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VCCam in SA, a little high from the car.


GTA_XP
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Hi,

 

Since I installed the new cleo library, my dream comes out.

The new cam vehicle like VC.

A little high from the car.

I really do like to have that in SA.

I have sended some missionmodders but no one could understand or ignored my question.

Is my English really so bad nobody cant understand me? confused.gif

How can I import the VCCam in SCM?

I copied the codes and tried to compile.

But then I got a error with:

"NONAME_2 declared blabla"

Please could anybody help me out?

I hate the original Cam.

I only wanna add it in the SCM.

I dont trust Cleo and I do like to start new game.

Edited by GTA_XP
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Hi,

 

Since I installed the new cleo library, my dream comes out.

The new cam vehicle like VC.

A little high from the car.

I really do like to have that in SA.

I have sended some missionmodders but no one could understand or ignored my question.

Is my English really so bad nobody cant understand me? confused.gif

How can I import the VCCam in SCM?

I copied the codes and tried to compile.

But then I got a error with:

"NONAME_2 declared blabla"

Please could anybody help me out?

I hate the original Cam.

I only wanna add it in the SCM.

I dont trust Cleo and I do like to start new game.

1. If you mean the simple install of cleo library would manipulate the vehicle cam,

so ask Seeman, the author of cleo library on his support page for the reason:

www.sannybuilder.com/forums/viewforum.php?id=9

 

2. Now you are talking about VC cam,

the difference between Vc and SA cam is the chance to can rotate the cam view by mouse moving

this can be changed in game menue>option>controler setup>mouse setting

 

3. the standard game cam is hardcoded, which codes did you copied into sa main ?

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No your English is great, it is just the words I am having trouble with...

 

Sorry that was mean of me, I don't even speak English well and it is my native language. But can you edit the MAIN.SCM with the Sanny Builder 3.0?

 

I do not know what your issues are with CLEO mods but to install a CLEO mod to the main.scm is much easier than editing the entire MAIN.SCM and starting a new game. But since I like to live dangerous... I shall assist you!

 

Ok, you start by decompiling the MAIN.SCM the scroll down to line # 1334 and look for these two lines:

 

:MAIN_5787jump @MAIN_4054 

 

 

Insert between them this code so they look like this:

 

:MAIN_5787if  and   00E1:   player 0 pressed_key 11   Actor.Driving($PLAYER_ACTOR)then    067C: put_camera_on_actor $PLAYER_ACTOR with_offset 0.0 -6.0 2.0 rotation 0.0 0.0 0.0 0.0 2endif  and   00E1:   player 0 pressed_key 11   not Actor.Driving($PLAYER_ACTOR)then   Camera.Restore_WithJumpCut   Camera.SetBehindPlayerendjump @MAIN_4054 

 

 

Compile and start a new game.

 

 

When you enter any car hit Y and you will be LOCKED in behind the car.

Exit the car hit Y and it will unlock the camera.

 

But if you compile this as a CLEO script and swap out the DLLs you wouldn't need to start a new game.

 

JAB B)

 

Damn took too much time typing and Zaz beat me...

 

Ooops! I forgot to mention that changing the -6.0 will increase or decrease the distance between the car and camera. The 2.0 will raise and lower the camera. And whatever you do... Don't press Y in cut scenes it will send you to BLACK HELL...

Edited by Jabhacksoul
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No.

Install the Cleo Librayy at here:

 

http://cleo.sannybuilder.com/cleo3.exe

 

An auto installer, and select the VCCam.

Start the game and you wil see the differents.

You will see the cam is a bit above from the car.

 

Here a quote:

 

 

// car camera angle is positioned a little higher, like in VC

 

0000:

 

while true

    wait 250

    if

        Player.Defined($PLAYER_CHAR)

    then

        if

            Actor.Driving($PLAYER_ACTOR)

        then   

            03C0: [email protected] = actor $PLAYER_ACTOR car

            0441: [email protected] = car [email protected] model

            09EF: set_behind_camera_autoposition_mode_for_car_model [email protected] distance 1.0 altitude_multiplier 1.0 angle_X 0.18

        end

    end

end

Edited by GTA_XP
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Hi,

 

Since I installed the new cleo library, my dream comes out.

The new cam vehicle like VC.

A little high from the car.

I really do like to have that in SA.

I have sended some missionmodders but no one could understand or ignored my question.

Is my English really so bad nobody cant understand me? confused.gif

How can I import the VCCam in SCM?

I copied the codes and tried to compile.

But then I got a error with:

"NONAME_2 declared blabla"

Please could anybody help me out?

I hate the original Cam.

I only wanna add it in the SCM.

I dont trust Cleo and I do like to start new game.

1. If you mean the simple install of cleo library would manipulate the vehicle cam,

so ask Seeman, the author of cleo library on his support page for the reason:

www.sannybuilder.com/forums/viewforum.php?id=9

 

2. Now you are talking about VC cam,

the difference between Vc and SA cam is the chance to can rotate the cam view by mouse moving

this can be changed in game menue>option>controler setup>mouse setting

 

3. the standard game cam is hardcoded, which codes did you copied into sa main ?

Heyho ZAZ,

 

ich hab XP in MSN; und hab ihn mal ausgequetscht. Folgendes ist sein Problem:

-CLEO funktioniert nicht richtig bei ihm, er kriegt wohl Artefakte und COL-freie Objekte werden am Spawn generiert. Wie auch immer, CLEO scheint nicht wirklich installierbar zu sein, trotz 1.0 Version. Vielleich ein DirectX Problem?

-Mods hat er keine drin.

- VCCam.cs aus der neuesten CLEO Version (siehe Example Ordner) versetzt die Camera während des Fahrens ein wenig nach oben, Vice City mässig. Diese drei Zeilen Code möchte er gerne als SCM Mod, da CLEO nicht funktioniert und er das installieren wohl schon aufgegeben hat.

 

LG

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Heyho ZAZ,

 

ich hab XP in MSN; und hab ihn mal ausgequetscht. Folgendes ist sein Problem:

-CLEO funktioniert nicht richtig bei ihm, er kriegt wohl Artefakte und COL-freie Objekte werden am Spawn generiert. Wie auch immer, CLEO scheint nicht wirklich installierbar zu sein, trotz 1.0 Version. Vielleich ein DirectX Problem?

-Mods hat er keine drin.

- VCCam.cs aus der neuesten CLEO Version (siehe Example Ordner) versetzt die Camera während des Fahrens ein wenig nach oben, Vice City mässig. Diese drei Zeilen Code möchte er gerne als SCM Mod, da CLEO nicht funktioniert und er das installieren wohl schon aufgegeben hat.

 

LG

If I read your post correctly, CLEO has nothing to do with Direct X. If he hasn't installed it correctly or not. His original question was how to do this without the CLEO. Or so I thought?

 

 

No.

Install the Cleo Librayy at here:

 

http://cleo.sannybuilder.com/cleo3.exe

 

An auto installer, and select the VCCam.

Start the game and you wil see the differents.

You will see the cam is a bit above from the car.

 

I never used the auto installer. I just placed the dll's into my modded program folder. I was under the impression you wanted to mod the camera to lock it in behind the car.

 

Sorry,

 

JAB cryani.gif

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How do copy the cleo mod into the SCM?

I tried that, but nothing happens.

 

Is there no way to add VCCam in SCM? confused.gif

Edited by GTA_XP
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How do copy the cleo mod into the SCM?

I tried that, but nothing happens.

 

Is there no way to add VCCam in SCM? confused.gif

Add the create_thread line to the other create_thread lines at beginning of your main.scm

 

004F: create_thread @VCCAM

 

 

Add the script above of mission 0 (03A4: name_thread 'INITIAL')

 

 

:VCCAM03A4: name_thread 'VCCAM':VCCAM_1wait 0if Player.Defined($PLAYER_CHAR)004D: jump_if_false @VCCAM_1ifActor.Driving($PLAYER_ACTOR)004D: jump_if_false @VCCAM_1    03C0: [email protected] = actor $PLAYER_ACTOR car 0441: [email protected] = car [email protected] model 09EF: set_behind_camera_autoposition_mode_for_car_model [email protected] distance 1.0 altitude_multiplier 1.0 angle_X 0.18:VCCAM_2wait 0if Player.Defined($PLAYER_CHAR)004D: jump_if_false @VCCAM_2ifnot Actor.Driving($PLAYER_ACTOR)004D: jump_if_false @VCCAM_20002: jump @VCCAM_1

 

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Ok great!

I'll give it a try! colgate.gif

 

At beginning of scm?

Not at the end?

As I said

 

Add the create_thread line to the other create_thread lines at beginning of your main.scm

Add the script ABOVE of mission 0

 

search for 004F: to find the create_thread lines

and

Mission 0 beginns at

 

//-------------Mission 0---------------// Originally: Initial 1:INITIAL_19414603A4: name_thread 'INITIAL'

 

 

And dont forget to start a new game

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spaceeinstein

Use Sanny Builder and DECOMPILE an original main.scm

 

CTRL+F "create_thread"

Add below

 

004F: create_thread @VCCAM

 

 

CTRL+F "Mission 0"

Add above

 

:VCCAM03A4: name_thread 'VCCAM':VCCAM_1wait 0if Player.Defined($PLAYER_CHAR)004D: jump_if_false @VCCAM_1ifActor.Driving($PLAYER_ACTOR)004D: jump_if_false @VCCAM_1    03C0: [email protected] = actor $PLAYER_ACTOR car 0441: [email protected] = car [email protected] model 09EF: set_behind_camera_autoposition_mode_for_car_model [email protected] distance 1.0 altitude_multiplier 1.0 angle_X 0.18:VCCAM_2wait 0if Player.Defined($PLAYER_CHAR)004D: jump_if_false @VCCAM_2ifnot Actor.Driving($PLAYER_ACTOR)004D: jump_if_false @VCCAM_20002: jump @VCCAM_1

 

 

Start new game.

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Could I use that in your All in One mod?

I really love that mod cant play without it tounge.gif

 

EDIT

 

On an original it works.

But I wanna it in All in One mod confused.gif

Edited by GTA_XP
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spaceeinstein

My mod reached the limit of the file so you would have to delete some stuff in order to install the code.

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