made the game for sony/microsoft and their consoles and only later decided to throw in the pc port just to squeeze a few more sales.

Yes just like bully

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haha the lone person arguing that Crysis performs well.  I can give you another game that has been the top of graphics for over a year, FEAR.  Still used as one of the top benchmarks today and top monitor test for black levels.

BWHAHAHA

 

BWHWH

Fear didn't even look as good as HL2. Please, that game was not even the best graphically when it launched.

 

Crysis is over 1 year old, and still has no rival graphically, and doubtful that will change for awhile.

Come on people, you cant seriously compare Crysis with GTA 4. Crysis is and was cutting edge end to end PC game. It "isn't a ground up build", it was made on the PC for the PC. It wasn't THAT well optimized (Warhead proved that point; I gather this from reviews) but it still kicks but on any game. Especially since it has this wonderful ability to appear smooth as silk on 25 FPS.

 

GTA 4 in comparison is load of crap (technically). But I want to play it, nevertheless.

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EDIT: let me get this f*cking optomisation thing off my chest, the optomisation is down to the pC owners, eg the slider bar settings. They should be able to optomise it themselves, that is why they are there.

Everyone keeps bleating (like f*cking sheep) on about my machine eats Crysis this and that, STFU. It isnt crysis, it has miles more draw distance, individual building textures, godammed traffic, peds and sh*tloads more than Crysis has to deal with. Yes Crysis has tons of trees, they also use the same f*cking texture over and over and over and over again on them. Not really that demanding then.

IV also has to Normal map loads more larger surfaces than Crysis, you will find buildings are bigger than trees. The list goes on.

The main story is that IV will be demanding so dont expect to run on everything maxed, I sure as f*ck dont.

Here here, finally someone commenting on this who actually knows what the f*ck he's talking about. Hell, I never expected someone who knows more than my limited knowledge to post something like that. It's nice to be proven wrong there. smile.gif

He has no clue, hate to break it to you. The later levels in Crysis have bombs going off, planes flying overhead, 3 times the detail and large gun fights everywhere, all while maintaining a level of detail no other game comes close not, that includes GTA 4.

Neither do you. Anyone who thinks one can judge code quality based on performance doesn't know what he's talking about. One can only judge code quality by looking at the code itselve, which is kind of hard with a closed-source game. So why don't you stop acting like you know sh*t and get your stuff together.

 

Crysis is very different from GTA. Crysis doesn't have the huge city full of stuff GTA has. Crysis doesn't have all the peds and vehicles moving around, with an actual destination instead of just random popping up. Just those three things are huge resource hogs, however there is much more. Crysis might have a few gizmos here and there, but none of that really shows up until you set it to very high, which needs todays hardware to run properly. They designed it for the future at the time of release, though most people were too stupid to get that so they complained they couldn't run at the highest setting with their high-end rig at the time.

 

I cannot even begin to image where you get that the Crysis engine was well optimised. We all know it wasn't bad, yet it wasn't as good as it could have been, which is what Crytek themselves are proving by improving the graphics on Warhead without upping the requirements.

 

I'm not saying GTA IV is perfect here, but it's getting way too many trashing right now.

Crysys has tonnes of vehicles moving around and people plus explosions (Especially later levels), plus alll the trees and draw distance with NO POP IN, it is all rendered at once. The buildings in GTA are static, do not get destroyed, not move in the wind, the only thing GTA has is traffic and people, neither of which make the graphics good. Plus the level of detail Cryssi had to render iwith a long draw distance (Not the hazy blur in the distance GTA 4 has)Considering Crysis was able to be maxed out on my old 8800GTS, and 1 year later still nothing touches it today, yes, it was very well optimized, name one other game that lasted so long atop the graphics heap? Not one.

 

To make matters worse, Peds and cars in GTA 4 POP IN so they are only rendered in close proximity,, in Crysis they are fully renderred as is everything as far as the eye can see in amazing detail. Just check them out with the binocs.

Unfortunatley I do know what I am talking about as I am a Crysis Benchmark junkie, IV has lots more than Crysis going on. Most of the sh*t you mentioned is CPU dependant and not GFX dependant sh*t. Really, If youy are going top slate someone for knowing FA I suggets you learn something yourself first.

I know how games work including both GTAIV and Crysis, keep bleating on like you fellow sheep. As I mentioned in that origonal post you quoted. tounge.gif

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Shall we maybe get back on topic slightly? Lets not bitch about comparing Crysis to GTA IV, and maybe try helping people to get the game running well? I will probably have it delivered today, but getting it for Christmas, glad actually as I can wait and let things calm down, hopefully see new drivers + a patch if we are very lucky to help things!

 

Anyway, came across this from another forum, supposedly from the readme, think it might help people who have the game now to tweak their in game settings:

 

 

THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

 

Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

 

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.

 

 

Video Mode

Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

 

Texture Quality

Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

 

Render Quality

Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

 

View Distance

View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

 

Detail Distance

Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

 

Vehicle Density

Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

 

Shadow Density

Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

 

Crossfire/SLI

With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)

SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.

 

 

NOTE: Background Processes

Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory. Users should ensure they disable their Virus scans (especially on-access type scans) when running the game to maximize performance.

 

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Shall we maybe get back on topic slightly? Lets not bitch about comparing Crysis to GTA IV, and maybe try helping people to get the game running well? I will probably have it delivered today, but getting it for Christmas, glad actually as I can wait and let things calm down, hopefully see new drivers + a patch if we are very lucky to help things!

 

Anyway, came across this from another forum, supposedly from the readme, think it might help people who have the game now to tweak their in game settings:

 

 

THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

 

Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

 

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.

 

 

Video Mode

Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

 

Texture Quality

Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

 

Render Quality

Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

 

View Distance

View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

 

Detail Distance

Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

 

Vehicle Density

Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

 

Shadow Density

Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

 

Crossfire/SLI

With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)

SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.

 

 

NOTE: Background Processes

Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory. Users should ensure they disable their Virus scans (especially on-access type scans) when running the game to maximize performance.

 

yea it's already all over this site. especially the very first thread in this very same forum smile.gif

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Shall we maybe get back on topic slightly? Lets not bitch about comparing Crysis to GTA IV, and maybe try helping people to get the game running well? I will probably have it delivered today, but getting it for Christmas, glad actually as I can wait and let things calm down, hopefully see new drivers + a patch if we are very lucky to help things!

 

Anyway, came across this from another forum, supposedly from the readme, think it might help people who have the game now to tweak their in game settings:

 

 

THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

 

Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

 

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.

 

 

Video Mode

Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

 

Texture Quality

Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

 

Render Quality

Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

 

View Distance

View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

 

Detail Distance

Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

 

Vehicle Density

Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

 

Shadow Density

Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

 

Crossfire/SLI

With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)

SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.

 

 

NOTE: Background Processes

Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory. Users should ensure they disable their Virus scans (especially on-access type scans) when running the game to maximize performance.

 

Aww man, I did not want to read that no SLi bit. sad.gif

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Shall we maybe get back on topic slightly? Lets not bitch about comparing Crysis to GTA IV, and maybe try helping people to get the game running well? I will probably have it delivered today, but getting it for Christmas, glad actually as I can wait and let things calm down, hopefully see new drivers + a patch if we are very lucky to help things!

 

Anyway, came across this from another forum, supposedly from the readme, think it might help people who have the game now to tweak their in game settings:

 

 

alot of stuff from the readme...

yea it's already all over this site. especially the very first thread in this very same forum smile.gif

ah, i hadnt seen it :S cant read every thread! soz for that, at least its new to one person!

 

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NonToxic: Ye, Interdependence FM ? (I can just plug in my MP3 and listen to the music)

Video Editor - Oh, well...

Multiplayer - Playing with 16 people is fun as well

 

Nearly no lag on 360 and PS3 biggrin.gif

 

But I have to agree that GTA IV PC is the worst optimized game ever.

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Just installed the game. Specs:

 

E8400 at 3,6 ghz

4GB ram

8800GTS 512 (=9800GTX) in sli (although sli isn't supported yet)

Windows Vista 64

 

With normal settings, it runs fine. Read here how to use the proper settings. I get around 50 fps in the benchmark and it's perfectly playable.

 

 

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corvettelover

..I wonder if using Old Drivers would work,

 

Back a while ago, I had a nVidia GeForce MX 4000, using Old Drivers made Call of Duty 2 work alot better, for example:

 

Call of Duty 2

 

Old Drivers: 35fps @ 1280x1024, 4xAA, 4x AF, Max Settings

 

New Drivers: 5fps, 640x480, 0xAA, 0xAF, Lowest Settings.

 

I still wonder why old drivers made Call of Duty 2 work so much better....

 

So try using different driver versions and post back if anything works and make IV faster or slower...

Edited by corvettelover
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My video card is an HD 4870 and I've been tweaking the game for a while so that it runs and looks better. This worked for me, but may not work for you but it's worth a try. Don't get upset (at me) if it doesn't.

 

Here's a copy of my post(s) from Blues News:

 

OK, I've got it looking pretty good and running pretty decent, check this out:

 

Textures: medium

Rendering: low (I know, low sounds bad but it really isn't)

View Dist: 42

Detail Dist: 1 (hardly noticeable)

Vehicles density: 75

Shadows: 0 (all this does is disable dynamic shadows like from car headlights. If you put it at '1' then your car only will display dynamic light)

 

This next bit is to make it look more vibrant and less washed out. It really makes a difference.

BTW BRIGHTNESS and CONTRAST are swapped. They labeled them wrong

 

Brightness (contrast): full

Contrast (Brightness): 1/3 full

Saturation: 3/4 full

 

Also, pressing "P" ingame will turn on motion blur and a depth blur kind of effect that masks edges (like in the console versions). I like the motion blur but not the depth one (less crisp). Hopefully in a tweak we are able to simply enable motion blur.

 

Hope this helps.

 

Still, the issue with constant texture/object popping/loading and the weird huge shadow that chases me remain.

I can't wait for a teak guide.

 

 

The game is still fun, don't get me wrong. Everything's the same but the graphics and controls.

 

Speaking of controls.. I've given up on the mouse and keyboard and gone back to 360 controller. /sigh

 

PS. A Rockstar rep contacted GTA4.net and told them a patch is in the works to fix some issues. What issues those are has yet to be known

 

and

 

Almost forgot. I've added some command line parameters to my exe too.

 

Go to your GTA4 folder and make a shortcut of launchGTA4.exe.

Cut it to your desktop, open properties and add these lines to the end of the command line: "-norestrictions -DX9 /high"

 

norestrictions gets rid of the graphics options limits.

-DX9 forces DirectX 9 in Vista. I put it in anyways... (XP)

/high is to give the game the highest priority for resources (might just be for Vista, dunno, whatever)

 

PLUS, while your ingame, press ESC and go to "GAME". Turn the capture clip thing OFF. You won't be able to record replays, but it's a bit smoother with it off (for me)

 

 

Oh yeah, another gripe:

 

the phone is insanely hard to use with a keyboard.. it's totally f*cking retarded. That, or I'm retarded, which could be entirely possible.

Edited by siapnar
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Just got the mailing list thingy:

 

 

Grand Theft Auto IV arrives for PC bringing with it everything that made the original release one of the most acclaimed videogame smash hits of all time... and adding stunningly detailed, high-res graphics optimized for the latest and greatest Personal Computers

 

That's truly a great insult to the intelligence of PC gamers and the problems they face, that's an outright "f*ck you" even more so than Ulrich's dumbass comment on Death Magnetic I think.

 

Speaks American anyone here por favor si? What the hell does "on which it was birthed" mean? The word "born" comes from "to bear".. see, you bear a child? So something is BORN not "birthed".

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just my 5 cents here.

 

hardware:

macbook pro 2.2 core duo

2 ghz ram

8600m gt

win xp sp3

180.70 drivers

 

bought the game today. ran happily to home and slid disc 1 to drive. installation took ages (i can understand that - 16 gb is a lot of data). first launch. boing. fatal error. quick look @ google showed its associated with sp3 req (but why the f*** rockstar cant just pop up message box upon installation. something like 'You need Windows XP Service Pack 3 to run this game' and not some friggin GENERAL ERROR XYZ123+quit. very very user unfriendly). almost hour later (300 mb d/l + installation) i run the game again and what ? f***n GENERAL ERROR number two. this time MM021. google helped again. seems like problem with Rockstar Social Club (why the hell i can't see at least little bit more readable error, like 'You didn't bring enough weed to our Social Club. Get lost' or smth). Sooo. Launched the game again withtout any multiplayer functionalibity (maybe its gonna get fixed soon). Game set default to 1440x900, High rendering quality. 'Cool. Let's kill some dudes' i thought to myself. But damn. How you can kill anyone if your friggin framerate is lower than rate of fire from mortar. I saw damn 6-8 FPS. Yeah ok. Let's turn down settings. Let's say 1024. Wheee 10 FPS. Ok. Let's get it to the low-end. 800x600, all sliders to 1, rendering quality to low, couldn't change textures to low. Hell with it, its gonna look terrible enough with that. And yay ! Playable framerate of 25 FPS (until some cars showed up that is. Say hello to 12-15 FPS.) Yeah i know my comp isn't exactly gamers dream but damn. I can run smoothly Call of Duty 4, CoD 5 runs pretty good too. I know its a laptop (sorry apple, not laptop, its a NOTEBOOK, you can't hold MBP on laps cause you gonna fry your balls). C'mon Rockstar. Maybe its time to buy some good engine (like Unreal) instead of trying to make decent PC port. Tommorow gonna try it on my second PC (C2D 2.4+X1950Pro+2GB on XP) but i dont expect good things. If the game was from bargain bin for 10$ it would ok. But for full priced stuff u expect bit more quality and somewheat more user friendliness (i bet if you finish the game you get something like "GTAIV GENERAL MESSAGE: WK003")

 

P.S.

Gonna grab second X360 in few days [first RROD'ed after 1.5 yr]. To hell with PC gaming. For 200$ i won't get good pc performance upgrade compared to new XBox. M$ should also think good before selling next XBOX and try to get failure rate below damn 40%

Edited by duffpl
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Just got the game after waiting forever for it to come out on PC, first launch after install fatal error I get the game to finally run and it looks and plays like sh*t, frame rate sucks. This is the kind of sh*t thats killing pc gaming. Note to Rockstar: PLEASE ADD MORE sh*t TO THE INSTALL PROCESS BESIDES THE GAME JUST TO GET IT TO f*ckING OPEN. I would like to meet the asshole (assholes) who said "Yeah the game is ready for release."

 

Core 2 Duo e8500

4gigs Memory

GTX260 Latest Drivers

Vista32 Latest updates

 

Are you trying to tell me my machine cant run this game and have it look better than consoles??? You stupid mother f*ckers who design these kind of PC games need to get your heads out of your asses.

 

Thanks for wasting my money, now i have to go through hell to try and get my money back because of your negligence.

 

Mark this off as another crappy f*cking port to PC, THANKS FOR HELPING THE PC GAMING INDUSTRY STAY ALIVE (sarcasm) WITH THIS sh*t AND DON'T BLAME YOUR ROCK BOTTOM SALES ON PIRACY EITHER. TAKE THE RESPONSIBILITY IN YOUR OWN HANDS AND ADMIT THIS IS GARBAGE WHICH IS WHY IT WILL BOMB.

 

*UPDATE* The store I purchased this from will be refunding me in full because of this unplayable crap, so if anyone else wants their $50 dollars back and send a big f*ck you to rockstar then report it as unplayable and send them a copy of this forum and all the reported bugs. Good Luck.

 

 

Edited by ShXIII
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My video card is an HD 4870 and I've been tweaking the game for a while so that it runs and looks better. This worked for me, but may not work for you but it's worth a try. Don't get upset (at me) if it doesn't.

 

Here's a copy of my post(s) from Blues News:

 

OK, I've got it looking pretty good and running pretty decent, check this out:

 

Textures: medium

Rendering: low (I know, low sounds bad but it really isn't)

View Dist: 42

Detail Dist: 1 (hardly noticeable)

Vehicles density: 75

Shadows: 0 (all this does is disable dynamic shadows like from car headlights. If you put it at '1' then your car only will display dynamic light)

 

This next bit is to make it look more vibrant and less washed out. It really makes a difference.

BTW BRIGHTNESS and CONTRAST are swapped. They labeled them wrong

 

Brightness (contrast): full

Contrast (Brightness): 1/3 full

Saturation: 3/4 full

 

Also, pressing "P" ingame will turn on motion blur and a depth blur kind of effect that masks edges (like in the console versions). I like the motion blur but not the depth one (less crisp). Hopefully in a tweak we are able to simply enable motion blur.

 

Hope this helps.

 

Still, the issue with constant texture/object popping/loading and the weird huge shadow that chases me remain.

I can't wait for a teak guide.

 

 

The game is still fun, don't get me wrong. Everything's the same but the graphics and controls.

 

Speaking of controls.. I've given up on the mouse and keyboard and gone back to 360 controller. /sigh

 

PS. A Rockstar rep contacted GTA4.net and told them a patch is in the works to fix some issues. What issues those are has yet to be known

 

and

 

Almost forgot. I've added some command line parameters to my exe too.

 

Go to your GTA4 folder and make a shortcut of launchGTA4.exe.

Cut it to your desktop, open properties and add these lines to the end of the command line: "-norestrictions -DX9 /high"

 

norestrictions gets rid of the graphics options limits.

-DX9 forces DirectX 9 in Vista. I put it in anyways... (XP)

/high is to give the game the highest priority for resources (might just be for Vista, dunno, whatever)

 

PLUS, while your ingame, press ESC and go to "GAME". Turn the capture clip thing OFF. You won't be able to record replays, but it's a bit smoother with it off (for me)

 

 

Oh yeah, another gripe:

 

the phone is insanely hard to use with a keyboard.. it's totally f*cking retarded. That, or I'm retarded, which could be entirely possible.

Turning that distance blurring on causes a bit of a performance hit.

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