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Bodykit problem


z89x23
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Hi guys..

 

I m new here in this section so please go easy on me.. blush.gif

 

I m trying to put new body kit on a car.. In the Zmodeler2 the body kit is attached to the car but in the game its not..

 

What shall i do to fix this ?? I didnt find something to help me in the forums.. If I missed it I m sorry.. blush.gif

 

Thanx in advanced.. alien.gif

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Hi guys..

 

I m new here in this section so please go easy on me.. blush.gif

 

I m trying to put new body kit on a car.. In the Zmodeler2 the body kit is attached to the car but in the game its not..

 

What shall i do to fix this ?? I didnt find something to help me in the forums.. If I missed it I m sorry.. blush.gif

 

Thanx in advanced.. alien.gif

mm.. The bodykit you are talking about is an 'extra' part? or are you talking of TRansfender's Parts?, by the way, can you post a picture of your car in game with that problem? that might help me to help you

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Its about Archangel's and TRansfender's Parts.. I will try to post it laters when I go for lunch..

 

All the parts are imported .dff files which they have been modified to fit the car.. Well in zmodeler anyways.. blush.gif

 

Does this matters ?

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Suction Testicle Man

The game places the objects once they are in the game using axes and dummies, ignoring their position in Zmodeler. Hover over the bumper object, and you should see its axis appear (blue, red and green arrows) - this is its 'local axis'. The bump_front_dummy is this objects parent dummy, as you can see in the objects list. The local axis of your bumper needs to match the exact location of that dummy.

 

I don't have ZMod2 installed on this machine, but I believe on the tools menu, click Display > Local Axis > Copy. Click the little grey box beside either 'Local Axis' or 'Copy' and set it to 'Offset' instead of 'Orientation' (offset is the axis location rather than direction). Now click once on the bumper, then once on the dummy. The local axis of the bumper should magically move to the location of the dummy (if the dummy moves to the location of the axis, it doesn't matter - just ctrl+z it and click in the opposite order.. I can't remember which way around it is tounge.gif)

 

Dummies appear as little blue boxes, but actually they don't have any geometry (polygons) assigned to them, they are just local axes sitting all by themselves. Make sure all parts' local axes are at the same position as their dummies, or the game will pull the part towards the dummy so the axes will fit, and therefore move the part.

If at first you don't succeed, you fail, and the test will be terminated.

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I forgot to specify.. The side skirt in the right side its not fully attached.. Left side no problems.. And its the same way I did them both.. confused.gif

 

p.s. Cant upload image at the moment.. sorry.. blush.gif

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I forgot to specify.. The side skirt in the right side its not fully attached.. Left side no problems.. And its the same way I did them both.. confused.gif

 

p.s. Cant upload image at the moment.. sorry.. blush.gif

try detaching from hierarchy your right side skirt, if it's possible for you to apply 'Reset Xform' (not quite sure if exist on Zmodeler) that would help at the position of the axis, now, while you have unattached your part, move it and place it according the way you want it to be, after place it re-attach to hierarchy and give it a try

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Thanx guys..

 

I used some of both advises.. It was the axis.. I detached the right side skirt and moved the axis pivot, affecting the children option selected too, towards the chassis of the car.. And it worked.. alien.gif

 

Thank you H13N.H3N and Suction Testicle Man for your immediate responses.. biggrin.gif

 

 

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