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Bones and rigging.


rstomrs
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Actually this only concerns bones. I'd need to know which bones GTA SA needs to find for a ped to work. Help would be appreciated.

 

Tom

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Actually this only concerns bones. I'd need to know which bones GTA SA needs to find for a ped to work. Help would be appreciated.

 

Tom

Open up a normal SA ped and use it bones.

Yl8KS.jpg
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Problem is, i'm not going to make a ped..

It will be a monster like wich i'm not yet going to reveal with more then 2 legs

and for example no hands and feet.

So what then?

 

Tom

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Problem is, i'm not going to make a ped..

It will be a monster like wich i'm not yet going to reveal with more then 2 legs

and for example no hands and feet.

So what then?

 

Tom

As long as you have all the bones an SA ped uses you are okay, you dont have to assign any vertices to ones you don't want to use.

Then you just have to be creative with what bones you sssign to where. You can stretch bone lenghts to suit misshapen legs or arms etc, you just have to be careful in case some anims dont work to well because of the stretching.

You will probably have to move the root bone to be the same hieght from the ground as it was on the origonal ped too, or you will be walking either in mid air or below the ground.

Some anims like crouching etc will be f*cked up and you should either make new ones for your creature or prevent them using the action with SCM or Cleo coding.

 

I dont know it the actual skeleton itself can be split so you can put arms attached to knees for example or other crazy stuff, I have always kept teh skeleton basis and just stretched and rotated bones into new position. It would be worth try though, if it deos work then four legged animals will be an easy possibility.

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