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NOP? AAAAA? Wtf?


Deji
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3 questions...

 

1. What does NOP mean?

2. What the hell would "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" mean?

 

3. What the hell are rockstar doing typing things like:

 

0662: NOP "I__________________________I" ???

 

Is that supposed to be a smiley of some sort? lol.gif

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06CF: NOP 0

0662: NOP "AAAAAAAAA"

0914: NOP 0 (to 77)

8596: not NOP_false $PLAYER_CHAR

03A9: NOP

03A7: NOP $CURRENT_WANTED_LIST

091B: NOP

0662: NOP "H"

0662: NOP "G"

0662: NOP "F"

0662: NOP "E"

0662: NOP "D"

0663: NOP "IGFIDX" $GIRLFRIEND

 

That's just SOME of them. Any explanations?

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NOP: No Operation.

Sooo... What's "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" ? The reason I ask is I've found a script that randomly has "AAA..." in and it's not defined anywhere, also... I've seen NOP being used to display text... Which is strange considering it's "No Operation"

 

I actually knew what NOP was, I just didn't know what the use for it was in San Andreas.

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NOP: No Operation.

Sooo... What's "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" ? The reason I ask is I've found a script that randomly has "AAA..." in and it's not defined anywhere, also... I've seen NOP being used to display text... Which is strange considering it's "No Operation"

 

I actually knew what NOP was, I just didn't know what the use for it was in San Andreas.

It seems that aaa is a dummy script

compile a total stripped main without extern scripts and sannybuilder compiles also a script.img

open this script.img with img-tool and extract the aaa.scm

aaa.scm includes nearly nothing, maybe just a header

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NOP: No Operation.

Sooo... What's "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" ? The reason I ask is I've found a script that randomly has "AAA..." in and it's not defined anywhere, also... I've seen NOP being used to display text... Which is strange considering it's "No Operation"

 

I actually knew what NOP was, I just didn't know what the use for it was in San Andreas.

It seems that aaa is a dummy script

compile a total stripped main without extern scripts and sannybuilder compiles also a script.img

open this script.img with img-tool and extract the aaa.scm

aaa.scm includes nearly nothing, maybe just a header

Hmm... Still don't get what use it could be. Also, I've found a CLEO Script that loads custom missions....

 

 

00D6: if0AAB:   file_exists "CLEO/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.CM" 0000: NOP

 

 

 

0A94: start_custom_mission "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"  0000: NOP

 

 

 

0900: unknown_set_object "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~N~PRESS ~Y~ENTER ~W~TO LOAD MISSION." 0000: NOP 0900: unknown_set_object "CANCELLED." 0000: NOP 0900: unknown_set_object "~R~FILE NOT FOUND." 0000: NOP 0900: unknown_set_object "~G~FILE FOUND.~N~~W~LOAD MISSION..." 0000: NOP

 

 

How would that work out? CLEO Scripts don't have script.img's

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NOP: No Operation.

Sooo... What's "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" ? The reason I ask is I've found a script that randomly has "AAA..." in and it's not defined anywhere, also... I've seen NOP being used to display text... Which is strange considering it's "No Operation"

 

I actually knew what NOP was, I just didn't know what the use for it was in San Andreas.

It seems that aaa is a dummy script

compile a total stripped main without extern scripts and sannybuilder compiles also a script.img

open this script.img with img-tool and extract the aaa.scm

aaa.scm includes nearly nothing, maybe just a header

Hmm... Still don't get what use it could be. Also, I've found a CLEO Script that loads custom missions....

 

 

00D6: if0AAB:   file_exists "CLEO/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.CM" 0000: NOP

 

 

 

0A94: start_custom_mission "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"  0000: NOP

 

 

 

0900: unknown_set_object "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~N~PRESS ~Y~ENTER ~W~TO LOAD MISSION." 0000: NOP 0900: unknown_set_object "CANCELLED." 0000: NOP 0900: unknown_set_object "~R~FILE NOT FOUND." 0000: NOP 0900: unknown_set_object "~G~FILE FOUND.~N~~W~LOAD MISSION..." 0000: NOP

 

 

How would that work out? CLEO Scripts don't have script.img's

this:

 

0A94: start_custom_mission "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" 

 

can only work if a AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.cm exist in cleo folder

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You can replace AAAAAAAAAAA with a message of your choice. You can put your name in the script basically. Thats what I used it for

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You can replace AAAAAAAAAAA with a message of your choice. You can put your name in the script basically. Thats what I used it for

Does that mean it's some sort of global variable? Just a guess...

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You can replace AAAAAAAAAAA with a message of your choice. You can put your name in the script basically. Thats what I used it for

Does that mean it's some sort of global variable? Just a guess...

No, it is not a Variable. Its just Text.

Yl8KS.jpg
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You can replace AAAAAAAAAAA with a message of your choice. You can put your name in the script basically. Thats what I used it for

Does that mean it's some sort of global variable? Just a guess...

No, it is not a Variable. Its just Text.

Wait, so basically that string is a stand in for something else? It does seem like AAAAAAAAAAA is a place holder for another string to me.

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spaceeinstein

It's no operation. The opcode looks like it used to do something but right now it does nothing at all. Since it's one of the few long strings that does get compiled into the script, we put it into good use.

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