geoldr Posted November 26, 2008 Share Posted November 26, 2008 Hello, I am writing a mod in which I want my car to teleport when I hit 100MPH. I have spawned the car, i even got the code to work so when I press one button it teleports. How do I make it teleport when it hits 100MPH? Link to comment Share on other sites More sharing options...
spaceeinstein Posted November 26, 2008 Share Posted November 26, 2008 Show what you've got. Link to comment Share on other sites More sharing options...
geoldr Posted November 26, 2008 Author Share Posted November 26, 2008 0006: [email protected] = 56200A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected] 0247: load_model [email protected] 038B: [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected]) 0172: [email protected] = actor $PLAYER_ACTOR Z_angle 0175: set_car [email protected] X_angle_to [email protected] 036A: put_actor $PLAYER_ACTOR in_car [email protected]([email protected],True)Car.SetToPsychoDriver([email protected])Car.SetImmunities([email protected], 1, 1, 1, 1, 1)[email protected] -= 100.0 Car.SetMaxSpeed([email protected], [email protected])00AE: set_car [email protected] traffic_behaviour_to 2//088B: set_car [email protected] form_drag_multiplier_to 4.1 :CAR_SPAWNER_110001: wait 0 ms 00D6: if 0AB0: key_pressed 0x32 004D: jump_if_false @CAR_SPAWNER_11 :CAR_SPAWNER_930001: wait 0 ms 00D6: if 8AB0: not key_pressed 36 004D: jump_if_false @CAR_SPAWNER_930AB6: store_target_marker_coords_to [email protected] [email protected] [email protected]: show_text_box 'BP_HLP2'car.PutAt([email protected], [email protected], [email protected], [email protected])//Car.DriveTo([email protected], [email protected], [email protected], [email protected]) 0002: jump @CAR_SPAWNER_11 0A95: enable_thread_saving0A93: end_custom_thread Link to comment Share on other sites More sharing options...
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