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Fade not working on interior


Jabhacksoul
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I have this code to "teleport" into an interior. However instead of fading in from black I am seeing blue hell and then the room and contents fade in once the subroutine starts.

 

Here is the code I use:

 

03CB: set_rendering_origin_at 319.15 1120.89 1082.87 04BB: select_interior 50860: link_actor $PLAYER_ACTOR to_interior 5 Actor.PutAt($PLAYER_ACTOR, 319.15, 1120.89, 1082.87) Actor.Angle($PLAYER_ACTOR) = 90.0 Camera.SetPosition(318.297, 1115.438, 1085.054, 0.0, 0.0, 0.0)Camera.PointAt(318.7138, 1116.318, 1084.827, 2)fade 0 0 //load models here, set the room up, create actors  fade 1 2000:MISSN_04_510wait 0if816B:   not fading jf @MISSN_04_510

 

 

Teleport works perfect except I am seeing all the stuff being called into creation.

 

JAB

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I have this code to "teleport" into an interior. However instead of fading in from black I am seeing blue hell and then the room and contents fade in once the subroutine starts.

 

Here is the code I use:

 

03CB: set_rendering_origin_at 319.15 1120.89 1082.87 04BB: select_interior 50860: link_actor $PLAYER_ACTOR to_interior 5 Actor.PutAt($PLAYER_ACTOR, 319.15, 1120.89, 1082.87) Actor.Angle($PLAYER_ACTOR) = 90.0 Camera.SetPosition(318.297, 1115.438, 1085.054, 0.0, 0.0, 0.0)Camera.PointAt(318.7138, 1116.318, 1084.827, 2)fade 0 0 //load models here, set the room up, create actors  fade 1 2000:MISSN_04_510wait 0if816B:   not fading jf @MISSN_04_510

 

 

Teleport works perfect except I am seeing all the stuff being called into creation.

 

JAB

First the fade, then

 

04BB: select_interior [email protected]  // select render area04E4: unknown_refresh_game_renderer_at [email protected] [email protected]: set_camera [email protected] [email protected] [email protected]: interior_colors  1  0057E: make_radar_grey  1

 

 

Dont forget to link actor to interior

And set a little wait before fade back

 

I do it mostly in this way:

 

0007: [email protected] =  962.17  // floating-point values////////PuffWhhouse_main0007: [email protected] =  -48.80  // floating-point values0007: [email protected] =  1000.34  // floating-point values0007: [email protected] =  265.0  // floating-point values0006: [email protected] =  3  // integer values0002: jump @INNP_100:INNP_10001B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)0050: gosub @INNP_15204BB: select_interior [email protected]  // select render area04E4: unknown_refresh_game_renderer_at [email protected] [email protected]: set_camera [email protected] [email protected] [email protected]: interior_colors  1  0057E: make_radar_grey  100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @INNP_1110860: link_actor $PLAYER_ACTOR to_interior [email protected] 00A1: put_actor $PLAYER_ACTOR at [email protected] [email protected] [email protected]: set_actor $PLAYER_ACTOR z_angle_to  180.00373: set_camera_directly_behind_player02EB: restore_camera_with_jumpcut 0002: jump @INNP_111:INNP_1110001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @INNP_1110001: wait  1000 ms016A: fade  1 (back)  500 ms:INNP_1170001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @INNP_11701B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)0001: wait  1500 ms0002: jump @INNP_13:INNP_1520169: set_fade_color  0  0  0016A: fade  0 ()  500 ms:INNP_15400D6: if  0016B:   fading004D: jump_if_false @INNP_1590001: wait  0 ms0002: jump @INNP_154:INNP_1590051: return

 

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Thanks Zaz just tried it and that was the missing element:

 

 

04BB: select_interior 504E4: unknown_refresh_game_renderer_at 319.15 1120.89 03CB: set_rendering_origin_at 319.15 1120.89 1082.87 04F9: set_interior 1 color_to 0 0581: enable_radar False 0860: link_actor $PLAYER_ACTOR to_interior 5 Actor.PutAt($PLAYER_ACTOR, 319.15, 1120.89, 1082.87) Actor.Angle($PLAYER_ACTOR) = 90.0 Camera.SetPosition(318.297, 1115.438, 1085.054, 0.0, 0.0, 0.0)Camera.PointAt(318.7138, 1116.318, 1084.827, 2)0169: set_fade_color_RGB 0 0 0 fade 0 0 

 

 

My editor might be slightly different on the wording but the key was the 04F9 Opcode. I am in the process of changing mission 14 (cleaning up the hood). The original mission code actually used the built in access to the Los Santos Crack Den. But for "storyline" I needed my crack den elsewhere. So I have the player walking up to the door of the building then fade out, teleport inside on fade in I just shut down the enex and made my own.

 

Many Thanks!

 

JAB

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