xmen Posted November 30, 2008 Share Posted November 30, 2008 Required things : Autodesk 3ds max 9 IMG Manger V.1.5 X Scripts V.1.5 X Radar Editor Hello guys, through this tutorial we gonna learn how to make realistic radars for GTA SA in fastest and easiest way. First of all extract the required dffs and textures in one folder and run 3ds Max 9, now we need to import the IPL. To do this, run 'X Script Manager' and then click on 'X Importer' next click on 'Import IPL' and rest is up to your common sense. Importing IPL may take several minutes, depends on your pc performance. When IPL imported, open 'Customize' menu and select 'Configure User Paths...', in 'External Files' tab add the texture path. When done, do not forget to check the path you have just added(this is buggy in vista, you need to select any subdirectory to add the parent directory). Next, run 'X Radar Maker' script. Select the 'Target Directory'. Now we have 2 choices. First if you need to render all 144 images then just click on 'Generate Radars' and Second is if you need some specified radar(s) then just enter radar index(es) (if there are indexes then use (,) comma as splitter and do not use any space) and press the button under it. When done, close 3ds max and run 'X Radar Editor', click on 'Import' >> 'Import Tile(s)' >> Select all those exported images from 3ds max. Now, click on 'Export' >> 'Export Tiles' >> 'As TXDs' >> 'Exists' and make a new folder and save in it (folder MUST be empty). Next, open gta3.img in IMG Manager, click 'Edit' >> 'Bulk Replace' and select that folder where you just exported the txd. Rebuild the archive. Enjoy!!! Link to comment Share on other sites More sharing options...
_CP_ Posted December 1, 2008 Share Posted December 1, 2008 Very good! Later I test this. Cookies for you Link to comment Share on other sites More sharing options...
iLiR Posted June 27, 2010 Share Posted June 27, 2010 yeah, but there's Ian Albert's map, and it's realistic, too ! Link to comment Share on other sites More sharing options...
xmen Posted June 27, 2010 Author Share Posted June 27, 2010 yeah, but there's Ian Albert's map, and it's realistic, too ! its a tut, not a mod. Link to comment Share on other sites More sharing options...
riquenunes Posted June 27, 2010 Share Posted June 27, 2010 Plus you can use it with other maps than San Andreas. Link to comment Share on other sites More sharing options...
kal-el5676 Posted June 30, 2010 Share Posted June 30, 2010 do i have to manually edit the water to get it to appear? also, theres white lines around my tiles borders, how do i get rid of them? Link to comment Share on other sites More sharing options...
xmen Posted June 30, 2010 Author Share Posted June 30, 2010 do i have to manually edit the water to get it to appear? You can import water using script(I forgot its name, you can search around) theres white lines around my tiles borders, how do i get rid of them? screenshot ? Link to comment Share on other sites More sharing options...
Kyle F Posted June 30, 2010 Share Posted June 30, 2010 Someone check this please, make sure it works. I'd rather not mess up my game.. Link to comment Share on other sites More sharing options...
Spider-Vice Posted June 30, 2010 Share Posted June 30, 2010 You'd rather get a thing called GTA SA Recoverer that gathers files from your SA DVD if you f*ck things up. It backs them up... let your hopes and dreams turn into burning fire! GTANet | Red Dead Network | kifflom black lives matter | stop Asian hate | trans lives = human lives Link to comment Share on other sites More sharing options...
kal-el5676 Posted July 1, 2010 Share Posted July 1, 2010 (edited) do i have to manually edit the water to get it to appear? You can import water using script(I forgot its name, you can search around) theres white lines around my tiles borders, how do i get rid of them? screenshot ? Ok. i'll have a look thanks. Sorry, I actually just rerendered all the images and the white lines were gone. weird. And for the record, it does work. And if you don't backup your files you deserve to get screwed Edited July 1, 2010 by kal-el5676 Link to comment Share on other sites More sharing options...
iLiR Posted July 5, 2010 Share Posted July 5, 2010 First of all extract the required dffs and textures in one folder and run 3ds Max 9, now we need to import the IPL. To do this, run 'X Script Manager' and then click on 'X Importer' next click on 'Import IPL' and rest is up to your common sense. Which dff and txd? Link to comment Share on other sites More sharing options...
xmen Posted July 6, 2010 Author Share Posted July 6, 2010 (edited) First of all extract the required dffs and textures in one folder and run 3ds Max 9, now we need to import the IPL. To do this, run 'X Script Manager' and then click on 'X Importer' next click on 'Import IPL' and rest is up to your common sense. Which dff and txd? Required DFFs, you can get their names from IPL file. And no TXD but the images in it. Edited July 6, 2010 by xmen Link to comment Share on other sites More sharing options...
BLlTZ Posted July 6, 2010 Share Posted July 6, 2010 It is working only with Autodesk 9 because I have 2010 and I put X Scripts V.1.5 on Scripts and still my Autodesk doesn't recognized them. I mention that I have AMS MAX SCRIPT too installed where the Autodesk does recognize him. Link to comment Share on other sites More sharing options...
iLiR Posted July 21, 2010 Share Posted July 21, 2010 Required DFFs, you can get their names from IPL file. And no TXD but the images in it. I know where can I get their name, but you don't understand me. I mean which dffs? DFF's of what? Link to comment Share on other sites More sharing options...
BLlTZ Posted July 21, 2010 Share Posted July 21, 2010 And I still didn't manage to get my problem solved. I really need some help. Link to comment Share on other sites More sharing options...
xmen Posted July 21, 2010 Author Share Posted July 21, 2010 Required DFFs, you can get their names from IPL file. And no TXD but the images in it. I know where can I get their name, but you don't understand me. I mean which dffs? DFF's of what? DFFs of models those names are written in IPL, you can find them in either in gta3.img or in other IMGs @-BLITZ- : I never used 3ds Max 2010, worked good for me on 9. Link to comment Share on other sites More sharing options...
BLlTZ Posted July 21, 2010 Share Posted July 21, 2010 So, is like KAMS : - C:/Autodesk/3ds Max 2009/maps/ - vehiclespecdot64.tga & xvehicleenv128.tga - C:/Autodesk/3ds Max 2009/scripts/ - GTA_Tools DFF IO without CHARexp & other files - C:/Autodesk/3ds Max 2009/scripts/startup/ the files X Scripts V.1.5 - C:/Autodesk/3ds Max 2009/scripts/startup/ Xscripts.ms - C:/Autodesk/3ds Max 2009/scripts/Xscripts/ the files Did I installed them properly or I'm a bosto ?! I did read the readmes many times. And I have them on Autodesk 9. Link to comment Share on other sites More sharing options...
xmen Posted July 27, 2010 Author Share Posted July 27, 2010 So, is like KAMS : - C:/Autodesk/3ds Max 2009/maps/ - vehiclespecdot64.tga & xvehicleenv128.tga - C:/Autodesk/3ds Max 2009/scripts/ - GTA_Tools DFF IO without CHARexp & other files - C:/Autodesk/3ds Max 2009/scripts/startup/ the files X Scripts V.1.5 - C:/Autodesk/3ds Max 2009/scripts/startup/ Xscripts.ms - C:/Autodesk/3ds Max 2009/scripts/Xscripts/ the files Did I installed them properly or I'm a bosto ?! I did read the readmes many times. And I have them on Autodesk 9. Try to run the scripts manually Link to comment Share on other sites More sharing options...
iLiR Posted July 27, 2010 Share Posted July 27, 2010 (edited) do i have to manually edit the water to get it to appear? also, theres white lines around my tiles borders, how do i get rid of them? Maybe your problem is this: Solution: Before you import/export the map to/from X Radar Editor, uncheck Options => Show Radar Border. And yes, you have to edit the water manually like I did in this pic, with photoshop (there's a script, but I don't know his name). But photoshop is easy-to-use program. Edited July 27, 2010 by ilir Link to comment Share on other sites More sharing options...
codenamecp Posted November 13, 2010 Share Posted November 13, 2010 my C:/ directory is H:/ so when i export the map it shows an errorv that it couldnt find 'C:/tmp_XRE_export'. wht do i do? Link to comment Share on other sites More sharing options...
xmen Posted November 14, 2010 Author Share Posted November 14, 2010 my C:/ directory is H:/ so when i export the map it shows an errorv that it couldnt find 'C:/tmp_XRE_export'. wht do i do? Change any drive letter to C, I know thats not suppose to happen but there is no other solution. Link to comment Share on other sites More sharing options...
muthukumaran Posted January 21, 2011 Share Posted January 21, 2011 I didn't manage to get my problem solved. ------------------------------------------------------------------- plc training in chennai Link to comment Share on other sites More sharing options...
dextermods2011 Posted March 29, 2011 Share Posted March 29, 2011 @XMEN I got problem.. I extract all IPLS, DFFs and PNGs from TXDs that is required to create map.. When I import IPL with Ximporter, MAX show full map, but without textures.. I set textures path in customize, like you said.. But when I try to export map models in map are without textures.. I use Windows XP SP3, and 3DSMAX 2011... any solution? sorry 4 my bad english.. Link to comment Share on other sites More sharing options...
xmen Posted March 29, 2011 Author Share Posted March 29, 2011 @XMEN I got problem.. I extract all IPLS, DFFs and PNGs from TXDs that is required to create map.. When I import IPL with Ximporter, MAX show full map, but without textures.. I set textures path in customize, like you said.. But when I try to export map models in map are without textures.. I use Windows XP SP3, and 3DSMAX 2011... any solution? sorry 4 my bad english.. You sure you selected the same image file format(png in your case) as the images in selected folder ? Link to comment Share on other sites More sharing options...
dextermods2011 Posted March 29, 2011 Share Posted March 29, 2011 yeah,all selected files are PNGs. Link to comment Share on other sites More sharing options...
xmen Posted March 29, 2011 Author Share Posted March 29, 2011 (edited) did you select png here ? Edited March 29, 2011 by xmen Link to comment Share on other sites More sharing options...
dextermods2011 Posted March 29, 2011 Share Posted March 29, 2011 This working with PNG checked...thx... But how to make water visible on the water... I'm try to use Ocram88 water script....and ocram88 script come to RADAR60 and i got error...Another script or hint about water visible on the radar?? Link to comment Share on other sites More sharing options...
xmen Posted March 29, 2011 Author Share Posted March 29, 2011 This working with PNG checked...thx...But how to make water visible on the water... I'm try to use Ocram88 water script....and ocram88 script come to RADAR60 and i got error...Another script or hint about water visible on the radar?? Water IO Script by ocram GTA-IV/SA Water-IO Script for 3ds Max by Gforce Link to comment Share on other sites More sharing options...
dextermods2011 Posted March 29, 2011 Share Posted March 29, 2011 (edited) Thats really works for me... I use ocram88 script... And your awesome scripts.... You can download or view my mod called ''Dexter city TC mod v2.0" on gtainside.com With help of you,The v3 of my mod is released for 1.april.2011....on gtainside.com Thanks,Xmen....You are the big man...xD I must ask you one more question....xD Do you know how to create new ped and cars path around my city???...I mean how to create Nodes*.dat? Edited March 29, 2011 by dextermods2011 Link to comment Share on other sites More sharing options...
xmen Posted March 29, 2011 Author Share Posted March 29, 2011 Do you know how to create new ped and cars path around my city???...I mean how to create Nodes*.dat? Tools & Scripts(scroll to bottom) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now