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How to make realistic radar


xmen
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Required things :

 

Autodesk 3ds max 9

IMG Manger V.1.5

X Scripts V.1.5

X Radar Editor

 

 

Hello guys, through this tutorial we gonna learn how to make realistic radars for GTA SA in fastest and easiest way.

 

 

First of all extract the required dffs and textures in one folder and run 3ds Max 9, now we need to import the IPL. To do this, run 'X Script Manager' and then click on 'X Importer' next click on 'Import IPL' and rest is up to your common sense.

 

Importing IPL may take several minutes, depends on your pc performance. When IPL imported, open 'Customize' menu and select 'Configure User Paths...', in 'External Files' tab add the texture path. When done, do not forget to check the path you have just added(this is buggy in vista, you need to select any subdirectory to add the parent directory).

 

Next, run 'X Radar Maker' script. Select the 'Target Directory'. Now we have 2 choices. First if you need to render all 144 images then just click on 'Generate Radars' and Second is if you need some specified radar(s) then just enter radar index(es) (if there are indexes then use (,) comma as splitter and do not use any space) and press the button under it.

user posted image

 

 

When done, close 3ds max and run 'X Radar Editor', click on 'Import' >> 'Import Tile(s)' >> Select all those exported images from 3ds max.

user posted image

 

Now, click on 'Export' >> 'Export Tiles' >> 'As TXDs' >> 'Exists' and make a new folder and save in it (folder MUST be empty).

user posted image

 

Next, open gta3.img in IMG Manager, click 'Edit' >> 'Bulk Replace' and select that folder where you just exported the txd.

user posted image

 

Rebuild the archive.

 

Enjoy!!!

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Very good! Later I test this. cookie.gifcookie.gif Cookies for you smile.gif

HHnErXC.png


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  • 1 year later...

do i have to manually edit the water to get it to appear? also, theres white lines around my tiles borders, how do i get rid of them?

 

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do i have to manually edit the water to get it to appear?

You can import water using script(I forgot its name, you can search around)

 

 

theres white lines around my tiles borders, how do i get rid of them?

screenshot ?

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Someone check this please, make sure it works. I'd rather not mess up my game..confused.gif

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Spider-Vice

You'd rather get a thing called GTA SA Recoverer that gathers files from your SA DVD if you f*ck things up. It backs them up...

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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kal-el5676

 

do i have to manually edit the water to get it to appear?

You can import water using script(I forgot its name, you can search around)

 

 

 

 

 

 

 

 

theres white lines around my tiles borders, how do i get rid of them?

screenshot ?

 

Ok. i'll have a look thanks.

 

 

 

Sorry, I actually just rerendered all the images and the white lines were gone. weird.

 

And for the record, it does work. And if you don't backup your files you deserve to get screwed wink.gif

Edited by kal-el5676
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First of all extract the required dffs and textures in one folder and run 3ds Max 9, now we need to import the IPL. To do this, run 'X Script Manager' and then click on 'X Importer' next click on 'Import IPL' and rest is up to your common sense.

Which dff and txd?

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First of all extract the required dffs and textures in one folder and run 3ds Max 9, now we need to import the IPL. To do this, run 'X Script Manager' and then click on 'X Importer' next click on 'Import IPL' and rest is up to your common sense.

Which dff and txd?

Required DFFs, you can get their names from IPL file. And no TXD but the images in it.

Edited by xmen
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It is working only with Autodesk 9 because I have 2010 and I put X Scripts V.1.5 on Scripts and still my Autodesk doesn't recognized them. I mention that I have AMS MAX SCRIPT too installed where the Autodesk does recognize him.

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  • 3 weeks later...
Required DFFs, you can get their names from IPL file. And no TXD but the images in it.

I know where can I get their name, but you don't understand me. I mean which dffs? DFF's of what?

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And I still didn't manage to get my problem solved. I really need some help.

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Required DFFs, you can get their names from IPL file. And no TXD but the images in it.

I know where can I get their name, but you don't understand me. I mean which dffs? DFF's of what?

DFFs of models those names are written in IPL, you can find them in either in gta3.img or in other IMGs

 

 

@-BLITZ- : I never used 3ds Max 2010, worked good for me on 9.

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So, is like

 

KAMS :

- C:/Autodesk/3ds Max 2009/maps/ - vehiclespecdot64.tga & xvehicleenv128.tga

- C:/Autodesk/3ds Max 2009/scripts/ - GTA_Tools DFF IO without CHARexp & other files

- C:/Autodesk/3ds Max 2009/scripts/startup/ the files

 

X Scripts V.1.5

- C:/Autodesk/3ds Max 2009/scripts/startup/ Xscripts.ms

- C:/Autodesk/3ds Max 2009/scripts/Xscripts/ the files

 

Did I installed them properly or I'm a bosto confused.gif ?! I did read the readmes many times. And I have them on Autodesk 9.

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So, is like

 

KAMS :

- C:/Autodesk/3ds Max 2009/maps/ - vehiclespecdot64.tga & xvehicleenv128.tga

- C:/Autodesk/3ds Max 2009/scripts/ - GTA_Tools DFF IO without CHARexp & other files

- C:/Autodesk/3ds Max 2009/scripts/startup/ the files

 

X Scripts V.1.5

- C:/Autodesk/3ds Max 2009/scripts/startup/ Xscripts.ms

- C:/Autodesk/3ds Max 2009/scripts/Xscripts/ the files

 

Did I installed them properly or I'm a bosto confused.gif ?! I did read the readmes many times. And I have them on Autodesk 9.

Try to run the scripts manually

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do i have to manually edit the water to get it to appear? also, theres white lines around my tiles borders, how do i get rid of them?

Maybe your problem is this:

 

user posted image

 

Solution: Before you import/export the map to/from X Radar Editor, uncheck Options => Show Radar Border.

 

And yes, you have to edit the water manually like I did in this pic, with photoshop (there's a script, but I don't know his name). But photoshop is easy-to-use program.

Edited by ilir
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  • 3 months later...

my C:/ directory is H:/ so when i export the map it shows an errorv that it couldnt find 'C:/tmp_XRE_export'. wht do i do? suicidal.gifbored.gif

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my C:/ directory is H:/ so when i export the map it shows an errorv that it couldnt find 'C:/tmp_XRE_export'. wht do i do? suicidal.gifbored.gif

Change any drive letter to C, I know thats not suppose to happen but there is no other solution. confused.gif

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  • 2 months later...
  • 2 months later...
dextermods2011

@XMEN

 

I got problem.. I extract all IPLS, DFFs and PNGs from TXDs that is required to create map.. When I import IPL with Ximporter, MAX show full map, but without textures.. I set textures path in customize, like you said.. But when I try to export map models in map are without textures.. I use Windows XP SP3, and 3DSMAX 2011... any solution? sorry 4 my bad english.. wink.gif

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@XMEN

 

I got problem.. I extract all IPLS, DFFs and PNGs from TXDs that is required to create map.. When I import IPL with Ximporter, MAX show full map, but without textures.. I set textures path in customize, like you said.. But when I try to export map models in map are without textures.. I use Windows XP SP3, and 3DSMAX 2011... any solution? sorry 4 my bad english.. wink.gif

You sure you selected the same image file format(png in your case) as the images in selected folder ?

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dextermods2011

This working with PNG checked...thx...

But how to make water visible on the water...

I'm try to use Ocram88 water script....and ocram88 script come to RADAR60 and i got error...Another script or hint about water visible on the radar??

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dextermods2011

Thats really works for me...

I use ocram88 script...

And your awesome scripts....

You can download or view my mod called ''Dexter city TC mod v2.0" on gtainside.com

With help of you,The v3 of my mod is released for 1.april.2011....on gtainside.com

Thanks,Xmen....You are the big man...xD

 

I must ask you one more question....xD

Do you know how to create new ped and cars path around my city???...I mean how to create Nodes*.dat?

Edited by dextermods2011
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