geoldr Posted November 25, 2008 Share Posted November 25, 2008 Hello all, I know how to set actor immunities: [email protected] = Actor.Create(Gang1, #WMYBMX, 1477.351, 1746.59, 10.8125)Actor.Health([email protected]) = 10000446: set_actor [email protected] immune_to_headshots 0 But how do I do this for a car that I spawn? 09E2: $5185 = parked_car_generator_w_numberplate #ELEGY 0 0 0 alarm 0 door_lock 0 0 10000 plate "__KITT__" at -2004.9634 152.6199 28.000 angle 180.009E3: set_parked_car_generator $5185 cars_to_generate_to 101 Link to comment Share on other sites More sharing options...
spaceeinstein Posted November 26, 2008 Share Posted November 26, 2008 Unfortunately you can't do that for parked cars. Link to comment Share on other sites More sharing options...
geoldr Posted November 26, 2008 Author Share Posted November 26, 2008 (edited) Yeah I fixed it, now its just [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected]) and I think i figured out how to do it. Here is the current.. problem I guess. I have this setup. [email protected] -= 100.0 Car.SetMaxSpeed([email protected], [email protected]) It drives fast really well, but say i get out and get back in. It will drive crazy slow. I have no clue why. Here is the code. 0006: [email protected] = 56200A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected] 0247: load_model [email protected] 038B: [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected]) 0172: [email protected] = actor $PLAYER_ACTOR Z_angle 0175: set_car [email protected] X_angle_to [email protected] 036A: put_actor $PLAYER_ACTOR in_car [email protected]layer([email protected],True)Car.SetToPsychoDriver([email protected])Car.SetImmunities([email protected], 1, 1, 1, 1, 1)[email protected] -= 100.0 Car.SetMaxSpeed([email protected], [email protected])00AE: set_car [email protected] traffic_behaviour_to 2//088B: set_car [email protected] form_drag_multiplier_to 4.1 :CAR_SPAWNER_110001: wait 0 ms 00D6: if 0AB0: key_pressed 0x32 004D: jump_if_false @CAR_SPAWNER_11 :CAR_SPAWNER_930001: wait 0 ms 00D6: if 8AB0: not key_pressed 36 004D: jump_if_false @CAR_SPAWNER_930AB6: store_target_marker_coords_to [email protected] [email protected] [email protected]: show_text_box 'BP_HLP2'Car.DriveTo([email protected], [email protected], [email protected], [email protected]) 0002: jump @CAR_SPAWNER_11 0A95: enable_thread_saving0A93: end_custom_thread Do you know how I can set the color/plates with that spawn code? Edited November 26, 2008 by geoldr Link to comment Share on other sites More sharing options...
spaceeinstein Posted November 26, 2008 Share Posted November 26, 2008 It seems like you have set your max speed of the car to -100. Why? For color and plates, CTRL+F "color" and "plate" in the opcodes search. Link to comment Share on other sites More sharing options...
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